Ill Met in Kartakass - A Ravenloft 5E Campaign (Inactive)

Game Master Dennis Harry

the Gorge

Break Out!

The Hour of the Knife

Fear Checks:
Fear is the mind collecting itself from a quick shock thus it is a Wisdom check.

A character should make a Fear save when facing overwhelming odds and/or immediate, dire physical danger. Fear saves can also be used to test the morale of the heroes' foes.

Horror Checks:
Horror is the attempt of trying to process the true threat of a scene, thus it is an Intelligence check.

Initiative:

Dramatis Personae

Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Marco [dice]1d20 + 6 [/dice]
Nezter [dice]1d20 + 3 [/dice]
Carella [dice]1d20 + 1 [/dice]
Elaris [dice]1d20 + 4 [/dice]
Lucifer [dice]1d20 + 4 [/dice]

Perception:

Dramatis Personae

Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 6 [/dice]
Nezter [dice]1d20 + 2 [/dice]
Carella [dice]1d20 + 9 [/dice]
Elaris [dice]1d20 + 4 [/dice]
Lucifer [dice]1d20 + 5 [/dice]


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Shadow's Status

The Wolfsbane Inn

Nadima sighs in response she is clearly not happy about any of this, "Very well. Khalid, know you a spell of Alarm? If there are predators lurking in the woods it may aid us with the watches we will have to set each night".


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

The vistani shakes his head. "I do not. To be honest, I've tailored my spell list to mostly involve blowing up my enemies or avoiding being blown up by my enemies. Black Chapel was a rather dangerous place."

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer laughs despite himself and says we can buy string and Bella enough to set up as alarms around the camp


Shadow's Status

Road to Skald

The first day and night on the road are uneventful. The countryside is quite beautiful and Lucifer is an affable local guide.

At mid-day on the second day as you stop off of the side of the road for a rest and lunch, you hear a faint sound drifting in the air. As you focus your sense you believe it is the sound of someone crying. The sound appears to be coming fro the other side of a bank of shrubs on the eastern side of the road.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco places his index finger to his lips, draws his weapons and sneaks to the bushes to peer around to find the source.

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

The Wolfsbane Inn

Carella shakes her head at Elaris. "Do we need to run from anther forced marriage or were you good and just sing and drink last night?"

Carella laughs, and gives Marco a wink. "I don't want to take "your" money. Then we won't stay friends. Generally Talis is my poison. Dice are good too."

She follows Lucifer to the shop, and purchases an Adventurer's Pack for 10 GP. "A bedroll, a backpack, and some food. That's a decent start."

Road to Skald
Carella gives Elaris a look as if to say I know you hate this thing too. Suddenly there's a raven flying where Carella used to stand. The raven flies over to the eastern side of the road and lights in the trees above the bushes looking to see what is making the noise.


Shadow's Status

Road to Skald

Carella and Marco moving from different directions come upon a middle aged woman kneeling on the ground in a recently cleared area surrounded on three sides by bushes, including the side that abuts the road.

She is squeezing freshly disturbed black soil from what appears to be a grave in her hands smearing it upon her once blue and white apron. The scent of wet earth is sweet in the air. She is crying in fact that is the noise you heard from the road, she does not notice either of you approach.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer draws his crossbows and will cover the two as they check waiting to hear the all clear as he edges toward the sound right up the middle.


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Carella stays in her raven form and settles on a branch to watch what happens and keep an eye from the sky.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco approaches slowly with his palms up before him.

Hey there, lass? Everything, ok?


Shadow's Status

Road to Skald

The woman jumps up startled, "I am sorry sir, I did not mean to disturb you, please forgive me!"

She remains on her knees prostrate literally shaking and clearly terrified.


Shadow's Status

BUMP


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Why the tears, lass?

He moves,closer in an unthreatening manner.


Shadow's Status

Road to Skald

The woman is still shaking but fear seems to compel her to answer Marco's question, "I am Maria. This is... this is the grave of my... my son...Joshua". She begins weeping once more.


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Carella stays in her raven form, and looks for trouble.


Half-elf Female Bard 6; AC15; HP 39/39; passive perception 14; passive insight 10; Init +4; Saves: S-1 D+6 Cn+1 I+2 W+1 Ch+6; HD 6/6; Spells Lvl1: 4/4 Lvl2: 3/3

Elaris can't help but remember a multitude of tales of dark, dank forests and the cries of babes or maidens luring the heroes toward certain death.

So, she watches with a certain amount of dismay as her companions approach the bush and begin to question the crier within.

Studiously ignoring Carella's transformation, she sighs, and also approachs...relaxing a little when the woman was revealed.

Her curiosity peaked, she asks, "A strange place for a grave? What happened?"

Persuasion: 1d20 + 6 ⇒ (3) + 6 = 9


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid stays back from the group, also looking out for trouble. Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Shadow's Status

Road to Skald

Maria looks at Elaris warily but answers anyway.

"Two weeks ago, my husband was badly wounded. He had gone out after dark against my pleas to do otherwise for he had forgotten to put out the lantern in our barn and was afraid the straw there might catch fire. When he was on his way back to the house, he heard a noise behind him and turned to see a large animal in the shadows near the barn. He ran to the house, staying just ahead of a great wolf as it charged after him. As he reached the house, he fell and broke his leg, but made it inside safely.

Every night since then, we have been plagued by a dreaded fear at night every sound they heard seemed evil and dark.

The fear finally overcame Joshua, one of my children, and he went out into the night with an old blunderbuss to put an end to our terror. Although I called to him to stop, he did not listen..."

As she relates this part of her story, she breaks into a long fit of
tears and falls across the fresh grave.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Mayhap we can lie in wait for the beast, and put an end t'this threat?


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

We might have already taken care of the beast. I wonder if it's like the creature in the jail or was the creature. Carella still in raven form twists her head and looks about from her perch on the limb.


Shadow's Status

Road to Skald

Maria looks up at Marco, "You would risk your life for me? For my family? For complete strangers?"

Bannock replies, "We have risked our lives for less. Why stop now eh?"

Nadima interjects, "Perhaps we can journey to your home and meet your family?"

If no one else has anything to add, I can move us along to Maria's Farmhouse.


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Works for me.

If a bird could roll their eyes, Carella's form would. Risk our lives for strangers. No guarantee of reward. Probably not interesting. Carella stays in bird form and follows the group to Maria's Farmhouse.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

Netzer puts away the crossbows and follows the woman to the farm house.


Shadow's Status

Maria's Farmhouse

The farm seems to be a place straight out of fairy tales. It is set in a lovely grove of trees and is well tended. A small stream flows past their barn yard, and the grass grows tall and lush all around.

Bannock does a quick check of the House Perimeter as the rest of you shuffle inside. Her husband is still lain out on a couch in the living room, he smiles at her and the rest of you weakly. "My wife, always trying to help out strangers on the road".

The children, a boy and girl of 12 and 10 respectively, begin to aid Maria with the preparation of a meal. Though Maria and Ontosh make some small talk, they are clearly haggard and the children frightened.

As the meal is prepared Bannock enters the home and sits down at the table. Ontosh remains on the couch tough it has been turned to face the kitchen and he speaks, "Night will fall soon. You folks best be on your way".

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

I have come a long way with your wife for nothing if I don't stay to help now.


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Carella follows the in raven form. She lands on Elaris' shoulder as the group enters the farmhouse. What we aren't allowed to stay the evening? That is odd. The raven crooks it's head to the left as it listens.


Shadow's Status

Maria's Farmhouse

Maria turns to Ontosh, "These good people have agreed to stay here and help us".

Ontosh shakes his head, "Maria, you know we've nothing to pay them with! We must deal with this evil as best we can". He looks to all of you from his position on the couch, looking perhaps more feeble than he would have looked with two good legs, "I don't wish to brings our woes upon you..."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

It is an evil ya look to be needin' help with, mate. We are up t such a challenge.


Half-elf Female Bard 6; AC15; HP 39/39; passive perception 14; passive insight 10; Init +4; Saves: S-1 D+6 Cn+1 I+2 W+1 Ch+6; HD 6/6; Spells Lvl1: 4/4 Lvl2: 3/3

Elaris cocks her head to the side in imitation of her avian-shaped friend, smiling at Ontosh, "You forget your fables, good sir. Good-hearted strangers on the road are a staple!"

She sups on the family's meager fare with gusto, appreciative of their offering.

Then, sated, she pushes her chair back and gives the slower eaters some musical accompaniment with her lute.


Shadow's Status

Maria's Farmhouse

As Elaris plays her lute, she calms the nerves of Ontosh.

He sighs, "Well... if you are willing to assist I would be a fool to send you away".

Maria smiles, "Oh thank the Gods!

The Beast comes at night and night falls soon. What should we do and what will you all do?"


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Carella gives up on the form of the raven. The food smells too good to hang out on Elaris' shoulder. She knows Elaris isn't going to share.

She hops to the floor, and becomes her usual red haired smiling human self. "That food smells wonderful." She takes a seat and begins to eat. Competently ignoring any odd or startled looks. "Please tell us more about the beast. We'll do our best to help. We need your help to understand what we are facing."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

There has been a bit of a lull...is this one coming to an unfortunate end?


Shadow's Status

Maria's Farmhouse

The family is stunned by Carella's transformation but quickly regain their composure once they realize she is not some sort of evil shape shifter bent on terrorizing and slaying the family.

Bannock stands up, "I say we guard in shifts. I will take the first watch. Whoever else wishes to watch with me feel free. Rest lightly my friends as we do not know whether this Beast will strike tonight".

----

Night falls and all is silent, the moon is but a sliver overhead. The family sleeps soundly, exhausted no doubt from so many sleepless nights. Your presence here is a comfort they've not had in who knows how long.

Bannock is by the front door, it slightly ajar, staring out into the near total inky blackness.

"AWHOOOOOOOOO".

The Howl is loud, loud enough to be heard by all, even those who chose to take a light nap. Bannock turns, "You all heard that yes? Is it our monster or a mere pack of wolves is the question."

Actions.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I'll not be standin' around to wait and see.

Marco draws both weapons and slips quietly outside, but sticks to the wall of the home, staring into the darkness towards the sound.

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

If there is a front window where Marco went Netzer will pop it open with both crossbows at the loaded ready.

once that thing gets closer I will need some light, I can't see in the damned dark


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

"I have a torch. That's about it for light sources. Now fire. I have that covered." Carella stands next to Netzer, and gets ready to light a torch.

Did we sleep enough for a long rest?


Shadow's Status

Maria's Farmhouse

Yes, absolutely had time for a long rest in the afternoon.

Nadima stands near Khalid as they cover another window peering out into the inky night. Elaris stands in the doorway to see if Marco or Bannock, who exits into the night with Macro need help. Unfortunately, neither she nor the rest of you, can see very much out there.

Perception DC 22 - Carella, Khalid, Nezter, and Elaris:

You hear what sounds like Bannock making a choking sound coming from the left out in the night!

Marco:
As you sneak out into the night, something to the right catches your attention. You split in that direction and as you turn the corner see a pack of wolves, five to be exact, sniffing at the back of the house.

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

is it a natural 20 for perception: 1d20 + 2 ⇒ (9) + 2 = 11

nope

it is nothing but dark out here damn it...


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

With a perception of 1, Khalid has no shot at making that check, lol.

The wizard nods to Marco as he goes. "Careful out there my friend. Let us know if you want some light."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco moves back towards the door and towards where Bannock went to aid him, but as he passes the front windows and door, he says towards the house.

Come out with light! Pack of wolves to the right! Going left center.

Can I see or hear Bannock as I head in his direction? I will roll if necessary? If so, can I reach him to attack whatever is there?


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Bannock is choking. He's to the left.." She casts Misty Step and moves thirty feet closer to where she can hear Bannock. She casts Eldrich Blast at any enemies she sees.

Ranged: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d10 ⇒ (5, 4) = 9

I think I can do both. Misty Step is a bonus action.


Half-elf Female Bard 6; AC15; HP 39/39; passive perception 14; passive insight 10; Init +4; Saves: S-1 D+6 Cn+1 I+2 W+1 Ch+6; HD 6/6; Spells Lvl1: 4/4 Lvl2: 3/3

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Elaris peers out into the inky darkness, "Are you sure, Car?" she asks the space where Carella had been, "I hate it when she does that...now where did she go...she said to the left...but there's wolves to the right..."

She calls out to Marco, "Yes, the center...may be best!" she says encouragingly.

Bardic Inpspiration, bonus Action, +1d6 to attack, saving throw, skill or damage

Then , she hums a little tune taps herself on the nose, and promptly disappears...

Invisiblity, 1hr duration until she acts


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid draws the bullseye lantern from his robe and follows behind Marco, shining the spotlight ahead.

Perception (now with light!): 1d20 + 1 ⇒ (13) + 1 = 14


Shadow's Status

Maria's Farmhouse

Carella disappears and reappears about 25' from where Bannock's body is lying on the ground with a hulking creature draped across his throat!

As Marco charges in that vicinity not quite sure where to go when the bullseye lantern brought out by Khalid lights his way. Marco makes a beeline for the creature as the blast released by Carella hits it in the shoulder!

Nadima shakes the sleeping Lucifer awake.

Dark Powers ONLY:

Lucifer 1d20 + 4 ⇒ (5) + 4 = 9
Marco 1d20 + 6 ⇒ (6) + 6 = 12
Nezter 1d20 + 3 ⇒ (2) + 3 = 5
Carella 1d20 + 1 ⇒ (19) + 1 = 20
Elaris 1d20 + 4 ⇒ (15) + 4 = 19
Khalid 1d20 + 2 ⇒ (18) + 2 = 20
Wolf Pack 1d20 + 4 ⇒ (7) + 4 = 11
Jacques 1d20 + 6 ⇒ (4) + 6 = 10

Initiative - Round 1
Carella, Elaris, Khalid, Marco - GO!
Foes.
Lucifer, Nezter, Nadima.

For the sake of speed, the foe you can see is 55' from the front of the house. Carella is 30' from it as is Marco. Khalid is on the front porch about 50' away. The rest of the PCs are in the house.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Round 1, SS of Quickness, Disengage, Sneak Att

Marco darts in and attacks with his Shortsword of Qickness and then disengages and returns to his original position.

SS Att: 1d20 + 8 ⇒ (8) + 8 = 16
SS Dam: 1d6 + 5 + 3d6 ⇒ (4) + 5 + (2, 1, 4) = 16


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

"Away from him, beast!" Khalid keeps his position and fires off Magic Missile.

Magic Missile: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

Dark Archive

Male Dwarf (mountain) Barbarian 5(path of the ancestral guardian), max hp 55, ac 15

On my turn Netzer will move if he must unless he has targets in range from the window. If he does he will fire.

attack: 1d20 + 8 ⇒ (14) + 8 = 22

extra attack: 1d20 + 8 ⇒ (19) + 8 = 27

bonus hand crossbow attack: 1d20 + 8 ⇒ (18) + 8 = 26

damage: 1d6 ⇒ 4

damage: 1d6 ⇒ 3

damage: 1d6 ⇒ 1

colossal hunter: 1d8 ⇒ 3


Female Human Warlock 6 Saving Throws Wis +2 Cha +6 Skills Arcana +5, Deception +6, Investigation +5, Sleight of Hand +4 Senses passive Perception 9 Languages Common, Infernal

Carella fires two Eldritch Blasts at the creature. "Get off him."

Ranged Spell Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 ⇒ 5

Ranged Spell Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 ⇒ 9


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I am going to drop out of this game. If you guys to proceed, best of luck.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Good gaming with you Filios!

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