Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa moves over towards the slaves and checks them out as best as she can, prodding them with a bony finger and opening their eyes and staring into them before opening their mouths and checking their teeth. Heal check: 1d20 + 1 ⇒ (14) + 1 = 15
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"Time for him to go down, no more playing nice." Lysassa gather some energy in her hands and spins them around until the energy starts to glow in purple energy around both her hands, she then stretches both of them out in force towards the gnoll and 2 purple glowing energy missiles speed out towards her target. Magic missile damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
GM Auke wrote: To hit roll? Doh, completely overlooked the part that required a to hit roll To hit touch ac gnoll: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Acrobatics and falling: Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.
If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa concentrates and sends sickening thoughts at the gnoll, resulting in a beam of greenish light aimed from her outstretched finger towards the gnoll body Ray of sickening, DC 17 fort save or become sickened for 3 minutes
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Hearing the ruckus as Curanor stumbles down the stairs " ..great, sounds we need to spend more healing soon.." Lysassa moves up to the stairs leading down I'm assuming that I have line of sight to the gnoll? Lysassa lets out an ear-piercing scream aimed at the gnoll hovering over the fallen Curanor. Sonic damage: 1d6 ⇒ 6 DC 16 fort save for half damage and to avoid being dazed for 1 round
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa helps to "relief" them of their possessions and tie-ing them up. "Which one do we want to ask questions?" She then slightly cocks her head to one side "Why do we want to wake one up now anyway? Did we search the ship? There might be a clue here, like a logbook or a note or something, or maybe even a hold full of slaves...which might mean we don't need to ask them anything..and they can't lie to us when they answer"
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa's wounds continue to close on their own as her healing magic continues it's course. Heal: 1d20 + 1 ⇒ (20) + 1 = 21 Lysassa looks over the unconscious gnoll and applies some make shift bandage to his bruises and other wounds.
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
I'll just assume that the gnoll takes his swing now, hit's Mila and finds out she's around a bit longer , doesn't take a step forward and we pick it up from there? Lysassa takes careful aim once again as her wounds close a bit more and hurls some acid through the air at the gnoll to hit touch AC gnoll: 1d20 + 2 ⇒ (11) + 2 = 13
Sorry, best I can do for healing is an inferal healing..which takes an full round to cast
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Seeing her dwarf companion hack away at the gnoll Lysassa throws some conjured acid at the creature, hoping to wear him down and give her companions a shot at getting the final blow in. To hit touch AC: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Seeing (well one of ;) ) her companions are clearly capable of some melee action Lysassa takes out a knotted rope and a grappling hook and attaches the hook to some nearby docking post and tosses the rope down to Curanor. While she's working her wounds continue to close
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa's wounds close a bit more 3 rounds+1 this round = 1 round to cast + 3 rounds of healing. So with that channel for 1 hp, down to 3 damage and 3 non-lethal Seeing Curanor fall into the water Lysassa takes a step closer and checks to see if Curanor is swimming or going to drown. I think just swimming based on total damage taken? And then aims a bit of acid at the pirate that's fighting her companions as she concentrates her magic through a flask of acid.. To hit touch AC pirate on the plank: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Confirm?: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"We have some time you say? ..Let's make the most out of that" She then lays a hand on Mila's shoulder and concentrates a bit of her life force into surrounding Mila as she accepts the wand. Temp hp for Mila for an hour - non lethal damage for me: 1d6 + 1 ⇒ (6) + 1 = 7 Lysassa then takes out a wand of her own and uses it on herself, her wounds rapidly start to close Using Share essence then a wand of infernal healing on myself, should heal actual damage and non-lethal over the next 7 rounds. I'm unsure on how long we actually have I will adjust hp's once it's know. She then uses the wand Mila offered to her and uses it on the monk. Assuming we have more then 3 rounds "Is anyone else in need of healing?" Lysassa asks as she looks around at the others
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"I'm not one of those blow them up type wizards..I'm a bit more..subtle, but that doesn't mean I can't hurt him if he doesn't play nice" Since we seem to be "negotiating" readying an acid splash if he attacks To hit touch AC: 1d20 + 2 ⇒ (13) + 2 = 15 (+2 if he's still blind)
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Hit by the impact of some arrows Lysassa let's out a curse under her breath and concentrates on her defenses, using her knowledge of the humanoid body and how her magic works to instantly slow the flow of blood from her body Casting mage armor, due to life school heal 1 hp
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa takes a step away from the halflings surrounding here and looks up at the halfling shooting arrows down at her (and the rest of the party) and decides to take some action to stop them from doing that. With a flourish she takes some glittering sand from a pouch and flings it up at the rooftops letting it rain down on the halfling archers in a could of dust (casting glitterdust on the 2 rooftop archers DC 17 will save or be blinded ..also be very sparkly for the next rounds) Depending on how high they are and how 3D works...I can also include orange and red in the template without effecting a party member going by current map
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa listens to what it being said, careful to keep her mouth shut to not disturb the flow of information that is coming our way. (If anyone decides to go to the 'No Return' she will follow)
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"Well it seems we can pretty much do what we want without anyone noticing us right now. Since there are closed..we either go in..or we wait here outside...or we leave. I don't see any other options right now." "Do you want me to go ask someone where he is, Brother?" Lysassa asks as she leans on her cane, tilting her head towards Brother Grimaldus. "..or do you want to leave a note asking him to meet us somewhere?"
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa raises one of her eyebrows at Mila but doesn't comment about any of it as she proceeds to walk down Misery Row. Looking at the others as she turns her back to Mila "What's the plan now people, we break in?"
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
" ..where to go from here.." Knowledge (Local): 1d20 + 9 ⇒ (15) + 9 = 24 Lysassa shares some facts she remembers about the area. Feel free to take a look at the spoiler "Lead the way Brother. We will follow" "And remember..be careful with the use of magic while we are there"
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"Hey! I'm not done with you yet!" Lysassa takes a few steps after the dog and hurls some acid she conjures after it, trying to avoid hitting someone she's not intending to aim for. to hit touch AC dog: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 (firing into melee)
..but she ends up almost dropping her vial of acid she is using as a focus onto her own feet along with the acid she is conjuring out of thin air.
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa walks into the bar and seeing a dog attack her companion(s) decides to take some action - first distancing herself a bit from the immediate rubble rousing - "Bad dog!" and flings some conjured acid at the dogs head To hit touch ac: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 (firing into melee)
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object....so Lysassa would be pretty much creeped out as you stare at her intently and then start to fondle her ;) But she carries 3 wands (2 of them in wrist sheaths tied to her forearms) and a wayfinder at her belt
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"Let's go deal with this...' The old woman spits on the floor "..grit junky. And get this kidnapped chelish woman out of slavery and back to her husband..' "..isn't slavery a common occurrence in cheliax?..I can't remembered ..*sigh* ..I'd better just do what this young whipper snapper of a Venture-Captain wants.."
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Lysassa steps next to Ella and Annalisa and cast a minor spell to bolster Annalisa to prevent her from passing out from straining herself (virtue for 1 temp hp for the next minute) while she pulls out a wand (of infernal healing) to be used on Ella in a few seconds.
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Will save: 1d20 + 6 ⇒ (18) + 6 = 24
Lysassa grunts once more as the wave of negative energy washes over her again. Grinding her teeth and concentrating through the pain she manages to finish her spell on Rengar (instant 1 hp healing and fast healing 1 for the next minute..so should heal you 2 hps this round..so with the 1 damage you took from the channel...you should be at 1 hp and able to slaughter some enemies) Lysassa then moves next to the dwarf, gripping her walking stick tightly and looking threateningly at her opponent
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
.."It looks like our party is pretty light on in combat healing..so going to to do the best I can at healing for now.." Will save: 1d20 + 6 ⇒ (19) + 6 = 25 Grunting as she get's hit by a wave of negative energy Lysassa hears Rengar's cry for healing and moves over next to him..concentrating on casting a spell
"Hold still, don't move until I'm done or the spell will be wasted" Lysassa whispers to Rengar (if I make it till the next round and nothing has changed dramatically I will finish my casting and I think I decide whom to target as I finish the casting ..so that will most likely still be Rengar, I suggest Rengar delays until after me. I will finish my casting of the spell which will give Regnar fast healing 1 for the next 10 rounds, and will immediately heal him of 1 hp due to Life School)
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Can't make a 23 on perception Lysassa moves into the room and seeing how she can't get close enough to one of the enemies to use one of her preferred spells ends behind Annalisa and casts a spell which boosts her health a little bit (casting virtue Annalisa for +1 temp hp for the next minute)
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Knowledge (History, Local or Religion (all at +9): 1d20 + 9 ⇒ (7) + 9 = 16 "Look, these words here are underlined. The underlined portions of each inscription refer to aspirants that failed the Test of the Starstone. The Shrine of the Failed pays homage to these unfortunate souls, right next to the cathedral of the Starstone."
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Just checking..is it something with the scan or do the words:
"Well..we were informed that the password is "Wiffle" ..maybe try saying it near the name of Evil Grin and see if it triggers anything?"
Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
"It seems to be some sort of permanent illusion, but just to be sure he's not hiding as himself in one of them I suggest someone pokes a weapon through each of the illusions just to check we don't miss anything." Lysassa will cast detect magic in all the rooms we investigate to make sure we don't overlook anything " Maybe we should go take a look at the Well of Names and see if we can pick some more clues from there after that." "Mental note: Hollis " evil grin" Thorne, Doulgondir Caskmail and Karina Clamp...names to remember"
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