Sorry for my lateness. Vitals:
HP: 24 1: 8+1+1 2: 5+1+1 3: 5+1+1 MAB/CMB +6
RAB +6
AC/T/FF 18/14/14
CMD 19
Fortitude +3
Reflex +7
Will +9
SKILLS Climb +7
Heal +9
Perception +12(14)
Sense Motive +9
Stealth +10(12)
Survival +9(10)
Profession (Gravedigger) +9
Lore (Spirits) +6
Special Abilities:
CLASS FEATURES Weapon and Armor Proficiency
Detect Undead (Sp)
Technique Feat
Track (Ex)
Vampiric Focus (Su)
The vampire hunter is treated as being under the effects of the spell feather fall. At 8th level, he is also affected as if by the spell spider climb and can move normally through difficult terrain. At 16th level, he is treated as being under the effects of the spell freedom of movement, and can use up to two consecutive move actions in the same turn to cross areas of open air or calm water (or similar substances) as if they were solid ground, though the vampire hunter must begin and end this movement on solid ground. This allows the vampire hunter to cross water, open air, lava (though he takes fire damage as normal if not immune), and the like without falling or sinking. Relentless (Ex)
FEATS & TRAITS Spirit Sense
Broken, Not Beaten
Iron Will
Dodge (Combat)
Power Attack (Combat)
Skill Focus (Perception)
Skill Focus (Stealth)
RACIAL Shadowhunter
Dimdweller
Equipment:
Backstory:
Raised by ghosts instead of he living all the way back from when she was an infant wrapped up in blankets in a cradle, Marche lived her early life in a solemn emerald grave, nature having overtaken a long forgotten graveyard. By the living anyway, the dead were quite attentive. Never interacting or knowing of anyone else among the living Marche spent her time in blissful ignorance of the world. As she got older though the spirits began to talk more openly, about many things, but mostly about how they became spirits. Not all of them lingered out of pleasantness. This didn't set well with her and so one day, after hearing enough, and gathering enough equipment from the tombs that were never otherwise going to be used again, with the spirit's permission of course, she managed to make her way out from the graveyard and into the human town close by. There she found a large manor hosting a large party. And a large painting. And behind that painting a poorly made wall. And behind that wall a long dead body. The owner of the house was outraged at the swift destruction of his property, but upon spotting the remains he thought perfectly hidden he became enraged and attacked the girl. And the girl attacked back. And won. And then she left. Looking for more trapped spirits. Personality:
Aloof and sleepy, Marche wanders from town to town in search of spirits in need. While not antisocial towards the living, she has had a better rapport with the dearly departed and delayed and so tends to prefer their company. Appearance: Pale and lithe and dressed in Mordavian standard, Marche sports sharp and handsome features.
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Studying the sphere in his sister's hands he shifts his jaw from side to side as he ponders. "That would probably be for the best, but I don't know any mages that would deal with this sort of thing, probably just have to go the nearest Wizard's Laboratory or temple to The All Seeing Eye and follow wherever they send us."
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Nah, she'll probably use the frame for some of her stuff. Märche on the other hand will be using the painting as target practice... Waking he'll enjoy a few stretches before the inevitable glomping by Ezzy. Finding that he's not dead and everything seems to be in working order he'll set off to Ezzy's studio hoping she has some left over Turpentine or paint remover that might come in handy incase they get attacked again by other pieces of art.
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16 "This is becoming awkward and painful!" he shouts while trying to keep his balance before stabbing downward at the puddle of Ezzy beneath him. Attack: 1d20 + 3 ⇒ (4) + 3 = 7
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
"Don't forget the time you tried to make manacles out of flowers wreathed... Oh hello there sexy and sexyier wha... And of course they want to kill us... Nevermind." Finishing with a sigh he will draw his Bastard sword and swing at his imposter... Or is he the imposter? Who's the butterfly? Attack: 1d20 + 3 ⇒ (7) + 3 = 10
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Märche simply shrugs. "I haven't a clue. Wait for the guards to come here and shut down the whole place for who knows how long while they investigate the murders ?" The last part is said slightly louder than probably what should be.
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
"I think that wanton butchery annoys me... " on the tip of a tangent Märche will stop himself as a thought comes to him. "Who is the owner or painter of the Hyena painting?" Is there a signature on it anywhere? Or like a sign in book or whatever that Auctions use for whoever dropped it off or who is selling it?"
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Probably be best not to accuse the Lord-Mayor outright... Just yet. "It might be best to check on him and his Menagerie incase the animal escaped from there or if someone took it, lest other animals may have escaped or something befall the Lord-Mayor."
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Should I tell the guards this? At this point it looks more like the work of a crazed fan of Ezzy's but it could also make them suspect her. "Um, Monsieur Hunter, has there been any threats or messages sent here or to any of the victims? Being on the inside of the art groups we might be able recognize the handwriting, in this city there's no shortage of rivals and crazed fans who are very vocal of their opinions."
HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3
Putting his arms around his sister he tries his best to console her. "There, there Ezzy. We'll figure out who did this." he then begins examine the scene. Heal to see how the people were killed: 1d20 ⇒ 4
Also do we recognize the bodies? |