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Lin Tai's page

66 posts. Alias of Jesse Jiang.




I think I might have posted this in the wrong forum earlier, the Pathfinder Setting General Discussion one. I am in some need of advice on how to handle my character's religion and get ideas on how to make that religion a part of his character. I will run anything that needs a ruling by my DM, but I think this will be the best way to get ideas on how to handle this sort of thing.

Here is the post from the other thread with some minor edits.

Abadar, Appearance in relation to Worshipers, Theology, and Worshipers that are not Human.Fluff and Character Help needed. wrote:

Hello, I have a character concept that I have been trying to fire off in play by post games for the last long while, and now that I have joined a Spelljammer+Pathfinder game that looks like it will last in the long term, I realized that I have some deficits in my knowledge as a player in how being a Worshiper of Abadar works.

Like, what information available on the wikis and in Faiths of Balance isn't really helping me. So I thought I would ask for ideas on how to play being a worshiper of Abadar.

The character I am playing is a lvl9(Rogue 2/Gunslinger 7) Neutral alignment Gnoll who survived voicing complaints of his tribe's new leader, a mad "prophet" who whipped the tribe up into attacking a much superior force. Safe to say, those that saw the bad idea and decided to do the smart thing and just hightail it without saying anything won in that regard. In any case, he got thrown off the mountain and into the desert. After some revelations in the desert about how Gnolls "play house" and think that's all there to be, and how worshiping a mad goddess might really not be the best idea if you want personal comfort and riches, he gets saved from dying in the desert by a Tienese merchant who he gets the idea to head to Ketapesh with. He gets introduced to Abadar in his Tienese incarnation and his Inner Sea incarnation. He started adventuring when adventurer related explosion happened to his pawn shop. He might have a shift towards Neutral Good later, if things play out that way, but as he stands he as motivated by profit and selfish impulses and tempered by knowing that there are limits to what he should pursue. Oh, and there's a dash of crazy "I will show them!" spite, given that worshiping Lamashtu and being a raider only results in being a filthy cave dweller dying at the hands of humans who live so much more richly(in some cases). That's the basic backstory.

Now, in practice I plan on playing him as sort of like Young Scrooge McDuck and maybe some flakes of Thomas Edision thrown in as well as being a nouveau riche try hard...and due to how I am being introduced, maybe there are some other things, but I can deal with that later. He wants money, he wants comfort, he wants to meet his life goals, and he realizes that working hard is a way to get it. And if WBL is any case, working hard is proving to be a pretty great way to obtain wealth. He worships Abadar because unlike Lamashtu, who's general machinations require Gnolls to be primitive monster barbarian raiders, worshiping Abadar meanings constructing a situation where comfort and luxury is possible and may be possible for the worshiper.

Basically...Why "play house" in a cave somewhere when you can have things like gourmet meals, trade that brings in luxuries, and comfort beyond what is found in raiding? I mean, Gnolls recognize the slave trade as a method of income in some cases, and they recognize material goods that have value outside of subsistence living. So surrounding yourself in luxury that you stole in a cave and just letting it get ruined by your hard living seems dull compared to having a steady safe stream of that sort of thing.

So I find myself in a problem, now that he worships Abadar, I find myself not really knowing what exactly that entails. Sure, I know the basic ideals on which Abadarians(?) work towards, that they worship indoors, and that they don't believe in handouts, but believe in some social work. However, what a wealth and comfort driven worshiper thinks and does is a little outside my ideas. I know what he would do in general, but what about on his religious days? What about his daily prayers? That sort of thing.

Also, as Abadar is also the god of spreading civilization, does that mean as one of the few Gnoll worshipers out there(presumably there are others or none), would he be required to polytheize to other Gnolls later in life? If one did have to polytheize, would they have to be a cleric to be a missionary? If so, would Abadar appear to him to be some sort of Gnoll or if such efforts were to happen, would Abadar have some sort of race specific image? To the west he looks western, to the east he looks eastern, would he look like a monster to a monster?

Though given that Abadar seems to allow freedom of choice, the missionary thing might not come up at all, but I thought I would ask.

From the gist of things, Abadar on the whole, seems unconcerned about race. Just that you try to be civilized and advanced civilizations and the economy. Follow the law if it makes sense. Don't be stupid and ruin everything for everyone. Etc. So, would a Gnoll be accepted if he gave up the life of a raider? A Pastoralist becomes a Agriculturalist, Nomad into a City Dweller, a drain on the economy to a participant? My character already tries to be disguised as much as he can by a greater hat of disguise, and I built and equipped him with what I honestly think he would be like...but he had to start without that and he had to walk his road to his new religion as himself. I mean he is from Ketapesh, which allows a Gnoll ghetto if I recall, and they are accepted residents at most times. So there are some ways into human civilization for gnolls. Less so else where, but there are some ways in.

How does previous life figure in when it is just a change of lifestyle? A raider stops raiding because he recognizes that the comfort/reward ratio is better being on the other side? My Gnoll never apologized for his previous actions in life. He stopped raiding(to a point, I mean being a adventurer means being a raider some of the time), he stopped carrion eating(because that bothers people, not because he finds it objectionable, meat is meat), he stopped slaving in non Abadarian approved methods(though as a lvl 1 Rogue when he was cast out, I doubt he had any). Would the Abadarian church accept that as it is, or would they mandate compensation? What if no one can be compensated due to the fact that those crimes were committed to victims that were strangers and soon forgotten? Would converting and changing lifestyle be enough to begin with and his new precepts and lifestyle be their own form of recompense? Due to his new beliefs, he would pay his taxes, and contribute to the community and economy, and be a good "citizen"...but he did do bad things in a previous part of his life. How would Abadarian faith handle that?

I also have my character sort of being future minded, that he wants to invest in labor saving technologies like the movable type printing press(which has been invented IIRC, they even made a canon Golem version), firearms, and steam power(one rank in craft steamworks). What are the Abadarian positions on new technologies? Would they be adopted after prototyping and QA as just the natural progression of civilization? I mean they support public health, which means they would support public education. Public education is not for the benefit of the individual after all, it is for the benefit of society. Just as public health is. So in theory, supporting education means supporting advancement of technologies if they advance civilization. Right?

On that point, what would really living like a Abadarian mean? From what I can tell, being a Abadarian Adventurer means being a team player, and bringing civilization to the wilderness...but not all religious people are missionaries, so I would assume some Abadarians who adventure would also just be Adventurers who happen to worship Abadar. Right? Or would this be mandated religiously?

And lastly in this OP, what would be the slang and living standards of a Abadarian? What would be their terms, their taboos, their favorable activities, etc?

If anyone wants to help me by checking if the stats are any good later, that would be great too! :)


Hello, I have a character concept that I have been trying to fire off in play by post games for the last long while, and now that I have joined a Spelljammer+Pathfinder game that looks like it will last in the long term, I realized that I have some deficits in my knowledge as a player in how being a Worshiper of Abadar works.

Like, what information available on the wikis and in Faiths of Balance isn't really helping me. So I thought I would ask for ideas on how to play being a worshiper of Abadar.

The character I am playing is a lvl9(Rogue 2/Gunslinger 7) Neutral alignment Gnoll who survived voicing complaints of his tribe's new leader, a mad "prophet" who whipped the tribe up into attacking a much superior force. Safe to say, those that saw the bad idea and decided to do the smart thing and just hightail it without saying anything won in that regard. In any case, he got thrown off the mountain and into the desert. After some revelations in the desert about how Gnolls "play house" and think that's all there to be, and how worshiping a mad goddess might really not be the best idea if you want personal comfort and riches, he gets saved from dying in the desert by a Tienese merchant who he gets the idea to head to Ketapesh with. He gets introduced to Abadar in his Tienese incarnation and his Inner Sea incarnation. He started adventuring when adventurer related explosion happened to his pawn shop. He might have a shift towards Neutral Good later, if things play out that way, but as he stands he as motivated by profit and selfish impulses and tempered by knowing that there are limits to what he should pursue. Oh, and there's a dash of crazy "I will show them!" spite, given that worshiping Lamashtu and being a raider only results in being a filthy cave dweller dying at the hands of humans who live so much more richly(in some cases). That's the basic backstory.

Now, in practice I plan on playing him as sort of like Young Scrooge McDuck and maybe some flakes of Thomas Edision thrown in as well as being a nouveau riche try hard...and due to how I am being introduced, maybe there are some other things, but I can deal with that later. He wants money, he wants comfort, he wants to meet his life goals, and he realizes that working hard is a way to get it. And if WBL is any case, working hard is proving to be a pretty great way to obtain wealth. He worships Abadar because unlike Lamashtu, who's general machinations require Gnolls to be primitive monster barbarian raiders, worshiping Abadar meanings constructing a situation where comfort and luxury may be possible.

Basically...Why "play house" in a cave somewhere when you can have things like gourmet meals, trade that brings in luxuries, and comfort beyond what is found in raiding? I mean, Gnolls recognize the slave trade as a method of income in some cases, and they recognize material goods that have value outside of subsistence living. So surrounding yourself in luxury that you stole in a cave and just letting it get ruined by your hard living seems dull compared to having a steady safe stream of that sort of thing.

So I find myself in a problem, now that he worships Abadar, I find myself not really knowing what exactly that entails. Sure, I know the basic ideals on which Abadarians(?) work towards, that they worship indoors, and that they don't believe in handouts, but believe in some social work. However, what a wealth and comfort driven worshiper thinks and does is a little outside my ideas. I know what he would do in general, but what about on his religious days? What about his daily prayers? That sort of thing.

Also, as Abadar is also the god of spreading civilization, does that mean as one of the few Gnoll worshipers out there(presumably), he would be required to polytheize to other Gnolls? If so, would Abadar appear to him to be some sort of Gnoll or if such efforts were to happen, would Abadar have some sort of race specific image? To the west he looks western, to the east he looks eastern, would he look like a monster to a monster?

From the gist of things, Abadar on the whole, seems unconcerned about race. Just that you try to be civilized and advanced civilizations and the economy. Follow the law. Etc. So, would a Gnoll be accepted if he gave up the life of a raider? A Pastoralist becomes a Agriculturalist, Nomad into a City Dweller, a drain on the economy to a participant? My character already tries to be disguised as much as he can by a greater hat of disguise, and I built and equipped him with what I honestly think he would be like...but he had to start without that and he had to walk his road to his new religion as himself. I mean he is from Ketapesh, which allows a Gnoll ghetto if I recall, and they are accepted residents at most times. So there are some ways into human civilization for gnolls. less so else where, but there are some ways in.

How does previous life figure in when it is just a change of lifestyle? A raider stops raiding because he recognizes that the comfort/reward ratio is better being on the other side? My Gnoll never apologized for his previous actions in life. He stopped raiding(to a point, I mean being a adventurer means being a raider some of the time), he stopped carrion eating(because that bothers people, not because he finds it objectionable, meat is meat), he stopped slaving in non Abadarian approved methods(though as a lvl 1 Rogue when he was cast out, I doubt he had any). Would the Abadarian church accept that as it is, or would they mandate compensation? What if no one can be compensated due to the fact that those crimes were committed to victims that were strangers and soon forgotten? Would converting and changing lifestyle be enough to begin with and his new precepts and lifestyle be their own form of recompense? Due to his new beliefs, he would pay his taxes, and contribute to the community and economy, and be a good "citizen"...but he did do bad things in a previous part of his life. How would Abadarian faith handle that?

I also have my character sort of being future minded, that he wants to invest in labor saving technologies like the movable type printing press(which has been invented IIRC, they even made a canon Golem version), firearms, and steam power(one rank in craft steamworks). What are the Abadarian positions on new technologies? Would they be adopted after prototyping and QA as just the natural progression of civilization? I mean they support public health, which means they would support public education. Public education is not for the benefit of the individual after all, it is for the benefit of society. Just as public health is. So in theory, supporting education means supporting advancement of technologies if they advance civilization. Right?

On that point, what would really living like a Abadarian mean? From what I can tell, being a Abadarian Adventurer means being a team player, and bringing civilization to the wilderness...but not all religious people are missionaries, so I would assume some Abadarians who adventure would also just be Adventurers who happen to worship Abadar. Right? Or would this be mandated religiously?

And lastly in this OP, what would be the slang and living standards of a Abadarian? What would be their terms, their taboos, their favorable activities, etc?

If anyone wants to help me out with stats later, that would be great too! :)


I have a question, the Pathfinder SRD says:

"Any feat designated as a combat feat can be selected by fighters and gunslingers as a bonus feat. Characters of other classes can take these feats as long as they meet the prerequisites."

This sort of implies to me, that if it is a bonus feat, you can ignore the prerequisites. I am sorry if this is a obvious question, but I play pbp, and my games tend to die fast. So even though I have been playing Pathfinder more or less for the last few years, I have a patchy understanding of the game rules.

In any case, does this mean I can take...say the Leaping Shot Feat as a Gunslinger's Level 4 Bonus Feat and Signature Deed on level 8, even though I don't meet the prerequisites like having the feats Dodge and Mobility or the level requirement? Sorry if this is a dumb question.


Hi, this is the first time I am asking advice here, so please forgive me if I am a noob.

Right here is the situation

I'm trying to level up this gunslinger I built for a PBP game that I joined last year, and it went on hiatus last June. It's starting back up again, and the DM said to level up to level 2, and make tweaks. After doing some book keeping(and realizing I had forgotten to allocate 2 skill points as well as other things), I realized that I might have painted myself in a corner in regards to the stats I choose. 25 point buy. I am more of a creative writer and roleplayer, and I am not really good at working with the mechanics. Utterly horrible at character building.

So I am wondering if this build is workable and I have a few questions about what to allocate my 16 skill points into. Seeing as the game is starting up up again, I have been given permission to "tweak" my build. With my DM saying this: "Tweaks means adjusting gear, feats, skills, traits, whatever." Don't know if that means I can tweak my stats too...but I digress.

This character is meant to be more of a "practical" gunfighter(at best, maybe Hard Boiled level of "Gun-Fu"). He's a traveling merchant, with some campaign-unrelated backstory(he's in a Curse of the Crimson Throne campign, just one shot Lamm :P). Sort of a doesn't look like a adventure type thing going on, Overweight Foreign Merchant with Spectacles. Wrote a bunch of little things for him when I was bored, might post it to give a idea of his character concept.

I was wondering though, if I should invest in social skills? As a traveling merchant should be one to talk and negotiate. He is working(on and off) for a family trade company, so Appraise isn't that needed and what he sells he makes himself with a +10 Craft Alchemy.

I took Disable Device in this version because Gunslinger gives Gunsmithing feat automatically, and that sort of implies a mechanical know how. So I am also wondering if that might be best spent somewhere else?

Plus, when I built him, it was before UC came out, so I accidentally messed a few more things up when converting to the Rules As Written, like languages at first level. I took a point of Lingistics to keep it honest and to keep it close to the character concept.

Please forgive the character sheet, it was copy pasted.

Any tips, suggestions, comments, or thoughts will be very much appreciated.

Name :Li Rong Bai | Race :Human, Tian | Height:5'9"
Player:Eight88 | Gender:Male | Weight:230LB
Update: | Age :20-24 | Eyes :Brown
Align :NG | Size :M | Hair :Black
Deity :Animist/A. Ven./TBA | Speed :30 | Hand :Right
--------------------------------------------------------------------------- -
Ability | Temporary | Class Level
Score Mod | Score Mod | Gunslinger 2
STR 10 +0 | | xxxxx x
DEX 16(+2) +4 | |
CON 10 +0 | |
INT 14 +2 | |
WIS 16 +3 | |Total Level: Extra Feats: 1
CHA 10 +0 | |XP : xxxxx Next: xxxxxxx
--------------------------------------------------------------------------- -
Total Current Subdual | Total Dex Misc
HP : 20 20 | Init : +4 = 4 +
--------------------------------------------------------------------------- -
Total Armr Shld Dex Misc
Full : 17 = 10 + 02 + + 4 + 1
AC : 17 = 10 + 02 + + 4 + 1
Touch : 15 = 10 + xxx + xxx + 4 + 1
FlatFoot: 16 = 10 + 02 + + xxx +
--------------------------------------------------------------------------- -
SAVES Ability
Bonus Base Mod Magic
Fort (Con): +2 = 2 + 0 + +
Ref (Dex): +6 = 2 + 4 + +
Will (Wis): +3 = 0 + 3 + +
--------------------------------------------------------------------------- -
Base Total Base Str Misc | Base Total Base Dex Misc
Melee : +2 = 2 + 0 + | Range : +6 = 2 + 4 + *
--------------------------------------------------------------------------- -
Combat Total Base Str Misc | Mnvr Total Base Str Dex Misc
Mnvr : +2 = 2 + 0 + x | Defense: +6 = 2 + 0 + 4 +
--------------------------------------------------------------------------- -

Weapon:Bayonet Weight: 1LB
Move Name Type Atk Damage Crit Range Type Special
Attack |Melee | +02 | 1d6+0 | xx/×2 | - | P |
Charge |Melee | +xx | xdx+x | xx/xx | - | x |

Weapon:Kukri Weight: 2LB
Move Name Type Atk Damage Crit Range Type Special
Attack |Melee | +02 | 1d4+0 | 18-20/×2 | - | S |
Charge |Melee | +xx | xdx+x | xx/xx | - | x |

Ranged:

Weapon:Musket Weight: 9lbs
Move Name Type Atk Damage Crit Range Type Special
Attack |Range | +6 | 1d12+x | xx/x4 |40ft | B&P | Misfire 1

Weapon:Coat Pistol Weight: 1lbs
Move Name Type Atk Damage Crit Range Type Special
Attack |Range | +6 | 1d4+x | xx/x3 |10ft | B&P | Misfire 1

Armor: Lamellar Cuirass Weight: 8lbs
AC MaxDex Pen. SplFail Speed Special
+2 | +4 | -0 | xx% | 30ft | None

--------------------------------------------------------------------------
ABILITIES/FEATS/TRAITS

Deeds
-Deadeye
-Gunslinger’s Dodge
-Quick Clear

Grit

Nimble +1

--

Gunsmithing
Point Blank Shot
Skill Focus, Craft Alchemy

--

Rich Parents, +900GP
World Traveler, +1 Sense Motive
Missing Child, +Diplomacy & +Sense Motive

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1: / DC xx
2: / DC xx
x: / DC xx

---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)

Key Total Ability Class Misc
Ability Mod Mod Ranks Skill Mod
Acrobatics (Dex) +8 = 4 + 1 + 3 +
Appraise (Int) + = + + +
Bluff (Cha) + = + + +
Climb (Str) + = + + +
Craft:Alchemy (Int) +11 = 2 + 2 + 3 + 3 + 1
Diplomacy (Cha) + = + + +
Disable Device^ (Dex) +5 = 4 + 1 + 0 +
Disguise (Cha) + = + + +
Escape Artist (Dex) + = + + +
Fly (Dex) + = + + +
Handle Animal^ (Cha) +4 = 0 + 1 + 3 +
Heal (Wis) +7 = 3 + 1 + 3 +
Intimidate (Cha) + = + + +
Knowledge:Local^ (Int) +6 = 2 + 1 + 3 +
Knowledge:Engineer^(Int) + = + + +
Knowledge:_____^ (Int) + = + + +
Linguistics (Int) +3 = 2 + 1 + 0 +
Perception (Wis) +8 = 3 + 2 + 3 +
Perform:_____ (Cha) + = + + +
Profession:Merchant(Wis) +7 = 3 + 1 + 3 +
Ride (Dex) +8 = 4 + 1 + 3 +
Sense Motive (Wis) +9 = 3 + 2 + 3 + 1
Sleight of Hand^ (Dex) +8 = 4 + 1 + 3 +
Spellcraft^ (Int) + = + + +
Stealth (Dex) + = + + +
Survival (Wis) +7 = 3 + 1 + 3 +
Swim (Str) + = + + +
Use Magic Device^ (Cha) + = + + +

^Trained only
Languages:
AUTOMATIC: Taldane, Tian
Bonus: Kelish, Gnoll, Varisian(Something else?)

--------------------------------------------------------------------------- -
MONEY: Starting 900GP [Current 0GP]
--------------------------------------------------------------------------- -
GEAR (Weight):

Class Provided
01 Musket(Percussion Cap)
01 Explorer's Outfit

GEAR, Player Bought, Major (Cost)(Weight):
01 Carriage(Large Enclosed Lockable Wagon?)- 100 gold- 600lb
02 Pack Animal- 16? gold- --lb
10 Days of Feed for 2- 1 gold- 100lb
01 Kukri- 8 gold- 2lb
01 Dagger- 2 gold- 1lb
01 Portable Alchemist’s Lab- 75 gold- 40 lbs

(202 Gold Spent, Weight 742lb)

GEAR, Player Bought, Minor, "Is any of this even necessary?" (Cost)(Weight):
01 Backpack- 2 gold- 2lb
01 Bedroll- 1 silver- 5lb
01 Winter Blanket- 5 silver- 3lb
10 Canvas, Sq Yd- 1 gold- 10lb 3.6/20
04 Poles, 10ft- 2 silver- 32lb
10 Piton- 1 gold- 5lb
03 Sacks- 3 silver- 1.5lb
01 Chest, Empty- 2 gold- 25lbs
01 Rope, Hemp, 50ft- 1 gold- 10lb 4.5/73.5
01 Case, Map- 1 gold- --lb
01 Crowbar- 2 gold- 5lb
01 Shovel- 2 gold- 8lb 5/13
01 Ram, Portable- 10 gold- 20lb
01 Flint and Steel- 1 gold- --lb
01 Lantern, Hooded- 1 silver- 1lb
10 Pints of Oil- 1 gold- 10lb 13/30
01 Pot, Iron- 8 silver- 4lb
01 Eating Utensils- 1 gold- 1lb
01 Belt Pouch- 1 gold- 0.5lb
01 Flask- 3 copper- 0.5lb
03 Waterskins- 3 gold- 12lb 5.83/18
01 Water Bucket- 2 gold- 2lb
01 Signal whistle- 8 silver- --lb
01 Signet Ring(Tian Family Stamp Seal)- 5 gold- --lb 7.8/02
01 Fishhook- 1 silver- --lb
01 Sewing Needle- 1 gold- --lb
01 Fishing Line, 10ft spool- 3 silver- --lb
10 Chalk- 1 silver- --lb
01 Inkpen- 1 silver- --lb
10 Candle- 1 silver- --lb 1.7/--
39.43/158.5

(241.43 Gold Spent, Weight 894.5lb)

GEAR, Player Bought, "Just to Round Up."(Cost)(Weight):
02 Weapon Cord- 2 silver- --lb
01 Tian Toilet Making Paper Kit- 3 silver, 7 copper- 0.5lb Note: Joke

Purchase

(242 Gold Spent, Weight 895lb)

Gear, Player Bought, "Last Stuff" (Cost)(Weight):
01 Dog, Combat-Trained- 25 gold- 90lb

(267 Gold Spent, Weight 895lb)

Gear, Player Bought, "Class Change Stuff" (Cost)(Weight):
01 Gunsmith Kit- 15 gold- 40lb/(2lb)
01 Bayonet- 5 gold- 1lb
01 Pickpocket Outfit- 5 gold- 3lb
01 Lamellar Cuirass- 15 gold- 8lb
01 Powder Horn- 3 gold- 1lb
01 Spring-loaded Wrist Sheath- 5 gold- 1lb
01 Backpack, Masterwork- 50 gold- 2lb
01 Compass- 10 gold- 0.5lb
01 String, 50ft. Spool- 0.01 gold- 0.5lb
03 Powder Horns- 9 gold- 3lb
01 Ladder, 10ft- 0.2 gold- 20lb
01 Drill- 0.5 gold- 1lb
01 Board Game- 0.1 gold- 1lb
02 Earplugs- 0.06 gold- --lb
01 Saw- 0.04 gold- 2lb
01 Kite- 0.1 gold- 3lb

(385.01 Gold Spent, Weight 983lb)

Crafting:

10 Musket Balls- 1 gold- --lb
10 Gunpowder Doses- 10 gold- --lb

(396.01 Gold Spent, Weight 983lb)

01 Pistol, Coat- 375- 1lb

(771.01 Gold Spent, Weight 984lb)

Crafting:
100 Bullets, Musket- 10 gold- 1.5lb
100 Bullets, Coat Pistol- 10 gold- 1.5lb
100 Powder, Doses- 100 gold- 5lb
027 Tinder-Twigs/Matches- 8.99 gold- --lb

(900 Gold Spent, Weight 992lb)

TOTAL WEIGHT: 992lbs
--------------------------------------------------------------------------- -
CURRENTLY CARRYING: Light Load[38lb]

Armor: 8lb
Lamellar Cuirass: 8lb

Gear: 9lb
Hooded Lantern: 1lb
Spring Loaded Wrist Sheath: 1lb
+Coat Pistol
Backpack, Masterwork: 2lb
-04x Powderhorn: 4lb
-30x Musketballs: 0.5lb
-20x Coat Pistol Ammo: --lb
-20x Matches: --lb
-01x Sack: 0.5lb
-01x Flint and Steel: --lb
-01x Earplugs: --lb

Weapons: 14lb
Coat Pistol: 1lb
Kukri: 2lb
-01x Dagger: 1lb
Musket: 9lb
-01x Bayonet: 1lb

TOTAL: 31lb

--------------------------------------------------------------------------- -
LOAD: Light Medium(-3) Heavy/Max(-6) Lift(x 2) Push/Drag(x 5)
33lb 34-66lb 67-100lb 200lb 500lb
--------------------------------------------------------------------------- -
MAGIC ITEMS

--------------------------------------------------------------------------- -
DESCRIPTION

--------------------------------------------------------------------------- -
BACKGROUND

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