Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Thanks for running Revvy, so sorry I went dark for a long time. I wasn't much use in the space combat and then got hit by a big piece of work and forgot to keep checking in. I enjoyed the game and I hope my absence from the space combat onward didn't take away from anybodies enjoyment.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
"I have done all I can, and given we do not necessarily want to outmaneuver them, do we have a space gunnery station?" All the other magic officer actions seem rather useless now we've done the 'scan' so I can try and take over another station if needed. Pilot +5, could take a gun or piloting, which might allow our current pilot to move to a better station for them since we don't really need better initiative in this situation
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Mysticism +13 Pilot +5 (4 ranks), so magic officer preferred but can pilot if needed.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Mysticism: 1d20 + 13 ⇒ (10) + 13 = 23
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
You must be the one we are looking for. I am afraid you will find us much more difficult than these rats here
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Perception: 1d20 + 11 ⇒ (11) + 11 = 22 Fail.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Life Science: 1d20 + 8 ⇒ (18) + 8 = 26 Survival: 1d20 + 4 ⇒ (14) + 4 = 18 Survival: 1d20 + 4 ⇒ (17) + 4 = 21 Survival: 1d20 + 4 ⇒ (7) + 4 = 11 Survival: 1d20 + 4 ⇒ (10) + 4 = 14 Survival: 1d20 + 4 ⇒ (15) + 4 = 19
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Seeing Chryssi suffering, Keskodai will cast lesser remove condition on her to remove the sickened condition.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
When we are done here I would like to inspect the body and then I think the scene of the crime yes?
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
How about you come with us, it must be very dull here diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Have you ever considered another line of work?
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 Talking about their work, showing interest etc
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
We end up doing a lot of jobs like this my friend, but enough about us, would you like to tell us a little about your work? I do not bet, but I would imagine you are starved for conversation. Smiles in mandible Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Apologies I missed that, can I retcon to have moved to white and attacked them? I would have had the movement and range.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Mind Thrust on black Mind Thrust DC 17 WILL for half: 4d10 ⇒ (5, 8, 10, 8) = 31
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Keskodai casts Mind Thrust on blue, he should be aware of him through the smoke with his blindsense. Mind Thrust DC 17 WILL for half: 4d10 ⇒ (6, 9, 10, 3) = 28
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
I don't believe anyone has taken HP damage but please let me know if anyone does so I can deal with that.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Telepathy to his companions
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Keskodai would also head over to the kiosk.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
A shirren, quiet until now finally speaks up
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Dang, I just realised I applied GM credits to the wrong character so I'm 2 XP shy of being the right tier. I'll have to take a pregen sorry. I don't think we've got an operative right?
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Apologies, I was so focused on what I was GMing this con that I completely spaced that I'd signed up to play stuff too. Checking in and I'll update with my details ASAP.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
GM Ietsuna wrote:
Very helpful thank you, I saw that in the SFS guide after I posted my question but it seemed too good to be true. I'm coming from D&D Adventurers League as my organised play system, which has bonkers, constantly shifting rules and IMO pretty toxic administration, so it's super useful to have confirmation that I'm reading the rules correctly. Thank you very much.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Thanks Letsuna. I have a question about SFS on the DM side, would anyone be able to help me? I'm an experienced DM in a number of other systems but never PF or SF, which I'm looking to rectify. I'm looking to run the Dawn of Flame AP for my group but if I'm reading this correct, each book only provides 3 XP (1 level) which isn't enough to keep up with the level progression of the story? Am I missing something or will we need to play three SFS mods between each book to keep in the range?
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Nodding to Radiance, Magic-14 double moves and catches up with Rafelo, drawing his dagger as he does. "Not so fast friend"
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Did you get my 10 piercing damage (nat 20 to hit) against the first opponent who came into Magic-14's line of sight readied attack? Don't see it on anyone. Machine Gun vs yellow (if applicable, Sniper’s Aim reduce the AC bonus from cover by 2): 1d20 + 5 ⇒ (5) + 5 = 10
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Magic-14 moves into our flag room and deposits the flag behind him.
He then readies a shot at the first opponent who comes in his line of sight. "Nate fall back, let them come to us" Readied roll: Machine Gun: 1d20 + 6 ⇒ (20) + 6 = 26 Piercing Damage: 1d10 ⇒ 9 Crit Piercing Damage: 1d10 ⇒ 1
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
I believe I'm out of op attack range, so flag in hand Magic-14 cocks a wry smile and charge action to move closer to our flag. Over comms:
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Moved to the bridge. What sort of action is it to open the door to the bridge? If it's a standard action I'll open it and wait in front of the green flag, if I don't need to use my standard action can I pick up the flag?
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
"Buddy system, got it. Whose coming with me?" Charge action (I think that's right, still new to SF) along the corridor. I moved some of the overlays so I could get down the corridor, hope that's ok. In terms of going outside the ship, I know we aren't in space but was just trying to think outside the box :)
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
"We should maintain a defence here to protect our flag..... Magic-14 looks outside the ship ...crazy idea, do you think we could go outside of the ship and make it to their airlock?" I would have said that during out prep time.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Magic-14 hands Radiance the plate he was preparing and starts making another for himself.
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Magic-14 grabs the machine gun and opens fire on red. Machine Gun: 1d20 + 5 ⇒ (6) + 5 = 11
Sad trombone
Male LN android spacefarer sharpshoot soldier 1 | SP 8/8 HP 11/11 | RP 5/5 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +2 | Init: +4 | Perc: +0, SM: -2, Low-light vision, Darkvision 60 ft | Speed 30ft | Active conditions: None.
Player Name Stuart Miller
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