Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Right now I can make potions of Crafter's Fortune, Cure Light Wounds, and Reduce Person. I think we all know which one is most popular (although Reduce Person has its uses). If I got a Keen Senses formula, we could use that for an extra +2 on our careful searching. It only lasts 1 minute/level, though. I could take it myself or bottle it for Morthak. If we do it for just myself, however, extracts of Heightened Awareness would be better. Would anyone like potions of Enlarge Person? Anticipate Peril? Hmm... Adhesive Spittle would be good for my formulary.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Sorry, I've been out sick for the past few days with the flu. I'm okay with the supplies purchased, and would like to offer to make potions for people. Also, if there's one thing I've learned, it's when your back is against the wall, you fight. Stupid flame-retardant snake.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
...I just like the boom. Malazzesh takes a moment to pull a torch from his pack and light it with a tindertwig. He gives the torch a couple practice swings. Just noting that I am proficient with torches, so I am considered fully armed.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
...It looks like Parasite #5 is still on fire... Burn Damage: 1d6 ⇒ 1 Also, I have Throw Anything, so yes, I can throw torches. But why bother with torches when I have Alchemist's Fire? Malazzesh sneaks around the statue and dais, pulling a flask from his bandolier. He lobs it up at the ceiling (to Parasite #6): Attack: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 Not sure that hits touch. If it misses...
If it hits...
Splash damage is 1.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Morthak Bonerattle wrote:
Like this: PRD wrote: Fire Bombardier (Su or Ex): At 1st level, when a fire bomber throws a bomb that deals fire damage, all creatures in the splash radius take an additional point of damage per die of fire damage dealt. Fire bombers only add their Intelligence bonus to damage from bombs or alchemical substances that deal fire damage. This otherwise works like the alchemist's bomb and throw anything abilities. This ability alters bomb and throw anything. So, I do 4 minimum + 1 Fire Bombardier = 5 points. As a result, if I roll a 1 on the fire bomb, I do 1 + 3 = 4 on the hit and 5 on the splash. It's a quirk of the rules.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Sorry, had a crazy weekend. Malazzesh lobs his last bomb of the day at Parasite #5. Attack: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
The flames continue to engulf Parasite #4. Burn damage: 1d6 ⇒ 3
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
PRD wrote: Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage. It's in the Climb skill portion, but not called out or anything. Creatures with a climb speed get a natural +8 bonus to Climb checks.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Malazzesh wastes no time doing what he does best, and lobs a bomb at Parasite 4. Attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
"You see? You see? Good fire! Good fire!!"
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Sticking his hand fully in the flame, Malazzesh grows frustrated. Looking around, he pulls out a scrap of lint from a pocket and shoves it in the flame. He scowls. "Here," he spits, shoving the torch toward Harnet, "You take. Waste of a perfectly good torch."
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Thankful for the foresight to get the shield up in the first place, Malazzesh cries out, "No fire?", draws out his mace, and attacks. Fighting defensively, still available for your flanking. AC 23. Attack: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Malazzesh smiles, sticks the unlit torch between his teeth, and pulls out a small bladder as before, launching it against the snake. Throwing Explosive Bomb. Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Also starts 1d6 burn/round.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
The goblin's eyes narrow as he approaches stealthily from the other side from Morthak. He sets his pack down near the entrance to the chamber, draws a single unlit torch from it in one hand, and pulls a sagging pouch from his bandolier in his other. Malazzesh nods. Thinking a moment, he tucks the sack away again and drinks from a small vial. A small violet shimmer begins to surround him. He pulls the sack out again and prepares to toss it at the snake. Casting shield. New AC 21. The sack is a Tangleburn Bag.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Malazzesh dances a little jig. "Haha, you see that? Bugs burn really well!" Looking at the door, the goblin considers. "Maybe I hide alchemist's fire to blow up anyone who walks through the door!" I have Craft(Trapmaking). Don't know how much use it'll be, but I got it.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
The goblin gleefully rushes forward and tosses a small bladder towards some of the centipedes. It lands with a little "splut." Then a BOOM. Tossing an Explosive Bomb at Centipede #3. 10' splash, 5 splash damage, DC 13 Reflex save for half damage on the splash. Touch Attack: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Essentially, yes, there's a roll that must be made for every 5'. Since we're both +9, one of us will automatically hit 10, giving a +2 aid another bonus to the other, who can take 10 and get a 19+2=21. Thus, we don't actually need to roll to ensure we have a 21 Perception for each step. So, as long as Morthak and I are perceiving at the take-10 rate, then we can just agree we have a 21 Perception for each step going forward.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
That's why everburning torches offend Malazzesh, but he's not going to stop other people from having or using them. And feel free to roll for saves as necessary, Mottied. Malazzesh gets down on his knees. "Something wrong with this floor..." He carefully rolls out a collection of lockpicks and probing tools--quite well made, actually--and examines the floor more closely. What kind of trap is it? Disable Device +10.
Male Goblin Alchemist 2 | HP 20/20 | Init +3 | F+5 R+6 W+0 | AC 17, ff14, t14 | Per +9 | Fire resist 2
Morthak Bonerattle wrote:
Yup! If an everburning torch actually, y'know, burned, I'd be interested. As far as I'm concerned, it's just a bauble, otherwise.
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