Harrower

'Mal' Sunscale's page

42 posts. Alias of Louxman.


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Mal steps in and lends his mace to Vraxis' sword

Attack: 1d20 + 2 ⇒ (8) + 2 = 10

But with little success, this foe seems unusually deft.


Mal steps full into the doorway staring at the hobgoblin and humming a child's night song under his breath.

Stare and daze. DC14 will, with a -2 to save

before backing away and calling to Dom

"Once you've put yourself out, could you pull our friend out of the shop, we want a word. He should be quite placid."


"Ready when you are."

Mal takes one side of the door, mace raised.


I second Vraxis' comments. I've been in games with JesseHeinig and I recognise ScorchedOne from somewhere... But happy to play with whoever.


Agreed, if you know someone, lets get them onboard. Even if we haven't lost Vraxis, I think some fresh blood and energy would be good.


Yeah, I'm good to move on. I assume we have loaded everyone up without encumbering.


Mal greets those found with a cheeky smile

"lovely day for it"

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Nonchalantly stooping Mal lifts the hinged floorboard as if it were just another cupboard door.

"You holding out on us Kining? Your's I presume, I guess if we get you all kitted out in your finery you could join us on the front lines fighting these things?"

He punctuates his statement, proffering the buckler he now holds to the dwarf.


And kicking. I'm hoping this is just a festive hiatus.


Switching his grip, Mal tries to buckle the foe's knees

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

...and misses once more.


If Mal is now flanking with Govrina then please add that to his attack roll


Mal telegraphs a double handed overhead swing at the last hi goblin

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Seeing Dom working the door to no apparent avail, despite his strength, Mal realises that his own efforts are better use elsewhere. As he steps up to the goblin he grabs a glowing object from a jacket pocket and tossed it at the gap in the wall.

"Baharroth"

With a noise like a seed being drawn the shining thing becomes a bird wreathed in white flame.

"Stand in the gap and flap. See if you can't clear the smoke."

The bird flies to the gap caused by Govrina magics and begins to pump its powerful wings, radiating like an angel in the smoke.

Move:move to engage gobbo. Standard:Activate silver raven figurine. Free:command it (I'm gunning for a pathfinder extractor fan).


Mal's eyes flit between the hobgoblins and the door, torn between compassion and wrath, with a frustrated snarl he tears himself away from the fight and runs for the barricaded door

"Clear the way!"

He barrels into the door, dropping his shoulder as he does so.

STR: 1d20 + 2 ⇒ (7) + 2 = 9

...and presumably bounces.


"Don't let them get away."

Mal hurries forward to stand between the hobgoblins and Abby, trying to get into their (red) heads.

Normal drill, move, stare, Daze (Effective DC16 with stare) red takes 1 extra damage per damaging attack 1/turn)


Mal strolls over to the Altar and hoists himself up to sit on it. His voice easily carries over the hum of conversation in the temple

Phaendar is lost. The forces set against us are too grave, the battle war over before it began, but a war is won through many battles. We must away, and fast. But we will return. Phaendar will return.

Molthune seeks to crush us once more. I have spent time in the north, i have seen the towns ravaged by the horrors of occupation and pillage. The enemy were repelled from the north, they now seek to sheath their blade in Nirmathas' soft underbelly here in the south. Will theey find us so meek, I think not. Phaendar is not the plaything of governments we will not roll over, we few shall raise her like a Phoenix from the ashes!

But first we must gather our strength, for the road ahead is a tough, winding, long old road. will you walk it with me friends?

As he falls silent he looks to the crowd, awaiting an answer...

Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
Perform:Oratory: 1d20 + 10 ⇒ (13) + 10 = 23

Then turning too Vraxis and Govrina in more hushed tones
"I am no tactician, I can keep them together, you decide where to go next"

"Phaendar Phoenixes" anyone?


Reversing his grip Mal steps to block the hobgoblin's escape and sweeps at its legs.

Sweep: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Mal finishes his run down the side of the temple and appears beside the last hobgoblin, swinging his metal rod.

Swing: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 +2 from flank included (?)
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


As everyone bundles into the temple Mal is last through the door. Seeing Vraxis and Fang loping down the central isle he breaks left and heads around the splintered pews to try and get a flanking position on the gobo. As he does so he reaches out with his senses to try and catch the foe off-guard.

Move, stare, then cast Daze on the hobgob in front of Vraxis. DC 14 -2 to will


As Fang and the wolf exchange snarls and bites Mal head up onto the platform and moves to between the temple doors and the wolf.

Double move


Mal hefts his mace and makes for the wolf

"Nothing beyond my natural charm I'm afraid."

Ready an attack if the wolf attacks

"Yah! Argh! Grggrrr!"

Mal growls at the beast, trying his best to sound like an alpha beast whilst also sounding like a hobgob.


"Listen Alf, I can trust you right, I have some... valuables. Stashed in the town. Some rainy day money you know? Well, quite a lot of rainy day money really. But I can't retrieve it with you know who looking over my shoulder, you know..."

Mal winks conspiratorially and motions towards Govrina

"But you could get it right? You'll need to take some of your folk with you help carry it. 10.. 20 of you at least, as many as you can rustle up. If you're the one that leads the others there, that looks good for you right? Scabvistin'll give you a promotion maybe? Take this to him."

Mal scrawls something on a scrap of paper, folds it and slips it into Alfs coat. Standing, he quickly bustles Alf over to the door.

"All the gold is stashed under the house furthest from the river past the church(?), run though, and don't stop until you get there. You don't want someone else to find it first. Get everyone there, the more people that see the better for you. Go Go GO!"

Mal shoves Alf out and ducks back in quick.


Going forward Gm, can I ask a question regarding literacy. How do you rule on this? Some GM's rule that all PC's can write, others require at least one rank in linguistics.

Sorry for the delay all.

Does anyone have any desire or ideas on how to use Alf in our escape, if not I intend to send him back with some misdirection etc. Mal feels that one hobgoblin left alive to sew discord is worth more than killing him... if it can be avoided.

GM... With Mal's corruption in mind, does Alf count as a helpless foe?


"I hear you Alf, I hear you."

Mal conspiratorially ushers Alf to the far table, out of earshot of the others in the kitchen as Govrina conveniently disappears upstairs.

"Just you and me now. Let's keep it down though, the walls have ears. What can you tell me? I want to help you."

Same sort of questions I guess, let me know if you want a bluff roll on any of this.


Mal returns to 'Alf' and scoops up the ring, spinning it idley over his knuckles.

"So... You understanding me at all friend? You speak any civilised youngues? Are you any use at all in our current predicament. These are the questions I'm asking."

Mal talks loud and slow at the Gobo.


'Mal' Sunscale wrote:



"Thank you Alf. You've been helpful, as you always were. Can you stay here for a minute, I need to have a word with my other friends over there."

Mal grabs a miraculously unspoilt drink from a nearby table and slides it across to Alf. It looks like some kind of spirit.

Out of Alf's earshot.
"You've always been great at cracking nuts Dom, but sometimes it pays to plant a tree. Alf over there has a lot to share. And I'm sure he may come in useful in our escape. Even if I have to batter down a bridge with his skull."

Mal's chuckle almost makes it sound like he was joking

Sorry GM, got a bit ahead of myself there.

Sense Motive: 1d20 + 0 ⇒ (1) + 0 = 1

Mal grabs a miraculously unspoilt drink from a nearby table and slides it across to Alf. It looks like some kind of spirit.

"It seems Alf here is not as useful as I'd hoped. Any of you speak Hobgoblin?


Mal pushes his tame gobo into a chair with a little too much force to be a friendly gesture.

"I can't remember your name from last time we met but I'm going to call you Alf. Alf, I need you to answer a couple of questions for me..."

Questions for Alf:

Who is in charge around here?
What is your personal role in all this?
Who orchestrated this attack/who are you working for?
How many hostiles in the town?
From which direction did you attack?
How would you escape if you wanted to?

Why?

"Thank you Alf. You've been helpful, as you always were. Can you stay here for a minute, I need to have a word with my other friends over there."

Mal grabs a miraculously unspoilt drink from a nearby table and slides it across to Alf. It looks like some kind of spirit.

Out of Alf's earshot.
"You've always been great at cracking nuts Dom, but sometimes it pays to plant a tree. Alf over there has a lot to share. And I'm sure he may come in useful in our escape. Even if I have to batter down a bridge with his skull."

Mal's chuckle almost makes it sound like he was joking


Take Two

His stare unrelenting Mal senses what he thinks is a chink in the blue hobgoblin's mental defences, pushing in he attempts to charm the creature

"Ha! I have you. Let me in! Your mind is jelly."

Swift intimidate from trait. Intimidate: 1d20 + 8 ⇒ (1) + 8 = 9 Then Charm Person on Blue. DC 15. I'm assuming that intimidate is a fail so net +3 to blue's will save.


good things come to those who wait

Mal realises that his original plan would have been fooled at this point anyway. But maybe now there was a chance.

Grabbing a leather bound cosh from his belt he takes a swing at the gibbons before him then steps away, leaving it to its fate, Mal focusses intently on the other goblin then, searching for any mental weekness.

Move: Draw weapon.
Standard: Attack 1d20 + 2 ⇒ (18) + 2 = 20 for 1d6 + 2 ⇒ (1) + 2 = 3 non-lethal damage.
Free: intimidate(if attack connects, from feat)1d20 + 8 ⇒ (1) + 8 = 9 if successful target is shaken for a number of rounds equal to the damage caused
Free: 5ft stepdiagonally back to baside Dom
Swift: stare


"Well dang. That did not end well. Move first, questions later then."

Mal is happy to search the bodies, taking for himself anything not claimed by others.

"I have things upstairs that I can't leave, give me two minutes"

One minute later Mal returns from upstairs, carrying an old wooden should with the worn insignia of the Kessen militia on it and a stout metal bar, the head of which, fationed as a raven, glows white. He is also carrying a couple of extra bags.

"I've never been one for stealth, and woodcraft and I are not happy bedfellows. But I can follow well enough and I'm quick to learn."

Tightening a couple of loose straps on the various sacks and bags he is carrying, he prepares to leave town.

"It seems we have some errands to run first. Where to?"


"Come take a seat friend."

Mal pointedly ignores the proffered hand

"You'll have my undivided attention shortly. Just need to deal... Oh!"

Mal tries and fails to catch the hobgoblin as it falls, everything moves so fast. By the time he realises that it was fang that had attacked the goblins head is separated from it body.

"Not going to get much information from him then..."

Mal switches his attention to the other hobgoblin

Swift action to switch stare to red, then standard to cast daze. DC14 (-2 to will save from stare)


"Come take a seat friend."

Mal pointedly ignores the proffered hand

"You'll have my undivided attention shortly. Just need to deal with this other chap."

With a wide gesture Mal switches his attention to the other hobgoblin

Swift action to switch stare to red, then standard to cast daze. DC14 (-2 to will save from stare) Mal will move to allow blue to sit but will not let him out of arm's reach.


Let's see how much mesmer there is to this mesmerist

"Wait! You there, at the back there, I knew your mother. Get in here!"

Casting charm person on blue (DC15) should be at -4 due to shaken and stare, but since we are fighting he gets +5 leaving us at +1 to the will save.


If any successful attacks this round are at blue, it takes an extra point of damage from Mal's painful stare.


How are dealing with kit GM? Have we got it all with us?


Mal stands from where he had been crouched behind a fallen table and points to the hindmost hobgoblin, calling them out.

"You've picked the wrong day and the wrong tavern s**t-weasel! You obviously don't know who you're f**king with! Turn around and get out!"

Hypnotic stare as a swift then intimidate blue

Intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

Edit: All these twenties are a good omen for the campaign!


"Thank you Mamoud. Tell me, how long have you been in your current... Predicament? And to put it plainly, would you want out?"


Mal is a step behind Govrina, placing a hand on her shoulder.

"And you must be Mamoud. A pleasure sir."

Mal bows deeply and profers a finger for the squirrel to shake.

"your nutting skills are not at question here, infact they are sought. My poor blighted cousin here would like some candied pecans if you have any? (Why anyone would wish to candy a delicious but is beyond me)"

There is honesty and no hint of mockery or condescension in his voice.
diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27


"little black... Oh you mean this one. It's yours."

Mal bends down and wraps the clip on bow tie around Vraxis' neck.

"Suits you. Not your colour though."

With a wave of his hand the tie ripples like oil on water before settling the colour of Vraxis' eyes.

"And this for you darling."

His hands make short work of attaching the coursage to Govrina's collar.


"And here they are. I thought you'd stood me up!"

"My boots are my livelihood sir, a man cannot trade his last. You can gladly trade a pair of torches for your offerings though. There is always a deal to be made."

"Cousins, its good to see you. I have made arrangements with Jet for our lodgings, arrangements but not remunerations of course."

The grin that flashes across his face is not new to any of those present.

"I've not explored the town though, thought we could tear it up together."

Nudging Govrina as she begins to blush he whispers conspiratorially

"Careful darling, your devil's showing through."


Mal will already be in the 'root' carousing with any and all. Making small trades here and there, a mended shirt for a drink, sharpening a knife for a clean handkerchief

"No, no, no. You come to Mal you get a fair deal. Nice map like this will be exactly what someone's after right now, and I'll find them. Can't let you walk away with just a new shirt and tinder box for your troubles..."

Mal sucks air through his teeth, making an obvious show of thinking.

"I can tell by the lines on your hands and the colour of your skin you're the outdoorsy type. A man like you doesn't need a map like this, a man like you needs a good bag and sturdy rope. I've got just what you need. So you get the rope, the bag, and the shirt - I'll take the map for someone that needs it, and and a favour from your good self at a time of my choosing. Fair?"

Draining the beer he hadn't bought, Mal lays out a used by sturdy rucksack and some very fine silken rope and holds out a hand to the man across the table.


Apologies for thee delay, weekend from hell!

Mal is done but only bare-bones, I'll get links and description sorted asap.


Malachite Eldaanesh Sunscale is the son of Alister Sunscale and an unnamed Ghaele Azata, wooed by his tales of adventures in the Isle of dread. Raised by his father he learned his values and cheery disposition. But soon enough the wanderlust of his maternal blood drew him away.

In recent years he has been travelling as a tinker; buying, selling and trading his was across Nirmathas. He never offers a bum deal and often comes out for the worse if he feels sorry for a customer.

But there is a dark side to Mal, he has a cold furry when stoked and mercylessly takes all slights to heart.

'Mal' Sunscale
CG Museborn Aasimar Mesmerist (with a dash of swashbuckler/gunslinger)
Corruption: Accursed(Undying hatred)
Heirloom: Bel's glowing raven figurine. (Or +1 daggger, not desided yet)

That's the gist of it, more fluff and crunch to come. Not siblings I'm afraid Gad but I think Mal would have a protective relationship with all his "cousins" there'll still be lots of lovely tiefling-aasimar interplay.

Any thoughts?

Gad, Govrina looks great. I think the two of them would be close, with lots of 'banter'