Male Human
Beneath a banner reading 'Velder's Leatherworks', a human, dark hair streaked with grey, stands hawking his wares. The front shelf of the stall is lined with brightly colored balls and butterfly wings on harnesses; the back wall has more practical clothing. Marcan spots a local kid looking to palm one of the balls from the shelf; he covers the target with his hand at the last moment, and after making eye contact, says with a smile "Next time, just ask."
This is Sbodd, decided I'd dust off an old Rogue character instead. (I'll update the profile fully if accepted.) Role-wise, I'd definitely be a damage dealer, and also a skillmonkey. Background:
Marcan used to be a small time guild thief in (Korvosa? Some major city.). When a new boss took over with a somewhat more...'aggressive' style, Marcan's crew said "in for a penny, in for a pound" and went along with it. Marcan himself discovered he didn't have a taste for the new level of violence, and fled the city. After a fair while spent wandering, he eventually settled down in Sandpoint. He's all respectable now, an elder in the town, married, follower of Desna. But he's kept a few of his old skills sharp, just in case something were to happen... Statistics: Male Half-elf Rogue 1 Perception +2E, low light vision Defenses:
Offense:
Gear (5/6 bulk):
Stats
Skills:
Weapon Proficiency:
Languages: Common, Elven, Goblin L1 Ancestry feat: half-elf (+5 spd, low light vision)
Background: Criminal (int boost, Experienced Smuggler skill feat, Underworld Lore training) Rogue:
L1 Rogue Feat: Trap Finder
L1 Skill Feat: Fleet (+5' move speed)
Male Human
Marcan looks around at the faces that have been with him through the long afternoon. What an odd bunch... Still, we're lucky each of them were here. " Thank you, again, for everything you've done today. I'm afraid I need to call it a night soon, or I really will turn to dust and blow away. I think tomorrow, I'll check out the tunnel that tentacle thing left behind; I've never seen anything like that, and it doesn't seem like goblin magic. I'd be grateful if any of you would join me."
Male Human
Marcan glances around. When no more goblins charge, he looks at his companions. Assuming there's no screams or other evidence of the attack continuing elsewhere: "Nicely done. Shall we drag this one to the town guard, see if they have an intact cell?" He turns and looks the stranger over before offering her a bow. "My name is Marcan. I'd say welcome to Sandpoint, but we're clearly not at our best right now. Thank you for your help, and especially for protecting my wife."
Male Human
Marcan snarls back at the goblin in his grasp, and switches tactics, trying to bludgeon it with the hilt of his rapier. H&S: 2d6 + 2 ⇒ (6, 4) + 2 = 12
Guessing from the narration that the last post's Defy was Dex, so no marking XP?
Male Human
The tunnel runs a hundred yards or so, ending at a rocky formation on the beach.
Marcan immediately leaps after the goblin, trying to grab it and prevent it from getting away. Defy Danger W/Dex?: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Male Human
To Mae, Marcan says " Thank you for your assistance. I'll be right behind you". Turning, he leads Serina to their house, just down the block. " Stay here, and lock the door. I'll return as soon as I'm able. If something goes wrong, remember the tunnel in the basement." Bidding her farewell, Marcan then picks his daggers up, quickly checks the goblin bodies for anything valuable, and hurries to catch up with Mae, James, and Ameiko.
Male Human
Marcan checks on Serina - "Are you alright, love?" After confirming that she's at least physically unhurt, he turns and shouts "Bolgrond, back away! I'm hoping this thing can't move!" before pausing and listening, assessing the status of the rest of Sandpoint. Are there other sounds of conflict? Do the fires seem to be under control?
Male Human
Gasping, Marcan tries to shout "Fall back!", but can only barely get the words out. He climbs to his feet and grabs Serina, backing away from the tentacle as best he can while trying to recall if he's seen anything like this back in Korvosa... Spout Lore: 2d6 - 1 ⇒ (3, 4) - 1 = 6 I'm hoping this thing can't move from it's spot. If I need to defy to get away before it attacks again...
Male Human
"Get back!" Marcan yells, launching himself between the tentacle and Serina without regard to the goblin in front of him, trying to fend off the thing with his rapier. Could see this being either Defend or H&S; I'll roll both, use whichever you feel is appropriate. I'm assuming I'll just be eating an attack from the goblin. Spoiler: hack and slash: 2d6 + 2 ⇒ (5, 5) + 2 = 12 Defend: 2d6 ⇒ (5, 3) = 8 With Defend, I'll immediately redirect the attack to myself. It it's h&s, damage: 1d8 ⇒ 2
Male Human
What in Abaddon was that? Marcan thinks as he struggles to regain his footing. "I'm fine" he says back over his shoulder to Serina and the others. He glances quickly from the goblins to the unknown woman, evaluating. Well, I know the goblins aren't here to be friendly... flashes through his mind, as he draws and flings a dagger with his off hand. Volley: 2d6 + 2 ⇒ (5, 1) + 2 = 8 I'll take "placed in danger."
Male Human
Old habits kick in, and Marcan starts to gesture in the Korvosan guild's hand codes before catching himself, and just waving for the two men to follow him and charging the nearest goblin. Not sure how focused they are on Ameiko; Backstab if I can get the drop on them, h&s otherwise. How do you want to handle the townies? Narratively, or as hirelings, or something else? Mae, what's your emotional state look like as Marcan approaches? backstab or hack and slash: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Male Human
"Everyone grab an extra weapon, in case you find more people who can fight. James, why don't the three of you head north; the rest of us will head south. We can worry about the fires once we've dealt with the things setting them. ", Marcan says. To Serina, he adds quietly, "If we get clear of the goblins, you can head for the house, ", before leading his group towards the screams from the south. Is it possible to try and avoid notice by blending in with the crowd, or does leading three others make that impossible? If that'd be a Defy, here's a roll- pick a different stat or ignore as you feel is appropriate. Defy Danger Dex: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Male Human
Bolgrond wrote:
Sure, gotta play the character, but I also have to make the character someone who works in the party :-) And, while I also expect some..."interesting"...interactions given who the PCs are, I figured a little OOC expectation-setting isn't a bad plan. Yorick - are you OK with defining convenient realities like I just did (e.g. I happen to be pretty close to the weapons stall), or should I have asked about that first? (Again, this is my first DW game - so I'm still feeling out how things work.)
Male Human
"I'd like to, but if these fires get out of hand, nothing in town will be safe for long," Marcan replies to his wife. Looks like Bolgrond's got this group under control for the moment...though I'm not sure drunk goblins will be a big improvement over aggressive ones. Marcan looks around, and spots James' stall a few doors down. "Come on!" he says, and makes his way over to the stall, trying to grab a couple of able-bodied citizens en route. "Follow me - you'll need weapons to help fight them off!" Once he gets there, he opens the stall, and tells Serina to stay here and help distribute weapons to the townsfolk. A couple of possible moves in here - let me know which you think were appropriate:
Also, assuming the above work and James' stall has them, I'd grab a couple of replacement throwing daggers for myself.
Male Human
DM Yorick wrote:
Serina. Made an IC post - I'm not 100% clear where everyone was, but I figured there's probably somewhere that I could spot both Jin atop a wagon and Bolgrond. If anything's problematic, let me know. Was that a reasonable amount to do in one post? I realized when I was done that it was basically 3 actions - get out of the crowd, volley, move toward Bolgrond. Let me know if that's too much.
Male Human
At the first scream, Marcan's daggers are in hand before he even thinks about it. "Sounds like goblins. Take this, stay with me," he says, pressing a dagger into Serina's hand. He leads her to the side of the nearest building ( don't want to be caught in the middle of this crowd if they panic ). Looking around, he spots a goblin and a strange halfling atop a wagon, and sends his second dagger flying at the goblin. Volley: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Male Human
Okay, finally found the "Edit Profile" button (I kept looking under "My Account", since that's where you create the alias, but I don't think you can get to the profile from there. Sheet is in my profile, let me know if you see anything that needs fixing. If it's OK, I'd like to spend some of my starting gold to pick up some bandages and some rations. How do you want to handle introductions? |