Conwrest Muralt

Logos The Mad's page

897 posts. Alias of mdt.


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Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Boots of the cat, which the GM approved way way back when I first made the character, use featherfall to negate your speed as you hit the ground, using magic. So basically, the GM let me spend 2000 for a tattoo of an item he never intended to let me actually use. This means he took up 2000 of my WBL (at a level when 2000 was a good chunk of change) for no reason other than he apparently wanted to #$(*#$&* with me at this level (whatever we are now). That's honestly what really torques me off, that the GM approved the character as created, with that item, then get's all snotty about the item later. IF it was a problem for the GM, he should have said something 7 levels ago, instead of letting me waste my WBL on an item he never ever intended to let me use.

I think I'll bow out, the game has been going downhill, no RP, just one combat after another lately. This is just, to me, sillyness that Ring of Featherfall works, but Boots of the Cat (same spell with a different mechanic, one that actually makes you take damage rather than being immune to it) doesn't.

Have fun everyone.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Magic potions that let you fly 100' per turn are not silly, magic items that make it so you don't die when you fall are silly. Got it. So feather fall is also a forbidden spell.

I'll either drop the item, or the game, not sure which. Honestly, I don't mind house rules, but house rules becuase 'magic A is silly but magic B is not' kind of annoy me, especially with core spells/items.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos hefts the magic fang they found earlier. "Anyone wanna put gold on whether this fits in one of them?" He compares it to the three holes, trying to see if it obviously fits one of them better than the other two.

Perception: 1d20 + 20 ⇒ (7) + 20 = 27


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

@GM - Logos has a magic item that reduces damage from a fall to minimum (20 hp for terminal velocity). Or are you saying that the magic item is vorbidden in your game? If it's not allowed, I will take the cash back and buy something else.

Also...

EDIT : Max is 20d6 from a fall, not 30, my memory is borked obviously.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos would have landed on his feet, taken 30 hp damage, and then gathered up all the body parts and gotten them reincarnated.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Meh, your bird would have saved you."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Seems like it's back the other way then."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Perception: 1d20 + 20 ⇒ (8) + 20 = 28


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos will go first, with Hemket right behind him to look for traps. Basically, Logos will be the body guard. Given his large size, he fills up the hallway and can block access to the others.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I look at Mythic as the chance to play stuff you haven't or can't play otherwise due to how the system works. The mythic allows me to play a barbarian spell caster and actually still be useful. Bloodragers are, from my experience playing Logos, useless as casters, and poor melee classes. I think they make halfway decent barbarian shamans though (IE: A barbarian 'wizard' who isn't all that good a wizard, but he's better than all those supersticious barbs) for NPCs. :)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Which is why I build a character I enjoy playing, instead of playing the damage olympics.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

You said they aren't normal undead, so figured they might be affected.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Meh, the mythic's only making it easier to hit and adding a couple of points with the titan's rage. The majority of he damage you could get without mythic.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos let's out a roar of anger, despite being shaken, and his form grows as he undergoes a startling metamorphosis! His face becomes more draconic, and his jaw sprouts terribly sharp fangs!

Everyone within 30 feet gains +1 Morale bonus on attack rolls, and a +4 vs Fear for 1 minute. If you fail a fear check, you can end the +4 for a second roll

Shouldn't each person roll for how long they are shaken? We aren't all affected the same?

Spending MP to ignore PA penalties for 12 minutes

Current Status:

Reach : 15 ft (From Longarm & Titan Rage)
Strength : 29 (+9) +2 Titan Rage
AC : 36 (base), 36 (Flatfoot), 18 (Touch) -2 (Rage) -1 (Size) -1 (Dex) +2 (NA) 34/34/16
HP : 194/194 Raged)
Rage : 21/22
MP : 10/11
Breath Weapon : 1
Battle Cry : 1/2
1st Level Spells : 2/3
2nd Level SPells : 1/2
Ongoing Effects :
Life Bubble (5 hours)
Long-Arm (10 minutes)
Shield (10 minutes)
Bull's Strength (10 minutes)
Spell Resistance (SR 22) (10 minutes)
Titan Rage
Fly (??? Minutes)
Ignore PA Penalties (12 minutes)

PA Claw 1: 1d20 + 21 + 3 + 1 + 2 + 2 - 2 ⇒ (3) + 21 + 3 + 1 + 2 + 2 - 2 = 30 +3 from Str Boost, +1 Battle Cry, +2 Undead Bane, +2 Furious
PA Claw 2: 1d20 + 21 + 3 + 1 + 2 + 2 - 2 ⇒ (20) + 21 + 3 + 1 + 2 + 2 - 2 = 47
PA Gore: 1d20 + 20 + 3 + 1 + 2 + 2 - 2 ⇒ (3) + 20 + 3 + 1 + 2 + 2 - 2 = 29
PA Bite: 1d20 + 20 + 3 + 1 + 2 + 2 - 2 ⇒ (2) + 20 + 3 + 1 + 2 + 2 - 2 = 28

PA Claw 2, Confirm: 1d20 + 21 + 3 + 1 + 2 + 2 - 2 ⇒ (11) + 21 + 3 + 1 + 2 + 2 - 2 = 38

Damage, Claw 1: 2d8 + 6 + 3 + 3 + 9 + 2 + 2 ⇒ (5, 4) + 6 + 3 + 3 + 9 + 2 + 2 = 34 + Fire: 1d6 ⇒ 6 + Bane: 2d6 ⇒ (3, 4) = 7 + Acid: 1d6 ⇒ 3
Damage, Claw 2: 2d8 + 6 + 3 + 3 + 9 + 2 + 2 ⇒ (4, 3) + 6 + 3 + 3 + 9 + 2 + 2 = 32 + Fire: 1d6 ⇒ 1 + Bane: 2d6 ⇒ (4, 1) = 5 + Acid: 1d6 ⇒ 2
Damage, Claw 2 Crit: 2d8 + 6 + 3 + 3 + 18 + 2 + 2 ⇒ (5, 8) + 6 + 3 + 3 + 18 + 2 + 2 = 47
Damage, Gore: 1d8 + 6 + 3 + 3 + 9 + 2 + 2 ⇒ (8) + 6 + 3 + 3 + 9 + 2 + 2 = 33 + Bane: 2d6 ⇒ (4, 2) = 6 + Acid: 1d6 ⇒ 3
Damage, Bite: 1d8 + 6 + 3 + 3 + 9 + 2 + 2 + 5 ⇒ (1) + 6 + 3 + 3 + 9 + 2 + 2 + 5 = 31 + Bane: 2d6 ⇒ (4, 2) = 6 + Acid: 1d6 ⇒ 6

Carnigan Smash: 1d20 + 18 ⇒ (15) + 18 = 33
Carnigan Smash: 1d20 + 18 ⇒ (13) + 18 = 31
Carnigan Smash: 1d20 + 18 ⇒ (11) + 18 = 29
Carnigan Smash: 1d20 + 18 ⇒ (2) + 18 = 20

Switch targets as needed when one goes down


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

If it includes Paralysis, then Logos made his second save, as he has a +2 vs that


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos immediately rages upon seeing the undead

Will: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Will: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 + surge: 1d8 ⇒ 4

Doesn't Logos get a bonus vs undead from the amulet? Does that include will saves? I thought it did, but can't find anything in our e-mail exchanges

Shaken: 1d6 ⇒ 2


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos casts Long Arm, Shield, and Bull's Strength on himself before they land on the Pyramid, giving him 10 minutes of each spell. He should cast Shield of Faith on someone else, it's useless to cat it on Logos, he already has a +3 deflection bonus. If he wants to cast something else, that's fine. Or cast it on someone else. Elemental Resistance would be nice...

Current Status:

Reach : 10 ft (From Longarm)
Strength : 25 (+7)
AC : 34 (base), 34 (Flatfoot), 18 (Touch)
HP : 137/137 (179/179 Raged)
Rage : 22/22
MP : 11/11
Breath Weapon : 1
Battle Cry : 2
1st Level Spells : 2/3
2nd Level SPells : 1/2

Ongoing Effects :
Life Bubble (5 hours)
Long-Arm (10 minutes)
Shield (10 minutes)
Bull's Strength (10 minutes)
Spell Resistance (SR 22) (10 minutes)
Fly (??? Minutes)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks up at the pyramid. "Hmm, if I had enough rocks, I could knock it out of the sky, given a year or two... Doubt I have that long..." He chuckles.

"We do have a bird, if we get a wand of invisiblity, we can have it shuttle us up one or two at a time invisible. Assuming they can't see invisible..."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Figured Hemket's close enough to crazy already that it would only take a few days. :P


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

For that matter, we can shove people in a bag of holding for the duration of the teleport, they can last 10 minutes in the bag without air. Hemket could last for days.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Let's get going."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

You are correct, you need the base feet, and then can get the mythic version of it.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Might be worth it to ask him to describe the tomb in detail. If we get one of those spells that transcribes words to paper, we could have a fully detailed description of the tomb and turn that into a map."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Kn(Local): 1d20 + 15 ⇒ (19) + 15 = 34

"Ask him for his secret exit, and how to access it from the outside. All those tomb architects had secret exits... too many pharoahs had them sealed in to keep the architecture a secret."

"Ask him if he left details on the traps in the tomb written down anywhere, or if there's a master key."

"Ask him if there are any guardians in the tomb."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Unless Logos's amulet has a power I'm not familiar with, that ability is beyond me.


I have this bloodrager who might fit in well...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Sort of. Investigator's can, if they are trained in the skill, add 1d6 to any knoweledge check they make, every time they make a check. So, no level based bonus, but a random bonus on the skill check. Bard is strictly better. On the other hand, he can take a special class ability that let's him take 10 at all times on Kn checks, or pay a point to take 20, even in combat or when distracted. So that's strictly better than the Bard (taking 20), but limited times per day.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Or you're a high level bard.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Kn(Arcana): 1d20 + 9 ⇒ (13) + 9 = 22
Int: 1d20 + 1 ⇒ (6) + 1 = 7


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1
Hadjii wrote:


I'll catch up on posts after 5pm MDT...

Was trying to figure out why you singled me out, then realized you were referring to time zone and not a player. :)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"No, it just seems to happen when people are stupid around me." He states, letting the created water sluice over him getting rid of the worst of it. He shakes his shaggy head and beard, splattering Hemket with bloody red water.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Better than smelling like a rotting corpse and attracting predators. Or scaring people when we port back to town, rather not have to explain being coated in blood and gore to the town guards."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos stretches. "Fall back to town, regroup, get rid of junk..." He elbows his backpack, which is stuffed to the seams with junk, the straps straining to hold up all the junk he's carrying for the group. "Then after a bath, we figure out where to go next. I'd hoped they would have been stupid enough to leave some letters around talking about where they were working, or one of them would have wanted to live long enough to spill their guts, but they all just wanted to spill their guts without talking." He shakes his arms, splattering blood on the floor. "Speaking of which, we need a wand of prestidigitation while we are in town.. maybe two or three."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos snorts. "What's wrong with going Native? You got something against us natives?" He asks, one fist going to the side of his head as he pushes hard, and cracking sounds come from his neck. He repeats the exercise, from the other side. "Maybe you see the natives as barbarians with no idea of civilization?" He begins popping the knuckles in his hands.

Intimidate: 1d20 + 13 ⇒ (10) + 13 = 23

Sense Motive, DC 14:

Bluff: 1d20 + 6 ⇒ (8) + 6 = 14

Logos is playing a joke on Arduino, he's not actually mad or trying to scare him.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ok, so, I'll keep my +3 Mithral armor, sell the +5. Take the money, buy crafting materials, and pay a wizard to enchant the +3 to... +5? That ends up with the same stats, but drops my WBL since we self crafted the +3 Mithral? :)


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

You only have to be able to cast one of he spells in the staff, not all of them.

Staves wrote:


Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day.

So, if the highest level in the staff (with the modifiers for spell level) is 7, then you give up one level 7 slot per day to recharge one charge.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Then Logos is at 113K, with the new +5 breastplate. I assume since that was a huge jump all in one gulp, he just stays 113K and we look again at next level?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Is that 108K total, or 108K after modifications for the stuff we crafted ourselves?

If the former, we're all going to be about 1 level over WBL, as we crafted quite a bit. If the latter, we'll all be half-way between our level and the next level.

For example, without modifiers, Logos is at 153K. With modifiers, he's at 113K (most of that comes from the huge price jump for the +5 Mithral vs +3 Mithral he just got). Before that, he was about 20K below that.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Ok, I'm about done leveling up Logos. He gained a bite attack and some strength boosts (+2 from dragon disciple, and +1 from level 12).

Do I spend money up to WBL?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos moves after the leader and attacks!

Sorry, didn't realize I was back up again.

To Hit Calculation : Base 18 + 2 Amulet Rage Bonus + 4 Rage + 4 Titan Rage + 1 Haste + 1 Morale = 30

Damage Calc : 2d6-> 2d8 (Titan), +6 Str + 2 Rage + 2 Titan Rage + 3 Amulet + 9 PA = 2d8+22 (I think I'm missing something here)

Claw 1, PA, Titan Rage: 1d20 + 30 ⇒ (10) + 30 = 40
Claw 2, PA, Titan Rage: 1d20 + 30 ⇒ (2) + 30 = 32
Gore, PA, Titan Rage: 1d20 + 20 ⇒ (17) + 20 = 37
Claw Haste, PA, Titan Rage: 1d20 + 30 ⇒ (14) + 30 = 44

Damage, Claw 1: 2d8 + 22 ⇒ (4, 7) + 22 = 33 + Fire: 1d6 ⇒ 5 + Acid: 1d6 ⇒ 4
Damage, Claw 2: 2d8 + 22 ⇒ (1, 2) + 22 = 25 + Fire: 1d6 ⇒ 3 + Acid: 1d6 ⇒ 6
Damage, Gore: 1d8 + 22 ⇒ (6) + 22 = 28 + Acid: 1d6 ⇒ 1
Damage, Claw Haste: 2d8 + 22 ⇒ (5, 8) + 22 = 35 + Fire: 1d6 ⇒ 5 + Acid: 1d6 ⇒ 6 + Sneak: 1d6 ⇒ 4

Cornugan Smash: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Cornugan Smash: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23
Cornugan Smash: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Cornugan Smash: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29

Note on Cornugan smash, they occur after each hit, so if they get shaken on the first hit, then they are easier to hit (and confirm) on subsequent hits

PS : To GM, welcome to my world lately, no worries.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos Roars and swipes at the Maftet as it goes past!

Logos has 10ft of reach, can't see how it can get past him without an AoO at that point

To Hit Calculation : Base 18 + 2 Amulet Rage Bonus + 4 Rage + 4 Titan Rage + 1 Haste + 1 Morale = 30

Damage Calc : 2d6-> 2d8 (Titan), +6 Str + 2 Rage + 2 Titan Rage + 3 Amulet + 9 PA = 2d8+22 (I think I'm missing something here)

Claw 1, PA, Titan Rage: 1d20 + 30 ⇒ (10) + 30 = 40

Damage, Claw 1: 2d8 + 22 ⇒ (4, 3) + 22 = 29 + Fire: 1d6 ⇒ 4 + Acid: 1d6 ⇒ 4

Cornugan Smash: 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19

Note on Cornugan smash, they occur after each hit, so if they get shaken on the first hit, then they are easier to hit (and confirm) on subsequent hits


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos stubbornly keeps attacking!

If he downs a maftet, switch to the other one.... Flank first, then one by pally

To Hit Calculation : Base 18 + 2 Amulet Rage Bonus + 4 Rage + 4 Titan Rage + 1 Haste + 1 Morale + 2 Flank= 32

Damage Calc : 2d6-> 2d8 (Titan), +6 Str + 2 Rage + 2 Titan Rage + 3 Amulet + 9 PA = 2d8+22 (I think I'm missing something here)

Claw 1, PA, Titan Rage: 1d20 + 32 ⇒ (4) + 32 = 36
Claw 2, PA, Titan Rage: 1d20 + 32 ⇒ (5) + 32 = 37
Gore, PA, Titan Rage: 1d20 + 31 ⇒ (12) + 31 = 43
Claw Haste, PA, Titan Rage: 1d20 + 32 ⇒ (3) + 32 = 35
Claw Sudden Attack, PA, Titan Rage: 1d20 + 32 ⇒ (14) + 32 = 46

Damage, Claw 1: 2d8 + 22 ⇒ (4, 2) + 22 = 28 + Fire: 1d6 ⇒ 6 + Acid: 1d6 ⇒ 3 + Sneak: 1d6 ⇒ 5
Damage, Claw 2: 2d8 + 22 ⇒ (7, 6) + 22 = 35 + Fire: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 5 + Sneak: 1d6 ⇒ 3
Damage, Gore: 1d8 + 22 ⇒ (8) + 22 = 30 + Acid: 1d6 ⇒ 5 + Sneak: 1d6 ⇒ 3
Damage, Claw Haste: 2d8 + 22 ⇒ (6, 6) + 22 = 34 + Fire: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 5 + Sneak: 1d6 ⇒ 2

Cornugan Smash: 1d20 + 13 + 4 ⇒ (3) + 13 + 4 = 20
Cornugan Smash: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Cornugan Smash: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Cornugan Smash: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Cornugan Smash: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29

Note on Cornugan smash, they occur after each hit, so if they get shaken on the first hit, then they are easier to hit (and confirm) on subsequent hits

PS : To GM, welcome to my world lately, no worries.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos reels, but stays on his feet with the healing, and takes aim at the two maftets he has flanked with the bird. The middle one and the one to the right of the middle one should both be flanked by the two. SPending MP for sudden attack and extra attack

Logos releases a roar of encouragement to the room!

+1 Morale Bonus on to-hit within 30 ft of Logos, and +4 on saving throws vs fear. If he downs a maftet, switch to the other one....

To Hit Calculation : Base 18 + 2 Amulet Rage Bonus + 4 Rage + 4 Titan Rage + 1 Haste + 1 Morale + 2 Flank= 32

Damage Calc : 2d6-> 2d8 (Titan), +6 Str + 2 Rage + 2 Titan Rage + 3 Amulet + 9 PA = 2d8+22 (I think I'm missing something here)

Claw 1, PA, Titan Rage: 1d20 + 32 ⇒ (12) + 32 = 44
Claw 2, PA, Titan Rage: 1d20 + 32 ⇒ (18) + 32 = 50
Gore, PA, Titan Rage: 1d20 + 31 ⇒ (11) + 31 = 42
Claw Haste, PA, Titan Rage: 1d20 + 32 ⇒ (20) + 32 = 52
Claw Sudden Attack, PA, Titan Rage: 1d20 + 32 ⇒ (17) + 32 = 49
Claw Haste, PA, Titan Rage, Confirm: 1d20 + 32 ⇒ (3) + 32 = 35

Damage, Claw 1: 2d8 + 22 ⇒ (6, 6) + 22 = 34 + Fire: 1d6 ⇒ 5 + Acid: 1d6 ⇒ 6 + Sneak: 1d6 ⇒ 2
Damage, Claw 2: 2d8 + 22 ⇒ (1, 3) + 22 = 26 + Fire: 1d6 ⇒ 5 + Acid: 1d6 ⇒ 5 + Sneak: 1d6 ⇒ 3
Damage, Gore: 1d8 + 22 ⇒ (3) + 22 = 25 + Acid: 1d6 ⇒ 5 + Sneak: 1d6 ⇒ 1
Damage, Claw Haste: 2d8 + 22 ⇒ (3, 1) + 22 = 26 + Fire: 1d6 ⇒ 2 + Acid: 1d6 ⇒ 4 + Sneak: 1d6 ⇒ 6
Damage, Claw Haste Crit: 2d8 + 31 ⇒ (5, 6) + 31 = 42
Damage, Claw SA: 2d8 + 22 ⇒ (6, 3) + 22 = 31 + Fire: 1d6 ⇒ 6 + Acid: 1d6 ⇒ 6 + Sneak: 1d6 ⇒ 5

Cornugan Smash: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Cornugan Smash: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Cornugan Smash: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32
Cornugan Smash: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Cornugan Smash: 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37

Note on Cornugan smash, they occur after each hit, so if they get shaken on the first hit, then they are easier to hit (and confirm) on subsequent hits


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Updated Avatar and Character Sheet

So, 179 - a lot + healing = 97 yes?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

The Titan's rage thing is very new, so it's entirely possible I missed it.

HP Should be, per my calcs :

10 + 6*8 = 58 (As you have)
Brawler 6*1 = 6 = 64 (As you have)
Dragon Disciple = 7*1 = 7 = 71 (As you have)
Mythic 4 = 5*4 = 20 = 91 (As you have, and which I missed)
FCB 0*11 = 0 = 91 (Logos put his FCB's into Skills, not HP)
Con 3x11 = 33 = 124 (5 more than Logos has listed)

So base HP should be 124.

Bloodrage grants +4 con, which is +2 per level, or another 22 HP.

124 + 22 = 146 (5 more than I have listed).

So far, I'm good on my sheet, other than the extra 5 from tier 4.

As to Titan's Rage, yes, you are correct, I forgot it adds +4 to both STR and CON, and thus adds another 22 hp. So while Titan Raged his HP is 168 HP. I'll update now, and fix the sheet in the link later. Thank you for pointing out the missed stat boost and 5 hp.

I think I'll go ahead and put the +2 into CON, I think going forward I need the HP. :)

That will add another 11 HP on top, raising it to 135/157/179, agreed?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

GM, the relevant quote on Bleed attacks...

Bleed wrote:


A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage)... Bleed effects do not stack with each other unless they deal different kinds of damage.

As far as I can tell, you only get one bleed, not 4 or 5 if it hits multiple times, correct? And it occurs at the beginning of my turn, yes?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Why am I prone? Doesn't bleed occur at the end of the round?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

First time I've heard of it. Logos will be happy to buy some stone skin components...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I do not have those spells, GM. Please don't berate me for not casting spells I do not have access to. I have shield. I cast shield. Not that it matters much, since they hit on every roll above 5 it seems.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Wasn't a complaint, just me commenting on how being the front line fighter at this level usually means one round of combat. :) And the bleed will take me down next round if they don't. :)