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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. 126 posts. No reviews. No lists. No wishlists.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

was there any update to the age old question about sustaining a spell multiple times? or are we still following that thread that long ago stated that you could only sustain once unless the spell specifically stated otherwise? I did look myself and did not see anything specifically mentioned. but if I missed it, please point me to the right place to look.

Thank you


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I picked up these files for the owlbears. I might get a few different ones but this is my first purchase.
https://www.myminifactory.com/object/3d-print-owlbears-199811

I mostly check on myminifactory.com or a general google search for stl files. yeggi is a decent place to find files also.

I think I want to get some good trolls too, gonna have to start looking for them.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Great reply Scarablob! I really appreciate the list and I will look into getting appropriate miniatures for all those you brought up. especially running the sound of a thousand screams with all unique minis sounds great! when I start printing and painting I will try to remember to post the pics up here. thanks a lot!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
VanceMadrox wrote:

Gotta do the Owlbear!

I do plan on that one! I already started looking up cool owlbear models.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

hey everyone!

so I was wondering what people think of as the best fights or creature reveals in kingmaker. I have access to a 3d printer and intend on printing at least the biggest bad or best shocking reveal (fight wise) and paint them up for my table top. clearly it would be easy enough to print up the end fight from each chapter, but there are other fights throughout the path that would make for great "gotcha" moments as I place a model on the board. so if you don't mind, please let me know your opinions on the best fights.

Thanks ahead of time!
-Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Nicolas Paradise wrote:
Wonky Chewbacca wrote:
used NE Champion of Urgathoa for her class.

good pick. I was just reading her entry in the companion guide and it says she is a champion of Urgathoa in the opening bit.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I also do not like the generic grid. I was thinking about using the settlement maps from the computer game and using them depending on their placement within the map. each map also changes based on the size of the settlement, adding buildable lots as the town grows, and in differing configurations.

for example here is the starting layout for the capital village:
https://gamefaqs.gamespot.com/a/faqs/97/78397-17..jp

and here is when it is upgraded to a town:
https://gamefaqs.gamespot.com/a/faqs/97/78397-30..jp

and again to a city:
https://gamefaqs.gamespot.com/a/faqs/97/78397-19..jp

Generic settlement as a village:
https://gamefaqs.gamespot.com/a/faqs/97/78397-20..jp

and then as a town:
https://gamefaqs.gamespot.com/a/faqs/97/78397-21..jp


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

yes, this is quite frustrating. a little overlap is common for their 4 part maps. but they should all have a common outside border.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

are these any different than the 1st ed maps? I already have those, and would hate to just be buying duplicate maps. thanks


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So my players have captured Giord. so, with the crimes the party tallied against Giord, they are not willing to let him go. they are planning on disguising one of the other players as Giord for the meet up with Maurissa. It's a good plan, so I am eager to see what happens, especially when she realizes what is going on.

I was curious if other GMs had their groups try similar tactics and how they resolved the situation. clearly they are going to be out numbered and overpowered if it comes to a fight, and I imagine Maurissa to be mighty angry with them when she figures it out.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

thats a fair fix. I love putting my players in moral quandaries when ever possible. so, making them choose what to do, gives them more options, and lets me giggle more.

this is exactly what I ended up with:

"You will all get the following as a free first level feat.

"Watch Training [feat]
-Unique
-Prerequisites Agent of the Edgewatch
-You are trained by the precinct to better capture criminals and minimize unnecessary death. You gain training in either Athletics or Diplomacy skills, if you have both already you may select a free skill. You are also trained in the following nonlethal weapons if you are not already: Blowgun, Bola, Monkey's Fist, Nightstick, Sap, and Whip."

That being said you will not be ignoring the -2 penalty for using lethal weapons to deal nonlethal damage. There are several class options, archetype options, spells, feats, and magic items out there that help mitigate this penalty. Find and utilize them as you desire.

Remember also, that the last hit that brings the enemy to 0 hp is the one that matters, so if it is a lethal weapon, they die, if a nonlethal weapon they fall unconscious. the decision will be yours on how to handle each situation.

Another thing to consider is that the precinct still wants people brought in alive. if you kill the criminal, you will only receive half their loot, as the precinct will take the rest to pay for body disposal and other issues that may arise. However, if the precinct decides that the death was unwarranted, then you will receive nothing in compensation. or worse yet if they believe this was a malicious act."


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Kasoh wrote:


It is a something of a conundrum I've been trying to figure out in my head. Just waiving the penalty doesn't seem right to me, as I want the decision to not kill people be a deliberate choice, and suffering the penalty means the player has an understanding of the difficulty they're undertaking. Fighting to subdue someone is much more difficult than lethal options.

However, the party has been trained by the Watch to do their job at a basic level of proficiency. That must include something on subduing suspects, but just giving everyone a feat to negate that penalty keeps us on the same problem. Maybe a feat that trains in athletics and provides grapple options, so they can pin and manacle their suspects more easily and gives access and proficiency in the nonlethal weapons.

I like this and will combine it with my approach. thanks for the input!

CrystalSeas wrote:

Have you read through the GM Reference thread?

There are a lot of discussion there about how to handle this issue and also in the Player's Guide thread

I have, I jumped into there first but it is a lot of point, counterpoint conversations in the search. so I posted here.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

hey everyone!

I am planning on running this adventure path starting this saturday. something about the blanket ignoring of the -2 penalty to use a lethal weapon to cause nonlethal damage has been bugging me. I was just wondering how other people are handling it.

below is how I plan on handling it. I may adjust based on if I like some of your ideas.

so, all PCs will have their normal gear but will also be issued some nonlethal weapons, either saps, batons, or the like. using their lethal weapons to cause nonlethal works as normal, but they have options now. in some situations they may feel their lives are in danger and switch to their real weapons, and that makes sense to me. but their precinct still wants people brought in alive. if they kill the criminal, they only receive half their loot, as the precinct will take the rest to pay for body disposal and other issues. unless the precinct decides that it was unwarranted, then they will receive nothing in compensation.

My hope is that this encourages them to find a nonlethal option without hamstringing them.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

this is awesome, can't wait. but why are all the new "core books" coming out at 50 dollars? bleh


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

howdy,

I am here on behalf of my group that is looking for a GM for pathfinder campaign (or up for other systems as well). we have a space to play, and are looking for someone to run on an every other Wednesday schedule, usually from 6pm to 10pm.

we have enough players to fill a 4-6 player party depending on the GM's preferences. we are also all over 18 and play in a game club that is 18+. so no worries about kids being all over the place.

if you are interested please post here. I will check as frequently as I can.

Thanks,
Clammy


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'd like to see an ap where the bad guys aren't bad guys at all.

Perhaps its a good aligned church or outsiders that are working towards some goodly goal that maybe was perverted without their knowledge or something similar.

I love to see players squirm when they are faced with moral and ethical dilemmas.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Just because the book is made, doesn't mean it must be used. I don't care for gunslinger, so it doesn't appear in my games. It seems kinda silly to abandon pathfinder because they put out material that appeals to others and not directly to yourself.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks a lot for the reply. I will look into those maps right now.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

hello all,

I did some search-fu and saw that the pirate flip map and the ships interior flip maps are a good buy for this AP. are there other maps of ships that are useful or are they all contained in the AP ?

if there are other maps out there that I can acquire for ships in this AP I would appreciate any suggestions.

thanks
-clams


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

You could start with rise of the runelords anniversary edition. I am running for some friends and it lends to some creepy themes that keep them interested. It has room for much rp and there is a fair bit of wilderness travel and/or exploration.

Also, if you want to let the wilderness nuts shine, you could run kingmaker. Very sandboxy and a lot of wilderness exploration. Also plenty of room for rp, especially when the enemy bard comes to town. ;)


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

"I'm a proponent of the school of "you can *select* it if you sometimes qualify, but you can only *use* it when you actually meet all the requirements."
Sean k reynolds

Via this thread:
http://paizo.com/threads/rzs2mr1e?Feral-mutagen-and-certain-feats#4

It is ultimately up to your gm, but this is how I run it now.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey guys,

Anyone else think it's odd that there isn't a reward from standpoint built into the end of the adventure ? They thwarted a pretty serious threat (if not many) to sandpoint and they get not even a nod in the conclusion.

I plan on having something to celebrate the characters in my campaign. Just thought it was odd.

If anyone did reward their players, what did you do? Interested to see what others did as I figure out what I am going to do.

Thanks,
Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I have used battle mats for years. I have a large custom RPG table. It is 6'x8' with a 4'x6' raised section for the maps and minis. I just recently picked up a 4'x8' marker board from home depot for 14 dollars and chopped off the extra 2'. So this was an easy solution and cheap.

We used it without a grid and we enjoyed it today. I, as gm, did most of the movement for everyone and kept things moving. We enjoy the extra flexibility we get with the more free form nature of this style.

Very enjoyable.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Did you draw out the grid on your white board or did you get it that way ?

I would love a simple grid solution for my whiteboard, other than drawing it out by hand. A friend suggested an overhead projector for the grid, but we don't have one.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks guys. Gonna try it out tonight.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Should have mentioned that we are all avid minis wargamers, so measurement won't be an issue.

Thanks for the tips guys.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Anyone use a white board for their minis ?

I just got a 6'x4' whiteboard for a table top and was thinking about using it for pathfinder. Converting every 5' increment into 1" on the board and using tape measures or rulers for movement and ranges. I would just need to work on spell templates for cones and such.

Just looking for some inspiration.

Thanks,
Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Second sentence:

"All of them are useful only to spontaneous arcane spellcasters."


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Anyone gaming in this area ?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Anyone from the providence Rhode island, fall river/newbedford mass areas ?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That is a great alternative shfish. Thanks

We are not playing a society game, and I like my current build, so rebuilding isn't an option for me. Thanks for all the help thus far guys.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yes, sorry. I already have a level one cleric, and was planning on staying with cleric, but as I meet the prereqs I figure I will go cleric 3/wiz 1 then MT and maximize my support spells.

Obviously I will need to up my int as I level up, but realistically, I only ever need it to be a 16 assuming I make it through all the MT levels and don't take any more wiz levels.

Thanks for the advice everyone.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks Andreww. That is kinda what I was thinking.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Howdy,

I have a group of 4 running ROTRLAE , we just started and are part way through the first adventure.

We could use another player in the group. We have a paladin, a cleric, a ranger, and a rogue so far. We play every other Monday (so 2 weeks from today would be the next game).

We play in a gaming club, southern new england gaming club, in Swansea Massachusetts.

If you are interested and available, or have questions, please pm me.

Thanks,
Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

If I went sorc I had looked into empyreal. Would save me some cash on stat boost items. Thanks for the replies.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey everyone,

With the FAQ that let's a SLA meet a prereq for a prestige class, I am thinking for going mystic theurge.

I have an aasimar support (buff/debuff/control) cleric of abadar with a 12 int, 18 wis, and 18 cha. I would probably benefit more from a level in sorcerer because of my charisma, but I love the wizard's versatility (though I could be convinced to go sorc). In time I will bring up my int so I can cast higher level spells, but for now I know my DCs will be crap.

I was thinking either illusionist or conjurer. Though I will only be taking 1 level in this so the schools aren't that big a deal. I will however need buff spells and spells that won't require a save as my DC will be abysmal.

I would appreciate any advice or thoughts on this that the community may offer.

Thanks,
Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I posted this in error in the ROTRL forum previously. Would we be able to get a sub forum for the anniversary edition ? It can sometimes be confusing as to which version people refer to in their posts as some people still use the 3.5 version.

Just curious. Thanks


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Is it possible to create a sub-forum within this one just to hold anniversary edition threads ?

It can get a little confusing when reading through all the posts sometimes.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Blackblood,

All core races and plane touched races like aasimars, tieflings, etc.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
aunt tony wrote:
The DM should probably just set down an enumerated list of which classes (and archetypes or whatever) are allowed and let that be that

I did list what was allowed impn my 2nd post.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
mysterious stranger wrote:
The thing people are forgetting is this is not about whether Buddhism is a religion. It is about whether a Monk(Martial Artist) is a religious character.

No, the thing people are forgetting is that in our game, monks are religious (archetypes be damned, they are just flavor enhancers). There is no debate here over what should be allowed. The following classes were selected by the DM for initial character creation. After first level we can delve into any class we want.

Cleric
Paladin
Oracle
Inquisitor
Monk

Druids were actually allowed but I forgot to mention it in the above posts. And rangers would have been allowed if we chose a god more opt to have rangers as their holy warriors and would have removed paladins from the mix.

The cavalier was allowed in the group because of his back story and because he sold the reason well to the DM.

Any other suggestions would be appreciated.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I would like to thank those who actually helped with advice.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I started with the idea of playing an inquisitor, but something didn't sit right. I then made a monk (martial artist), which feels better to me, but I am still unsure.

I think the monk will be fine, but I just don't want to start the character and then feel that I am playing the wrong character.

Monks, IMO, follow a philosophy or religion. It is from this dedication that they can attain their abilities. In this case it is following the tenets of abadar.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Theme is a divine character, not just any class and worshipping a deity.

Our ideas of religious classes were paladins, clerics, oracles, monks, inquisitors.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey guys,

Been running several ideas in my head for a shattered star campaign coming up. We decided to limit ourselves to religious classes (save one member with a decent story for why he isn't). Only restriction is that we must start as a religious class, but can swap into something else at later levels.

So far we have the following:

Oracle (earth or stone mystery, who will be taking the long road to mystic the urge with sorcerer levels)
Paladin warrior of the holy light
Paladin hospitaler
Cavalier (some archetype that is a bodyguard style, meant to be our honor guard)

And then me. I initially thought of an inquisitor, but then decided to go for a monk (martial artist). But I just wanted to get some opinions. We all worship abadar also.

Rolled stats are
16
13
16
12
14
10

Thanks guys.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey Mort,

I like what you have done here. One of my groups may use this in our next campaign. Just wanted to say good job and see if there will be anything else added to the doc.

Clammy


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I am also running for a group of 5 PCs that used 4d6 drop the lowest and it works out fine. Don't worry about it. A few extra stat points will not ruin your game.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hey guys,

How many traits do we get in this ap? Doesn't say, or I can't find it. Is it the standard 2, One campaign trait and one society trait ? Just want to clarify for new group starting this campaign soon.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My group uses the crit fumble deck. When you roll a Nat 1 you roll again with the same bonuses and if you miss the targets AC you confirm your crit fumble and draw from the deck.

They happen less frequently, but it usually sucks when it does happen. And we all laugh.

We do not use the crit hit deck though.


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I had a similar thought but went at it a little differently. here is what I did:

based on tax level this is how much the kingdom taxes magic item sales (numbers are in BPs):

based on taxes: Minor/Medium/Major
None: 0/0/0
Light: 0/.5/1
Normal: 0/1/2
Heavy: .5/2/4
Overwhelming: 1/4/8

this has worked out great without breaking my economy.

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