Rayhan Xobhadi

Magnu the Magus's page

73 posts. Alias of Grandlounge.


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| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

REF: 1d20 + 2 ⇒ (9) + 2 = 11
REF: 1d20 + 2 ⇒ (16) + 2 = 18


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

GM I used a gm reroll of the save based on the other that past I thick Magnu avoided the sickened condition. (Paltair 13, Magnu 15)

AOO: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

Magnu see a dangerous spell being cast and charges over to the caster.

AOO: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu steps carefully toward the crocodile and tries to bring his morning down on its head.

Fort: 1d20 + 4 ⇒ (3) + 4 = 7

Arcane Pool Enhance weapon +1

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13

Fort GM reroll: 1d20 + 4 + 3 ⇒ (8) + 4 + 3 = 15


This is the first level version of the character. I (Grandlounge) will level it (using gm credit) should I be lucky enough to get into the game.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu surrounds himself in a field of force energy moves up the stairs and out into the open chamber.

Casts shield


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"I'm ready for the next floor."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu will post up beside the door so nothing jumps out and attacks.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu rushes in and swings.
Attack : 1d20 + 5 ⇒ (17) + 5 = 22

Damage : 1d8 + 6 ⇒ (2) + 6 = 8


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Back out to the north room.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu cracks his arthritic knuckles.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Once freed and given water Magnu moves away from the group and guards the door.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"This may take a moment. Drink some water before I start smashing the chains.'


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu stand ready.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu pulls out his wand and heals Jayah. "It can be dangerous going into battle underprepared."

He looks at Vanna's wand, "Think holy thoughts Magnu."

UMD: 1d20 + 7 ⇒ (1) + 7 = 8 The attempt fizzels.

"Sorry, I'm not good with divine wands. Take some healing from my wand for the trouble."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu just casts read magic.

"Is everyone healthy?


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"I think I'm going to be sick."

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

Magus double moves.

Hustling over he says, "Spreading out, a smart strategy but I have been keeping up my cardio."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Fort: 1d20 + 4 ⇒ (10) + 4 = 14

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d8 + 12 ⇒ (4, 4) + 12 = 20

Magus swings his morningstar down like he is hammering railway ties.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnus will have his weapon out ready for combat.

"I can open the door if people wish."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Agreed"


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

No worries it is fast healing for 1 min so 10hp


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

The wand is infernal healing FYI


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu will just start tapping people with his wand to stop the bleeding.

"Magic can solve many problems."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"I have a little alchemist's fire too. Never leave home without it."

Alchemist's Fire: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 1
Damage: 1d6 ⇒ 6


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu moves to the middle of the room looking for magic.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu detects magic.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Yep. It's all yours.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"My wand is a little slower but also available."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Ref: 1d20 + 2 ⇒ (8) + 2 = 10

"Ouch! I'm not dead yet."

Wand of Infernal healing.

Magnu cast the spell. Falls unconscious then wakes up 6 seconds later and continues to heal for a minute.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"This might KO me. Wake me up with my wand."

Attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

REF: 1d20 + 2 ⇒ (7) + 2 = 9

"Ouch they explode."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu swings his morning start like a baseball bat.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu moves gripping his morningstar tightly.

"The bones move. These folks must have had healthy diets in there lives to have such strong bones."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"You will be fine. You know what you are doing.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

There is always breaking down the door if we need to.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

" It might be best to close the door behind you so it does not come back in."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Try to lure it outside with the food."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

If it is not attacking while people are trying to 'talking' to it, I'm happy to wait for 10 rounds.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"If we get surrounded at least we will hear the door open, I guess."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

I'm fine with one door at a time.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu is happy beside the door but says,"Would someone listen for dangers on the other side? Also a quick check for trap would be good. My eye sight is quite bad."

Perception: 1d20 - 1 ⇒ (13) - 1 = 12


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Always best to clear the floor. Don't want anything sneak up behind us."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Alright let's go."

Magnu will cast detect magic at the base of the stairs so it is up on their way up.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

"Carpal tunnel from too much scribing as a young wizard. Never forget ergonomics."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Mangu runs into the room the morning star seeming too heavy for the old man. Then with a sudden burst of fast twitch muscle, in a blur, he initiated underhanded swing catches the creature under the chin removing the front of its face.

"Kettlebells! That how you train to generate that force."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Fort: 1d20 + 4 ⇒ (14) + 4 = 18

"You all seem very familiar. It's been many years since I have seen you."

Local: 1d20 + 4 ⇒ (3) + 4 = 7

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Critical Confimation: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Magnu stands ready.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

"Jajah can you cast guidance? If so can you help our friend."


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

No worries, enjoy.


| AC17 T13 F14 | HP 10/10 | CMD:17 | F:+4 R:+2 W:+1 | Init:+2 | Perception: -1

Survival: 1d20 - 1 ⇒ (6) - 1 = 5

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