F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke shoots three arrows at the purple lion. Arrow, haste: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29Dmg: 1d8 + 1 ⇒ (6) + 1 = 7
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke flies up and towards the pit. 20 ft up, 35 towards the pit. She takes aim at purple, and lets the arrow fly. Shot: 1d20 + 11 ⇒ (1) + 11 = 12Dmg: 1d8 + 1 ⇒ (3) + 1 = 4 Pfff.... XD
F Human Grenadier 9
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[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Didn't have proper opportunity for checks, so here goes.. Kn. Arcana: 1d20 + 17 ⇒ (20) + 17 = 37
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke buys a noble outfit and shinies as well. After all, she and Tereze and Melisande are nobility after the dragon event.
Afterwards, she browses stalls with delicacies and curisities, such as foreign reagents and odd trinkets.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] The head of a very lucky shot/throw spear sticking in her arm, Locke painfully pushes it out. As blood falls down, she focuses and the wound knits itself whole again. Spontaneous healing 5 HP. She flies closer to the action, then aims her bow at the one attacking her. Arrow, haste, PBS: 1d20 + 11 + 1 + 1 ⇒ (19) + 11 + 1 + 1 = 32Dmg, PBS, fire payload: 1d8 + 1 + 1 + 4d6 + 5 ⇒ (8) + 1 + 1 + (4, 1, 4, 2) + 5 = 26 All enemies within 10ft radius can roll DC 20 reflex vs 9 fire splash. If it hits, the taer is set on fire.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] GM, the haste buff ups my AC to 21.
Locke attaches another fire payload and fires at the copper brown taer at the door. Arrow, haste: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32Dmg, fire payload: 1d8 + 1 + 4d6 + 5 ⇒ (8) + 1 + (2, 1, 4, 2) + 5 = 23 All surrounding taer in 10ft get a reflex vs 9 fire splash.
Locke then flies a further 15 feet upwards. Crit???: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25Extra dmg: 2d8 + 2 + 1d6 + 5 ⇒ (7, 6) + 2 + (4) + 5 = 24
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke flies upwards 25ft, and towards the fighting another 35ft. With the group of beastmen below, she attaches a payload to her arrow, and shoots at the teal tear, catching all taer within 10 feet in the fire blast, but excluding the friendlies. Arrow, PBS: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17Dmg, PBS, fire payload: 1d8 + 1 + 1 + 4d6 + 5 ⇒ (2) + 1 + 1 + (1, 3, 3, 4) + 5 = 20 Reflex DC 19 vs 1/2 splash damage of 9 fire damage. If hit, the taer is set on fire.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] "Enough running!", Locke calls out as she comes flying around the tower, aiming her bow at the caster as she lands sw of Tereze. Arrow, PBS: 1d20 + 12 ⇒ (19) + 12 = 31Dmg, fire payload: 1d8 + 1 + 1 + 4d6 + 5 ⇒ (6) + 1 + 1 + (2, 5, 1, 5) + 5 = 26 and shoots.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke flies around the tower, keeping an eye on the spellcaster and she flies directly above her, maintaining 30ft altitude. Again readying an action to shoot at her. Readied shot: 1d20 + 12 ⇒ (16) + 12 = 28 Dmg, PBS, fire payload: 1d8 + 1 + 1 + 4d6 + 5 ⇒ (5) + 1 + 1 + (6, 3, 2, 5) + 5 = 28
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Spellcraft?: 1d20 + 14 ⇒ (1) + 14 = 15 No clue. Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Only at the last moment, does Locke know she'd be in for something.
Determined, she flies up to a clearer view of the battlefield, little more towards the center. 30ft altitude.
The next hostile action the woman takes, the arrow gets to fly. Readied shot, PBS: 1d20 + 12 ⇒ (14) + 12 = 26Dmg, PBS, fire payload: 1d8 + 1 + 1 + 4d6 + 5 ⇒ (3) + 1 + 1 + (5, 2, 5, 5) + 5 = 27
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Purely curiosity, but does the sled obstruct flying a mere 5ft upwards?
Reflex to grab Tereze: 1d20 + 10 ⇒ (15) + 10 = 25
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] I believe i was with Tereze on the sled. When the sled seems to go out of control, Locke grabs Tereze by her arms, and flies up 5ft, to let the sled go underneath them, attempting to avoid the crash and fall. Letting go of her afterwards. Current time.... Flying active, Locke readies a payloaded arrow, ready to shoot at the first enemy musher to come close enough for a shot to hit. Special charge arrow: 1d20 + 11 ⇒ (9) + 11 = 20 Dmg, fire payload: 1d8 + 1 + 4d6 + 5 ⇒ (5) + 1 + (5, 2, 1, 2) + 5 = 21 Add +1 to hit & damage if the shot is done within 30ft. On a hit, the target is set on fire. DC 19 reflex vs 1/2 of 4d6 + 6 ⇒ (3, 2, 4, 4) + 6 = 19 splash damage.
F Human Grenadier 9
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[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Thank you. :) It's unlikely in chance, but i'm going to try something when it resurfaces.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Locke directs the swarm towards near the eggs' area. Maybe it will draw attention when it resurfaces. GM, would Melisande or myself know if the beast understands any specific language?
F Human Grenadier 9
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[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] With the beast underground, Locke draws an extract and flies to behind Drusilla, drops it to the ground, and resumes taking to the sky. "It will protect you from fire, should it decide to eat you."
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Hmm.....i very much doubt fire works against a living furnace.
Locke drinks an extract. No sooner than dropping the vial after drinking, she starts puking up a swarm of killer wasps. With teary eyes from the puking, she utters one word. "Attack." The swarm then descend upon the remorhaz. Swarming damage: 2d6 ⇒ (3, 1) = 4 2 fort saves, vs Distraction & Poison, both fort DC 13.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] GM, i'd like to reply to wings supposedly requiring a standard action to activate. "Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity." "Wings (Ex): The alchemist gains bat-like, bird-like, or insect-like functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments." The discovery says i can use my new body parts to fly as the spell, the spell describing the specifics of what flight would entice.
Thread about action to start flying with wings discovery
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] GM wrote: Do you have constant fly Locke? Wings discovery wrote: Benefit: The alchemist gains bat-like, bird-like, or insect-like functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This is my 2nd activated minute of flight today.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] *quaking happening* "No good at all, it must be the beast, the Remorhaz mommy.", she exclaims with haste. Locke wastes no time taking to the sky.
"Be wary, it can swallow things the size of a dire bear with ease."
F Human Grenadier 9
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[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Realizing she's heard of this sort of thing before, after some careful going over options she's read and heard, Locke is almost immediate to respond to Spackle's comment. "A wee painful is a serious understatement. That just now, was an ancient death curse, a curse to outright kill the first to defile the grave site. I can not say the elemental will be all safe and well when it returns to its native plain, though."
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] The sudden lightburst was a surprise most unexpected. Indeed GM, good thing it was the elemental. >_> "That did not sound well at all."
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] Int: 1d20 + 5 ⇒ (17) + 5 = 22 "Looking at it more clearly, i think this is a burial site. Some digging may well be involved." Locke is still wary of the potential presence of a huge beast. She had had her fill of being chewed on, the previous time being a frigging dragon.
F Human Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0] "Erhm....people? We eh, we should be very careful here.
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