Iseph

Magic-14's page

94 posts. Organized Play character for pumpkinstew.


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Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

All looks correct to me, thank you again :)

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Thanks for running Revvy, so sorry I went dark for a long time.

I wasn't much use in the space combat and then got hit by a big piece of work and forgot to keep checking in.

I enjoyed the game and I hope my absence from the space combat onward didn't take away from anybodies enjoyment.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

"I have done all I can, and given we do not necessarily want to outmaneuver them, do we have a space gunnery station?"

All the other magic officer actions seem rather useless now we've done the 'scan' so I can try and take over another station if needed. Pilot +5, could take a gun or piloting, which might allow our current pilot to move to a better station for them since we don't really need better initiative in this situation

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Scry: 1d20 + 13 ⇒ (16) + 13 = 29

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Roles seem fine by me

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Mysticism +13 Pilot +5 (4 ranks), so magic officer preferred but can pilot if needed.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Mind Thrust, DC 17 WILL for ½: 4d10 ⇒ (9, 4, 5, 9) = 27

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Mysticism: 1d20 + 13 ⇒ (10) + 13 = 23
Too far to Mind Thrust so will shoot
thunderstrike sonic pistol: 1d20 + 4 ⇒ (4) + 4 = 8 Sonic: 1d8 + 2 ⇒ (5) + 2 = 7

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Keskodai advances along the north, pistol drawn

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

You must be the one we are looking for. I am afraid you will find us much more difficult than these rats here

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22 Fail.
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10 Fail.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Life Science: 1d20 + 8 ⇒ (18) + 8 = 26

Survival: 1d20 + 4 ⇒ (14) + 4 = 18 Survival: 1d20 + 4 ⇒ (17) + 4 = 21 Survival: 1d20 + 4 ⇒ (7) + 4 = 11 Survival: 1d20 + 4 ⇒ (10) + 4 = 14 Survival: 1d20 + 4 ⇒ (15) + 4 = 19

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Seeing Chryssi suffering, Keskodai will cast lesser remove condition on her to remove the sickened condition.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

When we are done here I would like to inspect the body and then I think the scene of the crime yes?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Thank you for the refreshments, I hope your work proves fruitful.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

How about you come with us, it must be very dull here diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12
Using Communalism to roll twice and keep best, not sure how to do that within one expression using the roller here so will just roll the same again and take the best of either please
diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13
Not that either were any good though :(

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Have you ever considered another line of work?
If they seem receptive to this, Keskodai will start talking about the Starfinder Society and how they are always looking for people of talent. If not then just more on topic talk
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 Talking about their work, showing interest etc

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

We end up doing a lot of jobs like this my friend, but enough about us, would you like to tell us a little about your work? I do not bet, but I would imagine you are starved for conversation. Smiles in mandible Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Apologies I missed that, can I retcon to have moved to white and attacked them? I would have had the movement and range.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Mind Thrust on black

Mind Thrust DC 17 WILL for half: 4d10 ⇒ (5, 8, 10, 8) = 31

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Keskodai casts Mind Thrust on blue, he should be aware of him through the smoke with his blindsense.

Mind Thrust DC 17 WILL for half: 4d10 ⇒ (6, 9, 10, 3) = 28

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

I don't believe anyone has taken HP damage but please let me know if anyone does so I can deal with that.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Keskodai double moves.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Telepathy to his companions
I think we have someone of interest here, should I do anything about them?
Followed by their description

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Keskodai would also head over to the kiosk.
Mysticism: 1d20 + 13 ⇒ (5) + 13 = 18
Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

I'll stick with Mystic thanks, I'm quite fond of Keskodai.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

A shirren, quiet until now finally speaks up
Perhaps we should do some reconnaissance work on the dock and potential routes. If we have several route options then we have several contingencies.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

I'll just take Keskodai then.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Dang, I just realised I applied GM credits to the wrong character so I'm 2 XP shy of being the right tier. I'll have to take a pregen sorry.

I don't think we've got an operative right?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Apologies, I was so focused on what I was GMing this con that I completely spaced that I'd signed up to play stuff too.

Checking in and I'll update with my details ASAP.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
GM Ietsuna wrote:

Ok. The XP progression between APs and SFS scenarios is different. I assume you are looking to play the Dawn of Flame AP for SFS credit?

If that is the case then you are playing in "campaign mode"

SFS Guide wrote:
Campaign Mode: For sanctioned Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content (the entire book or series). Credit is applied to an appropriate Roleplaying Guild character as if the character created were a pregenerated character.

So you play it using the XP/milestone progression that you choose, and if you and your players want to then you issue the chronicle and they apply it to a valid SFS character.

I hope that helps.

Very helpful thank you, I saw that in the SFS guide after I posted my question but it seemed too good to be true. I'm coming from D&D Adventurers League as my organised play system, which has bonkers, constantly shifting rules and IMO pretty toxic administration, so it's super useful to have confirmation that I'm reading the rules correctly.

Thank you very much.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Thanks Letsuna.

I have a question about SFS on the DM side, would anyone be able to help me?

I'm an experienced DM in a number of other systems but never PF or SF, which I'm looking to rectify.

I'm looking to run the Dawn of Flame AP for my group but if I'm reading this correct, each book only provides 3 XP (1 level) which isn't enough to keep up with the level progression of the story? Am I missing something or will we need to play three SFS mods between each book to keep in the range?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Go for it.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Survival Knife: 1d20 + 5 ⇒ (6) + 5 = 11
Slashing damage: 1d4 ⇒ 4

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Nodding to Radiance, Magic-14 double moves and catches up with Rafelo, drawing his dagger as he does.

"Not so fast friend"

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Machine Gun vs Purple: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 ⇒ 9

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Did you get my 10 piercing damage (nat 20 to hit) against the first opponent who came into Magic-14's line of sight readied attack? Don't see it on anyone.

Machine Gun vs yellow (if applicable, Sniper’s Aim reduce the AC bonus from cover by 2): 1d20 + 5 ⇒ (5) + 5 = 10
Piercing Damage: 1d10 ⇒ 4

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Magic-14 moves into our flag room and deposits the flag behind him.
"Someone take it"

He then readies a shot at the first opponent who comes in his line of sight.

"Nate fall back, let them come to us"

Readied roll:

Machine Gun: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing Damage: 1d10 ⇒ 9
Crit Piercing Damage: 1d10 ⇒ 1

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

I believe I'm out of op attack range, so flag in hand Magic-14 cocks a wry smile and charge action to move closer to our flag.

Over comms:
"Coming in hot, three Head Hunters in pursuit"

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

What is a boon roll?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Moved to the bridge.

What sort of action is it to open the door to the bridge? If it's a standard action I'll open it and wait in front of the green flag, if I don't need to use my standard action can I pick up the flag?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

"Buddy system, got it. Whose coming with me?"

Charge action (I think that's right, still new to SF) along the corridor.

I moved some of the overlays so I could get down the corridor, hope that's ok.

In terms of going outside the ship, I know we aren't in space but was just trying to think outside the box :)

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

"We should maintain a defence here to protect our flag..... Magic-14 looks outside the ship ...crazy idea, do you think we could go outside of the ship and make it to their airlock?"

I would have said that during out prep time.

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Magic-14 hands Radiance the plate he was preparing and starts making another for himself.

Wayfinders

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Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

No worries

Perception: 1d20 ⇒ 5

"Oooh, they have those mini quiches"

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Magic-14 grabs the machine gun and opens fire on red.

Machine Gun: 1d20 + 5 ⇒ (6) + 5 = 11
Piercing Damage: 1d10 ⇒ 1

Sad trombone

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

We're waiting for zombie attacks right?

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Player Name Stuart Miller
Character Name Magic-14
SFS # 236587-701
Experience, Fame etc 0
Slotted Faction Wayfinders

Wayfinders

Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.

Magic-14 looks at the machine gun.

"Well I think that's mine"

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