Lord Brown Bear |
Dasrak wrote:This combo does not actually work. Fast Healer only works with HP recovered from resting or from magical healing. The Spontaneous Healing ability isn't resting, and it's an EX ability and thus it isn't magical either. Therefor it does not trigger the feat.I think Dasrak is right.
Even if you can do this, it's not very good. You spend 3 feats and with it you get +1hp every time you heal. With Spontaneous healing that's +5hp over the course of a day.
(If you get your CON to 18 it's +2 per heal for +10hp per day).I think you'd be better off saving the feats. If you really want to spend some feats on these things drop Fast Healer and instead take STALWART (and maybe Combat expertise). This will save you WAY more hp over the course of the day even if it's only a few at a time. It also has the same prerequisites as Fast Healer.
Alternatively ignore the Endurance feat-chain altogether and simply take the "Healing Touch" discovery to double your daily healing from Spontaneous Healing.
The fast healer combo does technically work, as spontaneous healing works "As fast healing" and fast healing works "Just like natural healing." so I would interpret that as applying to the discovery. My intention would be to temporarily boost Con with enhancement bonuses and bonuses from mutagen, so later levels it could get as high as 26 for a +9 heal per use.
More the issue is if I should spring for it at lower levels, or simply wait until higher levels for it, where the effect is more noticeable, and focus on offense earlier on.