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Mandower Steel Strong 3's page
75 posts. Organized Play character for DoubleGold.
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M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Rage, move and attack red hit: 1d20 + 8 ⇒ (15) + 8 = 23 dmg: 1d10 + 8 ⇒ (10) + 8 = 18 slashing, last 4 is fire and I have 7 temporary hit points from rage
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower is surprise, the halfing looks more like a fetchling to him.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
reflex: 1d20 + 5 ⇒ (17) + 5 = 22 which takes out my temporary hitpoints
Now hit the white guy next to me hit: 1d20 + 8 ⇒ (14) + 8 = 22 dmg: 1d10 + 8 ⇒ (3) + 8 = 11 hit: 1d20 + 3 ⇒ (6) + 3 = 9 dmg: 1d10 + 8 ⇒ (4) + 8 = 12 hit: 1d20 - 2 ⇒ (19) - 2 = 17 dmg: 1d10 + 8 ⇒ (8) + 8 = 16
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower rages, moves and swings at red with halberd hit: 1d20 + 8 ⇒ (10) + 8 = 18 dmg: 1d10 + 8 ⇒ (7) + 8 = 15 slashing last 4 is fire
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
perception: 1d20 + 6 ⇒ (19) + 6 = 25 So when's the real date.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
What does he see perception: 1d20 + 6 ⇒ (15) + 6 = 21
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
attack blue three times hit: 1d20 + 8 ⇒ (2) + 8 = 10 dmg: 1d10 + 8 ⇒ (9) + 8 = 17
hit: 1d20 + 3 ⇒ (6) + 3 = 9 dmg: 1d10 + 8 ⇒ (10) + 8 = 18
hit: 1d20 - 2 ⇒ (6) - 2 = 4 dmg: 1d10 + 8 ⇒ (8) + 8 = 16
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower attacks red with his reach weapon, blue if it dies.
hit: 1d20 + 8 ⇒ (8) + 8 = 16 dmg: 1d10 + 8 ⇒ (5) + 8 = 13 slashing, last 4 is fire if it matters.
hit: 1d20 + 3 ⇒ (7) + 3 = 10 dmg: 1d10 + 8 ⇒ (5) + 8 = 13
hit: 1d20 - 2 ⇒ (5) - 2 = 3 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Rage, move into melee and attack blue hit: 1d20 + 8 ⇒ (4) + 8 = 12 dmg: 1d10 + 8 ⇒ (10) + 8 = 18
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
So what is everyone's conclusion.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
I'm just wearing it for looks, we will sell the loot when we return to the society and split the gold of course.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower wears the bracelet for now and pulls the hidden panel.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower will try to forcefully disable it athletics: 1d20 + 8 ⇒ (4) + 8 = 12
wow not a crit failure, so he tries again athletics: 1d20 + 8 ⇒ (4) + 8 = 12
and again athletics: 1d20 + 8 ⇒ (2) + 8 = 10
and again athletics: 1d20 + 8 ⇒ (17) + 8 = 25
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
arcana: 1d20 + 5 ⇒ (13) + 5 = 18 he probably knows.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower moves away, he doesn't have diplomacy or nature or anything of those skills and is not good at finding a solution.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower goes in first, being the tank of the group.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower listens and then explains Don't worry about damage to facilities from me, I can't cast fireball, lightning bolt, or have attacks that have area effects. Unless I swing really hard and miss because the enemy ducked and I hit something weak.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
I have 3 glyphs, I would mention names, but first lets see how many glyphs there are in total, we might have enough to cover the whole group.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Move and strike with Halberd again hit: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 1d10 + 8 ⇒ (5) + 8 = 13
second hit: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14 dmg: 1d10 + 8 ⇒ (9) + 8 = 17
Oh, right, he is also flanked, so vs Flat footed.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
You still need to pay for the books even though the info is free. It is in the PFS rules. On play-by-post or even Roll20 games it is not worth my time as a DM to verify it. In a face to face game, you bet I'm going to verify character sheets, sources and other things. Not thoroughly, but at least a quick browse.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Move into melee, rage and strike him with halberd hit: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d10 + 8 ⇒ (5) + 8 = 13 piercing, last 4 is fire.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower starts taking the long way around.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower will probably scare it more instead of tame it. Crit fail possibility with him.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
perception: 1d20 + 5 ⇒ (13) + 5 = 18
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Name's Mandower. And yes, Orcs are the good guys now. Of course, when angry, we might be reckless, but breaking those tables and chairs in the way and valuable artifacts is sometimes needed when getting rid of the enemy.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Orcs here to be the good guy for a change.
DoubleGold
Mandower Steel Strong 3
135676-2013
Barbarian 1
Grand Archive
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Oh, thanks for reminding me, in addition to my roll of 19, I'm also a field-commissioned agent and I didn't catch that day job was wrong.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
laborer lore: 1d20 + 4 ⇒ (15) + 4 = 19
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
fort: 1d20 + 8 ⇒ (12) + 8 = 20
Rage and swing twice at blue
hit: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
hit: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14 dmg: 1d10 + 8 ⇒ (4) + 8 = 12
Edit: wait a second, I should not have rolled fort as the 14 doesn't hit does it? Even flat footed, that brings my AC to 15, cause I wasn't raging yet. You probably just rolled attack and damage all at once, but I'm leaving my fort save up there in case I was hit, other hidden bonuses I don't know about.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Okay, then, I'm ready to go, that healing wasn't the best, you need to heal my arms the most, not the hands and feat, but hey it works and I'm back in the game.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Guys, should we stand and fight, or hide, or run away. Wave after wave can wear us down. Even Orcs are mortal you know.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
oouch hit orange: 1d20 + 7 ⇒ (2) + 7 = 9 dmg: 1d10 + 8 ⇒ (6) + 8 = 14
hit orange: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8 dmg: 1d10 + 8 ⇒ (7) + 8 = 15
hit orange: 1d20 + 7 - 10 ⇒ (8) + 7 - 10 = 5 dmg: 1d10 + 8 ⇒ (2) + 8 = 10 attacks go on purple if orange dies.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Halberd the blue one hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d10 + 8 ⇒ (1) + 8 = 9
Then move two diagonals, then strike at blue again, or orange if blue is dead hit: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4 dmg: 1d10 + 8 ⇒ (9) + 8 = 17
I had a clear shot on blue before I moved, so the first hit is without cover.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
oouch, I lost my 5 temp hit points fort: 1d20 + 8 ⇒ (4) + 8 = 12
Hero point fort: 1d20 + 8 ⇒ (20) + 8 = 28
Rage and now I gain 4 more temp hit points and swing back hit: 1d20 + 7 ⇒ (11) + 7 = 18 dmg: 1d10 + 8 ⇒ (3) + 8 = 11
hit: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8 dmg: 1d10 + 8 ⇒ (7) + 8 = 15 damage is slashing if it matters.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
athletics: 1d20 + 7 ⇒ (12) + 7 = 19
athletics: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 second check.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
I'll be secondary obviously and I'll manipulate ritual
thievery: 1d20 + 4 ⇒ (19) + 4 = 23
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower just lost 1 of his 4 temporary hit points, oh well. Waits for people to laugh Attack red. hit: 1d20 + 7 ⇒ (17) + 7 = 24 on red dmg: 1d10 + 8 ⇒ (1) + 8 = 9
hit: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22 on red dmg: 1d10 + 8 ⇒ (2) + 8 = 10
Third action, move to yellow.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Rage, move and hit red hit: 1d20 + 7 ⇒ (5) + 7 = 12 dmg: 1d10 + 8 ⇒ (10) + 8 = 18 last 4 is fire.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Most fey creatures have always freaked me out in D&D, with exception of fairies (I don't count elves as fey), so I picked kill fey. In any D&D game, I like killing fey.
M Hold-Scarred Orc Fighter 2: spd:20, AC:20, HP:38/38, Fort:9, Ref:7, Will:4, Perc:6, Darkvision
Mandower smash fey. Mandower will want to kill fey.
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