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HWalsh wrote:
I think that should be the main point. A legendary sneaking rogue shouldn't be able to be seen by your average threat. He should be winning it par freak accident.
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oof that was big, finished the first survey will do the rest tommorow and tell me group to do them as well. For the record about the comment above me I do not think they are trying to be 5th DnD, I do not feel the playtest plays at all like it. I do think proficiencies should become more meaningful by a significant margin over the level progression(+2/+4/+6 which would reduce mandatory item need) and perception should have a way to be raised to at least master by all classes. A wizard can be very attentive in character and I do not see why this is locked. I kinda agree with john about the archetyping/multiclasssing but I also like the new system, they just need to be a little stronger, Alternativly I think it might be a good idea if you could take the dedication with a class feat but the rest with a general feat, this way it would free up a lot of options without neccessarly making them too overpowered. I might be wrong here though.(It might make other general feats obsolete? maybe? possibly.) @Jason Magic needs love :( It really saddens me as a GM to see all of my table having fun except for the wizard who feels meh and just there to finish doomsday and help with the playtest surveys, he would have left but says he wants to stay in order to help. Imo they need more spell slots preferably from the specilisation school to make the choice more meaningful.
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dnoisette wrote:
Us Europeans though :( Currently 1am
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My player just finished the same fight yesterday. Rogue experienced the exact sand thing with Perception. Now granted my party is 7 people. Monster played first instantly swallowed the barbarian who had no means of escaping par escape which he need a natural 20, our rogue was hitting on his first hit rarely on second, they got lucky with a lighting bolt from our mage that the monster rolled 1 Cleric was healing while two paladins were supporting rogue via retributive strikes till one of them also got gulped. At this point the monster was low and did instinctively swim deep. Rogue asked if he can grab on it which I allowed, thankfully for him, he was the only one that had drunk a potion for water breathing. He almost died after that but he got lucky with the monster missing with 1 and 2s he, barbarian and paladin almost died, paladin only making it cause the rogue had a spare potion. (they knew water combat would be a thing cause of dryad) I can attest they would be dead without a cleric even though they were above 4 people. Cleric has build up pure healing, with healing hands, healing domain, communal healing and improved. All healing. I admit luck was on their side since had it actually rolled above 6 which is what it needed to hit the rogue he woukd have died and so the other 2 people with no way fir the rest of the party to reach it par extremely risky diving shenanigans.
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Dekalinder wrote:
In the stream Jason specifically said that they dont want the 50/50 dice power and want to make people that specilise have a higher success rate than not. So I don't see how you got that from these changes.
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I believe what casters need is a middle ground. Raise spell durations again give two extra school spell slots(to emphasise specialisation) and buff quality of life spells again to what they were. Also a neat idea imo would be an extra spell school DC/spell roll buff (with the universalist getting a lesser one in everything)
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Rysky wrote:
Honestly I think they should have it that when you pick the heritage feat you are allowed to immidiatly pick another one from the list for the heritage.
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The Once and Future Kai wrote: Indeed. The open surveys are where you can tell Paizo whatever you want. For instance, I repeated my incessant requests that Half Orc and Half Elf no longer be limited to Half Human (this wasn't a category in the other survey). I also asked for Half Gnome, Half Dwarf, Half Goblin, and so on... But not Half...half...ling...because that's weird? 8 forgot to mention that as I was answering >. < Fun fact, one of my players is playing a half dwarf half human, he is treated as human by the rules but 8 allowed him to take the dwarven familiarity ancestry feat.I think the idea is for this to open up, it's just hasn't yet to make the playtest simpler.
Pathfinder Adventure, Adventure Path Subscriber
The Once and Future Kai wrote:
Neat that people try. It's a perfect lore friendly idea with a lot of options for good story telling without forcing people to go back each 15 minutes. Even in a party with a cleric it adds the element of, do we want to keep the slots for in combat, can we spare the time and all kind of neat things. Let alone the potential risk of the ritual failing and all the neat ideas that can be added there.
Pathfinder Adventure, Adventure Path Subscriber
As a person that is gming 6 people that have currently reached halfway part 4 I will throw my hat here. Love
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