Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Luke approaches the kill. Well that was a good start. When he recognizes the two bears, using the same motion as with the Elk, he quickly fires one arrow at each of the cubs. LB Att 1: 1d20 + 8 ⇒ (10) + 8 = 18
He then immediately peers in the direction they were dragging the Elk to see if mother bear is nearby. Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Assuming two are within 5 feet of one another - Horde Breaker Luke takes aim from their current position and fires two arrows in succession at two different Elk. LB Att 1: 1d20 + 8 ⇒ (10) + 8 = 18
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Ha, ha, ha, my stout friend! You know I cannot be lost in these mountaind. You would be wise to allow me to take the point. I know these lands like the back of my hand and we will cover more ground. Luke immediately looks to pick up the trail of some game as he deftly picks his way through the mountainous terrain, leading the group through the easiest path forward. Survival: 1d20 + 8 ⇒ (1) + 8 = 9 Natural Explorer-Mountains: When you make a WIS or INT check regarding your favored terrain, you double your proficiency bonus, if you are using a skill you are proficient with. When traveling an hour or more in your favored terrain, you get the following benefits: difficult terrain does not slow your group's travel; your group cannot become lost except by magical means; even when you are engaged in another activity, you remain alert to danger; if traveling alone, you can move stealthily at a normal pace; when you forage, you find twice as much food as you normally would, while tracking other creatures, you learn their numbers , sizes and how long ago they passed.
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Luke steps forward close to the visitors, and says in a low voice through clenched teeth. I can track an Eagle through the night sky, and put an arrow through its eye. I will find this settlement you have started, and I will be watching. Intimidate: 1d20 + 6 ⇒ (8) + 6 = 14 Luke steps back and awaits the start of the hunt and departure of the visitors.
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Luke lowers his bow slightly, but keeps it drawn. Well, Arrack, it seems we have some new neighbors He looks at the man driving the cart. What do they call you and your companion? Insight: 1d20 + 4 ⇒ (4) + 4 = 8
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Upon the wagon bursting though the underbrush, Luke quickly draws an arrow and points at the driver. After hearing their explanation and Arrack's question, he keeps his bow trained on the driver, awaiting a further response.
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Thanks! I am good to go, then. I am looking forward to playing this one with all of you. I believe that I am already in a game with another alias of Gurgle's (Sharla), where I play Anders.
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Luke stands, and he places a hand on top of each of the heads of his twin boys. He has been a provider for his family and this tribe since he can remrmber, but he never sought to participate in the games. He bends to kiss his wife Olga on the head, then steps away from his family. I'll be joining this year's hunt, Arrack. I can't have you winning every year, now can I? He smiles broadly, and nods to the elder. No one here shoots as well as me, and they all know it!
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
BD - sorry to bring an end to such a long running game. We certainly had our moments! Thanks so much, and I look forward to seeing you out there as a companion. Good luck in RL with the step up!
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Yep, thought we did introductions. i am Luke Falgren, Sesi, Warden of the north. Well met...now, as I said, something is not right about that chest. We need someone with some expertise to examine it before we go hacking it open. Any of you rescued persons have any lock skills?
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Luke examines the alcoves and central area, each in turn, saving the curtained one for last. Sesi, be careful with that chest. Make sure it is not trapped. Perception Chest: 1d20 + 7 ⇒ (14) + 7 = 21
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
Seeing the rescued prisoners as no threat in the presence of Ragnar, Luke steps forward and lowers his bow. In his normal brooding manner, he says lowly. I am Luke Falgren, Warden of Berghof. We seek to rid this lair of Puca. If you care to aid us, then arm yerself and do so. Luke begins to search the immediate vicinity for the clothes and equipment of the prisoners. perception: 1d20 + 7 ⇒ (10) + 7 = 17 Let's find yer stuff. You did have clothes and maybe weapons, right?
Male Human Ranger Hunter (Outlander)/4, HP: 31/31, AC: 16 , Saves: STR +3, DEX +6, Initiative: +4, Perception: +6
I think that Muli fits best into continued plot hooks, and the character could easily continue as a NPC in the manner that you have suggested. Maybe the others fall to Hinderling, and Ragnar and I can claim their stuff, if we want. I would likely only be interested in Armor or weapon upgrades and any potential healing potions.Thoughts?
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