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Mandower Steel Strong 2's page
199 posts. Organized Play character for DoubleGold.
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M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Action 1, rage
Action 2, swing
Action 3 swing hit: 1d20 + 16 ⇒ (15) + 16 = 31 dmg: 2d8 + 8 ⇒ (5, 4) + 8 = 17
hit: 1d20 + 11 ⇒ (20) + 11 = 31 dmg: 2d8 + 8 ⇒ (4, 5) + 8 = 17
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Action 1, pull out glaive while dropping bow as free action
Action 2 Swing
Action 3 Swing
hit: 1d20 + 16 ⇒ (5) + 16 = 21 dmg: 2d8 + 6 ⇒ (7, 1) + 6 = 14
hit: 1d20 + 11 ⇒ (8) + 11 = 19 dmg: 2d8 + 6 ⇒ (4, 1) + 6 = 11 at red
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Three shots at red hit: 1d20 + 14 ⇒ (13) + 14 = 27 dmg: 2d8 + 4 ⇒ (4, 8) + 4 = 16
hit: 1d20 + 9 ⇒ (2) + 9 = 11 dmg: 2d8 + 4 ⇒ (6, 8) + 4 = 18
hit: 1d20 + 4 ⇒ (7) + 4 = 11 dmg: 2d8 + 4 ⇒ (8, 1) + 4 = 13
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Three shots at yellow hit: 1d20 + 14 ⇒ (2) + 14 = 16 dmg: 2d8 + 4 ⇒ (5, 7) + 4 = 16
hit: 1d20 + 9 ⇒ (19) + 9 = 28 dmg: 2d8 + 4 ⇒ (1, 3) + 4 = 8
hit: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 2d8 + 4 ⇒ (3, 6) + 4 = 13
Longbow shots goes to red with the volley penalty now in play if yellow dies.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Pull out longbow as action 1
Strike at green with actions 2 and 3
hit: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30 dmg: 2d8 + 4 ⇒ (5, 7) + 4 = 16
hit: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26 to hit takes into account volley trait dmg: 2d8 + 4 ⇒ (5, 7) + 4 = 16 if green dies, it goes to red.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
When you get busy Christmas shopping and Christmas parties. You tend to miss stuff, thanks.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
intimidate: 1d20 - 1 ⇒ (15) - 1 = 14
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
battle medicine: 2d8 + 10 ⇒ (7, 1) + 10 = 18 106+18=124. My rage will give me temp HP, so I'm technically above max HP still as my rage will give me temp HP 11. when I rage 124+11=135. And thanks you
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
I didn't take off 27 from the failure, 48-27+18=39 HP
Thanks Lydia.
Mandower will use the healer's gloves on himself healing: 2d6 + 7 ⇒ (4, 1) + 7 = 12 Brings me to 51 HP
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
I'm okay with continueing.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Normally, I'd stick to the end, but first...
What is the difference of one way vs the other?
If we end now, does it affect reporting notes, like Box B no longer gets checked, do we miss out on treasure bundles, etc? I know some scenarios say this encounter is optional, if you are running low on time skip it, does this affect that as well? And if we end now, is there nothing but skill checks left and you just bot us for them?
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
fort: 1d20 + 17 ⇒ (8) + 17 = 25 failed
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
fort: 1d20 + 17 ⇒ (1) + 17 = 18 oouch, Drained 2, edit coming. 18 dmg from 88 puts him at 70/129 HP
Drained 2 puts him at 56/115.
Edit: 3 Strike actions
hit: 1d20 + 16 ⇒ (15) + 16 = 31 dmg: 2d8 + 8 ⇒ (4, 7) + 8 = 19
hit: 1d20 + 11 ⇒ (1) + 11 = 12 dmg: 2d8 + 8 ⇒ (8, 2) + 8 = 18
hit: 1d20 + 6 ⇒ (20) + 6 = 26 dmg: 2d8 + 8 ⇒ (7, 7) + 8 = 22 deadly d8: 1d8 ⇒ 7
edit, missed the other 19 dmg, puts him at 37/115
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
The crit knocks out Mandowers 11 temp HP and delivers him another 41. 129-41=88.
Edit coming.
Another 3 hits at blue hit: 1d20 + 16 ⇒ (9) + 16 = 25 dmg: 2d8 + 8 ⇒ (7, 7) + 8 = 22 slashing
hit: 1d20 + 11 ⇒ (2) + 11 = 13 dmg: 2d8 + 8 ⇒ (6, 6) + 8 = 20
hit: 1d20 + 6 ⇒ (12) + 6 = 18 dmg: 2d8 + 8 ⇒ (5, 3) + 8 = 16 slashing
3 Strike actions
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Action 1, Move
Action 2, Swing Glaive at blue creature hit: 1d20 + 16 ⇒ (14) + 16 = 30 dmg: 2d8 + 8 ⇒ (6, 3) + 8 = 17 slashing
Action 3, swing Glaive at blue creature hit: 1d20 + 11 ⇒ (20) + 11 = 31 dmg: 2d8 + 8 ⇒ (2, 8) + 8 = 18 slashing deadly: 1d8 ⇒ 4
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Action 1, rage, also gives me 11 temp hp.
Action 2, activate bracelet of dashing, makes speed 30 for 1 minute
Action 3, Move 30 feet.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
taking my turn now, edit coming.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Zazu, from Gen-Con or Gen-Con online or some other convention. They're cheap, like 5 dollars. Online convention I got mine.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
yeah, I should use a hero point with my T-Shirt reroll +2 bonus
perception: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
perception: 1d20 + 12 ⇒ (2) + 12 = 14
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Okay, not that I have a high chance of failing, but thought too many failures would be bad and thus saw a lot of successes.
athletics: 1d20 + 15 ⇒ (4) + 15 = 19
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower would try, but it looks like the others got this and doesn't want to risky failure.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower can dodge out of the way athletics: 1d20 + 15 ⇒ (15) + 15 = 30
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
We should go to the lightning tower first, before it lightnings and we get struck by lighnting.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Ah, feeling much better. Mandower is at full again and only needs a minute to rerage again.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
will save: 1d20 + 12 ⇒ (6) + 12 = 18, spending my 2nd and last hero point
will save: 1d20 + 12 ⇒ (14) + 12 = 26 not a crit fail, 26 -11 temp hp =15 points of real damage. Down 25 HP
athletics: 1d20 + 15 ⇒ (9) + 15 = 24
attack 2 another athletics athletics: 1d20 + 10 ⇒ (17) + 10 = 27
attack 3, looking for a nat 20 athletics: 1d20 + 5 ⇒ (12) + 5 = 17
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
will save: 1d20 + 12 ⇒ (12) + 12 = 24
I will rage, first action, escape, 2nd action, draw Glaive 3rd action.
athletics: 1d20 + 15 ⇒ (9) + 15 = 24 I don't like being grabbed, hero point.
athletics: 1d20 + 15 ⇒ (19) + 15 = 34 that's better.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Me, I'm okay, I can see, just fine.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Yep, I was just trying to think of a way to respond with meaningful roleplaying posts rather than a quick one liner, but couldn't think of anything.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
As soon as rpg chronicles starts working again, it keeps being down.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
The Strong Dwarf walks in. Nice to meet you all Listens to what is said and has no questions.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Oh, sorry, did I say I played 4-06. No I did not. I have it checked off, but I was looking under the system/checklist. I have a checklist for PF1, PF2, and Starfinder.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Hello, played 4-06 with a different character.
Looks like you still have spots and finally I have a character in this level.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Chronicle looks good thanks.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Doublemove and attack u1 with my reach weapon hit: 1d20 + 15 ⇒ (14) + 15 = 29
dmg: 2d8 + 8 ⇒ (2, 7) + 8 = 17
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
attack number 2
hit: 1d20 + 15 ⇒ (7) + 15 = 22 dmg: 2d8 + 8 ⇒ (4, 8) + 8 = 20
hit: 1d20 + 10 ⇒ (5) + 10 = 15 dmg: 2d8 + 8 ⇒ (8, 8) + 8 = 24
hit: 1d20 + 5 ⇒ (9) + 5 = 14 dmg: 2d8 + 8 ⇒ (1, 5) + 8 = 14
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower will attack number 3 and switch to number 2 if it dies hit: 1d20 + 15 ⇒ (16) + 15 = 31 to hit dmg: 2d8 + 8 ⇒ (3, 5) + 8 = 16
hit: 1d20 + 10 ⇒ (2) + 10 = 12 to hit dmg: 2d8 + 8 ⇒ (7, 7) + 8 = 22
hit: 1d20 + 5 ⇒ (12) + 5 = 17 to hit dmg: 2d8 + 8 ⇒ (3, 1) + 8 = 12
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Rage and attack number 3 with glaive twice
hit: 1d20 + 15 ⇒ (17) + 15 = 32 dmg: 2d8 + 8 ⇒ (1, 4) + 8 = 13
hit: 1d20 + 10 ⇒ (4) + 10 = 14 dmg: 2d8 + 8 ⇒ (4, 3) + 8 = 15 last 4 is poison.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower will delay He's hoping number 1 also gets closer to the battlefield and in melee so he will have his pick.
Not healed since the last encounter, I thought I fixed my HP to say 112/112 before this battle even started. I should be down only 36, let me know if I'm wrong or not and I'll fix my hp bar.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Another attempt athletics: 1d20 + 14 ⇒ (7) + 14 = 21
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower will try to push the column back into place, or at least one of them athletics: 1d20 + 14 ⇒ (8) + 14 = 22
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
I just read that I critically hit the demon last round, my weapon had deadly d8
When I raged I gained 10 temporary hit points, so I'm down 21 as I lost those first
deadly dice: 1d8 ⇒ 1
fort: 1d20 + 14 ⇒ (15) + 14 = 29
now that that's solve I will attack h2 three times or until dead hit: 1d20 + 15 ⇒ (3) + 15 = 18 dmg: 2d8 + 8 ⇒ (8, 4) + 8 = 20
hit: 1d20 + 10 ⇒ (12) + 10 = 22 dmg: 2d8 + 8 ⇒ (7, 6) + 8 = 21
hit: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 2d8 + 8 ⇒ (2, 4) + 8 = 14
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
First action rage
Second action and third action, sudden charge feat as he attacks h2 with his glaive hit: 1d20 + 15 ⇒ (17) + 15 = 32 dmg: 2d8 + 8 ⇒ (3, 4) + 8 = 15 slashing dmg, last 4 is poison if it matters.
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
swing 3 times at the one grabbing me hit: 1d20 + 15 ⇒ (14) + 15 = 29 dmg: 2d8 + 8 ⇒ (8, 1) + 8 = 17 hit: 1d20 + 10 ⇒ (20) + 10 = 30 dmg: 2d8 + 8 ⇒ (4, 1) + 8 = 13 hit: 1d20 + 5 ⇒ (19) + 5 = 24 dmg: 2d8 + 8 ⇒ (3, 2) + 8 = 13
deadly d8: 1d8 ⇒ 7
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Mandower rages and attacks the creature grabbing him twice with his glaive hit: 1d20 + 15 ⇒ (11) + 15 = 26 dmg: 2d8 + 8 ⇒ (5, 7) + 8 = 20 last 4 is poison
hit: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20 dmg: 2d8 + 8 ⇒ (8, 2) + 8 = 18
M Forge Dwarf Fighter 8: Spd:20, AC:27, HP:132/132, 4 Fire Resistance, Fort:16, Ref:14, Will:13, Perc:13(15 for init), Darkvision
Attack a5 three times hit: 1d20 + 15 ⇒ (14) + 15 = 29 dmg: 2d8 + 8 ⇒ (1, 8) + 8 = 17
hit: 1d20 + 10 ⇒ (13) + 10 = 23 dmg: 2d8 + 8 ⇒ (7, 5) + 8 = 20
hit: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 2d8 + 8 ⇒ (2, 6) + 8 = 16
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