male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Do note that Bratix is not injured, I can shield some from the power of Dagon and I chose the person who I thought was most likely to be damaged by it, and that was the tiefling. Besides the point though I have a question to ask you. When the time comes and it will come believe me one way or another, will you do whatever is required to achieve complete and total victory? Can you go all the way, are you willing to put your fingers into a man's chest and wrench his heart out? For that is the only thing the pirates on this ship will respect: A show of remorseless savagery and strength. If there was another way I would seek it out simply for the fact that it would be less likely to get me killed. However fate only rewards those with the strength needed to grasp it by the throat and squeeze.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
As Nico goes about to leave Lorin Grabs him by the arm You think you will gain anything in life without pain? If you do you are delusional. My mind has been ravaged by Demonic power yet I still retain a symbolance of sanity. Enough to know that this isn't a crew of pirates with hearts of gold. You seem to thing that they are, look around you this place is as evil as Hell! If you want to achieve anything in life you must accept the fact that pain is almost always required. As for the reason I didn't just barge into the fight with my fists, it is this had they been allowed to rally and fight as a group your wounds would be many. By blasting them with the power of Dagon I put the fear of a Demon lord into them. They now know fear and will reckonize that Lorin Val and any associated with him are not easy prey.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Lorin looks with satisfaction as Fipps is dragged away and begins speaking to Astein Aquan: Astein, make certain that if Fipps doesn't get keelhauled that something "bad" happens to him. I must round up the others who tried to attack us, they will be my first converts. For they are weak of will and know what powers I can bring to the fore. Also remember this it will serve well in life, no pain, no gain.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Initiative 1d20 ⇒ 3 If you will not bow before Dagon, then you die! With that Lorin raised his unholy symbol and unleashed Dagon's power. Channel energy negative damage 1d6 ⇒ 4, will save to reduce it by half is 12, targeting only the pirates thanks to Selective channeling feat.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Lorin focused his power and gripped his holy symbol in his hand
Ah Chumlett can't me beat by yourself so you bring friends eh? You have experienced Dagon's power brought to bare already, do you wish to experience it again? intimidate1d20 + 1 ⇒ (9) + 1 = 10
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Aquan: Astein if you see any sick pirates send them over to me in the morn. Even these fools will appreciate healing magics, and more to the point the one who supplies them. Also tell them that the man who retrieves either my trident, shield with Dagon's symbol, scalemail or all three will receive "preferential" treatment.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Aquan: yes that is true but we need allies that will be useful when the time comes, to this end I ask to strike a deal with you. As I see a problem with Nico...he's too moralistic for my tastes as captain he would have us running after warships that barely had say a dozen gold coins. While I would prefer to be captain myself...you are a better alternative then Nico. So here is my offer I will gather the support of various crew members and when the time is right I will have them support you in your bid to become captain, in exchange I expect you to obey the pirate's code and make me your first mate...or at least ensure Nico does not become first mate. Do we have a bargain?
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Sense motive 1d20 + 7 ⇒ (2) + 7 = 9 He felt he was close to discovering Fipps weakness's and motives, however one thing was sure panting after bellowing at him suggested sickness of the lung. For Fipps was in his twenties too young to suffer from the effects of old age. Using secret knowledge to gain access to knowledge local as a class skill and a permanent 2+ trait bonus to checks using it knowledge local check to learn about pirate traditions, folklore and subtle ways to repay a major humiliation.1d20 + 4 ⇒ (15) + 4 = 19 The shadow in the sea possessed memories as deep and as ancient as the ocean, the pact has many benifits some known and some unknown he thought, as those ancient memories coursed through his mind Studying the small tiefling with careful thought, Val sizes her up and tries to gauge whether she will be and useful and trustworthy asset or a hinderance. Sense motive check 1d20 + 7 ⇒ (6) + 7 = 13
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
daily action influence Fipps Chumlett survival check1d20 + 3 ⇒ (19) + 3 = 22 Fipps came through the area of the ship Lorin was patroling, a chance had presented itself time to take it. Tell me Chumlett do you want to be known as Chumlett the coward for the rest of your days or would you prefer to become the most feared pirate on this ship? As I can make that happen. Diplomancy check 1d20 + 1 ⇒ (12) + 1 = 13
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
rolls sense motive 1d20 + 7 ⇒ (1) + 7 = 8 and knowledge religion 1d20 + 3 ⇒ (16) + 3 = 19 While his own senses said that the man was not lying, his knowledge of the divine causes him to become alert. This Nico may not have the spells of a cleric, but gods and the other beings man worshiped had other ways of blessing mortals. The captain is out of our reach tis I will admit, however the symbol of his authority Scourge is not. If I be guessing correctly Scourge is the type who will walk round the ship, looking for someone to whip...it would be so "tragic" if he were to take a swim don't you think? Tis also one other thing that can be done to cause a ruckus among the crew, I am genuinenly sorry but the rum must burn. For that is probably the only substance on this ship that is actully drinkable. Without it the crew will become...desperate anyone or anything that can create water such as I will become an instant "savior". For when you hold the power of life and death over men they will obey any order, even one to fight against captain Harrigan.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
It would seem our err..."compatriot" is stuck, or at least making a good imitation of being stuck. While the pirates are busy tormenting her we need to plan our next move. Astein what magic do you possess? Same goes for you Nico that flagon is as obvious as the scar that will be on my backside for years. Sense motive check1d20 + 7 ⇒ (11) + 7 = 18
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
1d20 - 4 ⇒ (15) - 4 = 11 initative check base speed is 30 feet, so 7 (rounded down) feet per round
rolls:
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (11) + 4 = 15 1d20 + 4 ⇒ (6) + 4 = 10 1d20 + 4 ⇒ (2) + 4 = 6 1d20 + 4 ⇒ (19) + 4 = 23 1d20 + 4 ⇒ (12) + 4 = 16 1d20 + 4 ⇒ (18) + 4 = 22 1d20 + 4 ⇒ (19) + 4 = 23 1d20 + 4 ⇒ (15) + 4 = 19 1d20 + 4 ⇒ (2) + 4 = 6 1d20 + 4 ⇒ (17) + 4 = 21 even in his state of delerium Lorin Val was surprisenly quick, demons and by extension their clerics are resilient. In his haste he occasionally slipped but still he knew the ropes of a ship. As anyone who said fishermen just waited around for fish was delusional. Edit the rolls for 5 foot increments extra rolls: 1d20 + 4 ⇒ (11) + 4 = 15 1d20 + 4 ⇒ (6) + 4 = 10 1d20 + 4 ⇒ (7) + 4 = 11 1d20 + 4 ⇒ (12) + 4 = 16
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
The pain reverberated through his dreams, but no pain could compare to having one's thoughts crushed by the presence of Dagon himself. He may not be loyal to Dagon but the pact's demonic influences were wearing off on him. His dreams starting to echo across his subconscious...he knew exactly what needed to be done upon his awakening...
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
The pain was annoying but it awoke something in him, an ancient demonic longing to inflict suffering upon all that was mortal. Casting Doom spell on the pirate who just hit me with a sap. Retrieving his holy symbol and holding it out before the pirate,Lorin watched as his spell began its work, a large holy symbol of Dagon appeared above the pirate and a single word spoken in Abyssal rang out across the ship. Abyssal:
Doom Now in the name of Dagon, Shadow In the Sea I demand that you bow to me and accept a imporant reality: I have the power to heal flesh and bone and I can just as easily break flesh and bone. Do you hear me!?! 1d20 + 1 ⇒ (18) + 1 = 19Intimidate check
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Reckonizing a chance to talk to his copatriots, Lorin tapped them each on the shoulder and motioned them to a barrel where the rest of the crew was not around. Grunt and Nico: Listen to me both of you, if we want to be free and parhaps even gain control of the Wormwood we need to be quick. First Scourge has to die, but his death cannot be linked to us. Tonight if circumstances are right I will unleash a mist above the ship, the pirate watch will immediatly assume they are being attacked by a ship with a spellcaster. In the resulting panic you will attack Scourge and kill him, then if the mist is still there throw his body overboard.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Annoyed by the orc's clumsy charge and near collapse over his body, Lorin Val took the chance to whisper to grunt. grunt: Wait the whip wielding idiot will die this I promise by Dagon's unholy teeth, but wait while I ready the deathblow
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
There were many things that a fisherman knew, one of them was the pirates code and traditions. If that whip wielding idiot was caught cheating in a game of dice...the cheated party would have the right to duel and kill him on the spot. But how could he teach the orc to reckonize the signs of cheating and more to the point make it look like the idiot was cheating?
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
My patron gifted me with more then the mere ability to make ice cold water, he has given me quite a impressive set of powers. One will summon a mist which should make our escape fairly simple if we keep together, or if you would prefer to commandeer the ship allow us to find our weapons and armor. As I would wager with a decent weapon the orc could kill anything on this ship.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
If this is a pirate ship, which I think it is a way out does open itself for our examination. If the captain in order to get crew is having to knock them out and drag em board ship, that means he ain't popular or successful. Kill him and the crew will mutiny, in the chaos we can either take over or we can escape.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
The drunken nature of his copatriot was blatant, and a drunken man was not going to free him from his bonds. Fortuntely there was a spell that could be used to remedy the effect. Murmering in rapid Abyssal and Aquan, Lorin Val asked for water...preferably from the river styx in the lower planes. Using the create water orison to dump water on Nico's head, the effect should be similiar to a very large bucket of ice cold water being dumped on a drunk.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Using message on Shadrick since my caster lvl is lvl 4 I am allowed to speak to four targets at once if I want it that way. Mavis:
If you desire to be Baron Mavis I would advise adopting a more civil manner, because I can easily make you Baron Mavis, with a nice and pretty fetchling baroness. Or I can destroy you utterly but with one rumor. You see even if Groy survives his injures the townfolk will turn on him in a matter of time. Your skill with the whip is great but can you beat a hundred angry commoners out for your blood?
Also you should note that you are a player of the Game, yet you have no knowledge in it's rules and traditions. If you want power you will accept me as your mentor. If you do not then I promise that your ending will not be a good one. After all what women would love an old, dying man with no wealth or status of nobility? You know what I speak is true, so you can either accept my offer and become the Baron of this village or you can linger in obscurity, destined to die a pauper. gm: As for Viender's current location when the vanish spell wheres off, he is simply in an abandoned fetchling house that has seen better days, and dwellers other then mice.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
The jester vanishs and then speaks to one of the fetchlings from the gallows via message, to the fetchling with the mohawk: "I would ask as a personal favor that you sooth your kinsmen, you have seen me in another incarnation."
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Fizzban arrived at the entrance to shadow row and spotted one particularly annoyed looking fetchling who glared daggers at him. Tis a fine evening for a spot of entertainment, pray tell me would you be kind enough to offer an old Jester lodging in exchange for say a bit of juggling? Diplomancy check 1d20 + 7 ⇒ (14) + 7 = 21
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
gm: Donning his disguise that of Fizzban of the Great Carnival fame it was time to investigate the fetchling, and what means to that end was better then as Fizzban the Wonderous?
It was time to pop off merrily to the fetchlings and hope the children liked a talented juggler...if he won over the children the adults would relax their guard. Fizzban should look say 40, his entertainers outfit should appear like a slightly worn but still flashy piece of clothing. And later on (and with more gold) I will need the oppertunity to acquire more items for my disguises. Like a fortune tellers deck etc.... Equipment loadout for Fizzban entertainers outfit, jugglers kit, using disguise skill 1d20+7+2+10 (according to core your supposed to make the roll in secret) modifers are 7 (my skillpoints plus cha mod), 2 (disguise kit) and spell disguise self. I also carry a series of old, yellow but not moldy carnival documents.
male human level 1 cleric, hp 9, ac 17, initative 0+, fort 3+, ref 0+ and will 5+
Beat up but not shaking Jeroi limps off to the woods where he keeps his cart, it was time to begin his rise to power and for that the bumbling friar of Pharasma disguise was no longer useful. Fortunetely he had easily a dozen other disguises available to him. for now the friar has left the party (pun intended) do not worry on your next excursion he will reappear, some of you will laugh, others will weep and more then a few of you will recall old tolk.... GM for the sake of simplicity consider me alive, ok? |