

Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
I am posting this to all of my games, so apologies if you see this multiple times:
Unfortunately, I have some bad news.
A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.
As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.
I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.
Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"There is the option of magical food. I know that powerful god casters get the ability to summon a magical table of food, so we could always try and get someone to do that."
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Or we could just go get some different rum. Just sayin'"
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"The problem is" says Maddie from the doorway, holding a bottle with something strong smelling, even at a distance "is that poison often messes with that kinda magic."
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Finally have internet again, so I'm here now!
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Assuming that Callidora's spell doesn't work:
Watching as Niobe has turned on the group, and knowing that the Ratman cast some sort of spell, Maddie opts to try and disable Niobe without harming her.
Casting Slow on Niobe. DC 20 Will Save
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Then I'll just move into melee with the Half-Orc instead.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Seeing the ratman is well-handled, Maddie will cast Force Sword and the fly across to the other enemy ship.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie pulls out her brand new wand and uses a charge, sending 5 shimmering missiles into his body.
Magic Missile damage: 5d4 + 5 ⇒ (4, 2, 4, 4, 3) + 5 = 22
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie was just about to return to the Drake when the casting started.
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Turning, she starts scanning the ship....and then Marnir points out where it's hiding. While she can't see it herself, she can make it visible....with glitter!
DC 19 Will Save for Glitterdust
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Posting this to all my games, so sorry if you see it multiple times:
This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.
Thank you for your patience.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Sure none of you want to fight?' says Maddie, who then looks at Niobe with a look that said You got me up for this?
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"That's fine." says Maddie as she doffs her hat and then buckles on her sword and wand belt. "Let's get this started!"
I'll use my rod to give everyone but Marnir Extended Heroism. When we're about to board, I'll throw out a haste, getting the party and as many of the extraneous boarding crew as I can.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie meets up with the others, looking clearly pleased with herself. Her mood, however, is quickly soured as she sees everyone's expressions.
"What happened?"
........
Maddie takes some time to scan the ship with Detect Magic to insure nothing was missed. She then says "We should hunt down this Eel and explain why you don't go to war with our crew."
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Given the added power of a witch, we might just end up dealing with traps the old fashioned way...or if worst comes to worst, I can change make a different character (I know, I know, but if the witch wants to be a more traditional arcane character, I am happy to switch out...not that I hate Maddie by any means. I just want to put the option on the table.)
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Let me know when we hit the next morning.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Ya, I think a skill monkey would be the best bet, especially someone who was good at knowledge skills. I know I took the Arcane slot and I'm not a wiznerd, but when I app for games I usually get an idea for a character for the game stuck in my head and I find it really hard to switch gears.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
I can get it fixed tomorrow.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
lol if you mix neutralize poison into the rum, it'll become water.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
It gives you DR\Magic, which doesn't apply to elemental damage from alchemist bombs.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Insert double entendre' about explosions here.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie's not coming back til the morning.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie is nowhere to be seen, although at least one person saw her leave with an Elven woman.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie isn't trying to gather information so much as a hangover and companionship for the evening.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Lady Niobe, every day is about ale and whores; that is what makes life worth living."
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"I'm very smart." beams Maddie back at Kung.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Slapping Kung on the back, Maddie says "So, ale?" then looks at the captain hopefully.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Kung just wants a brothel so he can have a handy place to shed himself of spare coin." teases Maddie.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Are the multitude of scoundrels currently available not to your liking lady Niobe?" says Maddie, who can't hide her smirk.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie is going to buy 2 scrolls with 2 castings of Fireball CL 10 on each of them and a wand of Magic Missiles CL 9. Each scroll costs 1500, and the wand costs 6750.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Good to know.
Maddie seems just as eager to learn the amount the group has to spend as Kung is, for likely the same reason.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Sorry, should have been clearer: Potions, scrolls, and wands.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
GM_DBH, did you see my question about consumables above?
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie spends some time while the ship is being retrofitted doing some shopping, either here in port or by teleporting to Absalom. Wanting to be able to do more damage, she will pick up a pair of scrolls and a wand.
Quick question about consumables: can we buy them at higher than base caster level?
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Since it looks like we have a few days time, Maddie will get a wand of Comprehend Languages and get one of the others to write down what she says as she reads from the book.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Sorry, I don't speak cultist."
MAddie thinks for a moment then says "You want to join the council? that's ambitious. Fortunately, I find ambition to be attractive. Let's go steal us some rum and win us a seat!"
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Earlier:
As Pierce gave her a stare, she just winked at him and smiled.
Now:
Once the meeting ended, Maddie turned to Marnir and said "So, boss, what are our long-term goals?"
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"What's the plan now cap'n?"
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie again moves up and cheers on Kung slapping him on the back.
Same as last round sir Kung!
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie flew out over the water between the two ships then slapped Kung on the back, saying "Go get em big guy!"
Touch of Rage: +5 morale bonus to attacks, damage rolls, and will saves for 1 round.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
If a creature takes more non-lethal than it's max hp, the remaining damage becomes lethal.
Will Save: 1d20 + 12 ⇒ (5) + 12 = 17
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Maddie will target the nearest Asmodean and cast Admonishing Ray.
Attack Rolls vs. FF Touch AC?: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (4) + 10 = 14
Damage Rolls: 4d6 + 4 ⇒ (2, 3, 3, 4) + 4 = 164d6 + 4 ⇒ (3, 6, 5, 5) + 4 = 234d6 + 4 ⇒ (3, 4, 3, 6) + 4 = 20
Confirmation: 1d20 + 10 ⇒ (15) + 10 = 25
Crit Damage: 4d6 + 4 ⇒ (5, 5, 2, 6) + 4 = 22
All of that is non-lethal force damage.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Okay, nm then. How are they fighting each other though? Boarding actions?

Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
Let's assume that I cast those seven spells over the first seven rounds.
Maddie will fly over to one of the Cheliaxian ships that she can see (and that her ship was not firing at) and flew at roughly sea level, doing her best to maneuver next to one of the portholes being used by the cannons and then peak into the space around the cannon to see the area beyond. If needs be, she will wait until they go to reload, then she will drop a Wall of Fire in the area just on the other side of the wall, with the heat radiating towards the interior of the ship.
Satisfied that the enemy ship had been dealt with once the fire hit the powder, Maddie moved to the next ship and, coming up from behind, landed rather stealthily next to the helmsman and simply say "Boo!"
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
"Here, before we get all split up, I'll give you all Heroism again. Can you cast Barkskin on me again Niobe?"
I will cast a normal Heroism on Jane, Niobe and Kung, and an extended one on myself, along with Overland Flight, Mage Armor, and Force Sword. Swinging her blade of force to test the balance, she sheathes it then nods and says "I'm ready to go Cap'n."
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
I do want to get any of our melee folks into melee before I do so, however. Everyone should be able to be like Mayhem.
Max HP: 96 | AC: 22 T: 16; FF: 18 | Fort: +11; Ref: +9; Will: +10 | Init +4 | Perception: +0 Current Damage: -0 | Current AC: 26/16/22 | Touch of Rage: 9/10 | | Spell Effects: Heroism (200 minutes), Mage Armor (10 Hours)
I can't speak for the rest of you, but if Marnir lets us off the chain, I'm going to fly next to one of the ships, peek through one of the cannon windows, and cast wall of fire, facing inward. Then, I'm going to fly. Fast.
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