MagusBlackwind's page

11 posts. No reviews. No lists. No wishlists.




Do these archetypes stack or no?


So with dragon shaman you get 2 claws (primary) and 1 bite (primary).
I assume with FCT that I can only choose claws or bite depending on what my weapon focus feat selects but I'm wondering if its possible to do 1 bite, 2 claws, and then the extra attack from flurry at 3rd level (2 levels druid, 1 monk) if my weapon focus is claws.

How would this work? Since they're both primary does it matter which one I choose?

edit: sorry this would be at Fourth level to get FCT. 1 fighter level dip.


So I'm creating an undine druid as the subject suggests but I'm just wondering is there any dip or few levels that might be good for this build later. (For the flavor I was thinking some sorcerer or maybe cleric)

Essentially my idea is to be off-tank/buff/healer and I'm wondering what may be good for this?
Also I've yet to pick out any traits (3+1 drawback) and elephant in the room is in play.
20pt buy.

This DM is creating a homebrew and has explicitly said time and again that he wants his campaigns to be deadly (possible TPK).

Please, a little help?

stats:
str: 12
Dex: 16
Con: 13
Int: 10
Wis: 18
Cha: 7


So if you take any Dex penalties is that counted as losing your Dex bonus to AC or does it have to be a full-on loss of Dex bonus such as being flat-footed?


So I know this has been asked before but I didn't see a satisfactory conclusion to the thread I read and didn't wanna necro since it was also including my character build.

It seems with FoM and greater grapple you can get four grapple checks in a round?
The reason I ask is because this is basically what I'm looking at (this is essentially for grabbing up casters and bringing them to get pulverized, but also a bit of survivability within the flavor and to shutdown anything annoying trying to stop me from dragging the caster over to be pulverized) Since this is my first post, I only ask for some kindness:

Human MoM monk archetype:
Human bonus: Improved grapple
1st lvl: Dodge
Monk bonus: Snapping turtle style
2nd Bonus: Scorpion Style
3rd: Snapping Turtle Clutch
5th: Crane Style
6th: Grabbing Style
7th: Snapping Turtle Shell
9th: Body shield
10th: Crane WIng
11th: Grabbing drag
13th: Greater Grapple?

Also I don't wanna be a tetori monk or change my race or anything like that, so I just want to see if this build is decent for the flavor I'm going for which is an arcane-suspicious monk who believes in the search for truth as the highest goal (Probably take a vow of truth, if possible) and sees magic as sometimes being a perversion of that truth through manipulation of reality.
Yes, I realize this is a backwards-view of a lot of magic, etc, and no he's not completely intolerant of magic users. It's mostly illusions that make him angry.