Gyronna Symbol

Mageye's page

48 posts. Alias of MagitheMage.


RSS


I was asked by local game store owner to start running pathfinder at his store on Saturdays. I will be running rise of the runelords anniversary. The problem is I have never DM'ed pathfinder and have only played maybe 1-2 times back when it first came out in 09'. I do have the core rule book, bestiary 1, gamemastery guide, advanced player's guide, bestiary 2, ultimate magic, ultimate combat, bestiary 3, rise of the runelords anniversary, and the inner sea world guide.(used to have subscription. My question is what books should i allow the PC's to make characters out of considering I have little to know knowledge of pathfinder past the core rules and I know for a fact the people playing have played a ton of pathfinder and like to min/max there characters.

P.S. I could possibly running this as a Pathfinder society event which I have no knowledge of.


Chemlak wrote:

Since you're not new to GMing, you have a bit more flexibility in what books to use, but since you've not had experience with 3.x or Pathfinder, I'd suggest starting with just the core rules and Bestiary 1. Those are more than sufficient to play a game, have a variety of character options available, and have a decent mix of monsters available to you (many of which you will be somewhat familiar with). Beyond those, the Inner Sea World Guide gives a fantastic overview of Golarion, and the GameMastery Guide is packed full of useful suggestions and things to make the GM's life easier. Next on my personal list would be Bestiary 2, to expand your monster selection, and I'd then work on Advanced Player's Guide, followed by Ultimate Combat and Ultimate Magic. Those last three seriously ramp up the options available in the game, so I'd avoid them for a first go.

I can't offer any suggestions on modules to run, since I play homebrew, rather than official, adventures.

Thanks Chemlak.


I am a old school DM (AD&D 1e and Basic D&D) but as of recent I have moved to a new town. Last night I went to try to run Temple of Elemental Evil for a group at my local game store using 1e AD&D. I put up flyers at the store of what module/adventure I was running along with that it was 1st edition. I had people call me asking if they could get into game. Well game time came and no one showed other than the two friends of mine that rode to the store with me so we made up characters in hopes that maybe some more players would show. It got around closing time for the store and it was still me and the other two player's so I packed up and went and asked the store owner if anyone had inquired about the game he said, "20-30 people asked about your game but when they found out it was 1st edition they didn't want to play. He also said, "People just do not want to play older systems anymore they want to go with whats new on the shelf aka Pathfinder, FFG Star Wars etc."

So I took the cash I had and bought copies of Pathfinder Roleplaying Game Core Rulebook (OGL), Pathfinder Roleplaying Game Bestiary (OGL), Pathfinder Roleplaying Game GM Screen (OGL), Pathfinder Roleplaying Game: GameMastery Guide (OGL), Pathfinder Roleplaying Game: Advanced Player's Guide (OGL), Pathfinder Roleplaying Game: Bestiary 2 (OGL), Pathfinder Roleplaying Game: Ultimate Magic (OGL), Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG), Pathfinder Roleplaying Game: Ultimate Combat (OGL).

I was wondering if this is my first time DMing Pathfinder what books should I use that I have and also what is a simple module to start with?


I have been asked by some of my gaming group to DM/GM Pathfinder game. I have been a AD&D DM/GM and Player for sometime. My question is what books are absolutely need to DM/GM a game of Pathfinder.
P.S. I will be DM/GMing Rise of the Ruinlords Anniversary for the group. Also take it as I know very little about Pathfinder other than it's pretty much D&D 3.5 (which I have also not played) with some things changed from what my players tell me.


Vernon Fults wrote:

I purchased a hardback for myself because I've always preferred hardback books and softbacks for the players. The softbacks are pretty sturdy and are holding up well.

Regards,

V

Thanks for the information will take it into account.


I was wondering what the gaming worlds opinion on this would be? I am purchasing about 7 copies of Swords and wizardry complete for use in my weekly game would you go with soft covers or hard covers.


I was wondering what the recommended point buy for stats would be for the Jade Regent AP 12, 15, 20, 25?


As the title suggest I would like to know what books I should have to get the most out of running the Jade Regent AP. I currently have The Pathfinder Core Rulebook, Bestiary, Gamemastery Guide, Advance Players Guide, Bestiary 2, and Ultimate Magic.
The reason I ask this is I ran We Are Goblins and found that stats for some of the items/spells were not in the books I currently have. I plan on getting the Inner Sea World Guide,Ultimate Combat, and Adventurers Armory soon but another advice on books would help.


I have a PC who claims there was a AD&D 1E spell called Black Daggers he wants to try to use the Ultimate Magic book to try to recreate this spell to add to his character in my pathfinder campaign my problem is I have not found the original spell anywhere in my searching of AD&D 1e books also the same PC wants to make a Battle Dancer where would i find a pathfinder version of this class?


I was curious if anyone has made a conversion document for Ptolus using the Pathfinder rules or if anyone could help me with getting started making a conversion of the NPC's and Monsters?


What products would be of benefit to run the kingmaker campaign?


Well now it is cut down to Pathfinder or D&D 3.5.
I looked thru my GURPS 4th Edition basic set characters first time I ever took it outta the shrink wrap and 1st 14 pages aren't there and the kids aren't interested in playing vampires and I'm not really interested in Rolemaster at moment for a starting group. I took my pathfinder and 3.5 book to our first meeting and let them look thru them and got a idea of what they liked and didn't like as far as races clases and monsters so been fleshing out a starter adventure for both systems.


Wondering what supplements would be of benefit to run this adventure path.

I have

Pathfinder Core Rulebook
Pathfinder Bestiary
Pathfinder Gamemastery Guide
Pathfinder Advanced Player's Guide (not sure if this would work with this AP)
Council of Thieves Map folio
Council of Thieves Player's Guide
and the 6 parts of the adventure path


Mageye wrote:

I know this may not be the right place for this post but couldn't really find a good place to put it on the boards.

Anyway I am trying to introduce some new players to role playing and am wondering what system would be easiest for them to learn keep in mind most of the kids are around 10 years old.

I would like replies to be honest and not biased if possible.

I have in my gaming book collection
GURPS 4E (d6)
Vampire the Requiem (d10)
Pathfinder/D&D 3.5 (d20)
Rolemaster (d100)

Thank you
Mageye

Should add that I also have

AD&D 2E core (d20)


I know this may not be the right place for this post but couldn't really find a good place to put it on the boards.

Anyway I am trying to introduce some new players to role playing and am wondering what system would be easiest for them to learn keep in mind most of the kids are around 10 years old.

I would like replies to be honest and not biased if possible.

I have in my gaming book collection
GURPS 4E (d6)
Vampire the Requiem (d10)
Pathfinder/D&D 3.5 (d20)
Rolemaster (d100)

Thank you
Mageye


How hard would it be to convert AEG The World's Largest Dungeon into Pathfinder? I have the hard cover of it and am trying to remeber if it was a 3.5 product or 3.0? Either way any advice on converting this would be appreciated. Also would it be possible to run as is?


Middle school age would be right. just curious seen a video on youtube about a after school roleplaying club that i might like to try in my community.


I'm just curious want to to know what age group meaning how young can someone be and still understand the concept of pathfinder well enough to play the game?

I know most games say 10+ would this be ideal or should I get older players.


Senevri wrote:

"best" in what way?

- Magic? Most spells, largest amount of versatility, what?
- Survival? In what environment?
- Combat? Hoo boy....
- Quality of life?

Everything


For stats i been building rolling 4d6 drop lowest.


Ravingdork wrote:

You can download the PDF character sheet of the most powerful wizard that has ever seen play in our group here. He was rivaled only by this guy.

The former specializes in going first and ending a fight before it starts with his heightened flesh to stone spell. His DCs are hard to beat and he blows through SR nearly every time.

The latter is a paranoid caster who prefers to be prepared for anything and everything. He is known for whittling down powerful opponents with enervation while they struggle futile to get past his many wards and bodyguards.

Very interesting builds like what I see.


I am trying to find some good wizard builds(none multiclass).
Post your builds here.

Things to add

Skills, Feats, Saves, and Spells at each level.
Gear.
Race.
Stats.
Progression.

Curious on what people com up with I have always played a wizard and just want to get some ideas for my next character.

Thank You,
Mageye


Please stop any further post on thread with subject of "Should a christian play Pathfinder?"

Thank you
Mageye ( original poster)


Joshua J. Frost wrote:
I have the memo.

Ah! Yeah. It's just we're putting new coversheets on all the TPS reports before they go out now. So if you could go ahead and try to remember to do that from now on, that'd be great. All right!


I got good news won't have to do all the books in a single day there giving me another week one of the players wants to use the APG which my copy hasn't arrived yet supposed to be here by Monday so I will be adding that to my reading and to reply to the question it will be both my own world and adventure wish me luck most of the group will be new to Pathfinder and RPG's except for one the one that asked to use APG aka my brother. :)


David Wickham wrote:

I think you need a longer day.

Unless you are plan to start some where in the arctic or antarctic circle

I could maybe get by with a 2 day read at most


As the thread implies I am attempting to read these three books with understanding in one day. I am just wondering what my page/word per minute ratio should be to pull this off? Reason for doing this is I am running a game for some local kids on Saturday and I have only read the core before back when it was released and am rust on rules. Also am looking at developing my own game world and adventure.


DMcCoy1693 wrote:

Mageye,

May God go with you. In the best and worst time, the happiest and the saddest, in your highs and lows, may you always know his loving presence. And may he constantly surround you with people that care for you. May they be gamers that can help you through the paths of your life. May you enjoy your life and may God work through the game to help you in your life.

In His name.

Thanks and I am sure he has. Had a few kids in my group talk to me about when I use to volunteer in the youth group why I don't anymore and the only explanation I could give them was god called me to other things (Nursing) and my work hours conflicted with youth group but I am looking at getting involved with another youth group here in the future since my physical health has made me unable to lift patients anymore I had cancer twice when I was younger and the side effects of the chemo on my bones finally caught up with me making me unable to lift over 50lbs without personal injury.


Erik Mona wrote:

People hopping onto this thread to stir the pot had best look elsewhere. It only takes a mouse click for me to shut this puppy down, and since the concerns of the OP appear to have been addressed, I urge everyone to behave themselves and not turn this into any kind of flame war.

The fires of an Admin burn hottest of all. :)

At the request of the myself aka the OP I actually didn't mean to start this flame war and would like this thread closed to the fact that my issue has been resolved.

Signed
Mageye


Kryptik wrote:

Condensed Libertarian view of social issues: You are free to live your life so long as you let others live their lives.

So if you want to believe that Big Kahuna burgers are the tool of the devil go right ahead. However, if you block my access to obtain Big Kahuna burgers, or if you attempt to injure me or persecute me because I eat Big Kahuna burgers, "I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy my brothers." Because this IS a tasty burger!

/Pulp Fiction

Brett: No, no, I just want you to know... I just want you to know how sorry we are that things got so f%%+ed up with us and Mr. Wallace. We got into this thing with the best intentions and I never...

Jules: [Jules shoots the man on the couch] I'm sorry, did I break your concentration? I didn't mean to do that. Please, continue, you were saying something about best intentions. What's the matter? Oh, you were finished! Well, allow me to retort. What does Marsellus Wallace look like?
Brett: What?
Jules: What country are you from?
Brett: What? What? Wh - ?
Jules: "What" ain't no country I've ever heard of. They speak English in What?
Brett: What?
Jules: English, m~%$$!@~$@%*, do you speak it?
Brett: Yes! Yes!
Jules: Then you know what I'm sayin'!
Brett: Yes!
Jules: Describe what Marsellus Wallace looks like!
Brett: What?
Jules: Say 'what' again. Say 'what' again, I dare you, I double dare you m@**@#+%#!+!, say what one more G~$$~!n time!


If you're in a vehicle going the speed of light, what happens when you turn on the headlights?


Okay just checking


Would Like to see how this would work in Pathfinder.

Introduction

The Wish and the Word were created for a WotC Character Optimization board challenge several years ago. The challenge was to create the most optimized pair of characters. They were disqualified for "going overboard", and at the same time won Honorable Mention. At the time, this was probably the most powerful 'theoretical' optimization. The build was erased from the WotC boards in one of its many moves, so it is now placed here until the end of time. The text has not been changed from its original post.

The basic idea is to make use of two severe flaws in the D&D 3.5 system: wishing for more wishes, and Blasphemy.

note: A fatal flaw overlooked by The Word is the inability to stack bonuses from Ioun Stones mentioned under "The Word," as per the Player's Handbook, pg 171 & 172 (spell/effect bonus types and stacking).

Though as Ioun Stones are simply Slotless magic items (hence the x2 gp multiple compared to similar bonuses) they can be substituted by just scratching the name off.
[edit] References
[edit] The Wish

* Player's Handbook
* Dungeon Master's Guide
* Complete Arcane
* Player's Guide to Faerun
* Savage Species

[edit] The Word

* Player's Handbook
* Dungeon Master's Guide
* Monster Manual
* Savage Species
* Complete Warrior
* Complete Divine
* Complete Arcane
* Player's Guide to Faerun.

[edit] The Wish

"I want you to stop Wishing." "Would you say that you Wish that I stop Wishing?" "No."

Race/Class/Level: Human Warlock 12/Initiate of the Seven Veils 7/Mage of The Arcane Order 1.

System: Forgotten Realms
[edit] Short Description

This character manipulated several loopholes in the laws of magic to devestate his enemies and survive his brother's magical powers. By casting Wishes out of a custom Ring of Infinite wishes created by Spell-like Wishes from powerful Outsiders (which, as spell-like abilities, can create magic items at no XP or GP cost to the caster, and as Wishes, require no feats to create).

Mostly, he just Wishes his problems away by emulating a vast array of potential spells with Wish.

High-end effects are cast from Divinely Quickened Scrolls created by Wish.

Ability Scores:

* Str: 8 (dependent on current templated "human" form gained with Polymorph Any Object)
* Dex: 8 (see above)
* Con: 8 (See above)
* Int: 18 (23 + items)
* Wis: 8 (13 + items)
* Cha: 18 (34)

Character Sheet:

* Deity: None
* Alignment: Varies with the current casting of a Contingent Atonement,
* Hit Points: Average, but with bumper crops of temp HPs and Con-boosted HPs
* Saves: Fort 6/Ref 6/ Will 15(with +6 from a Cloak of Resistance and a roving +6 for Devil's Own Luck)

[edit] Progression

* 1 Warlock 1 Magical Training(for spellcasting) Precocious Apprentice(for a 2nd level spell)
* 2 Warlock 2
* 3 Warlock 3 Supernatural Transformation(Eldritch Blast)
* 4 Warlock 4
* 5 Warlock 5
* 6 Warlock 6 Spell Focus(Abjuration)
* 7 Warlock 7
* 8 Warlock 8
* 9 Warlock 9 Skill Focus(Spellcraft)
* 10 Warlock 10
* 11 Warlock 11
* 12 Warlock 12 Greater Spell Focus(Abjuration)
* 13 Initiate of the Sevenfold Veil 1/Warlock 12

(To get into IoSV, you need five Abjurations, with one at 4th level. Combined with the Warlock Invocations that are Abjuations effects like Devour Magic. Voracious Dispelling, and Entropic Warding and spell gained from (which count as spells for meeting PrC requirements per the Complete Arcane pg 70) and spells from Magical Training off the Wizard list for more abjurations, while Precocious Apprentice provides the needed ability to cast 2nd level spells.)

* 14 Initiate of the Seven Veils 2/Warlock 12
* 15 Initiate of the Seven Veils 3/Warlock 12 Sudden Widen
* 16 Initiate of the Seven Veils 4/Warlock 12
* 17 Initiate of the Seven Veils 5/Warlock 12
* 18 Initiate of the Seven Veils 6/Warlock 12 Cooperative Spell
* 19 Initiate of the Seven Veils 7/Warlock 12
* 20 Mage of the Arcane Order 1/Initiate of the Seven Veils 7/Warlock 12

[edit] Skills of Note

* Use Magic Device: 35 (and takes 10 with Warlock's 4th level power to boot)

[edit] Spells of Note

* Eldritch Might (20th, as a Supernatural power, which punches through SR)
* Full 20th level Warlock casting and Invocations with crazy-go-nuts powers to boot.

[edit] Items of Note

* Ring Of Infinite Divinely Quickened Wishes

(Created by an Efreet or Pit Fiend or whatever's spell-like ability used at the behest of my cast Gate scroll bought using my normal treasure.)

* Used Scrolls of Gate and Heroism and Quickened Guidance and that Bard +skill spell
* Used Wishes for +5 Inherant Bonuses to all stats
* +6 cloak of Charisma
* Contingent spells(created with the Contingent spell feat that I don't need with a Wish) created by the above Ring with crazy effects like Atonement spells that change my alignment to match the casting of the Word's spells.
* Contingent Wishes to avert any ill event.

[edit] The Word

"I'm sure you've sinned against something. That will be your downfall.

Race/Class/Level: The Word is a Human Sorcerer 1/Assassin 1/Wujen 1/ Warmage 1/Mage of the Arcane Order 9/Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1. Yes, Really.

System: These characters are from the Forgotten Realms, although with minimal alteration could be transferred to other settings.
[edit] Short Description

The Word can throw Holy Words and Blasphemies at caster level 110, as supernatural abilities that automatically penetrate all SR. Both The Wish and The Word are immune to both spells, but anything else with less than 99 hit dice dies without recourse to a saving throw or spell resistance. Of course, he's also got full spellcasting in the traditional sense, so he's hardly powerless against creatures which are immune to his big trick.

Ability Scores:

* Str: 10 (21)
* Dex:10 (21)
* Con: 12 (21)
* Int: 14 (19)
* Wis:14 (31)
* Cha: 14 (31)

Character Sheet: The Word disdains all deities equally and is Lawful Evil. He currently looks like a completely non-descript man somewhere between his twenties and thirties. His height, weight, and girth are all exactly average, because he's been transformed back into the platonic ideal of a “human”. His skin and eye color are the deep tan you get when you mix all possible human colorations together in a vat.

Hit Points: 169 Saves: Fort: +16, Will: +39, Ref: +18
[edit] Progression

Using the magic of the Thought Bottle, the Word acually loses and regains levels three times, so levels are all shown in the order taken, with the appropriate levels he has at that point. Because a lot of levels are being taken, retaken, and reshuffled, we will always place the level which is presently being incremented as the first list level at each point (however transient that point may be).
[edit] First Life: Human

* 1 Bard 1 Iron Will, Spell Focus: Evil
* 2 Ranger 1/ Bard 1
* 3 Ranger 2/ Bard 1 Still Spell, Rapid Shot
* 4 Ranger 3/ Bard 1 Endurance
* 5 Wu Jen 1/Ranger 3/ Bard 1 Silent Spell
* 6 Ur Priest 1/ Wu Jen 1/Ranger 3/ Bard 1 Cooperative Spell
* 7 Ur Priest 2/ Wu Jen 1/Ranger 3/ Bard 1
* 8 Ur Priest 3/ Wu Jen 1/Ranger 3/ Bard 1
* 9 Ur Priest 4/ Wu Jen 1/Ranger 3/ Bard 1 Extend Spell
* 10 Ur Priest 5/ Wu Jen 1/Ranger 3/ Bard 1
* 11 Ur Priest 6/ Wu Jen 1/Ranger 3/ Bard 1
* 12 Ur Priest 7/ Wu Jen 1/Ranger 3/ Bard 1 Persistent Spell
* 13 Ur Priest 8/ Wu Jen 1/Ranger 3/ Bard 1
* 14 Ur Priest 9/ Wu Jen 1/Ranger 3/ Bard 1
* 15 Ur Priest 10/ Wu Jen 1/Ranger 3/ Bard 1 Contingent Spell
* 16 Fighter 1/Ur Priest 10/ Wu Jen 1/Ranger 3/ Bard 1 Dodge
* 17 Fighter 2/Ur Priest 10/ Wu Jen 1/Ranger 3/ Bard 1 Mobility
* 18 Swashbuckler 1/Fighter 2/Ur Priest 10/ Wu Jen 1/Ranger 3/ Bard 1 Weapon Finesse, Divine Metamagic: Persistent Spell
* 19 Contemplative 1/Swashbuckler 1/Fighter 2/Ur Priest 10/ Wu Jen 1/Ranger 3/ Bard 1 Spell Focus: Enchantment (from the domination domain)

Here's where the magic kicks in: The Word stores all of his copius XP in a Thought Bottle, and is killed by a Shadow. Based upon his long range plans and hatred of the gods, it is most probable that he voluntarily is killed by a Shadow. He uses his own Rebuke Undead ability to force a Shadow that he created with a Create Undead spell to kill him. This causes him to transform into a Shadow Spawn... exactly as he intended.
[edit] Second Life: Shadow

He is brought back as a Shadow Spawn. This means that his effective character level is reset to 10 as per Savage Species page 210. His stats are now Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13.

* 10 3 Shadow Hit Dice, Point Blank Shot, Alertness
* 11 Bard +1 Cha
* 12 Bard
* 13 Bard
* 14 Bard
* 15 Emancipated Spawn, +1 Cha
* 16 Bard
* 17 Bard
* 18 Bard
* 19 Sublime Chord, +1 Cha

[edit] Third Life: Rakshasa

The Word does not actually die, but he does undergo a Ritual of Vitality (Savage Species, page 150), this sets him back 105,000 XP, leaving him barely enough XP to be 13th level. He can't drop the racial levels until the Ritual goes off, so instead he loses a bunch of Bard levels. As per the FAQ, the highest class levels (in this case the Bard levels) are lost first, reducing him to a Shadow 10/ Sublime Chord 1/ Emancipated Spawn 1/ Bard 1, and then replacing the Shadow levels with 14 levels of Rakshasa. This replaces his physical stats with Str 12, Dex 14, Con 16, it does not change his mental stats (although they do go up with the racial class features of the Rakshasa, as depicted on page 191 of the Monster Manual). For simplicity, Rakshasa abilities that don't stay after the Word changes his race again and do not affect Prestige Class entrance are being omitted. He loses all the feats and skills accumulated during those levels, so unfortunately he won't have Profession: Astrologer anymore. Dang!

* 1 Rakshasa 1 Combat Casting, All Martial Weapons
* 2 Rakshasa 2, +2 Int
* 3 Rakshasa 3
* 4 Rakshasa 4
* 5 Rakshasa 5 Alertness
* 6 Rakshasa 6
* 7 Rakshasa 7, +2 Wis
* 8 Rakshasa 8
* 9 Rakshasa 9, +2 Cha
* 10 Rakshasa 10
* 11 Rakshasa 11 combat reflexes
* 12 Rakshasa 12
* 13 Rakshasa 13, +2 Cha
* 14 Rakshasa 14

(Rakshasa levels hook us up with Tumble, Jump, and the Language of Ancient Suloise.)

* 15 Sublime Chord 1/Rakshasa 14, +1 Wis
* 16 Emancipated Spawn 1/Sublime Chord 1/Rakshasa 14
* 17 Bard 1/Emancipated Spawn 1/Sublime Chord 1/Rakshasa 14
* 18 Emancipated Spawn 2/ Bard 1/Sublime Chord 1/Rakshasa 14
* 19 Suel Arcanamach 1/Emancipated Spawn 2/ Bard 1/Sublime Chord 1/Rakshasa 14 Elusive Target, +1 Wis

[edit] Fourth Life: Human Again

The Word undergoes the Ritual of Vitality again, but this time becomes a lowly human. This removes all of the Rakshasa levels, so the accumulated feats of Combat Casting, Alertness, and Combat Reflexes are lost. But then he picks up 14 new levels by touching the Thought Bottle again.

* 1 Emancipated Spawn 1 Combat Reflexes, Sudden Extend
* 2 Bard 1/ Emancipated Spawn 1
* 3 Emancipated Spawn 2/Bard 1 Elusive Target

(Elusive Target is not presently legal, but it was legal when he got it, and the level he got it in has not gone away, so it sticks around and he can't use it until his BAB goes up past 6 – such as when he casts a Divine Persistent Divine Power.)

* 4 Suel Arcanamach 1/Emancipated Spawn 2/Bard 1, +1 Wis
* 5 Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1
* 6 Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Scribe Scroll, Innate Spell: Blasphemy (that's the one from PGtF)
* 7 Mage of the Arcane Order 1/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1

(Mage of the Arcane Order, of course, adds to the Sublime Chord Caster Levels.)

* 8 Mage of the Arcane Order 2/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Sudden Empower, +1 Wis
* 9 Mage of the Arcane Order 3/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Supernatural Transformation: Blasphemy
* 10 Mage of the Arcane Order 4/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1
* 11 Mage of the Arcane Order 5/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1
* 12 Mage of the Arcane Order 6/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Improved Initiative, +1 Wis
* 13 Mage of the Arcane Order 7/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1
* 14 Mage of the Arcane Order 8/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1
* 15 Mage of the Arcane Order 9/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Innate Spell: Holy Word, Supernatural Transformation: Holy Word
* 16 Warmage 1/Mage of the Arcane Order 9/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 +1 Wis
* 17 Wujen 1/ Warmage 1/Mage of the Arcane Order 9/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Quicken Spell
* 18 Assassin 1/Wujen 1/ Warmage 1/Mage of the Arcane Order 9/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1 Great Fortitude
* 19 Sorcerer 1/ Assassin 1/Wujen 1/ Warmage 1/Mage of the Arcane Order 9/ Wizard 1/Sublime Chord 1/ Suel Arcanamach 1/Emancipated Spawn 2/Bard 1

Final Ability Scores:

* Str 10
* Dex 10
* Con 10
* Int 8
* Wis 20
* Cha 20

He also has 5 inherent bonuses to each stat, and +6 enhancements to each stat – so his final scores are: 21, 21, 21, 19, 31, 31. Not terribly impressive, but they don't need to be.

Feats: Iron Will, Spell Focus: Evil, Still Spell, Rapid Shot, Endurance, Silent Spell, Cooperative Spell, Extend Spell, Persistent Spell, Contingent Spell, Dodge, Mobility, Weapon Finesse, Divine Metamagic: Persistent Spell, Spell Focus: Enchantment, Combat Reflexes, Sudden Extend, Elusive Target, Scribe Scroll, Innate Spell: Blasphemy, Sudden Empower, Supernatural Transformation: Blasphemy, Improved Initiative, Innate Spell: Holy Word, Supernatural Transformation: Holy Word, Quicken Spell, Great Fortitude
[edit] Skills of Note

* Search: 22 ranks
* Disable Device: 22 ranks
* Hide: 8+ ranks
* Disguise: 10 ranks
* Move Silently: 8+ ranks
* Knowledge: Arcana 13 ranks
* Knowledge: Religion 22 ranks
* Spellcraft: 22 ranks

Note: I'm being purposefully vague about exactly how many skills he has, because he's used the Savage Species rituals several times – and exactly what happens to your skills when that happens is up for debate. It is entirely possible that he still has the Profession: Astrologer, the Tumble, the Jump, and all that crap left over from his old races.
[edit] Spells of Note

The Word takes full advantage of the eccentricities of the Ur Priest and the Sublime Chord. The Sublime Chord resets all of your arcane caster levels to the sum of all of your arcane caster levels. So in this case, since The Word has 8 separate Arcane Spellcasting classes with a caster level of 11. If he pulls an Orange Ioun Stone out of his pocket, all 8 classes increase by one, and all eight of them are set to the new sum – of 12. Repeat this with 17 more Stones, and we get a grant total of 28 for all his classes. The Ur Priest, which The Word can use as if he had all 10 levels of it thanks to his “Recall Class Features” ability of the Emancipated Spawn class, takes as its caster level half the sum of all other caster levels. In this case, that's half of eight times 28, which is 112, plus a base caster level of 10. So The Word casts all Arcane Spells at level 28, and all Divine spells at level one hundred and twenty-two.

The most important spells that The Word has are Holy Word and Blasphemy – both of which can be cast as spell-like abilities or supernatural abilities 3 times/day. As supernatural abilities. The important part is the spellcaster levels that they can be cast at, which is one hundred and ten or higher. The other important part to keep in mind is that The Word is technically possessed of every single alignment, which means that when he casts Blasphemy he is not “not evil”, and when he casts Holy Word he is not “not good”. This means that is “evil” for the purposes of Holy Smite, but so what?

The Word also amuses himself by periodically casting Clerical buffs on himself and his brother. Who would turn down an Extended Superior Resistance? It grants a +6 Resistance Bonus to all saves and lasts over nine days.

Of more limited scope are the Sublime Chord spells. Most notable among them are Mordenkainen's Disjunction, Shapechange, Gate, Polymorph Any Object, Mind Blank, Greater Teleport, Otto's Irresistable Dance, Mass Charm, and Modify Memory. Of course, to an extent it doesn't really matter what spells he knows, because he's also got a spell pool for being a member of the Arcane Order. He can tax the spellpool out to half his caster level – which in this case means that he can suck out 155 spell levels.
[edit] Items of Note

* 18 Orange Ioun Stones for +caster level each (and more when added together) for 564,000.

They aren't items, exactly, but The Word invested in several Rituals of Vitality. The Rakshasa transformation set our hero back 196,000 gp, paid in 14 stages of 14,000 gp. The human transformation was much cheaper – costing only 7,000 gp. He also underwent two Rituals of Alignment to gain the [Good] and [Chaotic] subtypes.

The only truly necessary item is the Thought Bottle, that marvelous trinket from the Complete Arcane.

[edit] The Duo

Are these characters the perfect duo?

Yes.

The Wish and The Word are the most powerful spellcasters. Ever. The Word has stolen the powers of the gods themselves, and The Wish has torn the rigid rules of arcane power asunder. The two of them flippantly disregard the guidelines of spells/day limits or caster level paradigms that so constrain lesser spellcasters. Having broken free of the self-imposed limitations of Arcane and Divne Magic, The Wish and The Word can adventure with confidence against Epic Challenges and gods. There has never been a published challenge which is a serious threat to the brothers.

How would the Duo kick ass against the following?

Aberrations/Magical Beasts etc:

The Terrasque is slain in a one/two action of The Word reciting the Blasphemy of all Blasphemies that instantly kills it, and The Wish makes the plea that forbids its return. A single Blasphemy or Holy Word backed up by a Wish kills it in one round.

Constructs:

Some of those Epic Golems are a problem. Not so much the poor Colossus, whose Antimagic Field is absolutely no help at all against The Word's 100% chance of blowing it down with a Disjunction. But against creatures which are simply Magic Immune, The Wish pulls out all the stops with his unlimited Summon Monster VIIIs, as well as formidable battlefield shaping prowess. An Adamantine Golem must deal with the fact that The Wish can wish for intervening Walls of Iron faster than the Adamant Golem can tear them down – and The Wish can pull in some teleporting and burrowing monsters besides. An Adamant Golem must deal with a bottomless supply of expendable monsters coming from the other end of an impassable barrier – which it simply cannot do. Remember: Admantine Golems are not immune to extraordinary Light Energy damage. They aren't even resistant to it. With enough Lantern Archons, you can kill one in a round. The Wish can get enough Lantern Archons.

Failing that, of course, any Construct that The Word can see is something he can turn himself into, with all of his buffs still applying (spells don't drop off just because you are no longer a legal target or Enlarge Person wouldn't work at all). With his Divine Persistent Divine Power going 24/7, he can punch out an Adamantine Golem with little fanfare.

Dragons:

The Wish can wish them a Slime Wave, which does pretty nasty things to any Dragon large enough to make these two care. Of course, even a Great Wyrm Prismatic Dragon “only” has 78 hit dice – which is not enough to forstall an instant kill by a long shot.

Elementals/Outsiders:

Since the vast majority of outsiders are a snap, and since The Wish and The Word are very strongly in the Athar camp, we will deal with their plans to wipe out two appropriate challenges: Hextor and Heironius. These powerful gods hate our heroes, which would be very bad if they didn't constantly benefit from Mind Blank. So The Wish wishes them into the presence of Hextor, or uses a Gate out of the Ring of Spell Storing, and The Word has a readied action with a Supernatural Ability of Holy Word or a Holy Word as a contingent spell. In either case, Hextor's puny spell resistance is rendered moot (either because The Word has a spellcaster level that is over sixty points higher than Hextor's SR, or because Supernatural Abilities bypass all SR) and Hextor dies a horrible death because he's facing a Holy Word above the magic number of caster level 67. By a huge margin. If currently necessary, The Wish uses up one of his Contingency Atonements to survive. If they used a contingency Holy Word to slay Hextor, The Word can open up another Gate on his own round to Heironius and slay him with a contingency Blasphemy in the very same round.

Undead:

The Atropal only has 66 hit dice, so it can't survive a single Holy Word from The Word. Also, its Neagtive Energy Aura can't penetrate The Word's Death Ward, nor can any of its other gimmicks. The most powerful Undead the world has seen is chaffe before the might of The Word by himself. To compound such great fortune, The Wish can Wish up a pizza, that the brothers might enjoy a meal on the blasted hillock that stands where the power of death itself showed the hubris to make itself manifest in the form of the malformed fetus of a would-be god.

Traps:

The Word has a substantial Search Skill, and The Wish loses nothing by replicating a Find Traps spell with one of his unlimited wishes.

Political Intrigue:

The Wish can replicate such fabulous Bardic Spells as Glibness with Wishing, and can crank his Bluff Checks into the low hundreds with little strain. A Bluff check that high acts as a suggestion, so basically he can tell people to knock off all the intrigue and start tearing down the churches – and they'll just go do that. Also he can read everyone's mind, detect all alignments, know truth from lies, and fact from fiction.

Diplomatic Maneuvers:

The Wish has access to a number of divinations. That number is “all of them”. Also they can Diplomacize the iron out of the ground. Actually, they have to use Polymorph Any Object for that – but that's really OK. With functionally limitless wealth in gold, gems, food, and magic, they can bribe everyone they don't feel like killing. They can have a truly “big tent” diplomatic program because The Wish can just wish up anything that anyone wants as a negotiating strategy carrot, and The Word can kill basically anyone as a negotiating tactic stick.

A BBEG/ Mastermind/ Warlord:

The Wish and The Word are themselves undetectable, and have no particular need for constant territory. It then becomes merely a question of whether The Wish and The Word can find the enemy Mastermind – since the Mastermind will never find them. On arrival, The Word can dump a Disjunction, a truly Irresistable Dance, or a Holy Word as appropriate. The Wish can use any spell he feels like; I'm partial to Irresistable Dances alternated with summonings and attack Wishes, but you can have a grab bag here.

The Wish and The Word can come up with Gather Information checks that will tell them the kind of toothpaste the Mastermind's parents used when he was a kid, and have access to an unlimited number of Communes and Discern Locations, so finding the guy shouldn't be much of a problem.

Mobs:

Hordes are of little problem when you can slap a room clearing spell that will clear the room of any group of Hecatoncheires, let alone mobs of weaker creatures. The Word has several such spells, and The Wish has all the rest.

Overwhelming Odds:

The Word gives his brother the solemn protection of all the gods, which manifests itself as Spell Resistance, Death Ward, Etc. at a caster level of 110 (or more, if he pulls out the other Orange Ioun Stones – they stack). This means that both of them have SR of 122, as well as a substantial number of immunities. They can slay any monster, man, or god ever printed in any sourcebook or compendium of horrors that I am aware of, often in less than a round. Nevertheless, should they encounter some horror from beyond the spheres so horrible, so unspeakable that it has as yet not been statted, The Wish still has recourse in that he can undo the very laws of causality themselves and remove all traces of such an ill-fated adventure. The Wish of “I wish we never went on this adventure” is still available. If all else fails, The Wish and the Word can flee beyond and before any possible pursuit can even have begun through the cosmic mulligan.


1 person marked this as a favorite.

I got a second opinion from the pastor of the church I used to go to and he said that for someone that doesn't have a knowledge of the game that he would say he would treat it as any other thing that takes our time away from god and say that we must have a balance of how we use up our 24 hours each day and that if the game becomes the center of who we are then maybe it is a bad thing for us. "To much of a good thing can become a bad thing" So I will continue to play the game but I will not let the game play me to the point that it controls my life. Also I made a phone call to my therapist and discussed his statement with him and he said the reason he mad such statements he had heard bad things about the game I asked him have you ever seen the game played he said no I asked him how he can judge something when he has no knowledge of the thing he is against and he said I'm right his statement was wrong and that he felt that he let his religious up bringing as a catholic get in the way of treating me. I will be seeing him on the 14th again and possibly will be switching to another therapist.


Delay Poison anyone?


Sean K Reynolds wrote:

My mom's church once had a pair of guest speakers come to talk about temptation. Among the things they talked about were things that could tempt people to sin. Eventually the dialogue went this way, alternating between speakers.

"Even some games can tempt you."
"Games? What kind of games?"
"Roleplaying games, like Dungeons & Dragons."

And they continued this discussion for about 30 seconds, at which point my mom had to interrupt.

"I'm sorry, but my son grew up playing those games, and now he's a writer for those games. He was a good kid. He didn't do drugs, he didn't get anyone pregnant, and he wasn't out all hours of the night drinking or vandalizing things. Even if he was out late, I knew he was out at a friend's house, playing D&D and not hurting anyone. These games are not harmful at all."

The speakers were floored. They had been repeating this spiel because it was what they were taught. Confronted with evidence to the contrary... they listened. Everyone spent several minutes talking about RPGs and my mom gave a lot of positive information about them. Everyone left with a much better idea of what RPGs are about, and that they don't lead to temptation or evil.

(In other words, my mom is awesome. Heck, she even played D&D with my sister Keri a couple of times when Keri was learning how to play.)

So... your therapist is wrong. He could merely be misinformed, or he could be a blockhead about this. Gaming isn't a pathway to Hell. Now, if you have issues dealing with telling the difference between fantasy and reality, gaming may not be for you, but it shouldn't be an issue for bipolars.

Thanks Sean means a lot to me to have you comment on this post. I have taken what people have said into consideration and have come to the conclusion that in no way has the game become more than just that just a game it does not make me want to worship the devil or hang myself or any of the other negative things that are associated with D&D I find the game to be relaxing and a way to socialize with friends. I will be talking with both the therapist on his statement and ask also why he's letting his personal faith get into my actual treatment.


1 person marked this as a favorite.
Lord Pel wrote:

HANG ON PEOPLE!!!!!!

We do not have the whole story of the OPs disorder. Yes, on the surface it seems like the therapist overstepped their professional boundary. BUT there is NOT ENOUGH INFORMATION here to recommend that the OP walk away from the therapist.

How many of you are professional therapists that you can make this call without a thorough investigation of the OPs status? You are treading on VERY DANGEROUS ground by making those suggestions.

To the OP: TALK TO YOUR THERAPIST! Find out if there is a SOLID reason based on your individual case of bi-polar disorder that you should not play. If your individual case merits putting Pathfinder on the shelf for the time being then you should do so.

Again, TALK TO YOUR THERAPIST, and your Pastor! They are the people you should be listening to!

Will be following up with my therapist on the 14th and will be asking him questions about his statement.


2 people marked this as a favorite.

I appreciate the advice you all gave and I believe I'll continue playing for the fact that I don't feel it has changed my faith in anyway. I understand that it is just a game.


1 person marked this as a favorite.

Well I guess what I'm try to get at is I don't really want to give up the game I love just because my faith says it's "evil" because I don't see anything "evil" about it.


I see a therapist for bipolar disorder and also am part of a assemblies of god church. I had a visit with my therapist today. Well I decided since I had quite a bit of a wait before my appointment to read my Pathfinder core rulebook in the waiting room since I wanted to refresh myself on the rules. Well my therapist ask if he could look at the book and I said sure he then went on to tell me that being a christian man that I shouldn't play games like pathfinder that they promote the work of the devil. I later after the appointment was thinking about this when I got a phone call from the pastor of the church I go to about something there putting on anyway I asked the Pastor about his thoughts on D&D and he said he had no comments on that subject. So I guess I'm wondering whats so bad about the game that makes these men say I shouldn't play it?


Ghandi92983 wrote:

I am new to Pathfinder and I am trying to figure out what books would be essential to buy if I am looking to be the DM for my group.

I currently have
* Pathfinder Roleplaying Game Core Rulebook
* Pathfinder Roleplaying Game Bestiary
* Pathfinder Roleplaying Game: GameMastery Guide

I am looking to create my own world so I am not really interested in the Golarion material but am interested in new classes, feats, monsters etc.

Would like to add I also have

* Critical hit and miss decks
* Pathfinder GM screen
and have order advanced player's guide


Thanks that is what I was thinking just need someone to confirm my thoughts


I am new to Pathfinder and I am trying to figure out what books would be essential to buy if I am looking to be the DM for my group.

I currently have
* Pathfinder Roleplaying Game Core Rulebook
* Pathfinder Roleplaying Game Bestiary
* Pathfinder Roleplaying Game: GameMastery Guide

I am looking to create my own world so I am not really interested in the Golarion material but am interested in new classes, feats, monsters etc.


Ghandi92983 wrote:

I recently tried starting a Gaming Club in my town of Tampico, IL. The problem I am running into is most of the community is either Mormon or Catholic which have nothing against religion in anyway. I just put up a print out saying that I am looking for new players for the club at the local dinner, genral store, bank, post office and library. The next day I went to see if they're where any people who asked about it and everyone of my flyers was taken down I asked about this and was told by a few places that our local catholic churches priest removed them and in some places they where taken down buy a local lady that is a mormon.

So I guess in all fairness I need advice on how to advertise with out this happening again and I really don't have the cash to advertise in the paper.

Thank you,
Signed a struggling Gamer

Well talked with Priest and Woman politely on there views of the club and there main concern was like some one said Mazes and Monster the idea that in the dark days of D&D people commited suicide or so the media claims. But I did take the advice given and read my gamemastery guide at the public park today and a older man asked are you the young man that put up the gaming flyers and I told him yes he goes i think that was a good idea help keep kids off the street and cut down on vandilism he asked how it was going and I told him about the priest and mormon woman he said hed take my number to give to his sons cause hthey used to play d&d and they may be interrested in having there sons play.


I recently tried starting a Gaming Club in my town of Tampico, IL. The problem I am running into is most of the community is either Mormon or Catholic which have nothing against religion in anyway. I just put up a print out saying that I am looking for new players for the club at the local dinner, genral store, bank, post office and library. The next day I went to see if they're where any people who asked about it and everyone of my flyers was taken down I asked about this and was told by a few places that our local catholic churches priest removed them and in some places they where taken down buy a local lady that is a mormon.

So I guess in all fairness I need advice on how to advertise with out this happening again and I really don't have the cash to advertise in the paper.

Thank you,
Signed a struggling Gamer


Where can I get a list of the pathfinder product line by there release date


Mairkurion {tm} wrote:
gondi92983 wrote:
Dr. Double Honors, Ph.D. wrote:
When you say Pathfinder campaign, it makes me think you want setting. Do you?
I'm looking to run the Adventure Path along with having my own campaign in Golarion and since I am opening up my own buissness running Pathfinder and other RPG's and being a retailer for the products trying to figure out what I would need to have to cater to my players and my self. Will be letting my players use my books for sessions but requiring they buy there own if they want to continue use the content from the books they use in my collection.

Ghandi: (not sure how you want to spell your name)

I HIGHLY recommend subscribing to the Adventure Path. It was my first subscription, is a great deal, and gives you all kinds of info on the setting in addition to the actual adventure. Welcome to Pathfinder and the boards!

EDIT: I switched back to my normal alias, just so you'd know me if you saw me around.

I think this will be my plan of action for now and have to catch up on books published before June 2010 in each since guessing there not included in subscriptions.

1. Pathfinder Roleplaying Game Ongoing Subscription
2. Pathfinder Adventure Path Ongoing Subscription
3. Pathfinder Campaign Setting Ongoing Subscription
4. Pathfinder Player Companion Ongoing Subscription

P.S. All these subscriptions will be going at sametime


Looking to Start running Pathfinder.
Have 2 questions.

1. If I want to get everything I can out of Pathfinder what would be the subscriptions I should purchase?

2. Being new to Pathfinder when I subscribe does it only include from the day I subscribe forward or do I get older products from that date back or do I need to order those?
Example: If I subscribe to the adventure path on June 10th 2010 with Adventure Path #33 will I be sent #1 - #32 also or do I need to buy the older issues?