Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth rolls her eye and gives her head a shake. Leaning against a door frame she crosses her arms. "Being a Pathfinder's dangerous business. It always has been. Bosk knew that. So do you. You shouldn't let your cowardice--" Suddenly she clears her throat and stands straight. Her tone turns from mocking to comforting and strong. "Grief is expected. Fear is no stranger. But let neither blind you. Do not dishonour yourself by casting blame on your superiors and disparaging the life's work of companions." She pauses a moment in contemplation then finishes, "Uphold your vows. Stay the course. Make the Society better from within. I vow upon --" Diplomacy: 1d20 ⇒ 14 Suddenly here eyes widen and she lets out a snarl. "No! No vows!" she hisses to herself under her breath. She glances over her shoulder. "Don't you dare! ....No.... ...I don't... ...Cut it out!" She looks back at her fellow agents awkwardly, then plasters a fake smile on her face. "What he said. I SAID! What I said. That." She nods. "Yup..."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Boon: 1d20 ⇒ 7
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth is too busy vomiting all over the place to pay any attention to the battle. If she could speak at the moment you're pretty sure she'd be cursing.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Hmmm... Yes, she'll activate her mind barrier. Fortitude: 1d20 + 5 ⇒ (6) + 5 = 11
Clamping a hand over her mouth Lizbeth stumbles out of the cloud looking rather ill... Ouch! Her barrier prevents her from being harmed but she's nauseated for 5 rounds. She takes a five foot step back.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Both of my kids are sick. Not sure I'll be able to post tomorrow.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
With the nearest enemy down and whining like a baby Lizbeth rolls her one good eye and hurries over to help Wallace. She swings her sword in a wide arc... Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Hmmm... Not using her mind barrier this turn (although if she gets damaged she'll activate it as an immediate action which will use up her last two abjuration points and prevent four damage)
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
I'm attending a PowWow today. I won't have a chance to post until tomorrow. Thanks!
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
A moment before the fiery vial strikes Lizbeth there's a sudden flash of blue energy -- what looks like the spirit of a samurai shelters Lizbeth from harm, vanishing a split second later! Lizbeth uses two abjuration points to use her mind barrier as an immediate action. It prevents four points of damage and then disperses. Lizbeth only takes one damage from the bomb. With a roll of her eye Lizbeth steps into the room (provoking from green) and swings her overly large blade at the green enemy. Attack: 1d20 + 6 ⇒ (17) + 6 = 23
"I never was fond of taking orders," Lizbeth remarks to Wallace. There's another burst of blue energy and the samurai appears again, interposing himself between Lizbeth and harm. Creating her mind barrier ahead of time this time so it only costs 1 abjuration point. It prevents the next four damage dealt to Lizbeth then disperses. If she is not hurt it disperses at the start of her next turn instead.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth casts shield and resistance on herself before they open the doors.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth stows her sword and pulls out her tools. Disable Device: 1d20 + 8 ⇒ (18) + 8 = 26 "And... let's hope that does it." She gives Wallace a smirk. "You brave enough to give it a test step, pal?"
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Nothing that way," Lizbeth confirms as she rejoins the others. With a sunrod hanging from her belt she approaches the double doors, checks them for traps, then listens against them... Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth draws her sword, approaches the other sewer tunnel, and peeks down it, curious if that's more of the Ghostknives base or just a sewer tunnel they make use of. Just a sewer tunnel?
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Eliminate the Ghostknives...?" Lizbeth muses aloud. She grins."Barring complaints from the others I'd say we have a deal." Agreed. Ghostknives were going to be next anyway.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth nods along with Chorlo. "Yeah, smells like this is the right supplier." She looks at Pemak. "We're on the trail of a poisoner and murderer who is tying up any loose ends in regards to their crimes. And YOU seem to be on their list. Care to make a statement?" Lizbeth smiles and glances around the poison shop. "Any help you can give us in identifying who you sold a certain type of poison to would be appreciated. Probably save your life, too."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth Emander wrote: "Dead and dead," Lizbeth informs the gnome. "Poisoned. We saved Ramyla, though. Arrived just in time." Lizbeth tosses the gnome his pants. "Here. We've got people to save and a gang to take down. What can you tell us about the Ghostknives?" I already told Timinic that Bosk and Brandur are dead but we saved Ramyla. And she's asking him about the Ghostknives.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Dead and dead," Lizbeth informs the gnome. "Poisoned. We saved Ramyla, though. Arrived just in time." Lizbeth tosses the gnome his pants. "Here. We've got people to save and a gang to take down. What can you tell us about the Ghostknives?"
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
If Lizbeth finds a trap or locked door she disables it.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth eyes the cabin and surrounding streets, curious if the group had been followed or the cabin was being watched... Perception: 1d20 + 5 ⇒ (20) + 5 = 25 To her fellows she says, "If any of you have a wayfinder, now would be a good time to pull it out." Then she strolls up to the cabin and quickly checks the porch for traps. Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth begins to rifle through 'Immy's' pockets. Arcana: 1d20 + 8 ⇒ (16) + 8 = 24 "Oh, potion of invisibility. Nice." Anyone want it? "Yeah, we'll go track down Timinic next. Before we go, though, where did you say the way to that gang's hideout was?"
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
With no way to get into the battle Lizbeth rolls her one good eye. She waves her blade before her and presses it, tip first, into the ground, causing a rippling in the air. A phantom eagle swoops forward from the strange portal, solidifying into a radiant glowing eagle as it flies. It swoops over the Pathfinders and attacks the 'woman' from above. Using my servitor ability to summon a celestial eagle as a standard action. Eagle remains for 1 minute. She's summoning it in the space above the enemy and it's taking a full attack with it's smite evil ability. Talon 1: 1d20 + 3 ⇒ (1) + 3 = 4
Talon 2: 1d20 + 3 ⇒ (15) + 3 = 18
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
"Stay there," Lizbeth tells the bartender. Note: Eagle AC: 14, Touch 13, FF 12. HP 5.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
I have a crazy busy weekend coming up and will very likely be unable to get a post in. I'll try my best, but apologies if I hold up the game. I'll be back to normal posting Monday. Thanks!
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Sorry for the delay. Some craziness at home. Lizbeth draws a overly large Minkaian-style blade and takes a step toward the ladder. There's a shimmering in the air before her, a strange swirling of spectral energy. The energy hardens into a magical forcefield and for a split second it seems as if the face of a stern samurai was visible in the shield. A moment later the ghostly defences disappear, becoming invisible. Drawing sword, casting shield, step toward the ladder. Also, just confirming, Immy is the orange icon?
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth's not a good choice to back Llorva as she's far from subtle and a horrible liar. Lizbeth is absorbed in the conversation with Ramyla.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"We need to ensure Timinic's safe. But after that we should check out these Ghostknives. Do you know where the sewer entrance Timinc was investigating is?" Diplomacy (roll to find safe house location): 1d20 ⇒ 13
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"This one's beating around the bush." Lizbeth says bluntly, tipping her head at Ayo. "But we don't have the time for that. Someone killed our Venture Captain and someone else and your name was next on their list. So if you are who you say you are you need to watch out. Now, do you want our help or not?" Lizbeth crosses her arms and taps her foot. "Can we talk in private to figure this out? If not just say so. You're not the only one we've got to save."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth enters the room and looks around, watching the patron's reactions to Wallace's words. Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"I agree with Llorva. The killer's probably on their way to take down Ramyla. They're next on the list and they're closest. We can hit up the safe house after that."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Just letting you know that this weekend I'll be too busy to make a post. I'm attending a local convention with my family (which will also mark my kids first time playing PFS in a public venue!) and both of my kids have birthday parties this weekend. Thanks!
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth checks the door for traps... Perception: 1d20 + 5 ⇒ (7) + 5 = 12 (I don't have trapfinding) And if she doesn't notice any:
GM Note: As mentioned in the discussion tab I'm going to be too busy to get a post in this weekend. If there's any traps on the door Lizbeth will attempt to disable them, and if there's any locked doors she'll try to pick the lock. Her disable device is a +8 and I'll pre-roll one for each ahead of time. Since she's expecting trouble she intends to keep an eye out for traps and ambushes in the building. If anything else needs opening or disabling you're welcome to bot her disable device checks for the group, but I doubt that will be needed since Chorlo also has disable device. I'm sure he'll handle that before Lizbeth needs too. Thanks!
Disable Device (Trapped Door?): 1d20 + 8 ⇒ (20) + 8 = 28
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Going to the warehouse is all well and good," Lizbeth remarks, "But all we know is it's on the city's border. You gonna go door to door?" She cocks her head to the side for a moment, as if listening to something no one else can hear. She hisses something under her breath... Spoiler:
"Mind your own business!" She crosses her arms and says in a normal voice, "The poison was fast acting, so it must have been that dwarf -- Brandur Clovesh. Unless he's also dead a block over. Does anyone know where he lives or works? We should at least check that he hasn't keeled over."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
At Ayo's mention of 'Shizuru' Lizbeth curls up her lip in distaste. She mutters something quietly to herself, pauses, rolls her one good eye, then mutters something else. It almost seems like she's talking to someone over her shoulder, but the only thing you see there is the handle of a particularly large, Minkaian-styled greatsword that's sheathed upon her back.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"What the? I thought this junk was supposed to help? Not kill the damned fool." She grumbles a bit, then stands up and dusts her hands off. "Dammit." Lizbeth looks around for a moment then grins. She approaches the safe and spins the dial, 36... 24... 36... Then she checks to see if the combination worked. "Don't worry, pal," she tells the cleric of Iomedae. "I've got the safe."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Got it!" Lizbeth yells out. "I'm coming!"
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"WHAT THE ---- !" Lizbeth curses loudly as she rifles through the desk drawers for the potion. "What kind of slip-shod, bloody, --------- mission is this?!" If she finds it she starts to bring it back to her VC.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Player/Forum Name: meloriel
Any abilities or mechanics the GM should be aware of: Nothing crazy that you need to be aware of. I do have one swift/immediate ability that she's bound to use. It's one of my focus powers. Mind Barrier (Sp): Swift action, 1 mental focus, create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess. It lasts until the start of your next turn or until exhausted. You can activate this ability as an immediate action, but doing so costs 2 points of mental focus instead of 1. (2 damage)
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Thanks for a great game!
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"A bath? Whoah, easy pal. You haven't even bought me dinner yet," Lizbeth jokes.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Lizbeth laughs. "Ha! Cause the hospitality's been so great so far! They put us on trial for goodness sake! Yeeesh!" She shakes her head. After a moment she crosses her arms. "So this hospitality you're offering... You buying me food, too? I suppose I wouldn't mind a little wining and dining... Wait! Do they have wine in heaven? How about rum?" She thinks again for a moment. "Are the beds nice?" If there's free food and a comfy bed, Lizbeth will take him up on his offer (even if there is a lack of liquor).
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Okay... I'm rolling it then, I guess. Apologies in advance for sucking horribly. Seeing no one else speak out, Lizbeth crosses her arms. "Of COURSE we truly want to heal Valais. We wouldn't have come here if we didn't. We're on another freaking plane for goodness sakes, and we were greeted by armed warriors upon arrival. And that library?!? Oh, gosh, that place is practically a death sentence for mortals. If we DIDN'T want to heal her, really and truly, we had plenty of opportunities to back out, give up, and leave. But we didn't. We stuck it out to heal her, cause... Well, just LOOK at her. How could we not? Yeeeesh... We can't leave a comrade looking like... being like.... THAT... Why? Could you?" 1d20 + 0 - 2 + 4 + 6 ⇒ (4) + 0 - 2 + 4 + 6 = 12 Roll details: +0 is my modifier, -2 for being in Heaven and the wrong alignment, +4 is our bonus for finding the right flowers, and +6 for our previous successes.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Definitely not Lizbeth! Haha.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
This weekend my family’s going to be super busy so I’m not going to have a chance to make a post. I should be back to regular posting by Monday evening. Feel free to bot me if necessary.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
No, Lizbeth it taking the Purification Ritual. Not the battle. Purification Ritual Speech:
Diplomacy: 1d20 + 0 - 2 + 4 ⇒ (11) + 0 - 2 + 4 = 13 Roll details: +0 is my modifier, -2 for being in Heaven and the wrong alignment, +4 is our bonus for completing the ritual.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Hmmm... Lizbeth has bad social skills, so she definitely shouldn't go first, but some of the later ones she won't be able to argue well since they speak to her personal weaknesses (she fell unconscious fighting Ammoch, she is a greedy coldhearted mercenary, and she doesn't care much about Valais or other people). I'd like her to make the second roll: Purification Ritual. She can speak honestly about that, and will get a +4 bonus from our successes. Can I roll it now? Or should I wait until the other rolls order is set first?
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Flowers? Seriously?" Lizbeth says with a scoff. "Fine. I'll just... uh... pick some..." Having pretty much no knowledge of flowers, Lizbeth goes to try to find the proper ones anyway. Perception: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
"Well, looks like you guys did all the hard work," Lizbeth remarks. She claps Felix on the back. "Good job. Care to heal this gaping wound in my side?" Once she's healed a bit more, Lizbeth turns and starts to walk away. "Come on, let's head back to Heaven's Shore."
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
Can I assume that now Lydia has time to use that healing spell on me?
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
@ Lydia: Technically it does. The range is 'touch,' and the target is a 'creature touched,' so it requires a melee touch attack. Full details for ranges should be in the magic chapter. Also, thanks for the healing!
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
I am at -1and stable.
Female Human Occultist (battlehost) 4 | HP: 15/15 | AC 16 (T12, FF 15) | CMB: +4 CMD: 15 | F:+6* R:+2* W:+5* | Init +1 | Perc +4, SM +0, Social +0 | Speed 30 ft. | Spells: 1st: 3/3 | MF: Abjuration: 5/5, Conjuration: 2/2 | A Sure Thing: 1/1, Pharasma's Blessing: 1/1 | Active Conditions:
1d20 ⇒ 12
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