Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil attempts her station access to get into the labs. assuming she can get in Gil looks to set up a lab to begin her examination of the samples. looking to find a weakness, or at least the biological composition of the stuff she collected. life science: 1d20 + 8 ⇒ (17) + 8 = 25 -- plus any bonuses for having a lab medicine: 1d20 + 7 ⇒ (8) + 7 = 15
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gathering all of her samples, Gil nods, yes. I need to examine these specimens. I hope to find some sort of weakness, or at least, maybe some weed killer.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
physical science: 1d20 + 2 ⇒ (8) + 2 = 10
Gil, with the ventilation idea she was thinking about is all but useless right now. she tries to see if there is anything she can figure out about this mist/fog/steam/or whatever it is
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil, unsure what she can do, simply looks for some sort of control console. maybe find some fan or ventilation system controls to start some air circulation.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil has been mesmerized at all this new alien stuff. she brings up the rear of the group. reaching the "ship" maybe we should check the atmosphere in there before we go in. she suggests. suddenly she looks for a way to collect the slime on the outside of the ship.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil takes a moment to examine the wall and the slime, she tries to gather a sample for analysis. life science: 1d20 + 8 ⇒ (7) + 8 = 15
perception: 1d20 + 3 ⇒ (3) + 3 = 6
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil continues along with the rest, she occasionally stops to verify all the containment fields are secure. A liitl confused on the fog thing, is it in our path?
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
A.I wrote:
Gil responds, verifying your protocols, it would seem that the lock down was not effective, I want to verify that everything is operating as it should be. hoping to use her access, computer, other than myself, and the others that boarded the station today with me, are there any other life signs on board? she plugs in her personal computer to download any information she can on other life on the station and begins a vital signs monitoring algorithm to warn her if any of the group are in critical condition.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I think I am still with you guys... After returning, Gil looks to gain access to a station computer terminal. hoping to use her station access to get into the station's A.I. attempting to ensure the station lockdown is applied. and maybe force an override if needed. Once done she hurries to catch up to the others. they seem to be her only way off of this station, at least for now.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I just realized that Gil ordered that the station be put in lockdown to prevent the spread of any disease... well that didn't work out very well. unless we just pretend that never happened?
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Vagoru Vyûn wrote:
ship positions:
looks like Gil really does not quite fit in here in any spot. guess he will just look to set up a medical bay or something.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Am I to assume to be the science officer? I mean since coming on board she has been quiet wonder where everything is and what is going on. nobody bothered to talk to her since coming on board. I just assumed you guys were mad at her for working to kill your friend.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
the movement of the ship catches Gil's attention, that isn't normal she thinks. the announcement confirms her thoughts. immediately looking to access the nearest terminal she tries to see what is going on computers check: 1d20 + 6 ⇒ (14) + 6 = 20 Once she figures out what is going on, she tries to discern what they are up against. mysticism: 1d20 + 9 ⇒ (19) + 9 = 28
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil makes her way on board the ship. she stays pretty much out of everyone's way. with the general feelings everyone is having about the station, and her being from the station gives her a rather uneasy feeling. she does not try to make any waves and moves to any part of the ship that seems unused. she wanted to help those that are wounded but was unsure if it would be welcomed. sense motive DC 12: Gil seems worried that since she is from the station, she will be hated as much as the AI is hated, feeling probably both at fault and kind of untrusted. considering she did have a hand in killing their friend.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Vagoru Vyûn wrote:
ok but the medical expert feat changes things. also the medpatch grants +10 if untrained but +0 if trained? so untrained with med patch has a better chance than trained with a med patch? (I am trained with only a +7) medical expert: Medical Expert: You are an expert at medical science and caring for the ill. -- Benefit: You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. If you have an ability that enables you to treat deadly wounds more often but with a longer time frame (such as the envoy’s surgeon expertise talent), you cannot use this feat to use that ability more quickly. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide longterm care with just a medkit. -- Normal: It takes 1 minute to treat deadly wounds, and longterm care requires a medical bay or medical lab. -- Treat Deadly Wounds: You can use Medicine to restore Hit Points to a living, wounded creature. This takes 1 minute, and the DC is based on the medical equipment used. If you succeed at the check, you restore 1 Hit Point per level or CR of the creature you are treating. If you exceed the DC by 5 or more, you add your Intelligence modifier to the amount healed. A creature can receive this treatment only once every 24-hour period, unless it is delivered in a medical lab. Most medical labs allow you to treat a creature’s deadly wounds at least twice per day. -- Long-Term Care: You can use Medicine to provide long-term care to a living, wounded creature. This can take a day or more, requires a medical lab or a medical bay on a starship, and has a DC of 30. If you succeed at the check, the patient recovers Hit Points and ability score damage (as well as recovers from poison states) at twice the normal rate. If you exceed the DC by 10 or more, the patient recovers Hit Points and ability score damage (as well as recovers from poison states) at three times the normal rate. You can tend as many as six patients at a time, attempting a check for each one each day to determine the rate of healing. You cannot take 20 on a Medicine check to provide long-term care.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil is not that keen on leaving the medical bay area, based on what happened last time. but if these folks need to maximize their survival rate, she needed to go with them. she quickly gathers her medical supplies and follows along Computer, please seal this section of the medical bay until we return. she orders the "AI" as they leave. I have a question on using med kits and suck to heal wounds it says that with the medical expert feat I can use a med patch or med kit to treat deadly wounds. but what is odd is with a med patch I can use medicine skill untrained with a +10 bonus... so medical expert feat and ranks in medicine and class bonus to medicine I have +7 but if I invested nothing in medicine and never learned it I get +10? or do I get the +10 in addition to my regular bonus. Which would make more since its a DC 30 medicine check to heal someone 2 HP or DC 25 with the medkit (which gives no bonus to medicine skill, weird)
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
As the enemy falls, Gill collapses to the floor, sitting against the wall with a massive sigh of relief. some are not so amiable to medical procedures I am out of healing spells for now but can still do some healing. As Gil tries to recuperate from the fight, she closes her eyes and everyone nearby can feel some sort of energy around them. spend a resolve to heal channel for 2d8 ⇒ (2, 1) = 3 healing
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
In a short panic, Gil sees some debris laying about and without barely a hesitation, a tool kit laying on a table flies off at Vult Telekinetic projectile attack vs KAC: 1d20 + 2 ⇒ (6) + 2 = 8
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
not sure here but I am starting to think this is beyond us. I do know that mind thrust bypasses DR and energy resistance. not sure what to do here...suggestions?
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil feels a bit relieved at the healing serum, but still is hurting. as she sit there her eyes glaze over and slowly some of her wounds just heal up. Mystic healing for 1d8 + 3 ⇒ (2) + 3 = 5 hp
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil is practically knocked over from the first assault, then follows it up with a fiery blast. Gil is near death from the double assault, instinct kicks in. putting her hand up as though attempting to block another attack, she forces her will upon Vult. she tries to crawl back and mind thrust damage: 2d10 ⇒ (9, 2) = 11 with a DC 14 will save for half
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil finishes her data transfer and heads toward the sounds that she heard. grabbing her medkit along the way.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
perception if you still need it: 1d20 + 3 ⇒ (19) + 3 = 22 I think I posted about Gil going into the vat but its done now, so its all cool. I also think I recommended we get a good rest here before moving out.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I will gather all the info we need on this infestation. with the station under quarantine, we can be reasonably sure that no one will approach. We should gather all the info we can and save who we can. then with some more advanced facilities we can get this station back into working order. after a bit, Gil smiles, who's next?
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil is busy at work trying to decontaminate everyone. eventually she administers the sedative to herself and go through the bath process. Once everyone is treated. the conversation continues as to what to do. Computer, please engage a complete scan of the station. identify any life form. as the AI engages in the scan, Gil goes to download all the information regarding the infestation as well as all the station logs. the best I can recall, we never set foot on the surface. I remember encountering something on the way here, but I'm afraid that most of those memories are lost.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
to GM:
I am unsure how to proceed here. any info I would know? or should I just make things up
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I suggest we take some time here in the medical wing to rest, once we are all cleansed. Perhaps take some time to figure out our next move will be, maybe you guys can let me know more about you guys and why you are here. Gil suggests as she continues to work to get everyone through the cleansing.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil frowns a bit at the options. I might be able to whip up a sedative. No guarantees though. Gil tries to come up with some sedative to alleviate the pain of the treatment. medicine check: 1d20 + 7 ⇒ (8) + 7 = 15
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Thanks. what have you discovered? Gil asks as she tries to go through all of her data files and starts to download everything she can onto her personal computer data pad. Oh, these folks are infected, as am I. We need to go over your results as soon as possible.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil lets Khall take the lead, but stays close by, she directs them as necessary toward the med lab where she has been working. she tries to remain vigilant of any abnormalities. perception: 1d20 + 3 ⇒ (2) + 3 = 5
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I have been going with the idea that Gil was already infected prior to meeting the group.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
sorry long work day today Gil will move on as requested, standard procedure. Its all normal Gil moves ahead to the decontamination chamber and complys wit the instruction. Lets get this over with so I can get everyone inoculated from this fungal virus
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil soon recognizes where she needs to go, this way, follow me. I should have a serum to potentially eliminate the fungal virus. she checks her hands as she proceeds looking for additional signs of the virus spreading. sense motive DC 12: the entire time, Gil looks like she is struggling mentally. Like she is fighting off a telepathic intruder. though she appears to be winning, her defenses seems to drop when she needs to utilize her powers for other purposes. (like using the healing channel ability).
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I am just gonna go with the flow here. also If I do or say something that goes against the intended story, let me know EDIT: I believe we did take a 10 min rest before proceeding down to the Medical level
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil recovers quickly, she seems to be still under the effects of the fungal infection as well. If you all need the rest, we can rest for a few, but we need to get to the med lab, this infection spreads at different rates. it affects the minds first. addressing Khall, I believe the computer may be having difficulty with your accent. I am sure the common tongue is not native to you.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Addressing the AI once more, I'll look into that later, right now, these people need medical attention. Gil smiles at the AI response to "Skrimish" getting a small chuckle. I suggest we not worry about that right now. lets take a little breather while I see what I can do to get you guys a little better health wise. After looking over everyone Gil closes her eyes and looks like she is in deep concentration. everyone can feel a rumble in the very air. the ground vibrates slightly. after a couple of seconds, everyone feels wounds closing as though stitched together by unseen forces. burn a resolve point to heal everyone for 2d8 ⇒ (5, 1) = 6 HP After a few more seconds, the entire effect stops abruptly. Gill drops to one knee as she catches her breath once more. Should, help, for, now. Must get moving. she says in a staggered voice.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
Gil addresses the station's A.I. good to be back, we have a situation, recommend medical quarantine of the entire station. nothing enters or leaves until the quarantine is lifted. turning to the rest of the people, any of you to injured to travel? we don't have time for a complete recovery. I can patch you up for now, but without proper medical attention you will become one of those fungus things Gil seems pretty rushed at the moment, she is definitely worried about everyone's safety.
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
I actually thought there was one on the ship...my bad. It takes a few moments for Gil to catch her breath. she gets to her feet. after a few deep breaths she looks at all of her rescuers, medical bay is in Theta Sector, I need my equipment. she looks like she is about to expand on that but she stops suddenly looking at everyone. she then gets close to each person, examining them. you've all been exposed, your all infected, we need to get there quickly, I have a serum that should work, well, it might work, I think, never tested it. she grabs what she had with her on board the ship. I haven't identified these things yet, but if you are not treated you will end up like them. they are trying to spread, using the ship to reach other worlds. she starts to head for the exit. oh yeah, sorry, I'm Dr. Gillian Wu, we don't have much time. soon the weaker willed people will be receiving commands, I think it has some kind of hive mind. I'll explain more along the way. but we need to get you cured first
Female NG Human Mercenary Mystic 2 | SP 14/14 HP 16/16 | RP 2/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +3, SM: +3 | Speed 30ft | Mindlink - at will | Spells: 1st 3/3 | Active conditions: None.
As the helmet comes off, Gil tries to take a deep breath, she seems to be struggling to breathe looking to the Ysoki that seems to be trying to threaten her, Gil looks directly at her. suddenly a voice enters kit's mind, << medical bay, quickly, the white box, hurry>> there is no actual verbal communication. perception DC 25 if within 10 feet of Kit:
you hear the same message After a second or so, Gil looks at her hands and arms as though trying to self examine her extremities. |