Mogmurch

Malazzesh's page

81 posts. Alias of John M Baker.


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Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Feh, Easter.

Malazzesh approaches the slime carefully, and starts ensuring fire works by lighting a torch and touching it to the slime.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

I've been out, too. I moved offices recently and am just now getting back to being available.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

The goblin chuckles at his success and pours himself a cup of tea.

Take 10 on Craft(Alchemy), get a 20. Anything special or off about the tea before I drink it?


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh lets others worry about the silhouette for a moment as he strides over to the stove and reaches for an ember to try to get the fire started again.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh lights a fresh torch and carefully examines the room with the others.

Aid Another to get you a +2.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Yeah, the reduce person was mainly for me, since I mostly throw things. Bonuses to Dex, no loss of damage, and my threat area doesn't matter.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Right now I can make potions of Crafter's Fortune, Cure Light Wounds, and Reduce Person. I think we all know which one is most popular (although Reduce Person has its uses).

If I got a Keen Senses formula, we could use that for an extra +2 on our careful searching. It only lasts 1 minute/level, though. I could take it myself or bottle it for Morthak. If we do it for just myself, however, extracts of Heightened Awareness would be better.

Would anyone like potions of Enlarge Person? Anticipate Peril?

Hmm... Adhesive Spittle would be good for my formulary.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Sorry, I've been out sick for the past few days with the flu. I'm okay with the supplies purchased, and would like to offer to make potions for people.

Also, if there's one thing I've learned, it's when your back is against the wall, you fight. Stupid flame-retardant snake.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh looks around. "Want to rest here? Maybe we make home base here with good tall ceilings."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Crafting alchemical equipment takes so long before I get Swift Alchemy, though. Just a fair warning.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

...I just like the boom.

Malazzesh takes a moment to pull a torch from his pack and light it with a tindertwig. He gives the torch a couple practice swings.

Just noting that I am proficient with torches, so I am considered fully armed.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Oops, yeah. Character sheet updated to reflect that. Now it's 1d6+4 on a successful hit.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

...It looks like Parasite #5 is still on fire...

Burn Damage: 1d6 ⇒ 1

Also, I have Throw Anything, so yes, I can throw torches. But why bother with torches when I have Alchemist's Fire?

Malazzesh sneaks around the statue and dais, pulling a flask from his bandolier. He lobs it up at the ceiling (to Parasite #6):

Attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11

Not sure that hits touch. If it misses...
Scatter: 1d8 ⇒ 7
...It lands between Parasites 7 and 8.

If it hits...
Damage: 1d6 + 1d4 ⇒ (2) + (4) = 6

Splash damage is 1.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Yeah, I'm a bit confused, action-wise.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Morthak Bonerattle wrote:
Malazzesh wrote:

dice=Damage 1d6+3=4

Also 5 splash damage out 10'
Hey Mal... how is it your bomb does less damage than your splash damage? Shouldn't the splash amount be the minimum?

Like this:

PRD wrote:
Fire Bombardier (Su or Ex): At 1st level, when a fire bomber throws a bomb that deals fire damage, all creatures in the splash radius take an additional point of damage per die of fire damage dealt. Fire bombers only add their Intelligence bonus to damage from bombs or alchemical substances that deal fire damage. This otherwise works like the alchemist's bomb and throw anything abilities. This ability alters bomb and throw anything.

So, I do 4 minimum + 1 Fire Bombardier = 5 points. As a result, if I roll a 1 on the fire bomb, I do 1 + 3 = 4 on the hit and 5 on the splash. It's a quirk of the rules.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Sorry, had a crazy weekend.

Malazzesh lobs his last bomb of the day at Parasite #5.

Attack: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Also 5 splash damage out 10'

The flames continue to engulf Parasite #4.

Burn damage: 1d6 ⇒ 3


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
PRD wrote:
Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

It's in the Climb skill portion, but not called out or anything. Creatures with a climb speed get a natural +8 bonus to Climb checks.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh wastes no time doing what he does best, and lobs a bomb at Parasite 4.

Attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Crit Confirm: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Also 5 splash damage to all within 10'

"You see? You see? Good fire! Good fire!!"


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh joins Morthak in examining the dais and the statue. "Definitely looks like good place for a trap."

Aiding Morthak with his search.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

I'm not planning to take Craft Wondrous Item, myself.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Sticking his hand fully in the flame, Malazzesh grows frustrated. Looking around, he pulls out a scrap of lint from a pocket and shoves it in the flame. He scowls.

"Here," he spits, shoving the torch toward Harnet, "You take. Waste of a perfectly good torch."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

The goblin stares intently at the green flaming torch. Curious about the cool feel, he runs his hand through the flame to get a feel for its potential to burn.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh looks around. "I was going to try this before snake woke up," he says, as he picks up his pack and the unlit torch.

The goblin attempts to light his torch with the green flame.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Yes, let's burn the door down!


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

I'm fine with selling the poison. I can use it, but it's not really my MO, either.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

I'm back.

And yes, I don't have enlarge person, but I have reduce person because it makes my bombs more accurate for the same damage output.

Also, I DO have Poison Use, so I can use the venom.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Thankful for the foresight to get the shield up in the first place, Malazzesh cries out, "No fire?", draws out his mace, and attacks.

Fighting defensively, still available for your flanking. AC 23.

Attack: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh smiles, sticks the unlit torch between his teeth, and pulls out a small bladder as before, launching it against the snake.

Throwing Explosive Bomb.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Also starts 1d6 burn/round.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

The goblin's eyes narrow as he approaches stealthily from the other side from Morthak. He sets his pack down near the entrance to the chamber, draws a single unlit torch from it in one hand, and pulls a sagging pouch from his bandolier in his other.

Malazzesh nods. Thinking a moment, he tucks the sack away again and drinks from a small vial. A small violet shimmer begins to surround him.

He pulls the sack out again and prepares to toss it at the snake.

Casting shield. New AC 21. The sack is a Tangleburn Bag.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Quietly, Malazzesh inquires, "What you think, I make snake go boom?"


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh heads forward with Morthak to peek around the corner, relying more on darkvision than on carrying light.

Take 10 on Stealth, get 23.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

"I take the lantern and oil. Make a burn for longer!"


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh dances a little jig. "Haha, you see that? Bugs burn really well!"

Looking at the door, the goblin considers. "Maybe I hide alchemist's fire to blow up anyone who walks through the door!"

I have Craft(Trapmaking). Don't know how much use it'll be, but I got it.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

The goblin gleefully rushes forward and tosses a small bladder towards some of the centipedes. It lands with a little "splut." Then a BOOM.

Tossing an Explosive Bomb at Centipede #3. 10' splash, 5 splash damage, DC 13 Reflex save for half damage on the splash.

Touch Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Mottied wrote:
Doors 31 and everywhere else 21?

Yup!


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Morthak searches, taking 10. Malazzesh aids Morthak, taking 10 (or rolling). This should give us a permanent 21.

For doors, we take 20 and aid another, for a 31.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Essentially, yes, there's a roll that must be made for every 5'. Since we're both +9, one of us will automatically hit 10, giving a +2 aid another bonus to the other, who can take 10 and get a 19+2=21.

Thus, we don't actually need to roll to ensure we have a 21 Perception for each step. So, as long as Morthak and I are perceiving at the take-10 rate, then we can just agree we have a 21 Perception for each step going forward.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh looks up to Red Feather. "Torch light? No, is okay, I suppose, if you like light with no burn..."

Yes, Morthak and I can lead the way with take-10 spotting along the way.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh starts pacing. "Hmm, goat bad, hand bad. Nothing is mouth, saying this way to dungeon. Is Mouth of Doom?"

He looks around. "Try pentacle. Mouth is liar."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh starts by opening the trap to view the bottom of the pit, then sets about to rig it shut.

Disable Device: 1d20 + 10 ⇒ (18) + 10 = 28


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

That's why everburning torches offend Malazzesh, but he's not going to stop other people from having or using them. And feel free to roll for saves as necessary, Mottied.

Malazzesh gets down on his knees. "Something wrong with this floor..." He carefully rolls out a collection of lockpicks and probing tools--quite well made, actually--and examines the floor more closely.

What kind of trap is it? Disable Device +10.


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh narrows his eyes in the first chamber. "I not trust dog head."

He examines it carefully for traps, or for ways it could be removed from the wall.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

"Gnoll fur burns," the goblin muses, "But it does smell bad. Let's go see the building."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh narrows his eyes and checks his bandolier and pouches. "Tindertwigs, alchemist's fire, guano, saltpeter, potash... Yes! Ready to talk!"


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

"Rabbit holes are excellent ovens!" Malazzesh interjects. "Although digging out the rabbit takes a while."

Survival: 1d20 + 5 ⇒ (6) + 5 = 11


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh smashes the smoking debris between his callused hands to extinguish the flame. "What, is front door safer? Or is it also death? Death one way, death another... Shortest route is better."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Malazzesh has occupied his time by gathering a few fallen leaves and causing them to smolder in his hands.

"Mouth of Doom. That has my vote. It's closer."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

The goblin bounces around nervously. "What everyone doing? We need gems for the Mouth of Doom? No. We need swords and spells and fire and we have that already!"


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2

Peering intently at the map, the goblin says, "I think the 6 looks good. It is just outside the forest, where we can get more torches, and on top of the hill, where we can see more land."


Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Morthak Bonerattle wrote:
Red Feather wrote:
Silk rope, grappling hook, Everburning torch, etc.

FYI I do have a regular rope and grappling hook. I think Malazzesh planned to use regular torches because he can burn things with them.

Yup! If an everburning torch actually, y'know, burned, I'd be interested. As far as I'm concerned, it's just a bauble, otherwise.

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