Ancient Solar Dragon

Lyzin Locrian's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Mekkis wrote:

You're going to want to look over your ability scores. Pathfinder Society has a 20 point buy, and it appears that you might be a little over:

Str 16: 10 points
Dex 14: 2 points (with +2 racial)
Con 11: 3 points (with -2 racial)
Int 10: 0 points
Wis 18: 10 points (with +2 racial)
Cha 10: 0 points.

This looks like you've got a 25 point buy. You'll need to lower some stats a little - possibly dropping strength to 14.

Whoops, looks like I need to relearn basic arithmetic. I'll drop strength down to 14. Melee combat is more of a back up option for me anyway, in case my spells/hexes are ineffective. My plan is to just sit behind the party's front liners with my naginata, use my actions for spells and hexes, and get attacks of opportunity on anyone who tries to get to me.


Wei Ji the Learner wrote:

:cracks knuckles: "Ah, Tengu. And Shaman..."

The only thing you're going to be getting from Exotic Weapon Training is the Naginata and the Shuriken -- Tengu have a racial feature called Swordtrained (which is traded out for Exotic Weapon Training) that allows the use of Katana.

Jistkan is the other language that's prevalent in Northern Garund, though it doesn't see as much use as Ossiriani. If you're planning on being a bit of an archaeologist, going for Ossiriani, Ancient might potentially be more helpful than plain Ossiriani.

Sylvan is good for talking to Fae, Goblin is good for the goblinoids.

Then the planar languages -- Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, Terran are also good.

For feats while it's nice to 'go first' having the hexes you want to have first is a bit more important based on my experience, so swapping out Improved Init. for Extra Hex and the Extra Hex being Chant at 1st level.

Also, Misfortune is a decent debuffer, as is Evil Eye, and might merit consideration.

All of the above (except the languages) could be reasonably accomplished at L1 even, depending on your thoughts and directions. Realize that in PFS play, the post-12 stuff is not going to come up as often.

Exotic Weapon Training gets me 3 eastern weapons (well, 3 plus int mod). Katana, naginata, and shuriken are all eastern weapons so I don't see why I couldn't use the katana.

Still not sure about the languages but I like your suggestions.

As much as I'd like to take Extra Hex at 1st level, I don't technically qualify for it until 2nd level when I get my 1st actual hex. I could take it at 5th level instead, or I could retrain into it (though I'm not sure if PFS allows that).

I am taking Evil Eye, but Misfortune requires the enemy to fail their saving throw, and if I'm counting on them doing that, why not just use Slumber instead?


My first game is going to be The Sun Orchid Scheme if that matters to anyone.

Playing as a Tengu Shaman with a thrush familiar (emissary archetype) worshiping Desna.

Name: Mukemura no Uchikata

Str: 16, Dex: 14, Con: 11, Int: 10, Wis: 18, Cha: 10

Skill ranks in diplomacy, knowledge (religion), linguistics, profession (librarian), and spellcraft (fc bonus used for skill rank).

Traits are librarian and reactionary.

Languages are Common, Tengu, Tien, Osiriani, and 1 more (would like some suggestions)

Build is below:

1 Improved Initiative, Heavens Spirit, Exotic Weapon Training (Naginata, Katana, Shuriken)
2 Fortune
3 Extra Hex (Chant)
4 Slumber
5 Amplified Hex
6
7 Improved Familiar (For faerie dragon)
8 Evil Eye
9 Spirit Talker
10 Shapeshift
11 Persistent Spell
12 Secret (Quicken Spell)
13 Dazing Spell
14
15 Spell Perfection

Debating whether I should pick up power attack at some point.

Any feedback or advice would be appreciated.


Wow, Blade of Mercy is absurd. Using that enforcer becomes remarkably easy, so I guess I will use that. I'll post a revised build with that in mind.


http://www.myth-weavers.com/sheet.html#id=278847

Character sheet is finished


I'm interested in joining if you are still looking for more players. Character sheet will be available soon.


Stupid Piranha Strike. Oh well, I guess the damage will be even lower then I thought it would be.

Not sure how I missed the 6th level requirement for Cornugon Smash, now I feel really stupid.

Skill Focus (acro) might be good, although I don't actually need to pass the acrobatics check to get the attack.

I agree that the intimidate build comes online a little late, but there isn't really any way around that. I could invest one of my talents into a bonus combat feat (rogue talent, Combat Trick), but I'm not sure that's worth it. If I use the trait Bruising intellect I can add intelligence instead of charisma to intimidate, which helps. Intimidating prowess might be overkill, and I don't have a lot of space for other feats. Enforcer is great, the only problem is that it has to be non-lethal damage, which makes it more difficult. Up Close and Personal is there so that I can still move and get an extra attack, I mainly took Hurtful so that I can get an extra attack after a full attack.


I'm interested in playing a Vigilante Stalker, but exactly how I want to build it is something I'm still not sure of. The two choices I'm debating between are a dexterity based one using dervish dance, and a strength oriented intimidation build. My plan for each build is below:

DEXTERITY BUILD
Race: Half-Elf
Str: 10
Dex: 16 + 2 + 2
Con: 14
Int: 10
Wis: 10
Cha: 14

Progression:
1: Social Grace, Weapon Finesse, Dual Minded
2: Leave an Opening
3: Renown, Dervish Dance
4: Up Close and Personal, +1 Dex
5: Many Guises, Pirahana Strike
6: Evasive
7: Quick Change, Twist Away
8: Hide in Plain Sight, +1 Dex
9: Great Renown, Toughness
10: Mighty Ambush
11: Incredible Renown, Iron Will

INTIMIDATION BUILD
Race: Half-Elf
Str: 16 + 2 + 2
Dex: 14
Con: 14
Int: 12
Wis: 12
Cha: 7

Progression:
1: Social Grace, Toughness, Skill Focus (Intimidate)
2: Leave an Opening
3: Renown, Power Attack
4: Up Close and Personal, +1 Str
5: Many Guises, Cornugon Smash
6: Twisting Fear
7: Quick Change, Hurtful
8: Hide in Plain Sight, +1 Str
9: Great Renown, Furious Focus
10: Mighty Ambush
11: Incredible Renown, Dreadful Carnage

Advice on which build I should use and how to improve these builds would be much appreciated.