Fadil Ibn-Kazar

Marco Andrezi's page

534 posts. Alias of Filios.


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Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I am going to drop out of this game. If you guys to proceed, best of luck.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Have the best laid plans of the GM faltered?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Outstanding! Thanks!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Very good...best of luck!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 1, SS of Quickness, Disengage, Sneak Att

Marco darts in and attacks with his Shortsword of Qickness and then disengages and returns to his original position.

SS Att: 1d20 + 8 ⇒ (8) + 8 = 16
SS Dam: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (2, 1, 4) = 16


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco moves back towards the door and towards where Bannock went to aid him, but as he passes the front windows and door, he says towards the house.

Come out with light! Pack of wolves to the right! Going left center.

Can I see or hear Bannock as I head in his direction? I will roll if necessary? If so, can I reach him to attack whatever is there?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I'll not be standin' around to wait and see.

Marco draws both weapons and slips quietly outside, but sticks to the wall of the home, staring into the darkness towards the sound.

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Dot


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

We done here, or are we waiting on something?

@Darkpowers: if this is done, please remove the thread.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

There has been a bit of a lull...is this one coming to an unfortunate end?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

It is an evil ya look to be needin' help with, mate. We are up t such a challenge.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Mayhap we can lie in wait for the beast, and put an end t'this threat?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Why the tears, lass?

He moves,closer in an unthreatening manner.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco approaches slowly with his palms up before him.

Hey there, lass? Everything, ok?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco places his index finger to his lips, draws his weapons and sneaks to the bushes to peer around to find the source.

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco joins the ladies.

Aye, bring me some breakfast, please, lass.

Minus 1 SP.

He deftly takes out his gaming set of playing cards.he cuts them and shuffles them, demonstrating years of practice and familiarity.

So, what's yer poison, Carella?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Here!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I'm all fer gettin' home, but I fear we may be stuck here for awhile. Mayhap, we can help out a bit while we're here.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

NP...I am here.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Well then, lady, point us t'the crown, and we'll retrieve it, eh, blokes? And who might the Woodsman be? Sounds like a baddun'.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco rushes down, not appreciating being locked up. He approaches the woman, and he makes a half bow, as he gives a leg, so to speak.

Mi'Lady. I am Marco Andrezi. Me and me friends are glad t'be of service. What,
may I be askin', gave that bloke reason t'try and whip ya?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Seein' as how we tried t'help ya out, mahap you can get us outta 'ere?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Sorry...


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

BUMP...


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 1?, Assassinate, Sneak Att

Marco fires his hand crossbow at the man with the whip.

HXB Att: 1d20 + 7 ⇒ (1) + 7 = 8
HXB Dam: 1d6 + 4 + 3d6 ⇒ (4) + 4 + (6, 3, 4) = 21


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Ditto, I will fire at him, if I can, too.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Nicely done, lass. Now get us outta here. I need t'ave a word with the bloke who locked us in.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco begins to examine the mechanism to see if he can unlock it himself with the use of his tools.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Nature: 1d20 + 2 ⇒ (10) + 2 = 12


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Past jobs are tellin' me they were once normal afore bein' turned t'that thing.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Hold on a minute, ladies. We need t'ask around a bit about where this piece o'dung came from, or who he was afore he changed.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I never fleed. Most of you are familiar with my skirmishing, hit and run tactics. Pretty solid damage on the fireball!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 3, Sneak Att, Cunning Action

Marco moves in quickly and attacks three times in succession, twice with his SS of quickness and once with his Silvered SS.

SS Quick Att: 1d20 + 7 ⇒ (8) + 7 = 15
SS Quick Att Adv: 1d20 + 7 ⇒ (10) + 7 = 17
SS Quick Dam: 1d6 + 5 ⇒ (2) + 5 = 7
SS Silver Att: 1d20 + 6 ⇒ (9) + 6 = 15
SS Silver Att Adv: 1d20 + 7 ⇒ (15) + 7 = 22
SS Silver Dam: 1d6 + 4 ⇒ (1) + 4 = 5
SS Quick Att 2: 1d20 + 7 ⇒ (1) + 7 = 8
SS Quick Adv Att2: 1d20 + 7 ⇒ (15) + 7 = 22
SS Quick Dam 2: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (3, 5, 4) = 20

Marco then disengages to a position where he may have cover.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 2, Sneak Att, Cunning Action,
Ignore Adv rolls if Fairie Fire save made

Marco again attacks three times in succession, twice with his SS of quickness and once with his Silvered SS.

SS Quick Att: 1d20 + 7 ⇒ (3) + 7 = 10
SS Quick Att Adv: 1d20 + 7 ⇒ (13) + 7 = 20
SS Quick Dam: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (4, 2, 4) = 19
SS Silver Att: 1d20 + 6 ⇒ (5) + 6 = 11
SS Silver Att Adv: 1d20 + 7 ⇒ (1) + 7 = 8
SS Silver Dam: 1d6 + 4 ⇒ (3) + 4 = 7
SS Quick Att 2: 1d20 + 7 ⇒ (7) + 7 = 14
SS Quick Adv Att2: 1d20 + 7 ⇒ (3) + 7 = 10
SS Quick Dam 2: 1d6 + 5 ⇒ (1) + 5 = 6

Marco then disengages to a position where he may have cover.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I will use my reaction to halve that damage through the Uncanny Dodge ability.

STR: 1d20 + 1 ⇒ (16) + 1 = 17


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 1, Assassinate, Sneak Att

Marco rushes in and attacks three times in succession, twice with his SS of quickness and once with his Silvered SS.

SS Quick Att: 1d20 + 7 ⇒ (12) + 7 = 19
SS Quick Att Adv: 1d20 + 7 ⇒ (7) + 7 = 14
SS Quick Dam: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (1, 2, 5) = 16
SS Silver Att: 1d20 + 6 ⇒ (11) + 6 = 17
SS Silver Att Adv: 1d20 + 6 ⇒ (11) + 6 = 17
SS Silver Dam: 1d6 + 4 ⇒ (2) + 4 = 6
SS Quick Att 2: 1d20 + 7 ⇒ (5) + 7 = 12
SS Quick Att 2 Adv: 1d20 + 7 ⇒ (12) + 7 = 19
SS Quick Dam 2: 1d6 + 5 ⇒ (1) + 5 = 6


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Fear: 1d20 ⇒ 15


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I will be using lethal force. Open the gate, mate, we got some folks t'save. Enough flappin' of the gums, eh.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco steps up to the portcullis and readies himself to charge in when opened.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco stands and follows Carella outside, drawing his two weapons as he walks.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Aye, a fine question, Lady. Me and my mates been askin' the same, seein' as we're not from here either.

He stands, and bows at the waist.

I am Marco Andrezi, and who'd you be, Lady?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco enjoys a drink and is in close conversation with Khalid as thd wimen enter. He leans back in his chair, putting his feet up on the cornrt of the table and his hands behind his head. He has a smile on his face, but it hides a lingering danger in the relaxed nature of his body language. He is almost like a panther poised to strike or stretch, and no one can be sure which. He has a rapier on one hip, a well-made shortsword on the other, and he wears a fine hooded cloak over studded leather armor.

Well, Khalid, lookin' like more o'the strangers have arrived.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Indeed, welcome!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Right, mate.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Hey, Bannock. How goes it, mate? Seems like we've been thrown in with these blokes fer some reason. Is there anythin' that needs investigatin' here in Kartakass, wherever the hell that be? See murderin' was easy t'see as a problem that needed solvin' in Blackchapel. What is the problem here?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

That was my thought.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Half-elf Female Bard may not be a bad selection for party fit, and the witch.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

This place is almost cheerful, mate, compared to Blackchapel.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

So, birdman, what does a bloke like yerself do with yer feathered mates? Are they part o'an act, or somethin'?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Well, lost an in game friend from the streets, but glad you are still on board!

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