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![]() The Inn: "I don't believe we've met before, so you have me at a disadvantage." Luke will wander over with his drink and pull out a seat, spin it around, and then sit with the back facing him. "So, I assume that you were sent here to help with the undead situation? My government was petitioned for assistance, so I was the person that got sent."
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![]() The Inn:
The man entered the Inn without fanfare, simply walking up to the bar and ordering a glass of whatever the special was. When the drink was handed to him, he reached out and grasped it with an arm made of the metal commonly referred to as Dwarf Steel, but known in academic circles as Adamantine. Paying in coin minted in a distant land, he leans against the bar and surveys the room, staring at no one but giving one the feeling of being watched regardless. While he carries no weapons, his close-cropped hair (that was ever so slightly peppering) and general demeanor marked him as both a soldier, and a leader of men. While it was true that he carried no weapons, it was also true that he carried a lighter shield strapped to his back. The symbol of the nation he hailed from featured prominently on the crest of the shield, and even though it was made of the same material as his arm, the shield appeared to have seen heavy use.
Knowledge (Local) DC 20:
This man is something of a legend in his home nation. His name is Luke Rand, and he holds the rank of Major, not in the army, but in the guard force that protects and patrols his the capitol city. It is widely known that he lost his arm while pulling a child from the mouth of a dragon, and that he also swore never to carry a weapon again after that incident, but instead focused his fighting techniques on turning his shield into a weapon. His current arm was the gift of a wealthy clockwork engineer whose child he had saved. The people of his city mostly respect him, as he is well known even among the criminal element that he will treat everyone fairly, regardless of rank or station. It is also well known that you do not want to be hit by his shield.
Rorek, is there a nation like either America or Andor in your world? Specifically some place that is a democracy with a strong military. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Looking at the 6 snail things, Luke will look at Figwidget and point down into the water. Assuming he follows: Once in the water, Luke will hold up 6 fingers and the mimic someone playing a bugle. He will then shake his finger in the universal "No" symbol, and then cover his ears. Finally, he will point at Figwidget and then mimic drinking a potion. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Giving Figwidget a look to see if he has a way to deal with this issue and seeing that the answer is no, Luke will move to the base of the grate and begin breaking it with his adamantine arm. I average 11.5 damage a hit x5 attacks, or 57.5 damage a round, ignoring 20 hardness. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "Interesting. That does give us a 3rd option: We can try attacking from multiple enterances at once as well." Luke begins sketching out a quick map in the dirt using a stick. "hrmm....if we had more people I would almost suggest a diversionary tactic where we have a group go up and make a lot of noise to draw off as many things as possible, and then go in when they are gone. As it stands, I think the broken wall is probably our best bet. It will let us stay together, and use stealth and invisibility to get as close to the break in the bailey wall as we can. From there, we should push into the building the smoke is coming out of. That is where we will most likely find the mastermind of this little affair." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "Splitting up would be a bad idea, I feel, but I don't have a lot of experience in this kind of work. I think that we have two different options: either we move as fast as we can and push to get into the facility, or we can silence the guards and move in quietly, avoiding the patrols where we can and taking out the guards as noiselessly as possible when we can't." "That being said, I have traditionally always been a fan of lightning strikes. It has the advantage of not relying on everyone to have the capability to move unseen, and it lets you use less resources. The downside is that there aren't very many of us. If one of us falls, that's 25% of our combat capability." "That is my tactical assessment as I see it." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "How loud an enterance are we making? If we had more people, I would suggest surrounding them and then moving in until the fighting starts, but there are only...Where is Carran? Wasn't he with us?" ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "We should find a place to hide our horses before leaving. We might need them quickly, and I don't want to shut this place down only to have to walk back across the mana wastes." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() I am buying the following items:
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Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "Guess it falls to me to do the shopping. Give me what we have to sell, your lists of what you need and the money to pay for it, and I'll get it taken care of." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "While in town, we should split up. One of us should get the shopping done, someone should follow up on the halflings, and someone else should go and give our employer an update on what is going on and where we are headed in case we don't survive." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "We are currently on a mission for the city, which is still ongoing and of a rather....sensitive nature that we am not authorized to discuss with you." Pausing for a moment, The Major adds "Why are you here to meet us? This is most unusual." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "Ya, we can probably get some potions in town as well. I'm just not looking forward to trekking through the Mana Wastes on foot. It's not something a sane person does lightly." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() All things considered, the major seems in good spirits. "If you think that is wise, then I am all for returning to town, but I would caution that if someone is intentionally churning out bad guardians, then we should move to stop them as soon as we can." ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "I believe we had a wager, and I'm pretty sure I just won." Turning towards the sound of the group's voice, Luke will say "So it sounds like you guys had some excitement. Sounds like you've managed to help secure Alkenstar as well. Good work all!" The major seems in good spirits, blindness and all. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "My name is Luke, and I'm an adventurer. We were hired to check up on this mine, as shipments have stopped. It seems that ogres are responsible for the issue." Bluff Check: 1d20 + 0 ⇒ (18) + 0 = 18 ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Hearing the one giving orders move closer, Luke will step up to him and hit him with his shield. Fighting Defensively: 1d20 + 19 ⇒ (1) + 19 = 201d20 + 14 ⇒ (3) + 14 = 171d20 + 9 ⇒ (13) + 9 = 22 Damage in case I hit: 2d6 + 10 ⇒ (2, 4) + 10 = 162d6 + 10 ⇒ (1, 5) + 10 = 162d6 + 10 ⇒ (3, 4) + 10 = 17 my ac is currently 42 regular, 22 touch ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Will fight defensively on #4 until he drops then take a 5' step to be adj. to both 2 and 6 if I drop #4, otherwise I will stay adj. to 4 and 2. I will then finish my attacks on 2, if any Full round attack, fighting defensively: 1d20 + 19 ⇒ (3) + 19 = 221d20 + 14 ⇒ (12) + 14 = 261d20 + 9 ⇒ (11) + 9 = 20 Damage if I hit: 2d6 + 10 ⇒ (3, 3) + 10 = 162d6 + 10 ⇒ (3, 3) + 10 = 162d6 + 10 ⇒ (1, 4) + 10 = 15 ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Moving towards the sound of the ogres, Major Rand will continue to try and clear his eyes, although his vision does not return. Luke will make his way to the fore, shield at the ready, as he has these last many years. I am going to take a double move to get into melee. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() The major will draw on his experience dealing with rogues in the city, who often would use blinding tactics, to deal with the loss of sight created by Waldat. Move action to gain Vital Strike, Blind Fighting, and Improved Blind Fighting, then I will take a 5' step towards Waldat and Vital Strike him. Attack with Vital Strike, Fighting Defensively, and (why not) Power Attack: 1d20 + 15 ⇒ (8) + 15 = 23 Miss Chance (51%+ is a hit): 1d100 ⇒ 49
btw, now I don't lose my dex to AC while blinded. ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Fort Save: 1d20 + 13 ⇒ (6) + 13 = 19 Yay, permablind The major blinks hard, once, then twice, and realizes he can't see. Taking it all in stride, he attempts to swing on Waldat, as he knows that dropping him is their only chance. Flurry of Blows: 1d20 + 19 ⇒ (10) + 19 = 291d20 + 19 ⇒ (9) + 19 = 281d20 + 14 ⇒ (14) + 14 = 281d20 + 14 ⇒ (7) + 14 = 211d20 + 9 ⇒ (7) + 9 = 16 Miss Chance for each attack (51+ is good for me): 1d100 ⇒ 71d100 ⇒ 531d100 ⇒ 601d100 ⇒ 131d100 ⇒ 17 Damage rolls for the two that connected: 2d6 + 10 ⇒ (4, 5) + 10 = 192d6 + 10 ⇒ (5, 6) + 10 = 21 ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() "We need to get him down now!" shouts Luke, before launching a fusillade of attacks at Waldat. Flurry of Shield: 1d20 + 19 ⇒ (12) + 19 = 311d20 + 19 ⇒ (10) + 19 = 291d20 + 14 ⇒ (4) + 14 = 181d20 + 14 ⇒ (16) + 14 = 301d20 + 9 ⇒ (17) + 9 = 26 Damage Dice: 2d6 + 10 ⇒ (4, 2) + 10 = 162d6 + 10 ⇒ (4, 2) + 10 = 162d6 + 10 ⇒ (4, 6) + 10 = 202d6 + 10 ⇒ (1, 4) + 10 = 152d6 + 10 ⇒ (5, 5) + 10 = 20 ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Will Save vs. Fear: 1d20 + 7 ⇒ (4) + 7 = 11 Stupid shaken. Full attack on 'Waldat' Flurry of Shield: 1d20 + 19 ⇒ (1) + 19 = 201d20 + 19 ⇒ (18) + 19 = 371d20 + 14 ⇒ (10) + 14 = 241d20 + 14 ⇒ (6) + 14 = 201d20 + 9 ⇒ (10) + 9 = 19 first attack is a miss, rolling damage for the rest Damage Rolls: 2d6 + 10 ⇒ (5, 6) + 10 = 212d6 + 10 ⇒ (4, 1) + 10 = 152d6 + 10 ⇒ (3, 1) + 10 = 142d6 + 10 ⇒ (6, 1) + 10 = 17 ![]()
Perception +28 (Darkvision 120') Human Brawler 18 Max HP: 252 | AC: 44; T: 27; FF: 33 | Init +9 | Fort: +22; Ref: +22; Will: +15 | CMB: +25; CMD: 51 |
![]() Before we jump to combat Seeing that Carran gets his meaning, The Major will snatch up Waldat and put him back in his cell, then move to begin heading in the direction of the commotion. He's probably going to kick and scream, so i'll take improved grapple using martial maneuvers
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