Irabeth Tirabade

Lynn the Teacher's page

144 posts. Organized Play character for MadScientistWorking.


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Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Move
Move
attack: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

"Oooo come on. Anyway the reason why it is the corner is because it is always ninety degrees..."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Move and sustain bless

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"The corner you want to know why?"

Im sorry but this combat reminded me of this bad pun.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act Together
Bless and Ezra Move
I'll double check but I believe I only have one level 2 spell left.
fort lynn: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d8 ⇒ 5
fort ezra: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 ⇒ 4
attack lynn: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 2d8 + 3 ⇒ (4, 2) + 3 = 9

As Ezra continues to advance upon the other hound Lynn starts her attack against the other hound. "Hahahahah... Don't have any angles to help you now. I have a little joke for you. What's part of a house always has the most consistent temperature.....," she says smashing her staff into the hound.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together- Protect Companion/Move
Move
Move

"Go get em Ezra. You can do it. Watch out for angles? Which one Im not sure... There are 360 of them. "

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

' Let's go attack the angle dogs... Sigh... Also what do you mean by angles? The floor is 180 degrees. That's an angle? "

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn is going go just quietly refocus and tend to Ezra and calm her.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act Together
Move right Ezra and Boost Eidolon
attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 2d6 + 4 + 1 + 1 ⇒ (6, 5) + 4 + 1 + 1 = 17 includes 1 negative deadly: 1d8 ⇒ 3
claw: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9

Ezra panics at the large spider injuring her friend and proceeds to peck at one of the spider's eyes.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


FORT: 1d20 + 10 ⇒ (4) + 10 = 14
Hero point
fort: 1d20 + 10 ⇒ (14) + 10 = 24
Lay on hands
Heal 12
Act together two action
Ezra moves right 25 ft (Don't have the chance to yet)
Cast my second 2nd level heal
heal: 2d8 + 16 ⇒ (1, 7) + 16 = 24

"Ouch that hurt."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

" Yeah I feel like beating the living hell out of something right now."

Sure

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


fort: 1d20 + 10 ⇒ (16) + 10 = 26
Move
athletics: 1d20 + 9 ⇒ (10) + 9 = 19
If a sucess move to next closest pathfinder
If not a success just remain and try again
athletics: 1d20 + 9 ⇒ (10) + 9 = 19
If that wasn't a success try again
athletics: 1d20 + 9 ⇒ (4) + 9 = 13

Lynn just continues running around the rift trying to yank the pathfinders out of the rift.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


fort: 1d20 + 8 ⇒ (10) + 8 = 18
Move
Yank up Pathfinder
athletics: 1d20 + 9 ⇒ (14) + 9 = 23
Move
fort: 1d20 + 8 ⇒ (8) + 8 = 16?
athletics: 1d20 + 9 ⇒ (16) + 9 = 25

Lynn getting in a grove runs up to a Pathfinder dangling off the edge yanks them up easily, runs over another, and yanks another one up.

"Im getting into a grove now. We'll rescue these people in no time."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Move
Move
athletics: 1d20 + 9 ⇒ (1) + 9 = 10
Reroll
athletics: 1d20 + 9 ⇒ (5) + 9 = 14
athletics again: 1d20 + 9 ⇒ (15) + 9 = 24

Lynn rushes ahead to grab the rope and at first has trouble but manages sto steady herself and make progress.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Lay on hands and refocus to heal 12.
heal level 1: 1d8 + 8 ⇒ (8) + 8 = 16

Lynn and Ezra slowly recover from the cold. "Im from the Mwangi. Im not used to freezing temperatures. Thank heavens we ended up somewhere warm," she says while blowing on her hands.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

athletics: 1d20 + 9 ⇒ (16) + 9 = 25
athletics: 1d20 + 9 ⇒ (3) + 9 = 12

Lynn carefully starts moving boxes around into position to form barricades.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Yes but I couldn't see it. Miladistra here could. Probably time antics. I hate time travel. Did I tell you?"

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


occultism Ezra: 1d20 + 8 ⇒ (12) + 8 = 20

"Don't worry I apparently brought two of these things. It should bring everyone back to normal. Who wants to be healed?"

Ezra hops up to the party and plainly says,"Its a time rift. Its not growing currently but if we aren't careful it could grow to a dangerous size."

So Othello Amiri and ??? Also Ill lay on hands and refocus. So by my math Im at 50 HP

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together Boost Eidolon/Attack
primary: 1d20 + 11 ⇒ (16) + 11 = 27
second: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
third: 1d20 + 11 - 8 ⇒ (7) + 11 - 8 = 10
attack 1: 2d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13 1 negative slashing

"Lady.... The only corpse here is going to be you if you don't stop."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together move move
Ezra attack 1: 1d20 + 11 ⇒ (17) + 11 = 28
Ezra Attack 2: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
damage 1: 2d6 + 1 ⇒ (4, 2) + 1 = 7 1 negative Piercing
damage 2: 2d6 + 1 ⇒ (5, 5) + 1 = 11 1 negative slashin

"Go get them Ezra... Stop her evil machinations."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


2 action act together
Evolution Surge for speed
Ezra moves 45 move speed
Ezra moves 45 move speed
1/2 Focus Points
This would be horrifying without the boon

"Blah blah blah blah.... I'd like to see you try. You little tiny acid ball sure is going to hurt us a lot..."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

What's snow and whats ice? I can't tell? Also do we ignore the effects of the snow and ice or just the ice?

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Oooo great the time traveling rip in space is being controlled by an someone who thinks that opening it up is a great idea. Let's create the end times why don't we. Exasperate our potential demise....," Lynn whispers to herself

" You know you stop the potential apocalypse this may cause...," she replies back sarcastically.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31
Im feeling a lot better yay so my posting should be more consistent now.

Lynn just continues awkwardly trying to communicate with the creatures and fortunately her aloof and kind of awkward nature endears herself to them despite being really scary looking.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Ezra doesn't have glad hand Lynn does. :D
glad hand: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Sorry once again still sick.

Lynn just awkwardly sits down hoping to calm the ratfolk down with a wave.

"Im just going to talk very nicely. You don't know what Im saying but hopefully that won't matter since my calm speech is going to show you I don't mean any harm."

Envoy's Alliance

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F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Sorry about my slow posting as I'm currently sick and trying to figure out if I have COVID

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


To be fair we've all done that.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Well that sounds like someone is ahead. Lets be on our best guard."


Im switching my weapon to wielding it 2 handed.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Yup lets rescue the missing people," she says throwing her backpack over her shoulder.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Pffttt.... The little fire fox gave us more trouble," she kicking some of the rubble.

Turning around and look around she says to Ezra,"Bunch of dead bones. This is more of a job for you."


religion?: 1d20 + 7 ⇒ (5) + 7 = 12

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58
Pre_Gen wrote:
Normally I wouldn't act twice in a row like that to allow some one else to act between me but with the new announcement of time limit I wanted to see if we could get through this one to get one more success. Lets go team!

Yeah that critical hit from Lynn I suspect made the difference between us having a chance and it being a bit more protracted.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together 1 action
Boost Eidolon
ezra peck: 1d20 + 11 ⇒ (6) + 11 = 17
ezra claw: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
ezra claw: 1d20 + 11 - 8 ⇒ (7) + 11 - 8 = 10
peck damage: 2d6 + 1 + 4 ⇒ (6, 2) + 1 + 4 = 13

"Come on lets finish this quickly. We've all ready got one of them reduced to a pile of scrap," she yells as Ezra unleashes a barage of attacks against the machine.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together- Ezra Move Lynn Move
attack Lynn: 1d20 + 10 ⇒ (20) + 10 = 30
damage lynn: 2d4 + 3 ⇒ (2, 1) + 3 = 6
attack Ezra: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
damage slashing: 2d6 + 1 ⇒ (5, 5) + 1 = 11 +1 negative/positive if it can be affected

"Blah blah blah..... You are a bucket of bolts so I have no qualms beating you until you shut up," she says as she smacks the metal figure.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Im beginning to think the person you looking for may have traveled into the past or the future. Can you give us more information as to what happened.
Assuming you aren't just some echo or time nonsense
," she calls out.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


I have glad hand :D
glad hand: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18

Lynn just casually calls out,"We mean you no harm. Our dog is quite adorable and I think you can give it belly rubs. Also, we can help you escape."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn will lay on hands the ally who remains the most injured and if given the chance will refocus. "Bahhh... If any of you all still feel unwell a hearty pat on the back will get you feeling better," Lynn says reassured demeanor.


Heal 12 HP to Ally with lowest HP
Reflex Saves
Lynn: 1d20 + 6 ⇒ (8) + 6 = 14
Ezra: 1d20 + 8 ⇒ (20) + 8 = 28

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Act together move Lynn into flank Ezea away
attack: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
attack 2: 1d20 + 9 - 5 - 1 ⇒ (5) + 9 - 5 - 1 = 8
damage: 2d8 + 3 - 1 ⇒ (6, 1) + 3 - 1 = 9

Lynn continues her barrage of clubbing attacks against the enemy.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


So I think RAW I take the worse damage from the two saves but both characters get the sicked depending on the result. Of course Ezra can't get worst. :p
Ezra: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Lynn: 1d20 + 8 ⇒ (2) + 8 = 10
Hopefully Lynn is only sickened 1. Looks like we take 8.

Lynn and Ezra both get a face full of the strange viscera causing them both to gag reflexively.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn cast lay on hands her and refocused.
1 Action Act together
Switch hands
Ezra Wretch
wretch: 1d20 ⇒ 1 +I don't know?
attack 1: 1d20 + 10 ⇒ (20) + 10 = 30
attack 2: 1d20 + 5 ⇒ (14) + 5 = 19
hehe....
damage 1: 2d8 + 3 ⇒ (8, 8) + 3 = 19
damage 2: 2d8 + 3 ⇒ (8, 2) + 3 = 13
GM if the first attack kills the monster she will move.

Lynn continues to beat the monster quite handily while her poor compatriot is still sick from the verbal assault.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

How did Amiri get hurt? Did you not notice the Lay on Hands I did because that should have brought her up to full?

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


will lynn: 1d20 + 8 ⇒ (16) + 8 = 24
will Ezra: 1d20 + 9 ⇒ (1) + 9 = 10
One action Act Together
Move and Eidolon will Recall Knowledge with sickened 2 penalty
Move
Attack 1 Handed Striking Staff
attack Lynn Staff: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5

Ezra starts to grow dizzy at the sound of the pitiful moans. Upon seeing her compatriot become sick she says,"Don't worry Ezra. I'll take care of them. You stay safe.."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58


Glad Hand
diplomacy: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18

Lynn approaches very cautiously and says,"Its not Felise but we are friends. We can help you find them and make sure everyone is safe."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn just begins to rub the temples of her forehead as a headache begins to form. "I hate time travel. Couldn't we face another god? Or how about an ancient eldritch being wanting to consume Golarion," she says in a slight growl.

Walking up to the picture of themselves she points and says,"Yup. That's probably us. There's so many questions I have. When are we fighting? Who are we fighting? Who and when do we meet the people that paints that? "

Upon contemplating the situation she throws up her hands in abject confusion.
Huh... I legitimately wonder if some of the art is the Starfinder Society. Also I just realized is it one check or does each check reveal something seperate?

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58
GM Zoomba wrote:
Othello seems interested int he glowing thing for the next section after this. Anyone else?

I actually was going to mention earlier that after this one we would do the glowing thing next.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58
Miladistra wrote:
I don't get to use it too often in game, usually the animals are instantly hostile. But I would use it to speak to Deroff directly.

The funny part is that I just knew you were a Fey Sorcerer. I didn't know you had speak with animals as a spell.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Hehehe... Speak with animals is one of my favorite abilities.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn slides her rations to Miladstra and adds,"Tell them to fill their bellies."

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Miladistra I looked at your master character sheet and it appears you may not have updated your profile. Your skills are one off for everything as if you didn't level the profile

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

"Miladistra, maybe you can persuade them politely to calm down. You seen to be the most in tune with nature."
Seriously GM? I was joking.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Something that doesn't require thievery checks. :P I honestly don't have a preference so Ill throw my vote to the next person to post.

Envoy's Alliance

F Orc AC: 22 Fort:10 Ref: 7 Will: 8 HP: 50/58

Lynn just stares at the body and the mound of gold and says,"Well.... That's kind of annoying. Can anyone summon a zombie or a construct? If not Ill volunteer to do the death run this time."

Upon contemplating her actions she gives a reassuring pat on the back on Amiri and starts petting Ezra along the back.


Lay on hands heals 12 HP and will refocus for 10 minutes by petting the birb.