The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional knew when the mission was done and it was self preservation time. She immediately began heading for the exit, after being sure the Apsis badge was plucked from the corpse and safely stowed.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional moves 60’ more feet towards that awful strange creature currently threatening the group. I think next round I can start trying to attack. Once again, if someone would be kind enough to move me on the map.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Last round I asked for someone to move me forward 60’ on the map. Doesn’t look like that got done. Could someone please do that, so I can figure out my action this round? Thanks a bunch!
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia takes a double move and begins closing distance with the strange monster. If someone would be nice enough to move me, please.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia moves to the third vat and tries to shut it down. Disable device 1d20 + 24 ⇒ (2) + 24 = 26 Screw it. Using my folio reroll. Disable device 1d20 + 24 ⇒ (12) + 24 = 36
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The professional moves to the next vat and tries to disable it. Disable device 1d20 + 15 ⇒ (2) + 15 = 17
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional moves to the unconscious humanoid, wondering if she recognized anything about the creature. ”Some of you strong ones go get that researcher!” Coukd someone move me on the map, please?
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
”Do we need to go search that last lab? I’m afraid we do, but of course, it sounds like something bad is going on in there.”
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Perception to find green 1d20 + 15 ⇒ (5) + 15 = 20 If that succeeds, Lilia moves to green and bashes him with her sap. Attack 1d20 + 12 ⇒ (1) + 12 = 13
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Player Gerald
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
What level characters are eligible to apply this chronicle to, GM? I have a level seven and a level 9 and I’m trying to decide.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Will save green 1d20 + 7 ⇒ (6) + 7 = 13 That awful noise made Lilia tense up and lose her head for a few seconds.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
”There are creatures in the foliage. Best be prepared,” she whispers as she tries to point out the strange things.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional takes the records showing the name of the outfit. She leads the group ahead to the next open door. Perception 1d20 + 15 ⇒ (16) + 15 = 31 Sorry but I’m having map trouble today. I tried to be general, but if someone wants to describe where to head next, I’ll happily lead and check for traps and stuff.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
If possible, the Professional will grab one of the copper medallions and put it around her neck. ”I wouldn’t worry about cracking the canisters. We are going to burn this whole place to the ground…”
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional leads the others down through the trapdoor. She will quickly check the stairs going down. Perception 1d20 + 15 ⇒ (6) + 15 = 21
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia double moves to flank the cyan clad opponent with Eramay. If someone would be so kind to move me, please? Thanks!
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia moves to the wounded enemy and again uses her menacing sap to try to knock the out. Attack 1d20 + 12 ⇒ (15) + 12 = 27
Could someone move me to Joliryn, please?
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia again swings her menacing sap at the blue enemy twice. Attack 1d20 + 12 ⇒ (12) + 12 = 24
Iterative attack 1d20 + 7 ⇒ (17) + 7 = 24
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Blue takes a minus four to hit me this round, but that wouldn’t have an effect on that nifty roll, GM!
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia pulls her menacing sap as she moves to the blue enemy. She swings trying to catch him off guards. Attack v Flatfooted 1d20 + 12 ⇒ (13) + 12 = 25
She tries to disorient the enemy. If successful, enemy takes -2 on all attacks, and -4 on attacks v. Lilia for one round.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia will check for traps before activating the lever and trying to open the trapdoor. Perception 1d20 + 15 ⇒ (4) + 15 = 19
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia wasn’t comfortable enough to waste time trying to communicate with the aeon. She leaves that to the others and begins creeping down the right hallway, looking for trouble. Perception 1d20 + 15 ⇒ (19) + 15 = 34
Lilia has fast stealth, so she can try that while heading down the hallway.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional will start looking for other entrances into and out and out of the current hall they are in, ready to delve deeper.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Lilia participated in the pantomime, hoping the creature might be able to assist in some way, if the group could succeed in the action.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
”If it tries to interfere, take it out,” the Professional tells the others. The Professional heads towards the right side of the room, thinking it looks like a door is located along that wall.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional drinks her invisibility potion so she wouldn’t stick out like a sore thumb as she attempted to deal with the trap. Disable device 1d20 + 24 ⇒ (2) + 24 = 26 Better use my folio reroll on that. Disable device 1d20 + 24 ⇒ (12) + 24 = 36
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Perception 1d20 + 15 ⇒ (15) + 15 = 30 The Professional couldn’t cast detect magic but she could look for anything that seemed off as they approached the building.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional pulls her potion of invisibility so it is close at hand, and begins making a stealthy approach to the manor. Stealth 1d20 + 16 ⇒ (7) + 16 = 23
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Prodessional shows the others what information she was able to recover so far. ”First I got the keys, then I got the notes as well. I think I might sneak around the manor next. That might be really dangerous, though, so does any of you want to keep the notes safe in case I get caught in there? Oh, and are we ready to start burning the rest yet?”
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional tries to pilfer the keys from the head pharmacist. Stealth 1d20 + 16 ⇒ (7) + 16 = 23
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
”The warehouse will be easy to burn. There’s flammable material everywhere. Interesting thing though, there’s something underneath it. I’m guessing some sort of lab or some such. There are pipes leading up to the warehouse. Too small to fit into, in case you were wondering. Question is: do we start destroying things all Willy nilly or should we explore further before trying to make an example of this place?” Please read my section about the warehouse in GM’s above post. That’s a lot to type!
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
GM, do we have a chance to meet back up and discuss our findings before entering the second phase? Or do we just jump right back in all solo style?
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
The Professional decides to check out areas three (the warehouse) and seven (the shrine). Stealth 1d20 + 16 ⇒ (19) + 16 = 35
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
Rataji the Disgraced wrote:
Same here. 322 for me as well, but not on this particular alias, if that matters.
The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision
”Tell us more about the Rictus in Nidal, please. What business dealings do we have with the plantation?”
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