Lieutentant Pavo Voc

Mandorin's page

60 posts. Organized Play character for Vazlow.


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Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

54085-3
No dayjob.

Thank you for running. It was a lot of fun.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will again double move to get over the bridge.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will double move towards the stream.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin follows along, but keeping his eye on his surroundings as well.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will drop the torch, take a 5 foot step to the Southeast, and with both hands on his greatsword swing at the corpse furthest south.
Power Attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (4, 1) + 9 = 14

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin pulls out his Greatsword and holds it in one hand and the torch in the other looking at the Dhampir. He then looks around the room to see if he can see anything.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Ok, let's get going then." Mandorin then starts heading down the dark passage, gets a few steps in and says "Well I guess probably need some light." And lights a torch then continues leading the way looking for anything out of place.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will go to the right-hand tunnel look down it.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin also looks around the room to make sure there is no hidden trouble.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

As they move further into the cave Mandorin will keep a watchful eye for anything out of the ordinary or movement.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin grabs the cloak follows Arthrax up the rope to the other side.
Climb: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
"Argh I hate climbing in armor!"
If/when he gets up he says "Does anyone want this cloak? I can take care of myself so it may be more beneficial for someone else."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will use Detect Evil aimed at the cloths, and then attempt to climb down the rope to see what the cloth is.
Climb: 1d20 ⇒ 13

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin moves brazenly towards the cloth looking to see what it is.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

I vote to move into the caves as she seems to know what she is talking about and moved rather quickly.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Ok, I will move 20 ft north and ready an action to swing at the wolf. If it still moves to where I can hit it using my rolls from earlier without the charge to hit bonus it would be a 16 to hit and 13 damage.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Sorry, just wondering where the map is?

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will charge whichever wolf Tywin and Graxus doesn't attack
Charge and power attack: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 9 ⇒ (1, 3) + 9 = 13

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin waits for everyone at the road outside of town and nods as they all arrive.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin thinks for a second, trying to take in everything that was just said. Once Janira answers Arthrax's question he asks "Do you have a rough idea of the layout of the caves from your first visit that would help us be better prepared?" After that he looks around at the other pathfinders "Well lets get going if time is so important." Then he gets up and walks out and waits for the rest of the group to join him.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Dotting. I am just playing as a fresh 1 as I don't have the chronicle sheet.

Grand Lodge

Submitting Mandorin for consideration. Paladin lvl 1, completed 1 pbp but never got the Chronicle sheet for it, so it's up to you if you want me as fresh or 1.3.
Thank you.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will double move in front of Loram

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will pull out his shortbow and have an arrow notched, ready to fire at the guards if needed, and move to within range.
Aid Another at diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20

If it comes to combat, but not before, Mandorin will fire.
Bow attack: 1d20 + 1 ⇒ (12) + 1 = 131d6 ⇒ 3

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

This is assuming Insnare kills the last remaining guy near him, if not the case he will just attack the closest without charge.
Mandorin will charge the closest enemy on the keys and attack.
Charge: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 272d6 + 9 ⇒ (1, 6) + 9 = 16
Take 2 away if I can't charge
Crit Confirm: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 222d6 + 9 ⇒ (3, 3) + 9 = 15

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will viciously swing at the guy that just hit him.
Attack: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 9 ⇒ (3, 6) + 9 = 18

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will cautiously move forward 15 feet and strongly attack the closest Black Echelon fighter.
Attack: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 9 ⇒ (2, 3) + 9 = 14

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will run to the far right side to the second to last pew up the right aisle.

He will move x4 speed all the way to the right, then up to the 6th pew from the bottom.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will keep watch by the door.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will follow closely behind Insnare keeping an eye out for anything.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

The safety of the region depends on us finding out where Nessian is hiding. Is there any way to get your price any lower?

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will move back behind Loram and Contilo to protect the backs of everyone. Has an attack ready against anything that approaches hostile.

Attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (4, 2) + 9 = 15

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will charge in to the closest unengaged enemy and attack it.

attack: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 9 ⇒ (3, 5) + 9 = 17
+2 more to attack if I can charge

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will move up next to Insnare and ready an attack against the first undead to come through the door.

power attack: 1d20 + 5 ⇒ (12) + 5 = 172d6 + 9 ⇒ (6, 5) + 9 = 20

I don't want to be in front of the door, but able to hit something that walks through it, if possible

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will go to the other side of the silo from Xavian and look around.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Just yell if you need help and we will be up as quick as possible"

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin enters the granary looking for the Undead.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"The only thing worse than undead, is undead on a mission."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Where is the granary? Can anyone pinpoint that building so we can check it later. We probably need to go to the granary right now, but maybe we can find a trail from that building later."

Mandorin takes off for the granary trying to get there before the undead.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Ok, let's turn these three in and go see Grandmaster Torch. Hopefully he will know where Nessian is, or at least someone else who does."

Mandorin then turns to the three thugs
"The watch may be a little more lenient with you if you guys turn in your two friends that got away. I really didn't like that leader of yours."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"I agree Contilo, lets see what these guys have to say, but NO violence. And then we will turn them over to the local watch."

To the thugs
"Did Nessian put you up to this? What did he offer to give you for your service? Where can we find him, and what defenses does he have in place there? Any other surprises we can expect?"

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin looks around to make sure there is no more threat and then ties up the three sleeping thugs before they wake up so we can question them.

He then looks to the old men
Are you good sirs okay? Why were those men trying to throw you off the cliff? And would one of you happen to be Yargos Gill?"

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will charge in at the closer of the two thugs flanking Telurion, if possible getting in a flank position with the charge, and power attack with furious focus.

Power Attack: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 9 ⇒ (5, 1) + 9 = 15

that is including +2 for charging, if he can flank it's another +2. And his AC is at 13 for the rest of the round

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Sorry, I didn't know if you did the initiative rolls or if we did. I guess I should have asked before I posted :-(

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

If we decide to go along with this plan Mandorin will go to a side away from Contilo, wait until he is in position, and call out to the hoodlums. Or if it looks like they are just about to push them off the cliff, he will call out early.

"YOU THERE! What do you think you are doing with those old men?! Step away and test yourself against someone who can fight back. Unless you children are afraid. If that is the case, just leave them with be and go back to your mothers bosom."

initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"That could work, Telurion and I can go to one side to distract them and see if they will talk at all. That could allow you to get into position to try to take care of them without harm to the old men. We will try to get close enough to quickly take care of the ones that don't fall prey to the spell."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin moves to go outside and pauses.
"Which way is it to the sea?"

He follows Contilo outside and waits for the rest of the group to get ready to leave.

"We should get going quickly. I will take point, but I am not the best at following a trail if it is not quite obvious. And keep an eye out, they may leave some people behind to make sure they are not followed."

As they move to head towards Torsen's Maw, Mandorin will keep an eye out for anything out of the ordinary.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Well met good sir. I guess we should head inside then, I'm starting to wonder if it's my armor rusting or me."

I will go inside and starting talking to the locals. I will try to gather information about Yarlos Gill and anything about the skeletal figures, buying ale and beer when needed.

Diplomacy/Gather Info about Yarlos Gill: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy/Gather Info about skeletons: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Pleasure to meet you my lady. I am Mandorin. If you wish to get out of the cold one of our companions is already inside the tavern. I will keep an eye out to see if anyone else will be joining us."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Mandorin will stay outside the tavern to wait for the rest of his companions to arrive, but close enough to the door that if he heard a commotion inside he could easily enter.

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

"Pleasure to meet you too Contilo. Don't you worry one bit about a fight, I have never been, and never will, be bested. And I am sure you have plenty of tricks up your sleeves."

"And the fog is quite nice to hide in, but it can also conceal unsavory things until the danger is upon us. I like a good fight, but I like to be able to see what I am fighting."

Grand Lodge

Male Human Paladin 1
Stats:
HP: 13/13 || AC: 15, touch: 10, flat: 15 || CMB: +5, CMD: 15 || F: +4, R: +0, W: +3 || Init: +2 || Perception: +6. Greatsword +5(2d6+6)

Also very excited. Thank you again for GMing.

I second Contilo's question, and for the casters, do we have any information to help with preparation before we get there and are they expected to already have their spells memorized?