Just Finished Making My First Character, Looking For Feedback


Pathfinder Society


My first game is going to be The Sun Orchid Scheme if that matters to anyone.

Playing as a Tengu Shaman with a thrush familiar (emissary archetype) worshiping Desna.

Name: Mukemura no Uchikata

Str: 16, Dex: 14, Con: 11, Int: 10, Wis: 18, Cha: 10

Skill ranks in diplomacy, knowledge (religion), linguistics, profession (librarian), and spellcraft (fc bonus used for skill rank).

Traits are librarian and reactionary.

Languages are Common, Tengu, Tien, Osiriani, and 1 more (would like some suggestions)

Build is below:

1 Improved Initiative, Heavens Spirit, Exotic Weapon Training (Naginata, Katana, Shuriken)
2 Fortune
3 Extra Hex (Chant)
4 Slumber
5 Amplified Hex
6
7 Improved Familiar (For faerie dragon)
8 Evil Eye
9 Spirit Talker
10 Shapeshift
11 Persistent Spell
12 Secret (Quicken Spell)
13 Dazing Spell
14
15 Spell Perfection

Debating whether I should pick up power attack at some point.

Any feedback or advice would be appreciated.

*

Pathfinder Starfinder Roleplaying Game Subscriber

:cracks knuckles: "Ah, Tengu. And Shaman..."

The only thing you're going to be getting from Exotic Weapon Training is the Naginata and the Shuriken -- Tengu have a racial feature called Swordtrained (which is traded out for Exotic Weapon Training) that allows the use of Katana.

Jistkan is the other language that's prevalent in Northern Garund, though it doesn't see as much use as Ossiriani. If you're planning on being a bit of an archaeologist, going for Ossiriani, Ancient might potentially be more helpful than plain Ossiriani.

Sylvan is good for talking to Fae, Goblin is good for the goblinoids.

Then the planar languages -- Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, Terran are also good.

For feats while it's nice to 'go first' having the hexes you want to have first is a bit more important based on my experience, so swapping out Improved Init. for Extra Hex and the Extra Hex being Chant at 1st level.

Also, Misfortune is a decent debuffer, as is Evil Eye, and might merit consideration.

All of the above (except the languages) could be reasonably accomplished at L1 even, depending on your thoughts and directions. Realize that in PFS play, the post-12 stuff is not going to come up as often.


Wei Ji the Learner wrote:

:cracks knuckles: "Ah, Tengu. And Shaman..."

The only thing you're going to be getting from Exotic Weapon Training is the Naginata and the Shuriken -- Tengu have a racial feature called Swordtrained (which is traded out for Exotic Weapon Training) that allows the use of Katana.

Jistkan is the other language that's prevalent in Northern Garund, though it doesn't see as much use as Ossiriani. If you're planning on being a bit of an archaeologist, going for Ossiriani, Ancient might potentially be more helpful than plain Ossiriani.

Sylvan is good for talking to Fae, Goblin is good for the goblinoids.

Then the planar languages -- Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, Terran are also good.

For feats while it's nice to 'go first' having the hexes you want to have first is a bit more important based on my experience, so swapping out Improved Init. for Extra Hex and the Extra Hex being Chant at 1st level.

Also, Misfortune is a decent debuffer, as is Evil Eye, and might merit consideration.

All of the above (except the languages) could be reasonably accomplished at L1 even, depending on your thoughts and directions. Realize that in PFS play, the post-12 stuff is not going to come up as often.

Exotic Weapon Training gets me 3 eastern weapons (well, 3 plus int mod). Katana, naginata, and shuriken are all eastern weapons so I don't see why I couldn't use the katana.

Still not sure about the languages but I like your suggestions.

As much as I'd like to take Extra Hex at 1st level, I don't technically qualify for it until 2nd level when I get my 1st actual hex. I could take it at 5th level instead, or I could retrain into it (though I'm not sure if PFS allows that).

I am taking Evil Eye, but Misfortune requires the enemy to fail their saving throw, and if I'm counting on them doing that, why not just use Slumber instead?

*

Pathfinder Starfinder Roleplaying Game Subscriber

The difference is in what you want to be doing when the target is immune to Slumber. If you hit them with Misfortune, their remaining existence is misery.

If you only have Slumber, then you'll be unable to contribute as much in circumstances where it doesn't work. Misfortune, on the other hand, tends to do a bit more based on personal play experience.

*****

You're going to want to look over your ability scores. Pathfinder Society has a 20 point buy, and it appears that you might be a little over:

Str 16: 10 points
Dex 14: 2 points (with +2 racial)
Con 11: 3 points (with -2 racial)
Int 10: 0 points
Wis 18: 10 points (with +2 racial)
Cha 10: 0 points.

This looks like you've got a 25 point buy. You'll need to lower some stats a little - possibly dropping strength to 14.

Sovereign Court **** Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

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Also, if you plan to use melee weapons, you should think long and hard before starting with a Constitution that low. It gives you fewer hit points, and you're more liable to suddenly drop dead when hit to below 0 HP because your "landing strip" is shorter. I realize that as a Tengu it's harder to get a high Constitution because you have a penalty. But ask yourself, do you need less Constitution than other people who go into melee? I don't think you need less.

I think shamans have the same problem as clerics: you can make a melee shaman, you can make a casting focused shaman. But it's really hard to do both at the same time, because you'll be stretched to get enough points for 4 ability scores.


Mekkis wrote:

You're going to want to look over your ability scores. Pathfinder Society has a 20 point buy, and it appears that you might be a little over:

Str 16: 10 points
Dex 14: 2 points (with +2 racial)
Con 11: 3 points (with -2 racial)
Int 10: 0 points
Wis 18: 10 points (with +2 racial)
Cha 10: 0 points.

This looks like you've got a 25 point buy. You'll need to lower some stats a little - possibly dropping strength to 14.

Whoops, looks like I need to relearn basic arithmetic. I'll drop strength down to 14. Melee combat is more of a back up option for me anyway, in case my spells/hexes are ineffective. My plan is to just sit behind the party's front liners with my naginata, use my actions for spells and hexes, and get attacks of opportunity on anyone who tries to get to me.

*

Pathfinder Starfinder Roleplaying Game Subscriber

If that's your goal, you might be able to drop your strength down to 12 even and boost your con to 12, thinking about it.

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