Fumarole wrote:
There is a point where even the best RP cannot overcome flaw in game mechanics. And 'fun' is a relative term since what can be fun for one can be boring or even torturous to the another.The point of this 'playtest' forum is to record issues with game design and offer solutions. Sadly the game designers have given us little in the way of comprehending what they feel the purpose of a 'divine' Sorcerer is... In some ways it seems as if they decided that each spell list (Primal, Divine, Arcane, Occult) should have two different bloodlines with little to no thought on what that bloodline's purpose should be. Again I bring up the 'Cunning Woman' from Frog God's Northlands campaign as a good example of what a healing Sorcerer should be. Rather than giving them a complete new spell list with many limitations, the Healing spells are instead are converted to Arcane. No higher powers, religions or anything else that a sorcerer would shun are forced upon the bloodline. It goes back to making the Sorcerer someone who "You didn’t choose to become a spellcaster—you were born one."
I want to revisit my original question... What is the purpose of Angelic Sorcerer?
TheMonkeyFish wrote:
My first impression is that the goblin race's attributes were attributed to the number of MMORPG players who are now playing RPGs and expected cute, cunning and very intelligent goblins. The next thing I expect to see is that these Goblins also have a knack for engineering...
PossibleCabbage wrote:
The logic behind what types of powers are not an issue but the skill selection is... Just because my great -> great grandfather mated with a celestial does not make me a instant expert on religion. A sorcerers spells are in the blood, not given by a deity. Religion is the last thing that a sorcerer should be learning, after all they have the power without the devotion, worship and anathema to/from a higher power. One thing that would be nice is for each sorcerer type to have two magic types, though I am not sure how that could be implemented.Sorcerers don't need to pray, they do not require religion.
I was a little dismayed that one of my favorite classes, the Oracle was removed from the new Pathfinder.
With the latest update each of the sorcerer bloodlines are neatly configured with not only where they get their powers but also what type of powers they get. Again, I am going to harp on the Angelic/Demonic bloodline; they are trained in 'religion' when religion does not seem to be a viable trait for a sorcerer.
Porthosteg wrote: I can fix the ranged part with Reach Spell Feat.. What i need is a damaging spell that is not Anathema to a Good Aligned Deity.. (not negative).. I am trying to follow the spirit of the Anathema concept but it is kinda hard when when spell options are missing. Again, this requires the use of a feat... something no other class (or even bloodline power (Arcane, Primal, Occult) has to deal with. Even then there is one divine cantrip that does damage (2 if you count damage against undead) while almost all of the other bloodline power types have at least 3 ranged offensive damage cantrips.Lets be honest, in this new Pathfinder format the cantrip is king; costs no power slot and for a sorcerer is automatically heightened.
I created a Sorcerer and was forced to choose Angelic since nobody in my group wanted to play a healer.
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