Well, you could wear the frame or store it in a Adventurer's Sash side bag. The Gloves of Recon seem to be more of a supplement for sneaking the hard way, sort of a emergency measure for when you hear footsteps coming. Plus you can hear things and such. As for when you use it, you might have to use perception for hints or think through it logically. Like, okay, it's lunch time, my target takes his lunch in his study, do I need to check his Library with the gloves before I go in? Would he have staff in there? Though if you want my best advice, get both. The Gloves are for speed and at hand use, the Window is for if you have time to be methodical. Or you have squeezed into a crawlspace and are just spending the day watching your target. Even if you can't hear everything, knowing that they met one person here at this time could be valuable too. Pick up Craft(Art) and you can sketch the people that your targets meet. Knowing who knows who and being able to know definitely is a thing a spy can use.
I agree with Tholomyes, you need to be prepared for if the party does something out of left field but would work. Like have you ever seen the anime or manga called HunterxHunter? I admit the situation is not a puzzle, but rather a binary choice, but bear with me. There is a scene, where they cast is trapped and on a timer. They have to get to the end of the maze in under something like 30 minutes. They are trapped in a room with two doors out that are right next to each other in a room full of weapons and a cage. They have two options. One, abandon one of them in the cage and get a door that leads them to the end in ten minutes. Two, don't and take the door that will take hours. They go for three, they pick two and use the weapons provided to hack into the wall between doors as the the passages are right next to each other. They make it just under the clock. Like "Pick the Truthful One", there might be off book ways around that depending on the context. Like if it's in a building, what's stopping them from going through the ceiling or the floor if they have the ability to do so?
@VRMH Yeah, sorry about that. Here are my responses. 1. Right, I will keep that in mind. 2. Do you mean be a member of the church as being a recognized parishioner and worshiper in a church who has been authorized or being a actual ordained member of the church who has been charged with being a missionary? 3. Well, okay, that makes sense. Though in the source material he appears as a Tian-Shu man in Tian and in the Inner Sea region he looks more local. So that was why I asked. 4. Ketapesh seems to accept them, and he is from there. Right now, he'll be in space and going to places later, but I will try to use him in more Inner Sea focused games later. Good to know. 5. Right. That and operating in a sustainable manner. 6. Probably not, he would have raided caravans and such. Though would those victims have to prove he was a gnoll in a specific instance of raiding or would any victim of gnoll raiding be able to press charges? Also being far away is a given at the moment. 7. It would be a given, that all Gnolls probably participated in crimes of those nature, but given there is a Gnoll ghetto in Ketapesh, how that is handled will take some thought. I will run it by my GM later, as I suspect that other churches might charge him regardless. Thanks for the answers. I will look forward for more responses from you and everyone else. :)
VRMH wrote:
This, but the second team are horribly incompetent and misinformed and they have to be saved for one reason or another. :P Here are a few of my own for side quest type stuff or red herring cases: 1. There seems to be supernatural mischief in a local town, turns out it's the local orphanage's kids getting up to trouble due to teen rebellion. 2. Supernatural attacks of some sort in a ritual manner, really it's a NPC who has had a psychotic break and is just a mundane serial killer. 3. Someone hired a wizard illusionist to pull a Scooby-Doo on someone because their land has a natural resource. Victims: Orphanage, poor family, minor noble. Location: Somewhat isolated and a bit of a trip from a town proper, but still considered close to civilization.
...a bit of a noob here, but couldn't his DM just rule something like the katana can be treated as a race appropriate weapon if the character is from the area where katanas are common? I mean, logically the only reason a katana is a exotic weapon is because it's well, exotic meaning foreign to western settings. I mean, would a rapier be a exotic weapon in Tian? A katana is basically a two handed sword designed for slashing, right?
I think I might have posted this in the wrong forum earlier, the Pathfinder Setting General Discussion one. I am in some need of advice on how to handle my character's religion and get ideas on how to make that religion a part of his character. I will run anything that needs a ruling by my DM, but I think this will be the best way to get ideas on how to handle this sort of thing. Here is the post from the other thread with some minor edits.
Abadar, Appearance in relation to Worshipers, Theology, and Worshipers that are not Human.Fluff and Character Help needed. wrote:
Hello, I have a character concept that I have been trying to fire off in play by post games for the last long while, and now that I have joined a Spelljammer+Pathfinder game that looks like it will last in the long term, I realized that I have some deficits in my knowledge as a player in how being a Worshiper of Abadar works. Like, what information available on the wikis and in Faiths of Balance isn't really helping me. So I thought I would ask for ideas on how to play being a worshiper of Abadar. The character I am playing is a lvl9(Rogue 2/Gunslinger 7) Neutral alignment Gnoll who survived voicing complaints of his tribe's new leader, a mad "prophet" who whipped the tribe up into attacking a much superior force. Safe to say, those that saw the bad idea and decided to do the smart thing and just hightail it without saying anything won in that regard. In any case, he got thrown off the mountain and into the desert. After some revelations in the desert about how Gnolls "play house" and think that's all there to be, and how worshiping a mad goddess might really not be the best idea if you want personal comfort and riches, he gets saved from dying in the desert by a Tienese merchant who he gets the idea to head to Ketapesh with. He gets introduced to Abadar in his Tienese incarnation and his Inner Sea incarnation. He started adventuring when adventurer related explosion happened to his pawn shop. He might have a shift towards Neutral Good later, if things play out that way, but as he stands he as motivated by profit and selfish impulses and tempered by knowing that there are limits to what he should pursue. Oh, and there's a dash of crazy "I will show them!" spite, given that worshiping Lamashtu and being a raider only results in being a filthy cave dweller dying at the hands of humans who live so much more richly(in some cases). That's the basic backstory. Now, in practice I plan on playing him as sort of like Young Scrooge McDuck and maybe some flakes of Thomas Edision thrown in as well as being a nouveau riche try hard...and due to how I am being introduced, maybe there are some other things, but I can deal with that later. He wants money, he wants comfort, he wants to meet his life goals, and he realizes that working hard is a way to get it. And if WBL is any case, working hard is proving to be a pretty great way to obtain wealth. He worships Abadar because unlike Lamashtu, who's general machinations require Gnolls to be primitive monster barbarian raiders, worshiping Abadar meanings constructing a situation where comfort and luxury may be possible. Basically...Why "play house" in a cave somewhere when you can have things like gourmet meals, trade that brings in luxuries, and comfort beyond what is found in raiding? I mean, Gnolls recognize the slave trade as a method of income in some cases, and they recognize material goods that have value outside of subsistence living. So surrounding yourself in luxury that you stole in a cave and just letting it get ruined by your hard living seems dull compared to having a steady safe stream of that sort of thing. So I find myself in a problem, now that he worships Abadar, I find myself not really knowing what exactly that entails. Sure, I know the basic ideals on which Abadarians(?) work towards, that they worship indoors, and that they don't believe in handouts, but believe in some social work. However, what a wealth and comfort driven worshiper thinks and does is a little outside my ideas. I know what he would do in general, but what about on his religious days? What about his daily prayers? That sort of thing. Also, as Abadar is also the god of spreading civilization, does that mean as one of the few Gnoll worshipers out there(presumably), he would be required to polytheize to other Gnolls? If so, would Abadar appear to him to be some sort of Gnoll or if such efforts were to happen, would Abadar have some sort of race specific image? To the west he looks western, to the east he looks eastern, would he look like a monster to a monster? From the gist of things, Abadar on the whole, seems unconcerned about race. Just that you try to be civilized and advanced civilizations and the economy. Follow the law. Etc. So, would a Gnoll be accepted if he gave up the life of a raider? A Pastoralist becomes a Agriculturalist, Nomad into a City Dweller, a drain on the economy to a participant? My character already tries to be disguised as much as he can by a greater hat of disguise, and I built and equipped him with what I honestly think he would be like...but he had to start without that and he had to walk his road to his new religion as himself. I mean he is from Ketapesh, which allows a Gnoll ghetto if I recall, and they are accepted residents at most times. So there are some ways into human civilization for gnolls. less so else where, but there are some ways in. How does previous life figure in when it is just a change of lifestyle? A raider stops raiding because he recognizes that the comfort/reward ratio is better being on the other side? My Gnoll never apologized for his previous actions in life. He stopped raiding(to a point, I mean being a adventurer means being a raider some of the time), he stopped carrion eating(because that bothers people, not because he finds it objectionable, meat is meat), he stopped slaving in non Abadarian approved methods(though as a lvl 1 Rogue when he was cast out, I doubt he had any). Would the Abadarian church accept that as it is, or would they mandate compensation? What if no one can be compensated due to the fact that those crimes were committed to victims that were strangers and soon forgotten? Would converting and changing lifestyle be enough to begin with and his new precepts and lifestyle be their own form of recompense? Due to his new beliefs, he would pay his taxes, and contribute to the community and economy, and be a good "citizen"...but he did do bad things in a previous part of his life. How would Abadarian faith handle that? I also have my character sort of being future minded, that he wants to invest in labor saving technologies like the movable type printing press(which has been invented IIRC, they even made a canon Golem version), firearms, and steam power(one rank in craft steamworks). What are the Abadarian positions on new technologies? Would they be adopted after prototyping and QA as just the natural progression of civilization? I mean they support public health, which means they would support public education. Public education is not for the benefit of the individual after all, it is for the benefit of society. Just as public health is. So in theory, supporting education means supporting advancement of technologies if they advance civilization. Right? On that point, what would really living like a Abadarian mean? From what I can tell, being a Abadarian Adventurer means being a team player, and bringing civilization to the wilderness...but not all religious people are missionaries, so I would assume some Abadarians who adventure would also just be Adventurers who happen to worship Abadar. Right? Or would this be mandated religiously? And lastly in this OP, what would be the slang and living standards of a Abadarian? What would be their terms, their taboos, their favorable activities, etc? If anyone wants to help me out with stats later, that would be great too! :)
I have a question, the Pathfinder SRD says: "Any feat designated as a combat feat can be selected by fighters and gunslingers as a bonus feat. Characters of other classes can take these feats as long as they meet the prerequisites." This sort of implies to me, that if it is a bonus feat, you can ignore the prerequisites. I am sorry if this is a obvious question, but I play pbp, and my games tend to die fast. So even though I have been playing Pathfinder more or less for the last few years, I have a patchy understanding of the game rules. In any case, does this mean I can take...say the Leaping Shot Feat as a Gunslinger's Level 4 Bonus Feat and Signature Deed on level 8, even though I don't meet the prerequisites like having the feats Dodge and Mobility or the level requirement? Sorry if this is a dumb question.
James Jacobs wrote:
Skimming through the thread, and I came to this. I believe that people miss them for the information provided. It would be helpful to new or casual GMs and GMs that are not all that familiar with the area the AP takes place in. Gives ideas for the mechanical and social implications of being a adventurer in a certain area is. However, the ability to streamline a product like the AP is important, so if sacrifices need to be made and if it needs to be compressed, well compress it. Hmm, some information about how the area/AP treats certain adventurer classes can be very helpful and flavorful though, so please don't leave out too much info. I need to read more of the thread and Download the guide before I say more, so sorry if I blathered ignorantly about what is going on. Saying more just in case:
Hmm, some of it is common sense, but having guidelines and some bits to build off on would be very cool.
Yeah, I'm being told that switching out Skill Focus is probably the way to go. That way I have standard action reload without the paper cartridges. I'll be at Alchemy +8 at level 2 though, so I'd have to roll a 17 or better to make the DC 25 craft check for grenades...if I go with Rapid Reload. Exchanging a +11 for a +8 is cheesing me off a little.I could get it later on, but I want to have grenades now. :P Strangely enough, Fuse Grenades cost 100GP, while the raw gunpowder is cheap as dirt for a Gunslinger. Hmm, what would a +8 in Alchemy for a Level 2 early twenties human be in terms of narrative competence? Going by life long framer is +9, I take it a +8 is neighborhood expert? I have also been told if I invest in Linguistics and Stealth, I might have fun forging things, and sneaking around. I am sure I am going to try and get some Diplomacy, Intimidate, and some Bluff as I go along...
Hmm, right, maybe...hmm, next time I run this character, I'll see about using Pistolero. :) Let's see, Deadly Aim would be great. Might replace Far Shot with it...however, Rapid Shot...2 shots from a muzzle loader in a single round(6 to 10 seconds right?)? That might not work...unless I fluff it as converting the muzzle loader to be a breech loader with paper cartridges...that might work. Hmmm...which would you say is better if I take Quick Draw or Far Shot? What's the mechanics there?
2. Right. 3. Well, I just one shotted Lamm with the Musket(barely), don't want to retcon that part out. I'll check out Pistolero to see if I can use it in other games.:P Hmm, I'll take a look at Rapid SHot and Deadly Aim...why get those? I'm not very good with the math and the mechanics. >.> You're a pretty cool guy, thanks again. Glad you found them fun. Well, it's past dawn, I had two glasses of rum cocktail, better get to bed soon. It's past 10AM. x.x
Heh, glad you're glad then. 2. Really? But, hmm...right...but this is suppose to be his specality...man, that makes Li a very good merchant. ;3 3. Rapid Reload Revolver? I don't think I plan on stick with the Musket, so investing on Rapid Reload now on something I don't have is weird, and doing it on something I'm not going to be able to get my hands on for a while is weirder. Hmm, the way you phrase the draw backs makes me thinks it fits. The character is not a warrior or a cut-throat, he's a proficient amateur that likes to build and play around with his toys...and he has a pistol up his sleeve. :P 4. You're right, plus I can get some Masterwork Thief's Tools. :) Would this be good for the next few levels? Levels 3-5: Precise Shot, Quick Draw, Far Shot? DeadManWalking wrote: Nah, it's your character, and making the character you want to play is vastly more important than creating the most mechanically efficient character possible. Thanks. Hmm, I have a couple of story snippets detailing Li's progress to Korvosa. A bit grandiose for a 1st level character, but it was to represent the World Traveler trait. You want to give those a look? Heh, I wrote them before I really started to get into writing little stories. So the grammar and prose might needs work. Here's the character profile too. :) ---Fluff--- Character Name: Li Rong Bai( 力 融 白 )[Rong Bai Li, western naming convention]
Description and Personality: Five foot and nine inches tall, two hundred and thirty pounds, overweight. Appears to be in his early twenties. Dark hair and eyes, wears spectacles. He prefers wearing a mix of traditional Tian clothes and western travel wear or strangely enough desert travel wear popular with traveling merchants in Nex. Over all he looks more like a merchant or bookkeeper then a adventurer. He also habitually wears a silver ring on his left ring finger. Notably he has several scars on his shins. A quiet professional when working, he is not one to throw his weight around bragging about past exploits. When relaxing, Li Rong Bai prefers reading or playing with his fireworks and is not much of a social drinker. His most obvious character flaws is a slight tendency to hoard things and a love of sweet things. Background: Li Rong Bai is the first son of a fireworks maker and silk merchant, he spent the first years of his life around the smell of gunpowder and the business of selling silk. His parents, the heir to a somewhat large trading company and a master craftswoman, were not overly spoiling in terms of gifts, but they were spoiling in terms of sweets. They were both loving, even though they both were serious. His father built his reputation himself and had to work for his position as heir; his mother was a artist and wished for her dangerous techniques to be preserved. Li Rong Bai grew up being trained by both although he was more expected to follow in his mother's footsteps. The position of heir was promised to his eldest sibling, his sister, but a position in the company was his by right too as eldest son. At age sixteen, he was sent along to learn the ropes of foreign trade with his paternal uncle and to develop his own techniques in his mother's craft. After the months long journey, the uncle and nephew pair set up a trade office in Quantium, Nex. Over the next three years, Li Rong Bai would learn his responsibilities as merchant and even oversee a few transactions that would take him to Geb and Alkenstar. It was during these three years that he fell in love with firearms, they filled him with a sense of nostalgia and home. At age nineteen, his life entered a turbulent state when agents unknown ruined his family's Nex office and his uncle was murdered. Li Rong Bai sent word to his father and tried to pick up the pieces the best he could. After a few months, he received word that he would be expected to head to the Absalom branch of the trading company. However life was not so easy as Li Rong Bai discovered the identity of his uncle's murderer, a archer from Taldor named Pieter Wilgot and that he was hired to do it. Li Rong Bai swore revenge, planning on burning Wilgot and whoever hired him in a fiery(and colorful) explosion. Li Rong Bai was able to secure his parents permission for a wandering journey, freeing him from most of his responsibilities. He is now a part-time transporter for his family's company, making the rounds between several offices around the Inner Sea when able. Li Rong Bai uses his now massive amount of spare time to investigate Wilgot and his unknown employers. However in practice, this has left him a drifting vagrant that gets involved with other people's troubles. Such as this strange incident involving Gaedren Lamm, his cousin's family, and a Harrow card. Myself wrote:
Myself wrote:
1. Good to know. 2. Hmm, I don't think I can replace Skill Focus, it is because he's a fireworks maker too. I feel squeamish about doing that, but I can do that...but the Skill Focus is a pretty big part of the character concept...I need to think about it, being sleep deprived and having a rum cocktail is not a good combo for well thought out decision making. :P 3. I would like not to go that route, seeing as a base Gunslinger can use all the guns, I plan on having him be a marksman type with a rifle, but being able to use all guns is a big part of the concept too. Can I ask why specialize? I want him to be comfortable hiding a double barreled shotgun under a clock to being perched on a rooftop waiting for a shot to holding a pistol under a table. Having to spent feats to be able to use other firearm types sits wrong with me...although i could be remembering it wrong. >.> 4. I can do that, worst comes to worst, I'll just roll a keg of powder up against the door. Let the Rogue handle the chests. Diplomacy it is. Although, I meant it more in the way of breaking machines in general. 5. I will do that, but I need to ask some questions to my GM about crafting costs. ---
I can post up a bit of my character fluff if needs be. Hmm, I planned on taking either Quick Draw or Persuasive on 3rd level, that a good idea? Nevermind about that though. I'm sorry if I'm being a idiot by not taking most of your advice, it's just hard for me to give up somethings. <_>
Hi, this is the first time I am asking advice here, so please forgive me if I am a noob. Right here is the situation I'm trying to level up this gunslinger I built for a PBP game that I joined last year, and it went on hiatus last June. It's starting back up again, and the DM said to level up to level 2, and make tweaks. After doing some book keeping(and realizing I had forgotten to allocate 2 skill points as well as other things), I realized that I might have painted myself in a corner in regards to the stats I choose. 25 point buy. I am more of a creative writer and roleplayer, and I am not really good at working with the mechanics. Utterly horrible at character building. So I am wondering if this build is workable and I have a few questions about what to allocate my 16 skill points into. Seeing as the game is starting up up again, I have been given permission to "tweak" my build. With my DM saying this: "Tweaks means adjusting gear, feats, skills, traits, whatever." Don't know if that means I can tweak my stats too...but I digress. This character is meant to be more of a "practical" gunfighter(at best, maybe Hard Boiled level of "Gun-Fu"). He's a traveling merchant, with some campaign-unrelated backstory(he's in a Curse of the Crimson Throne campign, just one shot Lamm :P). Sort of a doesn't look like a adventure type thing going on, Overweight Foreign Merchant with Spectacles. Wrote a bunch of little things for him when I was bored, might post it to give a idea of his character concept. I was wondering though, if I should invest in social skills? As a traveling merchant should be one to talk and negotiate. He is working(on and off) for a family trade company, so Appraise isn't that needed and what he sells he makes himself with a +10 Craft Alchemy. I took Disable Device in this version because Gunslinger gives Gunsmithing feat automatically, and that sort of implies a mechanical know how. So I am also wondering if that might be best spent somewhere else? Plus, when I built him, it was before UC came out, so I accidentally messed a few more things up when converting to the Rules As Written, like languages at first level. I took a point of Lingistics to keep it honest and to keep it close to the character concept. Please forgive the character sheet, it was copy pasted. Any tips, suggestions, comments, or thoughts will be very much appreciated. Name :Li Rong Bai | Race :Human, Tian | Height:5'9"
Weapon:Bayonet Weight: 1LB
Weapon:Kukri Weight: 2LB
Ranged: Weapon:Musket Weight: 9lbs
Weapon:Coat Pistol Weight: 1lbs
Armor: Lamellar Cuirass Weight: 8lbs
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Deeds
Grit Nimble +1 -- Gunsmithing
-- Rich Parents, +900GP
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Key Total Ability Class Misc
^Trained only
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Class Provided
GEAR, Player Bought, Major (Cost)(Weight):
(202 Gold Spent, Weight 742lb) GEAR, Player Bought, Minor, "Is any of this even necessary?" (Cost)(Weight):
(241.43 Gold Spent, Weight 894.5lb) GEAR, Player Bought, "Just to Round Up."(Cost)(Weight):
Purchase (242 Gold Spent, Weight 895lb) Gear, Player Bought, "Last Stuff" (Cost)(Weight):
(267 Gold Spent, Weight 895lb) Gear, Player Bought, "Class Change Stuff" (Cost)(Weight):
(385.01 Gold Spent, Weight 983lb) Crafting: 10 Musket Balls- 1 gold- --lb
(396.01 Gold Spent, Weight 983lb) 01 Pistol, Coat- 375- 1lb (771.01 Gold Spent, Weight 984lb) Crafting:
(900 Gold Spent, Weight 992lb) TOTAL WEIGHT: 992lbs
Armor: 8lb
Gear: 9lb
Weapons: 14lb
TOTAL: 31lb --------------------------------------------------------------------------- -
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Male Human-Tian 5th Level Fighter
...Yeah...but Lin is from Tian and he's the son of a fireworks maker...that was a big thing I liked about him. My concept was more that he liked loud things that went boom and precision. He has a few ranks in Profession Bookkeeper. When I think Tian, I think fireworks....thinking... Any suggestions on a new character tweaks?
Male Human-Tian 5th Level Fighter
I'm also sorry for not posting, I just have no idea what say. >.> I think things seem to be looking for you, Drula. :) Val, I'm willing to play in your game too. I'll check it out. Edit: Hmm, no guns? That sort of nerfs my character concept. Lin Tai was a gun and explosives guy. Should I still send a RTJ Val? I don't know. <.<
Male Human-Tian 5th Level Fighter
Sorry for not posting, but I got sick...I agree with Val, it's not your fault. I'm still on board with this game and I also agree with Val on some of the small changes, like narrating Thisletop. This game still alive? I a, willing to hang around for a extended hiatus.
Male Human-Tian 5th Level Fighter
Valandil Ancalime wrote: Val ponders, "Misgivings is the name of that noble Foxglove's home, and he was pretty mad at us, though why he would name me I don't know. Maybe it is someone trying to make us believe it is him. And he was very much alive last I heard. Sheriff, I'm going to sleep in the barracks tonight, if that's ok with you. I would recommend everyone sleep in a secure location, and most definitely not alone. If someone is out to hurt me he or she might target those I associate with... though I never associated with any of the dead people." "Oh, what did you do to make him mad?" Lin Tai asks with a curious glint in his eyes, he had been silently following the group, contemplating the situation. Question: Where is my stuff parked and am I staying at the Rusty Dragon with my "relative" Ameiko Kaijitsu?
Male Human-Tian 5th Level Fighter
Yeah, Dread okay-ed the War College Fighter from the Pathfinder Campaign Setting Book(Page 45). It is 4 skill points plus Int Mod plus human plus favored class equals 9, so it would be 9x4. Strangely my copy of the book is telling me that at 1st level to do this: (4+Int Mod) x 4. Hmm...that's strange, it would mean my first attempt was valid... EDIT:
Male Human-Tian 5th Level Fighter
Okay, I definitely screwed up. School is peeking up speed. Can I get a GM approval of this revised skill list? KEY SKILL ABIL MISC TOTAL
Male Human-Tian 5th Level Fighter
Okay, I hope this works. Question, we haven't finished talking about the loot from Burnt Offerings, have we? Because I was wondering about if I can get a rifle or a scattergun...note to self, take 5th level as Rouge. Base + Racial/Misc
War College Fighter
KEY SKILL ABIL MISC TOTAL
Male Human-Tian 5th Level Fighter
They didn't(I'm a good bit screwed) and apparently I misheard a lot of people because the finials are in late May/Early June. What I heard was after these tests would be the Final Drop date, this Friday. No worries though, I'll weather it the best I can, plus I will still be playing.
Male Human-Tian 5th Level Fighter
Alright, I just realized I need to remake my character. Lin Tai will still be a 4th level Fighter and have the same feats, but due to the fact I build him at 15pt character plus racial stat boost instead of a 20pt character plus racial bonus I will need to redo his base stats and skills. My bad, JZ. Is that okay GM?
Male Human-Tian 5th Level Fighter
Xian wrote: My bad, Val has Disable Devices. You already have a few craft skills why not add more to craft alchemy and become the MacGyver of the group. Actually I got two points in Disable Device, if I take Rouge next level I got a +3 bonus right? Okay, I'll edit my sheet for the plus 2 to Int and add a few points to Alchemy and spreed the last two to. Wait a minute, if I have 32 points now due to-wait another minute. I copy pasted this character from two games and I have been playing him as a 15-point build character. I need to fix things! Be back!
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