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Lylo's page
Goblin Squad Member. Organized Play Member. 97 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.
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I used to be a chef like you...
Minor clarification - encounter sequence step 1.
If you encountered a Villain each character may now make one attempt to temporarily close their location.
for clarity - each character at another location may now make...
Check sequence step 7 note --
Summoned banes are always banished, even if defeated.
should be 'even if undefeated.'
very nice.
table one - step 6 - reset hand
The first thing you can do when resetting your hand is to discard any cards you wish to from your hand. You may want to include that.
Also, maybe a note pointing out that there is no 'anytime window' during the hand reset.
thanks for putting this together.
If the monster came from the location deck put it on top. Otherwise banish it. (or, Otherwise return it to where it came from)
The back page looks like a mistake - in the book on page 12 that step is called resolve the encounter.
Mogloth wrote: OK. WHERE does is say that I have to use strength or melee? Can you show me the page so I can read it too? Page 11 - under Attempting a Check/Determining which die you're using - 3rd paragraph.
the tag line isn't cheesy, but it is a little redundant. Roleplaying Beyond Civilization's Fall is probably enough.
The cover art is amazing. I agree with the post in the google group, i'd buy it just based on that.
To find out if it's a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll...
Attack rolls hit on a 20
Edit:Ninja'd by an owl.
Very nice. Thanks for the re-post!
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We're an anarcho-syndicalist commune. We take it in turns to act as a sort of executive officer for the week. But all the decision of that officer have to be ratified at a special biweekly meeting.
By a simple majority in the case of purely internal affairs, but by a two-thirds majority in the case of more...
3rd-ed. I'd like to take a look at it as well if someone could re-post.
I'd like a copy - thanks!
Got mine today in Delaware.
Minor corner damage on all corners.
Not a big deal.
Giant Abyssal Dire Frogs FTW!
Nostri wrote: either having a mundane surgeon sex the neck back together ... Paging Dr Luv.
Doug Doug wrote: As for a mini-Josh, it mostly is up to us to make that happen...we'll just have to keep promoting and plugging PFS until Lisa surprises us with a Joshua Frost simulacrum. A Frost Golem?
You fill out a chronicle sheet for your character (1xp, 1/2 gold & 1 PA) then add your character as an extra character to the session report.
yoda8myhead wrote:
...I consider cockblocking another player's faction mission to be PVP and I simply don't allow it.
rofl
Can we please get this wording added to the guide?

Chris Mortika wrote:
Kyle, I've looked over Chapter 3 (Factions) and Chapter 5 (The Rules of Organized Play) of the Guide several times, and I can't find anything about how it's wrong to foil another PCs faction mission. It's wrong to attack another PC, to bully another PC, and to cheat. Could you show me where in the rules you're finding that sabotaging another's mission is "expressly forbidden"?
'Cause, as far as I can tell, it's encouraged by the faction heads, and it's well within character for many PCs. I was under the impression that that's why they're supposed to be kept secret.
Chapter 2
'Pathfinder agents are expected to respect one another's claims and stay out of each other's affairs unless offering a helping hand.'
Presumably since faction missions aren't PFS business, they are the affair of the individual Pathfinder.
It may be within your character's devotion to his faction to interfere with another character's mission, but it is grounds for dismissal from the Pathfinder Society.
Yes, you get the GM credit the first time you run any scenario in season 1+.
If you ran ST (for example) in season 0, you don't get retroactive credit for it but you do get credit after you run it in season 1.
What about an introductory tale that doesn't involve rules at all. Just a quick role playing set piece (an hour or so) that showcases the setting and mood of Golarion and the PFS.
Maybe include some handouts, rules lite versions of the Iconics, and a 'Welcome to the PFS certificate' of some kind as a take home for the players.

Joshua J. Frost wrote:
Now, that said, what if replay looked like this (condensed version):
1. You can only replay with a different character.
2. You cannot "spoil" the scenario for anyone who hasn't played it.
3. Replays should be rare and should only be used to insure a table (or a player) plays that wouldn't otherwise be able to play. For example, this would be like PFS's "soft" ceiling of 6 players and "hard" ceiling of 7.
As others have mentioned above, we're allowing pregens to replay scenarios already in order to insure as many people as possible get to play. What do those opposed to replay see as the difference between pregen replay and replay with another character?
I'm genuinely curious
I'd be fine with it assuming the different character gets full credit for the replay.
Also, quite a few have posted that they don't want to play with someone replaying. So I'd like to see something stated that a player can't be forced to play in a group with someone who is replaying. (even at the cost of the table not being run)
Dayan Nar wrote: Is there a way to assign PFS numbers to people, without them having to come to the website and register?
I ask because what if I am planning a game, and someone shows up with a character but hasn't registered yet?
On your Pathfinder Society page you can reserve and download cards.
You may have to register your event for this option to appear.
Pathfinder Society Cards
If you're expecting players at your event who haven't yet joined the Pathfinder Society, reserve some Pathfinder Society cards to hand out. This allows you to report their participation in your event.
Reserve Ten More Pathfinder Society Cards.
Download Pathfinder Society Cards.
(If you anticipate needing more than ten Pathfinder Society cards at one time, please contact us so we can help your event be a success.)

darth_gator wrote:
Anyway, I ran Silent Tide (great scenario, by the way) and the PCs finished everything, collecting 553 gp. According to the chronicle, though, they can only collect a maximum of 453. Is this just a typo, or am I supposed to eliminate 100 gp?
** spoiler omitted **
Also, b/c I ran this at home, I don't need to fill in an event code, right?
Finally, the maximum PA is 1 for all characters b/c this is a Season 0 scenario, and there was only one faction goal per PC, right?
EDIT: I forgot to ask, Scenario Chronicle # is what?
Any clarification will be greatly appreciate. Thanks!
The maximum is a hard limit. The 100gp is eliminated.
I don't know if you need to fill in the event code or not. I set up my home game as an on-going event, so I have an event code and did fill it in.
Yes only 1 point in ST. Some of the season 0 and all of the season 1 have 2 available.
Chronicle number tracks the sequence of mods that the character has finished. So if this was character A's first mod the CN would be 1. If it was his 9th it would be 9. This is used for buying items off of your chronicle sheet (you can buy off your current or the previous 2)
40-50ish, after that it gets crazy.
Calixymenthillian wrote:
... But perhaps this could be implemented on a smaller scale, maybe only 5 or 6 missions for each faction counting towards this goal (and perhaps different adventures are important for different factions goals)...
So have 5 or 6 (or 8 or 10) missions/faction each season that contribute to the seasonal plot line for the faction.
Then, after the season is over, replace those missions with more generic mission text so that the mods can be used in future seasons and not seem illogical.
That would only require 25 - 50 updates/season

I agree that the mods should be kept flexible and not be tied to a grand plot.
Recurring characters, multi-part scenarios and sequels (especially in different tiers) would be ok occasionally but shouldn't be the norm.
I would like to see something done with the faction missions.
Introduce seasonal plot lines/faction goals in the missions so that the players will feel like they are really helping their faction accomplish something and not just using them to get better stuff.
So for this season maybe Cheliax is trying to negotiate with Asmo for a great boon for all its people. Faction missions have the player gathering widgets, talking to people, etc... to further this goal.
At the end of the season based on team performance each faction is judged to see if they accomplished their goal.
Maybe none did, maybe all did. Most likely some will and some won't.
All characters on a team that did succeed are given a small boon effective for the upcoming season to acknowledge their faction's accomplishment. (+1 diplomacy rolls, +1 temp HP/day, 1 casting of light/day... who knows)
Of course... before each season the flavor text of all the missions for the existing mods will need to be updated to bring them inline with the current season's faction plot line.
but hey in 5 years that's only what... 900 updates?
hmm...
Syra wrote:
Given my argument, if Paizo does decide to allow replaying, I have one suggestion/plea. Make high-level play non-replayable. At that point you won't have any new players, no new characters, just experienced players and people. Just a thought.
I think this is an excellent idea.
Just throwing it out there:
tier 1-7 & 1-5 unlimited replay
tier 5-9, 7-11 & 12 no replays

Joshua J. Frost wrote: I'm looking for a rational discussion... I might be violating the rational requirement but here goes -
A player can play any scenario any number of times with any character for full credit.
Guidelines -
1) the player must inform the DM that he is replaying and the DM must make sure the other players at the table are aware of who is replaying (DM should check chronicles)
2) replayers must avoid using OOC knowledge as much as possible and can be dismissed from the table for repeated or egregious violations
3) no player can be made to play at a table with replayers (similar to the 'no player can be made to play up' rule)
If we are to have replays, the system should be simple.
Replays shouldn't penalize people for dropping down to an alt when they are helping new players come into the society, or when they are helping to fill a table, or when their main has died and couldn't be raised and they are starting over, or when they show up at a place to play and the only mods that are running are ones they have played, or any of the other reasons given in favor of replays.
Could someone play the same mod 5 times in a row and get all the gold and all the PA? Sure I guess. Doesn't sounds like fun to me, but if he wanted to, what difference does it make?

Set wrote:
In my experience, playing MMOs that have PVP servers, people tend to *flock* to the side that is winning, because they enjoy beating the stuffings out of people who have no chance of beating them back.
Although I haven't seen (and assume no one ever will see) the scoring system for the PFSOP, I'd guess it works on some system other than gross prestige earned. Hopefully the winning side isn't just the team with the most active players.
Set wrote:
But it seems that great numbers of others pick the 'winners,' and if Cheliax was the winning faction, I could see half of the registered players being Chelaxians, and the other half being made up of the also-rans, which would, IMO, detract from the versatility of the setting, particularly in Organized Play, if every other darned character was a Conjurer of Pentacles or a Hellknight in Training or a Signifier of Asmodeus.
I agree this would probably happen, but it would only apply to new characters as existing characters can't change factions.
Kyle Baird wrote:
Certain things about the "expanding-sum game" don't sit very well though. Here's just one small example.
** spoiler omitted **
... what then? Is he supposed to help? Not hinder, but report?
From the guide:
pg 9 -
... so long as Pathfinders are completing their missions and following orders, the leadership turns a blind eye to the existence of factions within the Society.
pg 8 -
Pathfinder agents are expected to respect one another's claims and stay out of each other's affairs unless offering a helping hand.
So I'd say as long as he isn't endangering your group's PFS mission, you should leave him alone or offer him assistance.
Chris Mortika wrote: It's now what's called an "expanding-sum game," where the number of Faction Prestige points isn't limited, and cooperating so that everybody accomplishes their missions is advantageous for all concerned.
Agreed.
Since there is no faction competition, making sure every character in PFS has as many Prestige Points as possible is now very advantageous.
Even though you can't use your PA for other players, parties will have better gear, more access to healing/condition fixing and could benefit from temporary boons more often.
This will make MODs easier to complete, leading to more rewards for all involved.
If fact I can't see any reason why the players shouldn't share their PA missions at the start of every session and work together to make sure everyone's character completes as many of them as possible.
Hmm... I agree with both of them.
Majuba wrote: Joshua J. Frost wrote: Joe Cirillo wrote: Isn't one of the purposes of the Pathfinder Society is to see which faction comes ahead? This would make it totally counterproductive and completely skew the results. That hasn't been the case since very early in the playtest during Season 0. That's a bit disappointing to hear. Seconded.
As far as replaying scenarios, whatever is deemed best for the PFSOP is fine with me, but this is a let down.
James Jacobs wrote: Zootcat wrote: The Slor! (From the History Timeline in the Campagn Setting book.) This is a great example of something we'll probably not touch again, and an example of someone sneaking in an easter egg that does more damage than good. The slor is, of course, a reference to Ghostbusters, and since that's not in the public domain, it's not something we can really ever expand upon. And if we went a different route and expanded it into a completely different monster, then it doesn't make as much sense on the timeline history (if it's not a huge rampaging beast), and the fact that it's name is the same as the one mentioned in Ghostbusters gets even sillier. Which is why editors get really angry when freelancers sneak things in like that. It's even worse when it's an EDITOR who sneaks in something like that. Grrr. Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!
DigitalMage wrote: So can you run Season Zero scenarios, just that you have to use PF RPG rules?
This is correct.
DigitalMage wrote:
If you can run S0 scenarios how will the reporting mechanism know whether they were played under 3.5 or PF?
All PFS mods now have to be run using PFRPG rules - existing characters need to convert to PF (using the guide) before playing in another official scenario
Frak or Gorram, which is the best fakey TV swear?
CourtFool wrote: Wouldn’t threes be the better choice? One of each, please.
- Gaius
I posted this up-thread but I think it bears repeating.
Since it's a play-style issue - why not have different power levels of skill points similar to the way the stat points work.
For example a standard game could be RAW.
High fantasy could add 2 skill points/level to each class
Epic could add 4 skill points/level to each class
This would give normal -
Clerics - 2 Rogues - 8
High
Clerics - 4 Rogues - 10
Epic
Clerics - 6 Rogues - 12
(or it could be +1, +2 if +2/+4 seems too high)
You could mix and match with stat levels so you could run with std stats but epic skills or epic stats but std skills or whatever.

Keoki wrote: bugleyman wrote: I live in Arizona, so my state would go McCain if he chose Big Bird as his running mate. I have my doubts about that. Big Bird has been on PBS for a long time, but he has no experience off Sesame Street. If you were talking about Kermit, who has experience both on Sesame Street and the Muppet Show, not to mention the Muppet movies, it might be a different story. Not to mention the fact that Big Bird's "close" relationship with Snuffleupagus could alienate some of McCain's Republican supporters.
I would have suggested the Swedish Chef as a running mate, if only he were a natural-born citizen. Typical left-wing smear tactics. The fact is BB served two terms as mayor of Sesame Street and so has MORE executive experience than Barack Obama and Joe Biden combined. Androcles Snuffleupagus is an upstanding greek citizen and living so close to a foreigner gives BB solid foreign policy experience. In short, Big Bird is a fantastic choice as John McCain's running mate.
McCain/Bird '08
Kruelaid wrote: Taliesin Hoyle wrote: My blood runs cold at how easily Americans rationalise living in a theocracy. The red peril and the yellow peril are nowhere near as scary as the fundamentalist christian peril, for it is a cancer of the mind that is ruining your fabulous country from within. ...waiting for someone to get offended. I'm deeply offended.
We're clearly living in a plutocracy.
Lord Fyre wrote: Lylo wrote: Rumor is she's an old school 2e grognard.
So hopefully she'll pull back the d&d voters. Rumor from where? :/ Just a joke.
Rumor is she's an old school 2e grognard.
So hopefully she'll pull back the d&d voters.

How about using the Sumerian sun god Shamash as the focus for the quest.
the notes of the dead mage lead him to beleive there are still worshippers of the old god who hold the secrets of living fire. i'd make them reluctant (or hostile) about sharing the secrets of their god. Maybe the player earns their trust, maybe he intimidates them, or maybe he steals the knowledge from them.
Have him journey into the middle east, deserts, unusual monsters, lost temples, ancient texts, the works.
I saw something on the net about Shamash helping Gilgamesh in his quest for immortality. Nothing like retelling an ancient epic in your game with the PC as the major player.
Have him go through a hero's journey, maybe replay an event or two from the epic of G. Then throw in some wicked ars magica twilight dangers, some temptations of great power (and great danger).
For conflict outside the personal quest, maybe some other mages want the lost secrets from the cultists, someone from the dead mage's covenant, or maybe someone from his covenant considers it heretical and wants to stop the PCs.
good luck, i wish i could get my group to play AM.
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