Tyrannosaurus Rex

Mal's Wildshape's page

59 posts. Alias of Cwethan.


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Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

"RRRROOOOOOOOAAAAAAAAARRRRRR!"

The dinosaur's roar carries more than thunder with it, but the lighting that Mal had captured as well!

CHOMP @ the construct: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Hero Point for debut Tyrannosauring: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Piercing + Electricity: 2d12 + 9 + 1 + 1d12 ⇒ (3, 9) + 9 + 1 + (9) = 31


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal clambers down as a brazen baboon, sniffing around for trouble before shifting back to help the gnome.


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal shakes her slimy head groggily C'mon Brij, I'm winning this thing! and chomps down, hard, as the golem renews its offensive!

Reactive Strike!: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Bludgeoning: 2d6 + 9 + 1 ⇒ (6, 2) + 9 + 1 = 18

Trip: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Vicious Strike: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
If it's tripped, step back, if it's up, 'raise shield' for +1

Bleed: 1d6 ⇒ 4
Flat Check: 1d20 ⇒ 10


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

With her +1 circ from raising her tattoo/'shield', I think that hit missed

Mal yanks at the golem's calf with her tongue before piling in again with a mighty chomp!

Trip!: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
Vicious Bite: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 3d6 + 9 + 1 ⇒ (5, 6, 6) + 9 + 1 = 27
Raise 'Shield'


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal tries to bowl the golem over again with her sheer froggy mass, crushing it between mighty jaws as her living tattoo tries to keep her safe!

Trip!: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Vicious Bite!: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Hero Point: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Bludgeoning: 3d6 + 9 + 1 ⇒ (6, 6, 4) + 9 + 1 = 26
Raise 'Shield'


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal seals her wounds with a touch of her enchanted gloves, rearing up as she layers on muscle, fat and fury to crash down onto the golem with a devastating **RRrrribbit!**, bowling it over with sheer mass!

Healer's Gloves: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Wild Shape
Toppling Transformation (Trip as reaction to getting bigga): 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Bite: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal squeaks with relief that everyone else seems to know how to immediately make friends or connections in a new, hostile city.


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal opts out of having to get through an uncomfortable social interaction, turns into a bat and takes to the skystalactites!


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal rears up, growing furious and furry as she smashes her jaws into the evil serpent!

Jaws: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Piercing: 2d8 + 5 + 1 ⇒ (6, 8) + 5 + 1 = 20


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal cocks her head and looks at Brij in utter perplexity. "Wrrooaaaar- Rrr..." **ptoo**


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal follows on the ghoul's heels, stepping back into the flank and tearing a huge chunk from its flesh!

Vicious Bite: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Piercing: 4d8 + 5 + 1 ⇒ (5, 6, 7, 2) + 5 + 1 = 26


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal roars, surging forward to provide Uhe an ursine udvantage in the fray.

Shift, stride to flank


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

The slightly roly-poly death beast that Mal has become takes a huuuge bight out of the beast with Uhe's dagger dangling from its eye!

Vicious Bite: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Piercing: 4d8 + 5 + 1 ⇒ (1, 3, 6, 7) + 5 + 1 = 23


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal gags as the sudden stench invades her extra-sensitive snoot. She manages to regain control of herself, but it does make her reconsider her next bite...

Fortitude: 1d20 + 13 ⇒ (2) + 13 = 15

Retch
Fortitude: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26
Vicious Swing: 1d20 + 14 ⇒ (5) + 14 = 19


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal roars in greeting to the last charge, smashing into Ulgat with wild abandon!

Vicious Bite: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 Hopefully with a flank?
Piercing: 4d8 + 5 + 1 ⇒ (5, 6, 7, 2) + 5 + 1 = 26
Raise 'Shield' for +1 AC


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Oaken Resilience takes a touch off of each of those

Mal rears up in fury and crashes down on the hapless ulat-kini with a punishing chomp, tattoo flaring to ward her against retaliation.
Vicious Swing: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Piercing: 4d8 + 5 + 1 ⇒ (8, 2, 8, 5) + 5 + 1 = 29
Raise 'Shield' for +1 AC


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal roars in fury as Brijetta is carved into by her fishy foes, that fury bursting forth from her into a reddish-brown coat of fur with a pale underbelly.

Reactive Strike: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

Wild Shape
Jaws: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Piercing: 2d8 + 5 + 1 ⇒ (3, 1) + 5 + 1 = 10


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

You just had to skip out on your language lessons to go grub around with Cricket. You didn't learn how to talk to spirits big enough for words, and now your friend's gonna get eaten.


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Mal leaps on Yakazak's back, but doesn't do a great job extending his throw when she's hurled off it, landing with a weighty thund just up the stage...


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal shifts into the biggest baboon she can manage, flinging herself against various crates and contraptions, and hoisting them into the air with her simian strength!

Athletics: 1d20 + 14 ⇒ (15) + 14 = 29


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Shattering Gem: 1d20 ⇒ 15
Slashing: 1d8 ⇒ 8 Basic Ref DC 21
So with the gem and the sand form reducing things, I take a mere... 69 damage and stay up! Back up to 35 after Gig's extremely welcome heal!

Woozy and incoherent, Mal's fists lose some of their force as they keep piffling out into sand, but perhaps her desperate fury will win out?!

All vs. off guard
Fist: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Bludgeoning: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15
Fist: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Bludgeoning: 2d6 + 5 + 1 ⇒ (6, 2) + 5 + 1 = 14
Fist: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Bludgeoning: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal keeps yanking and tugging on the dreadful fiend, shrieking as she scrambles all over it to wrench its limbs aside to open it up to Brij's strikes!

Fist: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Bludgeoning: 2d6 + 5 + 1 ⇒ (4, 2) + 5 + 1 = 12
Grapple: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Fist: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Shattering Gem: 1d20 ⇒ 8 Gem doesn't trigger from the first hit
Shattering Gem: 1d20 ⇒ 8 Gem doesn't trigger from the second hit

Mal rolls with the hit, her struck shoulder briefly dissolving into sand when struck. Horrified by the fiend's sudden appearance, and fearing for what it might do to her friends if it caught them, she pounces on it, snatching and tearing with sinewy hands.

Athletics: 1d20 + 14 ⇒ (17) + 14 = 31
Fist: 1d20 + 9 ⇒ (10) + 9 = 19 Hopefully vs. Off Guard
Bludgeoning: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Fist: 1d20 + 4 ⇒ (18) + 4 = 22
Hopefully vs. Off Guard
Bludgeoning: 2d6 + 5 ⇒ (2, 6) + 5 = 13


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal reels from the scything blows with a whimper, darting back in beneath the fae's reach to send him toppling to the ground where she can pounce!

Trip: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Bite: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Should be vs. Off Guard
Piercing: 2d8 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13

Potential Opportunity Attack vs. Move/Manipulate (e.g. standing up):
AoO: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Piercing: 2d8 + 5 + 1 ⇒ (6, 5) + 5 + 1 = 17


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

...and an oddly muscular fox crashes into the redcap in a tangle of fur anf fangs!

Bite: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 Vs Flank
Piercing: 2d8 + 5 + 1 ⇒ (3, 7) + 5 + 1 = 16


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Tripping after the ranged

The sac in Mal's throat inflates and deflates raggedly as even the oaken resilience of her already thick skull begins to flag. Still she presses on, using her threat display to knock the vicious dwarf off balance again!

Trip: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Chomp!: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Take Cover

Reactive Strike:
Chomp!: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal wraps her tongue around the burly dwarf's legs and hauls her to the ground, snapping her tusky jaws tight if she tries to escape after Brij again!

Trip: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Chomp!: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Take Cover

Reactive Strike:
Chomp!: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Bludgeoning: 2d8 + 1 + 1 ⇒ (2, 1) + 1 + 1 = 5


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal ribbits dazedly, hauling herself back up behind a barrel and chomping loosely in the direction of the distressingly potent dwarf.

Stand
Bite: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 vs. off guard who cares
Take Cover


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Reactive Strike
Tongue: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Flank?
Bludgeoning: 2d4 + 1 + 1 ⇒ (1, 1) + 1 + 1 = 4
Not a crit so it won't stop the shocking grasp

Mal hops forward and tackles the terrifying blacksmith, trying to keep her from slinging quite so many spells.

Stride
Grapple: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Jaws: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17 Ouch! That's 21 with weakness

Mal gets knocked tusks over teakettle by the fiery blast, but then just springs up, and hops forward among the quench barrels to give Tuom a vicious tongue-lashing!

15' away
Tongue: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Tongue: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Take Cover


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

"Ribbit."


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

I'm okay! Mal ribbits. Oaken Reslience + the Gem meant no damage - though the exploding gem was probably a very flashy no damage!

Mal keeps the construct pinned, tongue hauling back on it to give Brij an even cleaner shot.

Grapple: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Grapple: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22

Aid: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 Probably a +2 since Aid's DC went down in Remastered


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Before entry, Mal wanted to get all ribbity-ready (Barkskin, Shattering Gem, Slurk-Shape)

Mal hops into action, tackling the automaton and slamming home her slurk spikes!

Grab: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Chomp: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Bludgeoning: 2d6 + 1 ⇒ (5, 1) + 1 = 7

Potential Reactive Strike:

Chomp: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Bludgeoning: 2d6 + 1 ⇒ (4, 2) + 1 = 7


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

With Brijetta's help, Mal tears the weapon from Krohan's grasp, snatches it up in her clever jaws, and takes off with at a run!

Disarm: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

...and a surprisingly muscular fox slams into Krohan, tearing at the fingers which hold the pick!.

Disarm: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal presses a webby hand to her betusked mouth. I hope these weren't famous statues!


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Oaken Resilience really paying dividends!

The statues' strikes continue to echo hollowly off of Mal's oaky flesh, and she gamely returns the offensive, trying to slam the giant construct back to the ground where she can bite and back off.

Trip: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 With Flank
Chomp: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Bludgeoning: 2d6 + 1 + 1 ⇒ (5, 6) + 1 + 1 = 13
Stride Away - trying to keep the statue from going after anyone else freely with my 15' of reach


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal keeps trying to keep the statues trapped in Gig's dreadful barrage, relying more on her tongue's agility than its strength!

Should be vs. flat-footed via flanks and Shared Stratagems
Trip: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Trip: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal slams the shield back into the statue's blow. Shield Block for 6, (Down to 12/20) Oaken Resilience blocks 2 more The statue's fist rocks her back, but doesn't elicit much more than a grunt from her.

And then a croak.

The newly noble Slurk stretches out her long tongue around Ferghaz's leg and hopefully yanks it to the ground!

Trip: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Fort: 1d20 + 9 ⇒ (12) + 9 = 21

Mal sprints around in circles until she builds up enough speed to run right out of her skin!


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal shrinks herself down to the size (and shape) of a humble vole.

Still better hide or they might just eat me!

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15 Sadly I don't think we have an Expert to Follow

Wait! Why am I doin' this if they might **eat** me?!


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

With a screech, Mal flings herself on the choker's back, gouging at its throat in a vicious attempt to pull it off of Brij!

Stride
Vs. Flanking
Fist: 1d20 + 9 ⇒ (16) + 9 = 25
Bludgeoning: 2d6 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14
Fist: 1d20 + 5 ⇒ (20) + 5 = 25
Bludgeoning: 2d6 + 1 + 1 ⇒ (5, 4) + 1 + 1 = 11


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal darts forward, glancing off one of the Chokers, than caroms on off them, opening up distance while staying close enough to hurry back to Uhe.

Stride of 35',
Fist: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Bludgeoning: 2d6 + 1 + 1 ⇒ (4, 5) + 1 + 1 = 11
Stride of 35'


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Squeaking in dismay at whatever scavengers might be coming, Mal enlarges; though she grows no less hairy, she does grow much more able to shatter stone...

Athletics: 1d20 + 9 ⇒ (10) + 9 = 19


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal points and screeches at the gem, holds up a finger in a 'please hold' gesture, then reaches up to the back of her neck and pulls herself back into dwarf shape!


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal shrieks in surprise as she's badly singed and dumped on her brightly colored behind. She yanks and tugs at the gem, but breaks off and hustles away again when it resists her grasp.

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Fortitude: 1d20 + 9 ⇒ (7) + 9 = 16

Stand
Disarm: 1d20 + 9 ⇒ (8) + 9 = 17
Stride 35' away


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

The fiery fur that covers her body barely seems to singe - Mal just hauls back on the ghostly tendrils till they reach the snapping point, then wriggles free and darts away!

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Escape: 1d20 + 9 ⇒ (14) + 9 = 23
Disarm?: 1d20 + 4 ⇒ (17) + 4 = 21 I'm guessing that the spooky grappling construct has better fort than reflex
Mental Damage: 4d6 ⇒ (1, 1, 3, 3) = 8
Stride 35' away


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

And then as a newly Brazen Baboon, yanks with all her borrowed might on the tethers of Thenur's soul gem!

Disarm: 1d20 + 9 ⇒ (16) + 9 = 25
Mental Damage: 4d6 ⇒ (4, 6, 1, 2) = 13


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

The gem whipping around Mal's head intercept's the first blow, shattering into a hail of lacerating shards. The blows smashing down into her fur echo dully against skin that is clearly denser than a normal cat's as well...

Shattering Gem Flat Check: 1d20 ⇒ 11
Slashing: 1d8 ⇒ 8 Basic Ref 19 for the one that punched her first

After Gem, DR, and Temp, taking effectively 11

Streaking around the fungal zombies in a blur, Mal rakes her wicked talons across her foes as she flings herself onward.

Claws: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Slashing: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Claws: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Slashing: 1d10 + 1 + 1 ⇒ (1) + 1 + 1 = 3

If Brij or anyone else is in melee then Mal will first move to Flank. If not, then after her second set of claws she'll move like 50' away


Gnarly Nanotyrannus - HP 115/106 | AC 26 | F +15 R +15 W +16 Perception +16 (scent)

Mal hunkers beneath the weight of blows on her shield, then shifts her form once more. Remembering that teeth weren't the best weapon for these fungals, her shape is different this time. The fur that springs forth is grey and tangled instead of streaming red, the tail is stubby and abrupt. The claws are wickedly sharp.

Cat Claws: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Slashing: 1d10 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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