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Hey the description slightly confuses me.
So does a gunslinger with this trait just shoot until someone kills him, or does he shoot once and falls down (feels lame regarding that "never stop" part)?
Hey the BBEG of my campaign is a half-fiend. I thought about tweaking the template a bit to fit better, but i'm not really good in such things, so i'd appreciate help and critic. basically the character is the son of a deceptive lord of hell, with his father having a strong fire affinity.
What bugs me most is how exacly the removal of most special abilies affects his scaling CR boost, if the scaling DR and SR are kept. would the template actually get weak enough to only give +2 CR at HD 11+, or is change shape + fire immunity powerful enough to substitute for all the removed spell-like abilities? To sum it up:
Any thoughts?
Hi So basically my wizard wants to cast a Continual Flame on his Staff, but he wants it to function slightly differently: The flame is supposed to be real fire comparable to a torch, (the enchanted item is obviously protected by the spell from self-incineracion), and it reacts to water, wind, etc exacly as a real flame would So i was thinking to just take the spell, call it "continual flame , archaic", and change the above parameters. making it burn until extinguished by something external (so not quite permanent)
1. would this change make the spell more or less powerful than 2nd level? (since it loses the holographic nature of the original but gives +1 fire dmg when used in melee like a torch and can light things on fire but propably won't be really permanent)
2. If the staff is enchanted via craft wondrous item to get a command word activation - and the abillity to light it again when it in fact is extinguished - how much would it cost?
Input would be appreciated :) |