Pirate PFS2 1-01 The Absalom Initiation (Inactive)

Game Master Pirate Rob

Slides


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Grand Lodge

Male Qlippoth Cyber-Slacker 20

Apologies, I was just checking in to post and see you had it covered for me.


Aspenthar

Well you've got a reflex save and are up again now :)(assuming things don't go too badly with that save)

Envoy's Alliance

Psychic/Commander

Don't know if someone will stabilize Gorwinel, but if not he'll use his Hero Point to not die.

BTW, I will probably still check once/day but I'm going in a work trip for 2 weeks, so just be aware. The tactics Gorwinel has displayed so far (pull out bow, point blank stance, then shoot shoot shoot) is pretty much all there is to him.


Zazz will try if Orla doesn't.

Paizo is just giving me trouble with stuff today. So Icurrently can't seem to post correctly.

(My assumption is Orla stablize with the cantrip. Zazz and Locke pick them up and we head up on top of the ship.
Either using one or both of Zazz's Elixir or some healing spells)

Envoy's Alliance

Psychic/Commander

Sorry for the silence the past couple days. Been busy, but not really an excuse.


Moved Zazz into position. (I'm allowed to and supose to move in the slides right? I've been assuming so and doing so anyway).

Found the Drag rules 272 or so
"In some situations, you might drag an object or creature rather than carry it. If you’re dragging something, treat its Bulk as half. Typically, you can drag one thing at a time, you must use both hands to do so, and you drag slowly—roughly 50 feet per minute unless you have some means to speed it up. Use the total Bulk of what you’re dragging, so if you have a sack laden with goods, use the sum of all the Bulk it carries instead of an individual item within."

Doesn't seem to discuss in battle dragging. But.
I assume 1 interact to Grab Orla, 1 to stride at half speed (as it sounds like it cuts your speed in half. due to encumberance). Does that sound about right?


Aspenthar

Sounds right to me, Looks like a medium creature is 6 bulk as per page 272.

And yes please do move things as appropriate on the slides.


Heyo folks.
For the next day.
Any requests on items?

Recipes available. Note extremely limited supplies
Giantdcentipede venom. bottled lighting, Acid flask, tanglefoot

minor elixir of life, eagle eye elixir, antidote, antiplague,

Sunrod.

Sun rod is somewhat tempting due to the haunted house. It can't be snuffed easily, and won't set fire to the house. Does eat a lot of resources though.

I'll be making 2 elixir of life. But there are 3 other items (in sets of 2) I could make.

if no requests I'll chose just for Zazz. (which will likely be Life exlixir (2), possibly sunrods (though we do have torches).
then probably 2 sets of weapons or more healing and a weapon.)

edit: a note I often forget! elixir of life also give temporary (short lived) bonuses to poison/dieseases checks. Which even I forgot about.
( I like antidote/antiplague, but it just eats too much. Elixir as a response move might be smarter).

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Haunted House and Forbidden Knowledge left, right? Sunrod sounds smart.

Vigilant Seal

F Elf (Arctic) Wizard (Abjurer) 10

For the second day, Losseyel is going to prepare Magic Missile rather than Grim Tendrils.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

4 reagents today.

1 set of sunrods (2)
1 set of Acid Flas (2)
1 set of lessser elixir of life. (2)
1 free reagent for quick alchemy situation

Envoy's Alliance

1 person marked this as a favorite.
Psychic/Commander

Re: Secret Rolls; As a note, I've seen lots of variance in what are secret rolls based on who is GMing, so it's hard to assume when there's going to be a secret roll, especially since the Core Rulebook even says it's optional to use them. As another note, I am not a fan of them at all but also recognize they are part of the system (especially when are given Hero Points to reroll checks and we don't always know when we're making a check)

But just wanted to point it out, as it's hard to know when a GM wants a check to be secret or not.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

I agree whole-heartedly, Gorwinel. Secret rolls sounds like fun IRL but a pain in the butt in PbP.


Aspenthar

I've found they work pretty well for exploring, mostly the same as me rolling perception checks when appropriate as we explore instead of waiting for responses. Could easily do something like ask for 5 perception checks at the beginning of exploring to use appropriately if desired.


I don't mind either way.

If its a matter of "never sure when its secret or not" I personally am fine with rolling, but then the GM rolling a secret that I don't now of and ignoring mine. Won't bother me remotely.

--------

Sidenote. I think Losseyel is climbing down not Orla.


Aspenthar

We can move on shortly from the pit. There's nothing down there this time. Although due to the variableness of this scenario that won't always be true.

Grand Archive

Male Human Rogue 1

Apologies for being absent, work has been extremely busy. I am happy following the party's direction for now.

Envoy's Alliance

Psychic/Commander

Agreed with all above, and fine with ignoring what I roll too if you'd like to do a secret check. Plus just found out you can't use fortune effects on secret checks, which while it makes me like them even less, it makes it less of a hassle for PbP at least!


As a heads up my power is expected to be turned off for "several days" any time now. I'll try and at least get a post up from the library at some point with a status update but I'll likely be largely out of contact for several days.

News

Grand Lodge

Male Qlippoth Cyber-Slacker 20

Sounds good. I'm headed to a convention tomorrow and will be gone through Monday. I'll be available to post today and tomorrow morning, but then I'll be MIA until Tuesday probably.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone
Pirate Rob wrote:

As a heads up my power is expected to be turned off for "several days" any time now. I'll try and at least get a post up from the library at some point with a status update but I'll likely be largely out of contact for several days.

News

Be safe!


1 person marked this as a favorite.

Power is definitely out at home, we'll be on hiatus until it comes back, my apologies for the delay.


No worries

Grand Lodge

Male Qlippoth Cyber-Slacker 20

Sorry to hear Rob! Hopefully it all resolves quickly!


I've got the power!

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

I thought that I was clear what my intentions were to do before Gorwinel bled out further. I'm sorry that I wasn't able to post as readily as I might, but in trying to learn this new system, it does take longer to get posts out, so I'm asking for some GM leniency in this regard.


Aspenthar

No issue with the posting time for you there Orla.

You cast a 2 action heal, and then the medicine check for first aid is another 2 action activity.

He had to take a turn in between those where he bled some at the end of his turn.

Unless I'm missing something.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Yup, still learning 2e. All good.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

The house is haunted. We have a mission.

We know that there is likely information within the house which will tell us what we need to do in order to handle the haunt within. I don't recall which venture-captain gave us this mission (Calisro?) and what specifically we were supposed to do. I don't think it was "spend the night in a haunted house to prove how tough you are".

I think we should stick around and investigate the house further.

I think we could use a reminder from the GM just what we're supposed to be doing here. I feel highly unfocused as a team.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2
Pirate GM wrote:


Looking you over she smiles, almost as if ready to give you a dare. "I know if a partially collapsed house in the Precipice Quarter, long rumoured to be haunted.... You could gain yourselves a good story by staying overnight before it's demolished. Not only would such an endeavor prove your mettle and provide you with experience camping in potentially unfriendly territory. You might even learn some interesting tidbits about the house's former owners.

She finishes with a wink "Not every discovery requires weeks of grueling travel."

I mean maybe i'm missing subtext.. But isn't it just that it was an intersting thing tht captain thought of? Its already being demolished, sounds like its just to prove one's mettle and camping in enemy areas. So not an actual mission like the other situations, and more just an advicement of skill advancement.

the haunted houes overnight portion conflicts with the scholar timing. Well not like we have to sleep over it could be possible to remove the haunt prior to nightfall of course. It does hit quite hard though

I'm fine with staying though, and following our set plan of investigation. Which I assume we would continue once Gorwinel is recovered (and assuming he wishes to continue Haunt hunting)

I'm quite alright whichever avenue of planning we pursue.


Aspenthar

My apologies for the sense of confusion and thanks to Zazz for looking up the mission. I ended up with a couple unexpected disruptions that messed up our flow (curse you PG&E!) and we've been dragging a bit.

That said I'm back on the wagon and you should expect to see multiple posts a day from me until we wrap things up. Ya'll have been doing great and it's fun to learn new things every time I run this.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

It's all good. Its been fun, I think I rather like how 2E runs exploration and encounter stuff.

Envoy's Alliance

Psychic/Commander

Work is going absolutely crazy for me, with both travel and too much work involved, so I apologize if I start falling behind. Will try to keep up best I can.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

In the interests of learning how this game works, could we get a little more information on how the last skill check to identify the potion worked? Did Orla (religion) know it was a potion of healing or did Losseyel (arcana)? Was it a secret roll?


Aspenthar

Read Aura would identify it as the necromancy school.

It's a level 1 item so it's a DC 15 check to ID. Potion of Healing doesn't seem to be associated with any particular tradition so any magical skill can be used to ID them.

As mentioned it's a secret check to ID. Helps avoid metagaming if you crit fail and get false info or guessing at the powerfulness of the item based on your roll.

In this particular case I rolled some dice behind a spoiler and just ignored them taking the existing rolls.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

= clarifying question. We only hear the childlike /ghostlike whispers about being put in a doll.
WE don't hear anything else?
i.e. from what we can tell, its probably ghost related and NOT an actual child we're hearing from like the basement about to be murder-doll-installed?
Or would that take a perception check, or possibly a craft check to check for odd structures or where vents to a possible basement would be?
(If so. Feel free to roll that secret r oll for Zazz)


Aspenthar

My apologies for the confusion.

Only Losseyel and Familiar heard the whispers, the seemed otherworldly.

No need for any checks to figure things out.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

GM, Orla owes Losseyel 2gp and 8sp from the healer's kit that she helped her to purchase. Could this be noted as taken from my chronicle sheet and added to Losseyel's chronicle sheet, please?


Aspenthar

I am happy to do complicated stuff if needed, but I think the easiest is just going to be to record you buying the kit at full price and recording nothing for Losseyel.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

This is my first 2e game on PbP. Pardon my incessant questions.

What's the deal with Hero Points? Did we get some? I recall you gave one to one of us during the adventure - was that an extra one? Why?

Please walk us through this, GM.


Orla if you don't mind me chiming in since i"m here. If I remember correctly, in P2 you get a hero point every new session
"usually, each character gets 1 Hero Point at the start of a session and can gain more later by performing heroic deeds—something selfless, daring, or beyond normal expectations. You can have a maximum of 3 Hero Points at a time, and you lose any remaining Hero Points at the end of a session."
So I assumed we started one at the beginning of this game (as these are "one" session adventures). THough Zazz got one in the course of the game. Believe he has one remaining

https://2e.aonprd.com/Rules.aspx?ID=427


Aspenthar

Both the CRB and the guide to Organized play share the same basic concepts regarding about hero points.

Here's the quote from the Guide to Organized Play.

Hero Points
At the beginning of an adventure, each player receives 1 Hero Point. GMs can then hand out additional Hero Points throughout the session in recognition of the characters’ deeds, at a rate of approximately 1 Hero Point per hour of play. When handing out Hero Points, try to spread them out throughout the table rather than giving most of the points to one player.

---

Various boons as well as GM novas can effect Hero Points as well.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

Howdy. If possible. Can someone walk me through "wrap up" of this? First society game ever here. So I'm not entirely sure how to record things or submit? things.
Need to properly relook up chronicle sheets and such now. (Read it all when we started but I've written a lot of Masters work since then so its all flown away~)
---
Additionally, as I'm still level 1, It is allowed to rebuild correct? Does that take downtime or is it "handwavium" time?
If so, does someone have the reference rules for that? Or is it just "from scratch, money, feats, race etc" ?

======
also thanks again I had a lot of fun


Aspenthar

Once I get a post from each of you here in Discussion with

Player Name:
Character Name:
PFS #:
Character #: (Your first PFS2 character # will be 2001)
Faction:

and get the downtime activities resolved I'll issue each of you a chronicle sheet, and report the event to Paizo.

That sheet will serve as a record of your adventure here and you'll use it to help keep track of your rewards and other stuff.

Here is what this adventure's chronicle sheet looks like prior to me filling it out.

---

Rebuilding Your Character

You may find that there are aspects of your character where you’re not entirely sure about your decisions, such as the ancestry or class feat you chose. Don’t worry! While your character is 1st level, you can rebuild as often as you need to, changing any of these choices.

Until you play a game in which your character has 12 or more XP, you can freely rebuild your character completely except for Reputation earned and character number.

Envoy's Alliance

"Lora" | NG female halfling (twilight halfling) Cleric of Desna level 3| HP 33/33| AC 17| F +8 R +7 W +11| Perc +9 (+11 for hidden foes and secret doors) | Stealth +7| Hero Points: 1 (+1 communal) speed 25 | focus 1/1 | spells cantrip 5/5; 1st 4/4; 2nd 3/3; heal 4/4 | Active Conditions: prone

Player Name: dinketry
Character Name: Orla Pfeffenpfoffer
PFS #: 30475
Character #: 2003 (2 previous characters created, yup)
Faction: Envoy's Alliance

So again, GM, you haven't clarified what what metric you used to give Zazz an extra one in the course of the game? This helps me when I run a game to calibrate how I give them out.

Grand Archive

Alchemist, 1 | HP 17/17 | AC 17 Shield-Raise 18 | | F: +6 , R: +8, W: +3| | Perc +3, Stealth +6 Low-Light Vision, Spd 25ft |Reagents 1/4| Buffs:none| Active: none HeroPt: 2

Player Name: Zwordsman
Character Name: Zazz Zelgadis
PFS #: 218958
Character #: -2001
Faction:Grand Archive

Thank you kindly.
I'll have to alter a few things before I apply to my next game then~ Handxbows are nifty but really do need free hands (so back to shurikens I think. Which work better with Aid anyway)

Envoy's Alliance

Psychic/Commander

Player Name: Andrew
Character Name: Gorwinel
PFS #: 43439
Character #: 2002
Faction: Horizon Hunters

Sorry about slow responses. Turns out, there was a reason I took a break from PbP. Thanks for running - Had a great time!

I am definitely totally rebuilding my character. Thought I would enjoy a non-castery archer in this edition but turns out I don't at all. (Didn't in PF1 either)

Grand Archive

Male Human Rogue 1

I also apologize for the slow posts, but I'm glad we were all able to pull through. Thanks again for running Rob, I appreciate it! It was fun.

Player Name: Josh
Character Name: Locke
PFS #: 27727
Character #: 2001
Faction: Grand Archive


Aspenthar
Orla Pfeffenpfoffer wrote:


So again, GM, you haven't clarified what what metric you used to give Zazz an extra one in the course of the game? This helps me when I run a game to calibrate how I give them out.

Whomever I felt was most deserving at the time. Unfortunately for your question I did not make detailed notes of my mental state at the time.


Aspenthar

dinketry, I got your PM, since I have more trouble with the PM page via mobile and my power may go out again before I get a helpful response typed up I asked our pbp VO Tyranius for some help, so expect to hear back with some hopefully helpful responses in the next day or so from at least one of us.

In the mean time chronicle sheets (except Losseyel's) are available Here

I'll do my best to help answer any questions regarding how these work although if my power goes out again that will certainly impact the speed of my responses.

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