Flurry of Maneuvers & Greater grapple (Build included)


Rules Questions


So I know this has been asked before but I didn't see a satisfactory conclusion to the thread I read and didn't wanna necro since it was also including my character build.

It seems with FoM and greater grapple you can get four grapple checks in a round?
The reason I ask is because this is basically what I'm looking at (this is essentially for grabbing up casters and bringing them to get pulverized, but also a bit of survivability within the flavor and to shutdown anything annoying trying to stop me from dragging the caster over to be pulverized) Since this is my first post, I only ask for some kindness:

Human MoM monk archetype:
Human bonus: Improved grapple
1st lvl: Dodge
Monk bonus: Snapping turtle style
2nd Bonus: Scorpion Style
3rd: Snapping Turtle Clutch
5th: Crane Style
6th: Grabbing Style
7th: Snapping Turtle Shell
9th: Body shield
10th: Crane WIng
11th: Grabbing drag
13th: Greater Grapple?

Also I don't wanna be a tetori monk or change my race or anything like that, so I just want to see if this build is decent for the flavor I'm going for which is an arcane-suspicious monk who believes in the search for truth as the highest goal (Probably take a vow of truth, if possible) and sees magic as sometimes being a perversion of that truth through manipulation of reality.
Yes, I realize this is a backwards-view of a lot of magic, etc, and no he's not completely intolerant of magic users. It's mostly illusions that make him angry.


Correct me if i'm wrong, but doesn't greater grapple let you maintain as a move action, and flurry of maneuvers requires a full attack?

If so, how would you combine the two?


Ahhhh I believe you're right. I might have to tweak a bit then.
Thanks for the feedback.


MagusBlackwind wrote:

Ahhhh I believe you're right. I might have to tweak a bit then.

Thanks for the feedback.

It still gives you the +2.


May I suggest a weird alternative?

Hinyasi brawler, hamatula strike, a set of forks

Each successful fork attack gives a grapple check, and you can flurry with them.

I haven't thought this through all the way, but I figure if you keep one fork stuck in the target, they are considered grappled (as are you, this may be where it falls apart), and each subsequent forking maintains the grapple, allowing for grapple damage. If you have quick draw, a lot of forks, and you are allowed to let go of a fork and let the other keep the condition, it may allow you to full attack with them.

I'll have to research this...


haremlord wrote:

May I suggest a weird alternative?

Hinyasi brawler, hamatula strike, a set of forks

Each successful fork attack gives a grapple check, and you can flurry with them.

I haven't thought this through all the way, but I figure if you keep one fork stuck in the target, they are considered grappled (as are you, this may be where it falls apart), and each subsequent forking maintains the grapple, allowing for grapple damage. If you have quick draw, a lot of forks, and you are allowed to let go of a fork and let the other keep the condition, it may allow you to full attack with them.

I'll have to research this...

Hamatula Strike doesn't allow for quite that level of coolness. If you make an off-hand attack with your Grappled opponent, you take a -2 to your Attack Roll as per the Grappled Condition. Your Grapple Check will have a -4 (not stacking with the -2) due to your not having 2 hands free.

The way Hamatula Strike was envisioned to be used is make lots of Grapple Checks as Attack Actions, each one Damaging your opponent, but each one taking a -4 because of the only-1-hand-free thing.

The way I like to use Hamatula Strike is with Armor Spikes. You get lots of Attacks somehow with Piercing Weapons, each one granting a free Grapple Check. Each successful Grapple Attack does Armor Spike Damage, and you release your opponent after every Grapple as a Free Action.


Scott Wilhelm wrote:
haremlord wrote:

May I suggest a weird alternative?

Hinyasi brawler, hamatula strike, a set of forks

Each successful fork attack gives a grapple check, and you can flurry with them.

I haven't thought this through all the way, but I figure if you keep one fork stuck in the target, they are considered grappled (as are you, this may be where it falls apart), and each subsequent forking maintains the grapple, allowing for grapple damage. If you have quick draw, a lot of forks, and you are allowed to let go of a fork and let the other keep the condition, it may allow you to full attack with them.

I'll have to research this...

Hamatula Strike doesn't allow for quite that level of coolness. If you make an off-hand attack with your Grappled opponent, you take a -2 to your Attack Roll as per the Grappled Condition. Your Grapple Check will have a -4 (not stacking with the -2) due to your not having 2 hands free.

The way Hamatula Strike was envisioned to be used is make lots of Grapple Checks as Attack Actions, each one Damaging your opponent, but each one taking a -4 because of the only-1-hand-free thing.

The way I like to use Hamatula Strike is with Armor Spikes. You get lots of Attacks somehow with Piercing Weapons, each one granting a free Grapple Check. Each successful Grapple Attack does Armor Spike Damage, and you release your opponent after every Grapple as a Free Action.

I'm not seeing how having a -2 or -4 penalty makes it less cool :) With a set of forks you can shred people. That's awesome! :D


haremlord wrote:
Scott Wilhelm wrote:
haremlord wrote:

May I suggest a weird alternative?

Hinyasi brawler, hamatula strike, a set of forks

Each successful fork attack gives a grapple check, and you can flurry with them.

I haven't thought this through all the way, but I figure if you keep one fork stuck in the target, they are considered grappled (as are you, this may be where it falls apart), and each subsequent forking maintains the grapple, allowing for grapple damage. If you have quick draw, a lot of forks, and you are allowed to let go of a fork and let the other keep the condition, it may allow you to full attack with them.

I'll have to research this...

Hamatula Strike doesn't allow for quite that level of coolness. If you make an off-hand attack with your Grappled opponent, you take a -2 to your Attack Roll as per the Grappled Condition. Your Grapple Check will have a -4 (not stacking with the -2) due to your not having 2 hands free.

The way Hamatula Strike was envisioned to be used is make lots of Grapple Checks as Attack Actions, each one Damaging your opponent, but each one taking a -4 because of the only-1-hand-free thing.

The way I like to use Hamatula Strike is with Armor Spikes. You get lots of Attacks somehow with Piercing Weapons, each one granting a free Grapple Check. Each successful Grapple Attack does Armor Spike Damage, and you release your opponent after every Grapple as a Free Action.

I'm not seeing how having a -2 or -4 penalty makes it less cool :) With a set of forks you can shred people. That's awesome! :D

If you can live with the problems I pointed out, and that's still your favorite way to shred your fantasy foes, then go to it and God bless!

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