Mogmurch

Mοgmurch's page

167 posts. Alias of Don Jon Dux.


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Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Take care of the important stuff in life. A pause in the action here is nothing compared to what you're juggling.

As JAF0 said, wishing you all the best!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

So the tokens being where they are indicate red, yellow, and blue ran off the map to the left?

"Longshankses be getting away!" Mogmurch shouts as he points... but only for a moment, before he retrieves a vial and downs the contents.

He begins to run across the clearing, then throws himself forward as if tripped... and flies along above the ground.

Quaffed a Fly potion, which gives 60' movement. Intent is to catch up with the baddies, then lob a few bombs or tanglefoot bags. I moved his token based on the assumption the baddies went west/left, but I marked where he started on the map in case they left some other way.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Wow, are we insanely out in the open with no cover! Mogmurch will sneak too.

Spying the nearest wagon, Mogmurch decides to be "clever" and tries to quietly duck behind it, out of sight, thinking to circle around and surprise them from the other side.

Of course, he completely fails to consider that he'll be plainly visible, since the bottom of the wagon is taller than he is...

Stealth: 1d20 + 16 ⇒ (7) + 16 = 23


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch nods enthusiastically.

"And truffles! We no forget truffles!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7
Chuffee wrote:
"What's he saying, Poog? Did Toady fall down the well?"

Okay, I laughed. :o)

"Stoopid goblins what can't keep score! Mogmurch clearly better straw-thing-shooter-upper than Poog!" He eyes the white stone, sniffs it, licks it, and is just trying to bite it as Squealy comes tearing into camp.

"Wuzzit?" he asks Poog.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Star Candle => Ogre: 1d20 + 7 - 2 - 4 ⇒ (13) + 7 - 2 - 4 = 14
Damage: 1d4 ⇒ 2

A grin splits Mogmurch's face as the ogre ignites.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Eww.

"Shut up, you no win!" With that pronouncement, Mogmurch levels his firework at one of the two remaining horses.

Star Candle => Horse: 1d20 + 7 - 2 - 4 ⇒ (15) + 7 - 2 - 4 = 16
Damage: 1d4 ⇒ 2


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Here, but letting Chuffee shoot first since there's only one dog left.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch looks over at Trimple and points at the crowd. "Hey, how many pointses we get for Birdcrunchers? They be muchly more fun than straw dogs! Dogs no run and scream!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Awesome! Have fun!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch snickers at Poog, then sticks his tongue out one side of his mouth, holds the firework at arm's length with both hands, and squints at the target until the next ember discharges.

Star Candle => Dog: 1d20 + 7 - 2 - 4 ⇒ (15) + 7 - 2 - 4 = 16
1d4 ⇒ 3

"Yes! Woohoo! Gots me one!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch whacks Poog upside the head. "We sposed to use firesticks, doofus!" he says as he holds his firework out for Trimple to light it. "Mogmurch win over everyones throwing booms but me play fair!" He waggles the now-sputtering end of the star candle in Poog's face. "You do too!"

He swings it around and points at one of the dogs just as the first ember discharges.

Star Candle: 1d20 + 7 - 2 - 4 ⇒ (5) + 7 - 2 - 4 = 6

Unfortunately, he isn't quite finished turning when the firework goes off, and his shot misses wildy.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

I'm here, but since resources are limited I'm holding off until Poog shoots.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

So how are we doing this, does Moggy go ahead and shoot?


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7
GM Baerlie wrote:
Munkle looks a bit worried. "Two winners, one price. You share." she says and runs away.

Mogmurch gives Munkle a toothy smile and Chuffee a manly... err, gobliny... hug. "Be no problem, we friends, we share! Or if too small for to share, Chuffee can have, longs Mogmurch gets food!" He looks around. "Searslee, nobody else be starving??"

He doesn't look impressed by the star candles. "These be okay for funsies me guess," he says as he puts the business end of one up to his eye to look inside, "but let Magmurch throw bombs be much better! Straw go everywhere!"

Yeah, kinda seems like we need to go round-robin to be fair about it. Wait, "fair?" What am I saying, we be goblins! :op

Initiative (just in case): 1d20 + 4 ⇒ (7) + 4 = 11


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch spurs his dog and goes tearing down the hill...

Ride DC 5: 1d20 + 9 ⇒ (16) + 9 = 25

... at the last moment yanking back on its head to force it to jump...

Ride DC 15: 1d20 + 9 ⇒ (9) + 9 = 18

... and the two soar smoothly over the brier patch.

Looking back over his shoulder, he hoots and points at the hapless Poog.

"Bestly stick to walking!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Ride: 1d20 + 9 ⇒ (7) + 9 = 16

Mogmurch laughs and points at one of the silly-looking gnome stand-ins. "Me think Mogmurch date his sister once!" He quickly whips out a vial, shakes it wildly, and throws it...

Bomb (Fire): 1d20 + 9 ⇒ (9) + 9 = 18

... in a nicely aimed arc towards the target...

Damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

... which explodes gloriously.

"Hoo! Maybe Poog okay squash hitterer but Mogmurch bestest squash blower-upper!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Ride: 1d20 + 9 ⇒ (5) + 9 = 14

Hooting in delight, Mogmurch tears up the ridge with the lead group. "If that be bestest ever then me be stupid longshanks!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

One fist full of neck fur and the other gripping at the top of the head, Mogmurch kicks his heels into the goblin dog's sides. With a yelp it leaps forward, racing towards the mud pit. At the last moment, Mogmurch kicks again and yanks back on the dog's head...

Ride: 1d20 + 9 ⇒ (9) + 9 = 18

... and hoots with delight as the pair sail across the mud pit. Turning back to look over his shoulder, he laughs at the now-muddy cleric. "Good job Poog!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch shakes his head. "Squealy Nord be pig. This be goblin dog. Muchly different."


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch rises and, with a sigh, ambles over to a goblin dog. "Why is point for contest contest always contest? We already prove we best to be chieftains. Mogmurch miss Licktoads, no be stupid like Birdcrunchers."

Nonetheless, he struggles onto dogback. Then he leans over and stage-whispers at Chuffee. "Course you maybe win. Reta be tops for fight and smash but ride dog fast, who know! Maybe you win, maybe Poog win, maybe Mogmurch win!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Yay, go Reta," Mogmurch says without enthusiasm as he stares towards the feast table. "Bring back food when you done."


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Sprawled out in a rotted stump he'd repurposed as a throne, Mogbmurch stifles a yawn. "Borrrinnng! When be food?!"

And then, a sudden spark of interest as he sits up and leans forward expectantly, eyes glimmering. "Unless Mogmurch can throw firebooms instead!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

And we're off! (Boy howdy, there's an understatement!)

And welcome to our new Reta B.B.!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Sorry, missed the post with the link pointing here! Dot!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

I didn't realize Poog was grappled when Moggy lobbed that second fire bomb. Now I'm glad he missed, I'd hate to crispy-fry our poor cleric!

Mogmurch nods at Chuffy. "Yep, bestest ever for sure! Only 'ceptings Poog no dance worth poop!" he adds as he points and then doubles over with laughter.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

I'm fine any time, just need to update the alias for the third iteration of Moggy. Should be done by the time we have a new Reta. Gonna miss you, Lekku. Good games, enjoyed it!

And yes, thanks GM for running this!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Oh, somebodies wanna play!" cries Mogmurch as he shakes and throws another vial...

Targeting farthest, upper right square of owlbear so as not to splash Poog.

Fire Bomb: 1d20 + 8 ⇒ (1) + 8 = 9 Oops...

... but his foot slips on a patch of moss and upsets the pitch.

Miss Direction: 1d8 ⇒ 6 "East" (towards Chuffy)

Bugbear takes 4 HP splash damage. Thankfully, no one else hit.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Okay, done.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Needs more fireball!" Mogmurch shouts as he runs to leap up on the ersatz bridge. Pulling a vial as he runs, he shakes it violently and then lobs it at the owlbear.

Fire Bomb: 1d20 + 8 ⇒ (18) + 8 = 26
Direct Damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8

One Range Increment. Map updated.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Well, I haven't yet found the sheet from WBG, so I'm not sure what we did for that one. (I've changed computers since then and it might still be on the old machine.)

But I don't have a PC to apply this one to, so I guess PFSID #114511-3 -- which is non-existent -- will have to do.

Unless you can't write it up for a PC not yet created? In which case I guess you can skip me.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Would this work the same as before, such that it can be applied to any PC in that range? I don't have one I'd want to use it on just now, but I could put it in my folder for possible future use.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Cripsy-fried 'riginal recipe!" Mogmurch yells as a battle cry as he runs towards the birds, pulling a vial and shaking it as he goes, then throwing it as he skids to a stop.

Fire Bomb->Blue: 1d20 + 8 ⇒ (9) + 8 = 17
Direct Fire Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10; splash damage to Red = 4HP, DC 13 Reflex save to half.

Sorry, busy week again. Can't update the map from here but MA NW-W-W. Will update map tonight.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Heyheyleggo!" Mogmurch shouts as he tries to shake off the ferret.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Mogmurch make crispy-fried raccoon!" the alchemist shouts as he yanks a flask free. Then his eyes dart to Poog, judging distance.

Common Sense: 1d100 ⇒ 93

"Hey stoopid, no stand so close!" he complains as he jams the flask into a pocket, grabs his club, and rushes forward. Fluff, followed by 5' step and attack.

Club: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 - 1 ⇒ (3) - 1 = 2


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch squints in the ferret's direction, then frowns. "That no be dog, that some baby raccoon what got stretched out by dog yanking on tail! Or something." He glances around to see what else looks interesting.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch does a little victory dance.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Wow, finding a d100 is tough enough, where do I get one of those d206s? :op

"HAH!" Mogmurch yells as he attempts to slam his club down on the dog's head.

Club: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d4 - 1 ⇒ (1) - 1 = 0 BOO!

-Posted with Wayfinder


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch almost falls over laughing as he points at Reta. "Hey you! Feets go on bottom okay!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Dogses bad! Dogses evil! Dogses gotsta die! Me come help, Chuffy! We flank evilousness together!"

Running to get into position, Mogmurch takes a swing at the dog as he comes alongside Chuffy.

Club: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Surprise round move 30'; Round 1 move 30' MA, attack SA.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Yeah, Mogmurch too and burning other stuffs. But me think was something else to remember," he says, tapping his chin while staring skyward.

"Look, that cloud look like ogree!"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch, moping a little because he burned the ogrees too but went unacknowledged, brightens immediately. "Yesses! Burn more! Burn muchly!"

Then he stops bouncing and frowns in thought. Or an attempt at thought, anyway.

"Waits, we gotsta do something else than burn the ogrees? Right?"


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Go Chuffy!" Mogmurch jumps up an down, pumping a fist in the air.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"Hey, no hidey in mud like pig! Stand up so we can burns you!"

Mogmurch dashes over and scrambles up on one of the derelict boats to get a better view of the stream.

That wouldn't need a Climb but I figure it's at least Difficult Terrain, so only a 15' move.

"Mogmurch see if you burns other wayses!" So saying, he snaps a flask of acid free from his belt and hurls it at Pa (lower right corner).

Acid Flask, RTA Splash: 1d20 + 7 ⇒ (6) + 7 = 13 Well that looks like a miss.
If hit: Damage: 1d6 ⇒ 2
If miss: Miss Direction: 1d8 ⇒ 8 Southeast of Pa, Pa and Moggy each take 1HP splash damage.


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Autocorrect. Blame it on autocorrect.

-Posted with Wayfinder


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Mogmurch blinks at Miss Chuffy. "You gots crazies in the head now? Mogmurch no hit you! Me hit, you know! Go whine at Poog!"

-Posted with Wayfinder


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7
Chuffee wrote:
why are you targetting chuffy too? put it ON pa please and miss chuffy.. he's on your side you know

"More fun this way?"

Wait, you're going by "Miss Chuffy" now? I never knew...


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7
Chuffee wrote:
omg, I think that's the worst fireball damage roll I've ever seen... curse thee, dicebot

That's only because Murphy thought it was me rolling.

Sorry gang, life went totally off the rails for a while, Now starts the struggle to get caught back up. Thanks for botting!


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

Thank you, GM!

Mogmurch begins laughing wickedly as he grabs at his new necklace. "Mogmurch see if ogrees make good bonfireses!"

Yanking one of the baubles from the set, he points his finger at the ogre, and a ball of searing flame shoots forth.

Fireball, DC14 Reflex Save to half: 3d6 ⇒ (5, 6, 1) = 12


Male Goblin Alchemist 4 HP 29/29 (0 NL) | AC 20; T 17; FF 15 | CMD 17 | Fort +7 | Ref +8 (++2 to avoid falls) | Will 0 (++2 versus poison) | Init +4 | Percept +6; DV 60' | Bombs 7/7

"No, really?!" Mogmurch answers Reta in mocking tones.

Sorry for the delay, "life stuff" happened. GM, before I move my token, can you clarify what those three lines are coming diagonally from the building? I thought the two on the north side were single planks across the stream, but there's another from the southwest corner where it's dry land. If they're walls/fences or similar, do the obstruct vision/line of fire? Or line of fire lobbing?

Also, is the stream crossable, Difficult Terrain, etc? Thanks!

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