Jadrenka the Crone

Lysassa's page

278 posts. Organized Play character for Revvy Bitterleaf.


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The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Dayjob (Craft Alchemy): 1d20 + 9 ⇒ (3) + 9 = 12
13475-13
Regular

edit: since I have a reroll that I haven't used, might as well use it on the dayjob
reroll: 1d20 + 9 + 5 ⇒ (19) + 9 + 5 = 33

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa wonders why this one prisoner would be kept away from the others

" ...there must be a reason for it.."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa moves over towards the slaves and checks them out as best as she can, prodding them with a bony finger and opening their eyes and staring into them before opening their mouths and checking their teeth.

Heal check: 1d20 + 1 ⇒ (14) + 1 = 15

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Time for him to go down, no more playing nice."

Lysassa gather some energy in her hands and spins them around until the energy starts to glow in purple energy around both her hands, she then stretches both of them out in force towards the gnoll and 2 purple glowing energy missiles speed out towards her target.

Magic missile damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
GM Auke wrote:

Ray of sickening, DC 17 fort save or become sickened for 3 minutes

To hit roll?

Doh, completely overlooked the part that required a to hit roll

To hit touch ac gnoll: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Acrobatics and falling:
Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa concentrates and sends sickening thoughts at the gnoll, resulting in a beam of greenish light aimed from her outstretched finger towards the gnoll body

Ray of sickening, DC 17 fort save or become sickened for 3 minutes

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Hearing the ruckus as Curanor stumbles down the stairs

" ..great, sounds we need to spend more healing soon.."

Lysassa moves up to the stairs leading down

I'm assuming that I have line of sight to the gnoll?

Lysassa lets out an ear-piercing scream aimed at the gnoll hovering over the fallen Curanor.

Sonic damage: 1d6 ⇒ 6

DC 16 fort save for half damage and to avoid being dazed for 1 round

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa helps to "relief" them of their possessions and tie-ing them up.

"Which one do we want to ask questions?"

She then slightly cocks her head to one side

"Why do we want to wake one up now anyway? Did we search the ship? There might be a clue here, like a logbook or a note or something, or maybe even a hold full of slaves...which might mean we don't need to ask them anything..and they can't lie to us when they answer"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa's wounds continue to close on their own as her healing magic continues it's course.

Heal: 1d20 + 1 ⇒ (20) + 1 = 21

Lysassa looks over the unconscious gnoll and applies some make shift bandage to his bruises and other wounds.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

I'm kind of wondering..am I hitting the gnoll with my acid splash or am I missing it? If I just keep missing it I might want to start doing something else

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

I'll just assume that the gnoll takes his swing now, hit's Mila and finds out she's around a bit longer , doesn't take a step forward and we pick it up from there?

Lysassa takes careful aim once again as her wounds close a bit more and hurls some acid through the air at the gnoll

to hit touch AC gnoll: 1d20 + 2 ⇒ (11) + 2 = 13
Acid damage if hit: 1d3 + 1 ⇒ (3) + 1 = 4

Sorry, best I can do for healing is an inferal healing..which takes an full round to cast

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Seeing her dwarf companion hack away at the gnoll Lysassa throws some conjured acid at the creature, hoping to wear him down and give her companions a shot at getting the final blow in.

To hit touch AC: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Acid damage if hit: 1d3 + 1 ⇒ (3) + 1 = 4

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Seeing (well one of ;) ) her companions are clearly capable of some melee action Lysassa takes out a knotted rope and a grappling hook and attaches the hook to some nearby docking post and tosses the rope down to Curanor.

While she's working her wounds continue to close

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa's wounds close a bit more

3 rounds+1 this round = 1 round to cast + 3 rounds of healing. So with that channel for 1 hp, down to 3 damage and 3 non-lethal

Seeing Curanor fall into the water Lysassa takes a step closer and checks to see if Curanor is swimming or going to drown.

I think just swimming based on total damage taken?

And then aims a bit of acid at the pirate that's fighting her companions as she concentrates her magic through a flask of acid..

To hit touch AC pirate on the plank: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Acid damage if hit: 1d3 + 1 ⇒ (1) + 1 = 2

Confirm?: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Extra damage just in case: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"We have some time you say? ..Let's make the most out of that"

She then lays a hand on Mila's shoulder and concentrates a bit of her life force into surrounding Mila as she accepts the wand.

Temp hp for Mila for an hour - non lethal damage for me: 1d6 + 1 ⇒ (6) + 1 = 7

Lysassa then takes out a wand of her own and uses it on herself, her wounds rapidly start to close

Using Share essence then a wand of infernal healing on myself, should heal actual damage and non-lethal over the next 7 rounds. I'm unsure on how long we actually have I will adjust hp's once it's know.

She then uses the wand Mila offered to her and uses it on the monk.

Assuming we have more then 3 rounds

"Is anyone else in need of healing?" Lysassa asks as she looks around at the others

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Sense motive: 1d20 + 1 ⇒ (6) + 1 = 7

Lysassa scratches at her head and at the hole one of the arrows left in her body absently

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"I'm not one of those blow them up type wizards..I'm a bit more..subtle, but that doesn't mean I can't hurt him if he doesn't play nice"

Since we seem to be "negotiating" readying an acid splash if he attacks

To hit touch AC: 1d20 + 2 ⇒ (13) + 2 = 15 (+2 if he's still blind)
Acid damage if hit: 1d3 + 1 ⇒ (2) + 1 = 3

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Could someone go do something about those archers..they are starting to bother me"

Lysassa mentions as she pulls yet another arrow out of her upper arm.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Hit by the impact of some arrows Lysassa let's out a curse under her breath and concentrates on her defenses, using her knowledge of the humanoid body and how her magic works to instantly slow the flow of blood from her body

Casting mage armor, due to life school heal 1 hp

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa takes a step away from the halflings surrounding here and looks up at the halfling shooting arrows down at her (and the rest of the party) and decides to take some action to stop them from doing that.

With a flourish she takes some glittering sand from a pouch and flings it up at the rooftops letting it rain down on the halfling archers in a could of dust

(casting glitterdust on the 2 rooftop archers DC 17 will save or be blinded ..also be very sparkly for the next rounds) Depending on how high they are and how 3D works...I can also include orange and red in the template without effecting a party member going by current map

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"huh..what? what's going on? Oh..get them!"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa listens to what it being said, careful to keep her mouth shut to not disturb the flow of information that is coming our way.

(If anyone decides to go to the 'No Return' she will follow)

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

When she hears mentioning of her special skills Lysassa looks up, smiles at the man and winks

...it's sort of creepy looking coming from the elderly half-orc.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa stops glancing at her own feet - pretending to be a slave - and glances around the area to see what's going on.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa - still pretending to be a slave, just in case we go with that plan again - decides to keep her mouth shut and let someone with actual people skills do the talking

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Try again"

Lysassa casually looks around to see if anyone starts to notice us lingering near this particular area.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Well it seems we can pretty much do what we want without anyone noticing us right now. Since there are closed..we either go in..or we wait here outside...or we leave. I don't see any other options right now."

"Do you want me to go ask someone where he is, Brother?"

Lysassa asks as she leans on her cane, tilting her head towards Brother Grimaldus.

"..or do you want to leave a note asking him to meet us somewhere?"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa raises one of her eyebrows at Mila but doesn't comment about any of it as she proceeds to walk down Misery Row.

Looking at the others as she turns her back to Mila

"What's the plan now people, we break in?"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

" ..where to go from here.."

Knowledge (Local): 1d20 + 9 ⇒ (15) + 9 = 24

Lysassa shares some facts she remembers about the area.

Feel free to take a look at the spoiler

"Lead the way Brother. We will follow"

"And remember..be careful with the use of magic while we are there"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Hey! I'm not done with you yet!"

Lysassa takes a few steps after the dog and hurls some acid she conjures after it, trying to avoid hitting someone she's not intending to aim for.

to hit touch AC dog: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 (firing into melee)
Acid damage if hit: 1d3 + 1 ⇒ (2) + 1 = 3

..but she ends up almost dropping her vial of acid she is using as a focus onto her own feet along with the acid she is conjuring out of thin air.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa walks into the bar and seeing a dog attack her companion(s) decides to take some action - first distancing herself a bit from the immediate rubble rousing -

"Bad dog!"

and flings some conjured acid at the dogs head

To hit touch ac: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 (firing into melee)
Acid damage if hit: 1d3 + 1 ⇒ (3) + 1 = 4 (using an acid flask as focus)

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

...we know the rules? Ah, well...I have the feeling I will find out what rules he's talking about soon enough..."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa slowly makes her way after Mila towards the docks

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object....so Lysassa would be pretty much creeped out as you stare at her intently and then start to fondle her ;) But she carries 3 wands (2 of them in wrist sheaths tied to her forearms) and a wayfinder at her belt

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Let's go deal with this...'

The old woman spits on the floor

"..grit junky. And get this kidnapped chelish woman out of slavery and back to her husband..'

"..isn't slavery a common occurrence in cheliax?..I can't remembered ..*sigh* ..I'd better just do what this young whipper snapper of a Venture-Captain wants.."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

A tiny wrinkled old woman struggling to keep standing - and only managing with the help of a sturdy walking stick - strains her ears to listen to what is being said.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Player name: Eric
PFS# 13475 - 13
Faction: Exchange
Day job: Craft (Alchemy): 1d20 + 9 ⇒ (12) + 9 = 21

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Thanks for running...that went quicker then I thought..I was expecting a bit more for some reason

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa steps next to Ella and Annalisa and cast a minor spell to bolster Annalisa to prevent her from passing out from straining herself (virtue for 1 temp hp for the next minute) while she pulls out a wand (of infernal healing) to be used on Ella in a few seconds.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Will save: 1d20 + 6 ⇒ (18) + 6 = 24
concentration check because I took damage: 1d20 + 7 ⇒ (18) + 7 = 25

Lysassa grunts once more as the wave of negative energy washes over her again. Grinding her teeth and concentrating through the pain she manages to finish her spell on Rengar

(instant 1 hp healing and fast healing 1 for the next minute..so should heal you 2 hps this round..so with the 1 damage you took from the channel...you should be at 1 hp and able to slaughter some enemies)

Lysassa then moves next to the dwarf, gripping her walking stick tightly and looking threateningly at her opponent

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

.."It looks like our party is pretty light on in combat healing..so going to to do the best I can at healing for now.."

Will save: 1d20 + 6 ⇒ (19) + 6 = 25

Grunting as she get's hit by a wave of negative energy Lysassa hears Rengar's cry for healing and moves over next to him..concentrating on casting a spell
(using a standard action to begin a fullround casting of infernal healing - using my bonded amulet's spell)

"Hold still, don't move until I'm done or the spell will be wasted" Lysassa whispers to Rengar

(if I make it till the next round and nothing has changed dramatically I will finish my casting and I think I decide whom to target as I finish the casting ..so that will most likely still be Rengar, I suggest Rengar delays until after me. I will finish my casting of the spell which will give Regnar fast healing 1 for the next 10 rounds, and will immediately heal him of 1 hp due to Life School)

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Moved you, right behind Ella right?

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Can't make a 23 on perception

Lysassa moves into the room and seeing how she can't get close enough to one of the enemies to use one of her preferred spells ends behind Annalisa and casts a spell which boosts her health a little bit (casting virtue Annalisa for +1 temp hp for the next minute)

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Well..saying it didn't have any effect..let's try writing it down on the previously hidden chalkboard."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

With a flash of insight Lysassa suggest following up on the link to the Cathedral of the Starstone and visit the nearby Shrine of the Failed ;)

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

No clue, was kinda hoping someone else had a flash of insight ;)

"It must be significant since we were guided here."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Knowledge (History, Local or Religion (all at +9): 1d20 + 9 ⇒ (7) + 9 = 16

"Look, these words here are underlined. The underlined portions of each inscription refer to aspirants that failed the Test of the Starstone. The Shrine of the Failed pays homage to these unfortunate souls, right next to the cathedral of the Starstone."

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Just checking..is it something with the scan or do the words:
rot, blade and silence and serenity have an underlining?

"Well..we were informed that the password is "Wiffle" ..maybe try saying it near the name of Evil Grin and see if it triggers anything?"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"It seems to be some sort of permanent illusion, but just to be sure he's not hiding as himself in one of them I suggest someone pokes a weapon through each of the illusions just to check we don't miss anything."

Lysassa will cast detect magic in all the rooms we investigate to make sure we don't overlook anything

" Maybe we should go take a look at the Well of Names and see if we can pick some more clues from there after that."

"Mental note: Hollis " evil grin" Thorne, Doulgondir Caskmail and Karina Clamp...names to remember"

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