Marina slips out of the coach and begins walking among the fallen criminals. "Gentleman, you're in the presence of two beautiful ladies." As Marina passes her sister, she kisses her softly. "It won't do to lay around ignoring us. Very rude. One of you must want to rise and woe us?" Cure Light Wounds on Sarinah: 1d6 + 1 ⇒ (3) + 1 = 4
The sisters arrive, perhaps a bit fashionably late, but both dressed and bathed and smelling of rose water. Marinah kisses her sister on the cheek and then splits off to carefully portion out food onto a plate. She walks with a sway of her hips to Ryn and kneels down. "May I feed you, my champion?" Thank you for waiting for me. Sorry it took so long.
Ryn Mero wrote: So digging the Races. I like the flavor of the Romni and the Fortune teller is total RP gold! Aww! You figured out my stuff! Romni are my babies and I wrote the Fortune-Teller class. Zev Kelevra wrote: Hmm, for the Hellraiser, was it supposed to have the Reach quality? Despite the sheer size of it, the hellraiser is not a polearm, so not supposed to have Reach. Zev Kelevra wrote: Also, VERY interested in them there Barbarian and Bloodrager Archetypes and abilities. I either wrote, modified, or edited all the archetypes, too. I'll give you one of each here. Insane Assailant (Barbarian Archetype)
Rage of Madness (Ex): At 2nd level, whenever an insane assailant takes damage, she can choose to enter a reactive rage as a swift action. Rage of madness grants all the benefits gained from insane assailant’s normal rage ability but also inflicts the confused condition upon her. Rage of
When a rage of madness ends the insane assailant becomes fatigued for a number of rounds equal to twice the number of rounds that the rage lasted. An insane assailant may not use the moment of clarity rage power
Dulled Senses (Ex): Starting at 3rd level, while under the effects of confusion (regardless of the source), an insane assailant gains DR
Vision of Madness (Ex): Beginning at 5th level, while under the effects of confusion, an insane assailant gains a +1d6 circumstance bonus to damage rolls. At 12th level, this damage bonus increases to +1d8. At
Rage Powers
--- War (Bloodrager Bloodline)
Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Iron Will, Mobility, Toughness. Bonus Spells: line in the sand (7th), blood armor (10th), blood salvation (13th), phantasmal killer (16th). Bloodline Powers: The anger inside you grants: War Strike (Su): Starting at 1st level, when you confirm a critical hit, the target experiences a brief flash of your memories of the battlefield and is staggered for a number of rounds equal to 1/2 your bloodrager level (minimum 1). During this time, the creature must succeed at a concentration check (DC = 15 + the spell’s level) in order to cast a spell. Price of War (Su): At 4th level, you can channel your anger into attacks as a swift action, creating an explosion of energy that deals an additional 2d6 damage to your opponent and 1d6 points of damage to you as part of a single melee or unarmed attack against an adjacent opponent. True Battlefield (Su): At 8th level, you can transform your surroundings into a true field of battle. As a standard action, you can cause the ground in a 5-foot radius burst centered on you to crumble and rupture,
Refuse to Die (Su): At 12th level, you are just as stubborn in your refusal to die as you were all those years ago on the battlefield. Once
War Gaze (Su): At 16th level, you can deliver your memories of war to your opponents with a look. You gain a gaze attack with a range of 30 feet. All foes who fail a Will save (DC equal to 10 + ½ your bloodrager level + your Charisma modifier) become shaken for 1d3 rounds. War is Hell (Su): At 20th level, you become immune to critical hits and sneak attacks. In addition, whenever you confirm a critical hit against a creature, as a swift action you can curse the target of your attack, as the bestow curse spell, except the target doesn’t receive a Will saving throw to negate the effects and spell resistance does not apply
Hey all! Need a favor. My publisher just released a pay what you want book called Shadows over Vathak: Explorer's Guide, which is a preview of Shadows over Vathak: Player's Guide (I call Shadows over Vathak a combination of colonialism, Lovecraft, Ravenloft, and WWI). Since its basically free, please go "buy" and download it, if you find a moment? We're trying to drive up the numbers and get it more notice. The Explorer's Guide includes a full class, the Fortune-Teller, who focuses on divination magic and is pretty spiffy, if I do say so myself. Which should tell you I wrote it. Thanks!
"Often, I'm still abed at this time in the morning." Marinah notes as she holds open the door for her champion. Of course, like the others she is directed to where her sister has already claimed yet another conquest. "We can do the ears, though that requires a bit of makeup and time." she notes, hearing the tail end of Andrezi's admission. Despite the differences in their style and hair color, she and Sarinah are obviously twins. Perfect mirror images of one another.
Marinah's eyes close as she enjoys having her short, black hair dried. "If I received an envelope so did she. My sister will bring my gear. She's always been the responsible one." She slides behind Ryn and brushes out the gladiator's hair, taking her time to remove every tangle and then to braid it as befits a warrior. "We should go, I suppose."
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