Aldern Foxglove

Locke Highwind's page

38 posts. Organized Play character for ThreeEyedSloth.


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Grand Archive

Male Human Rogue 1

I also apologize for the slow posts, but I'm glad we were all able to pull through. Thanks again for running Rob, I appreciate it! It was fun.

Player Name: Josh
Character Name: Locke
PFS #: 27727
Character #: 2001
Faction: Grand Archive

Grand Archive

Male Human Rogue 1

Thanks Rob for running!

Perform: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Archive

Male Human Rogue 1

Locke gently rests a hand on Tavaar's shoulder.

"Hey, we all make mistakes sometimes. But that was dangerous, and you have to be more careful next time or people might get hurt. You know, the Pathfinder Society would be a much safer and more controlled environment for these types of things. Maybe you should join? I know we're always looking for new recruits these days."

Grand Archive

Male Human Rogue 1

I forgot my Fort save for helping to shield a researcher, so here you go.

Fort: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Archive

Male Human Rogue 1

Thank you.

"I'm woefully ignorant of what else could be wrong with the ritual at the moment, so instead I'll stick to stabbing things and protecting the assistants! Someone else handle these flaws!"

Move into flank with Orla, Attack, Attack

Rapier vs Flatfooted: 1d20 + 7 ⇒ (12) + 7 = 19
Rapier Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Damage: 1d6 ⇒ 4

Shortsword vs Flatfooted: 1d20 + 3 ⇒ (19) + 3 = 22
Rapier Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Sneak Damage: 1d6 ⇒ 3

Locke yells at one of the assistants to get behind him in case of another surge.

Grand Archive

Male Human Rogue 1

I'm extremely lost where we're at with flaws right now. Do we know #4?

Grand Archive

Male Human Rogue 1

Surveying the scene, Locke quickly assesses the situation and immediately notices something odd - one of the ritual runes doesn't quite look right.

"I never thought that semester of Nexian symbology would come in handy, but I'm pretty sure I see one of the problems! Don't worry, I have lots of experience tampering with magical wards to change them without disrupting them!"

Locke rushes over to the mis-drawn rune and attempts to correct it.

Thievery: 1d20 + 7 ⇒ (1) + 7 = 8

"... or not!"

If I have another action remaining after moving and trying, I will attempt to try again. If not, disregard.

=Thievery: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Archive

Male Human Rogue 1

Locke flicks a copper piece from his pocket towards the janitor.

"Thank you very much my good man! We'll be on our way!"

Locke heads towards the stairwell, waving the rest of the team to follow.

Grand Archive

Male Human Rogue 1

I can lead for the time being, no problem.

"I agree with Orla, we came here to investigate and stumbled upon something sinister. It would be dangerous to leave this for other less-capable folks to wander into."

Locke clenches his fist in front of his chest.

"Let's find the source of this haunt and put it down!"

Locke will lead on and continue exploring counter-clockwise around the house before ultimately heading upstairs.

Grand Archive

Male Human Rogue 1

Also agreed with clearing out this floor before going upstairs.

Grand Archive

Male Human Rogue 1

Apologies for being absent, work has been extremely busy. I am happy following the party's direction for now.

Grand Archive

Male Human Rogue 1

Locke will tread carefully, keeping an eye out for traps or secrets that the dilapidated house might hold.

Grand Archive

Male Human Rogue 1

"We could do that, or we could go investigate a spooky old house while we wait for her to get in. I'd feel a little bad potentially jeopardizing her studies by approaching her professors, ya know? I would rather just deal with her directly."

Grand Archive

Male Human Rogue 1

"We should go pop in the Museum and say hello, see if maybe we can't convince our friend to stop engaging in whatever weird rituals they're researching?"

Grand Archive

Male Human Rogue 1

I have no money, sorry.

Hitting the streets is what Locke loves, and he heads out to find as much useful information from the locals as possible.

Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Archive

Male Human Rogue 1

"Well, someone obviously didn't appreciate us interfering in lifting your sentence. If you don't know anything though, I guess all we can do is get you back to the Lodge. I'm sure plenty of folks will be happy to see you back in the flesh."

As they return the lost Pathfinder back to headquarters, Locke turns to the rest of the group.

"I'm starting to think we may have been thrown in a little over our heads with these tasks. But I'm not one to back down from a challenge! After that beating that we've taken from golems and daemons though, perhaps getting some rest and resuming later tonight or tomorrow would be for the best? If there's other vicious things trying to eat us, I'd like to be at our best, ya know?"

Grand Archive

Male Human Rogue 1

After Orla comes to, Locke kneels next to the halfling with a smile and says, "Next time, a little warning before you nearly get your head chewed off by a daemon, okay?" He grins and helps Orla to her feet.

"I'm kidding. I'm glad you're still with us. Are you able to patch yourself up? I'm afraid I lack a proper kit, and medicine was never my strong suit. I can take care of our stony buddy."

Assuming Locke is given the antiparalysis salve, he will carry out the rest of this narration. Otherwise, if there's objections, disregard.

Locke wanders over to the Pathfinder frozen in stone. He stares at the figure for a minute, rubbing his chin with his hand. "You know, you almost got my friend here killed, I sure hope you're not some evil villain that's about to murder me," Locke says dryly before uncorking the salve and pouring the contents on the statue.

Grand Archive

Male Human Rogue 1

"Orla!" Locke shouts in horror as the halfling crumples from the daemon's attacks. "Damn you! None of my friends die on my watch!"

Locke strides into flanking position opposite of Losseyel and unleashes two quick attacks, desperately trying to stop the creature.

Move (1), Attack (2), Attack (3)

Rapier Attack: 1d20 + 7 ⇒ (1) + 7 = 8
1d6 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11

Shortsword Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage+Sneak: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

Grand Archive

Male Human Rogue 1

Seeing its wounds begin to heal, Locke runs forward and skirts around the side of the blue creature, into flanking position with Losseyel.

"Oh no you don't!" Locke shouts at the monster with both weapons crossed.

Move (1), Attack (2), Attack (3)

Rapier Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage + Sneak: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7

Shortsword Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage + Sneak: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12

Grand Archive

Male Human Rogue 1

I was trying all evening yesterday to post but couldn't. Ugh! Sorry.

Locke looks over and acknowledges Zazz, moving into flanking position with his alchemist companion.

"Thanks for the assist! I appreciate it!" Locke says while flashing his rapier and short sword.

Locke twirls the short sword in hand, spinning it with a dazzling display. He smiles, pivots, and quickly lunges with his other arm, attempting to catch the enemy off guard with an unsuspecting rapier thrust.

Move, Feint, then Attack.

Feint vs Perception DC: 1d20 + 5 ⇒ (5) + 5 = 10

If that succeeds, the target will be flatfooted until the end of my next turn (-2 AC). Even though they're already flatfooted from the flank, this will last even if they move away.

Rapier Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Rapier Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Attack: 1d6 ⇒ 2

Grand Archive

Male Human Rogue 1

Locke moves forward to the front of the crowd towards the leader as best he can.

"People, people! It's all been one big misunderstanding. As my friends here are telling you, higher authorities have recognized that this individual has been wrongly sentenced, and we are here to simply ensure that proper justice is being met."

He points his finger at one of the leaders of the mob.

'You, sir! If you were wrongly sentenced for a crime, wouldn't you wish that caring Pathfinder agents such as ourselves would come to your aid and free you of your unjust stony imprisonment? I would think so!"

Locke's definitely hamming it up, but his bonus to either Diplomacy and Performance is identical. So either one!

Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Archive

Male Human Rogue 1

Apologies, I didn't see it in the OOC section of his post. It wasn't stated in-character though.

Grand Archive

Male Human Rogue 1

"Should we investigate the ritual at the College of Mysteries that dear Gorm informed us about?"

Grand Archive

Male Human Rogue 1

"We're getting nowhere. Let's just cover the thing and take it with us back to the lodge for safekeeping. We can keep it fed along the way. But I'm ready to get off this forsaken boat."

Grand Archive

Male Human Rogue 1

Locke leans back against the edge of the ship, taking a deep breath and closing his eyes with a big smile on his face.

"Whew, we almost died there team. But we didn't! Quick thinking and smarts saved the day. And now we've made a new friend!"

Locke spends some time staring and admiring the construct abandoned on this ship.

"Look, it's clearly too dangerous for others to stumble across it here, but we can't take it with us either. The local authorities might try to confiscate it when we arrive back at the docks, and who knows what kind of rampage it might cause if provoked by unsuspecting locals? I think we leave it here and tell the Society about it, so they can work on a proper plan to either free it or move it elsewhere safely."

Grand Archive

Male Human Rogue 1

"I'd prefer not to be around when the creature finishes his meal, but I also feel a little bad that it seems to just be acting out of instinct. Perhaps we should look around and gather what we can and bolt before we become the second course?"

Grand Archive

Male Human Rogue 1

Locke reaches into his backpack and throws some rations towards the creature, desperate to draw its attention away from his companions.

Grand Archive

Male Human Rogue 1

Seeing the carnage unleashed by this creature thus far, Locke takes a moment to observe and attempt to spot any sort of motive behind its movements and attacks. If there's one thing that Locke is good at, it's getting out of a tough situation.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Archive

Male Human Rogue 1

"Uh, gang, I don't think this is going well! Maybe we need a different approach?"

I know I got botted into started an attack, but can I attempt to try and communicate with the creature to show that we didn't come here to kill it? What skill would you prefer?

Grand Archive

Male Human Rogue 1

Locke graciously accepts the elixir from Zazz.

Once on board the wrecked ship, he spends a few moments gathering his wits before turning to the party.

"Alright, if you all want to check this room, I'll go silently peek up ahead and see if I can't get eyes on this 'creature' or whatever it is. I'll be right back."

Stealth to Avoid Notice: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Archive

Male Human Rogue 1

"Agreed! A trip to the docks to get some fresh air, deal with some mystery creature on a ship, and maybe get a bite to eat all sounds great."

Grand Archive

Male Human Rogue 1

"Ambrus, you big softy! I know you designed the last obstacle course because you love us, not because you're actually trying to get us murdered or anything!"

Rolling to Aid Gorwindel.

Acrobatics to Aid: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6

Grand Archive

Male Human Rogue 1

"Thank you Fola, we will take care of it."

Locke looks back to his companions and smiles.

"Well well, I'm starting to sense a pattern here. It seems our leaders are eager to test us as fresh initiates with some assignments. We might as well go speak with 'ol Chin Strap and see what kind of work he's got for us too."

Locke makes sure to walk back over to the punch bowl to receive a drink from Calisro before wandering over to Eando Kline.

Locke can hold on to the silvertongue mutagen, unless someone else really wants it.

Grand Archive

Male Human Rogue 1

"Say no more! Like, please, say no more. I'll..."

Locke's eyes widen and he glanced around at his companions quickly.

"I mean, WE will take care of this for you! It would be an honor to recover some ancient knowledge on behalf of the Pathfinders Society. You can count on me, uh, I mean us!" Locke nervously says with a laugh, clearly unaccustomed to working as part of a larger team.

He turns around to his companions as they finish their conversation with Zarta.

"I don't know if you all caught that, but Gorm has a special assignment for us to recover to some ancient scrolls that are possiobeing used for dangerous research! This is a perfect opportunity to prove ourselves as fresh initiates. You know what they say, favors are just as valuable as a coin."

Locke quickly turns back to Grom and says, "Any information or tips that you could help us out with? Like, do you know anything about this reckless scholar and their research? I always prefer to go in armed with as much information as arrows in my quiver."

Grand Archive

Male Human Rogue 1

Seeing his companions all swoop in to help distract Zarta, Locke beams at Form as he approaches.

"Gorm! It's good to see you! I've got all my paperwork in, and I'm officially a member of your operations now! Thanks again for the recommendation, by the way, I really appreciate that. As the greatest treasure hunter in all of the Inner Sea, I promise I won't let the Grand Archive down!”

Grand Archive

Male Human Rogue 1

Locke is Grand Archive.

Arriving late, a tall, rugged, and slightly disheveled human man stops his sprint in front of the Grand Lodge ballroom. He smiles and winks at Janira, flashing the missive he received from her. He knows he's late, but how else are you supposed to make an entrance if you're entering with a crowd? One of Locke's core tenants is to always ask for forgiveness rather than permission. Very few things are more impprtant to Locke Highwind than Locke Highwind, not even his initiation into the Pathfinder Society.

He quickly runs his hands through his mussed brown hair and readjusts the collar of his tunic. As if a switch had been flipped, the panting and messy Locke from moments before suddenly transforms into the Locke most people remember - a charmer, oozing with confidence.

"Hello, hello, greetings, sorry for the tardiness, how are you, how are the kids?" he says to his fellow initiates with his usual, somewhat flippant attitude. He quickly scans the crowd, looking for any familiar faces from his training. Locke knows that when life offers you an opportunity to make a good impression, you seize it, no questions asked.

Society: 1d20 ⇒ 1

Grand Archive

Male Human Rogue 1

This is Sloth.

Most of my info is on my profile already, I'll just be cleaning it up a little and formatting at as you prefer.

Grand Archive

This is Sloth. Ignore my previous character options - I'll be playing Locke Highwind, human rogue instead. :)