Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will drop the torch, take a 5 foot step to the Southeast, and with both hands on his greatsword swing at the corpse furthest south.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin pulls out his Greatsword and holds it in one hand and the torch in the other looking at the Dhampir. He then looks around the room to see if he can see anything.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Ok, let's get going then." Mandorin then starts heading down the dark passage, gets a few steps in and says "Well I guess probably need some light." And lights a torch then continues leading the way looking for anything out of place.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) As they move further into the cave Mandorin will keep a watchful eye for anything out of the ordinary or movement.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin grabs the cloak follows Arthrax up the rope to the other side.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Ok, I will move 20 ft north and ready an action to swing at the wolf. If it still moves to where I can hit it using my rolls from earlier without the charge to hit bonus it would be a 16 to hit and 13 damage.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will charge whichever wolf Tywin and Graxus doesn't attack
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin thinks for a second, trying to take in everything that was just said. Once Janira answers Arthrax's question he asks "Do you have a rough idea of the layout of the caves from your first visit that would help us be better prepared?" After that he looks around at the other pathfinders "Well lets get going if time is so important." Then he gets up and walks out and waits for the rest of the group to join him.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will pull out his shortbow and have an arrow notched, ready to fire at the guards if needed, and move to within range.
If it comes to combat, but not before, Mandorin will fire.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) This is assuming Insnare kills the last remaining guy near him, if not the case he will just attack the closest without charge.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will cautiously move forward 15 feet and strongly attack the closest Black Echelon fighter.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will run to the far right side to the second to last pew up the right aisle. He will move x4 speed all the way to the right, then up to the 6th pew from the bottom.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) The safety of the region depends on us finding out where Nessian is hiding. Is there any way to get your price any lower? Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will move back behind Loram and Contilo to protect the backs of everyone. Has an attack ready against anything that approaches hostile. Attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (4, 2) + 9 = 15
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will charge in to the closest unengaged enemy and attack it. attack: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 9 ⇒ (3, 5) + 9 = 17
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will move up next to Insnare and ready an attack against the first undead to come through the door. power attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (6, 5) + 9 = 20 I don't want to be in front of the door, but able to hit something that walks through it, if possible
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin enters the granary looking for the Undead.
"The only thing worse than undead, is undead on a mission."
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Where is the granary? Can anyone pinpoint that building so we can check it later. We probably need to go to the granary right now, but maybe we can find a trail from that building later." Mandorin takes off for the granary trying to get there before the undead.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Ok, let's turn these three in and go see Grandmaster Torch. Hopefully he will know where Nessian is, or at least someone else who does." Mandorin then turns to the three thugs
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "I agree Contilo, lets see what these guys have to say, but NO violence. And then we will turn them over to the local watch." To the thugs
Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin looks around to make sure there is no more threat and then ties up the three sleeping thugs before they wake up so we can question them. He then looks to the old men
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will charge in at the closer of the two thugs flanking Telurion, if possible getting in a flank position with the charge, and power attack with furious focus. Power Attack: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 9 ⇒ (5, 1) + 9 = 15 that is including +2 for charging, if he can flank it's another +2. And his AC is at 13 for the rest of the round
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) If we decide to go along with this plan Mandorin will go to a side away from Contilo, wait until he is in position, and call out to the hoodlums. Or if it looks like they are just about to push them off the cliff, he will call out early. "YOU THERE! What do you think you are doing with those old men?! Step away and test yourself against someone who can fight back. Unless you children are afraid. If that is the case, just leave them with be and go back to your mothers bosom." initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "That could work, Telurion and I can go to one side to distract them and see if they will talk at all. That could allow you to get into position to try to take care of them without harm to the old men. We will try to get close enough to quickly take care of the ones that don't fall prey to the spell."
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin moves to go outside and pauses.
He follows Contilo outside and waits for the rest of the group to get ready to leave. "We should get going quickly. I will take point, but I am not the best at following a trail if it is not quite obvious. And keep an eye out, they may leave some people behind to make sure they are not followed." As they move to head towards Torsen's Maw, Mandorin will keep an eye out for anything out of the ordinary. Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Well met good sir. I guess we should head inside then, I'm starting to wonder if it's my armor rusting or me." I will go inside and starting talking to the locals. I will try to gather information about Yarlos Gill and anything about the skeletal figures, buying ale and beer when needed. Diplomacy/Gather Info about Yarlos Gill: 1d20 + 6 ⇒ (17) + 6 = 23
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Pleasure to meet you my lady. I am Mandorin. If you wish to get out of the cold one of our companions is already inside the tavern. I will keep an eye out to see if anyone else will be joining us."
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Mandorin will stay outside the tavern to wait for the rest of his companions to arrive, but close enough to the door that if he heard a commotion inside he could easily enter.
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) "Pleasure to meet you too Contilo. Don't you worry one bit about a fight, I have never been, and never will, be bested. And I am sure you have plenty of tricks up your sleeves." "And the fog is quite nice to hide in, but it can also conceal unsavory things until the danger is upon us. I like a good fight, but I like to be able to see what I am fighting."
Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6) Also very excited. Thank you again for GMing. I second Contilo's question, and for the casters, do we have any information to help with preparation before we get there and are they expected to already have their spells memorized? |
