As far as insulating mechanics are concerned, I doubt I'll ever use the bounty system. I'm just not a vengeful/retributive person. I fully understand that participating means consenting to getting killed by other players. Good, I've just helped somebody else have fun. Our characters aren't real and they can't be permanently taken away (barring a glitch or inappropriate behavior). I sometimes wonder if there's been too much talk of griefing because we're still in a new player recruitment phase.
Does this also relate to whether murder is against the law? From Ryan's clarification post on page 1, it almost sounded like settlements/kingdoms could set their own rules. Are there any plans to allow player-created laws? Would you be able to select which laws your settlement/kingdom had in place? Would these laws be posted somewhere when you went into a town? Also, if nobody controls the wilderness, does that mean the same as not having a law against murder? So many wonderful questions.
Not all ideas are gems, but they'll never be worth anything if you don't have them appraised. Or we could just go with the wave-particle duality suggestion. But maybe I had two different ideas that accidentally got mashed together.
My noodles may not be entirely cooked, so let's see if they stick. Plus, I wanted to add at least 2 metaphors to this discussion. |
