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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt continues to blast away (at Kebzec if he is up, otherwise at the last crony)/ attack vs EAC,FF: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Then, as the massive laser starts to blink red, he swaps out batteries on it. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt continues to focus his fire on Kebzec. Jancrast offers a psychic shriek of terror as the mining laser starts to smoke. attack vs EAC,Ff: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt continues to hold down the fire button on his trusty old mining laser, vapourising a chair as he tries to do the same to Kebzec. attack vs EAC: 1d20 + 13 ⇒ (4) + 13 = 17
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt grabs a fire extinguisher and then eyes up the laser drill. He offers it a sly smile before glancing back at his own laser drill and patting it fondly. That said, he does take the time to change its battery. "Just in case." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt lines up the green robot for another shot.
Though the laser starts to warm up, as if it may be needing some cooldown time soon. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt again backs up a step. Then, with a sigh, turns his massive laser on the damaged green robot. "There are so many of them.." he worries. attack vs green EAC: 1d20 + 15 ⇒ (19) + 15 = 34
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt takes a careful step back from the now-too-close-for-comfort pair of robots. He then brings the massive mining laser to bear once again. attack red vs EAC: 1d20 + 15 ⇒ (7) + 15 = 22
"Finish off that red robot first" he suggests to the team on this side of the door. "I think I might need a weapon upgrade" he sighs. Jancrast looks on in horror. Whether at the death-dealing robots, or her charge's expressed desire for increased capacity for mayhem is uncertain. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt gasps as the robots appear. "[b]Get back...[/]b" he calls out to Jancrast, even as he brings his laser to bare on the closest of the threats. Not sure what sort of action it is to activate the cloak? Move? attack vs red EAC: 1d20 + 15 ⇒ (10) + 15 = 25
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt enters the room with his large laser held ready. "Odd that someone would leave such valuable equipment just sitting here.." he mutters, looking around for another trap. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt looks doubtfully at Datch. "And if we were to let you go. Would you lay off your manipulation of, and with respect to, the Starfinders?" he asks. Jancrast looks at least relieved that the rat has been released. Liftt less enthused. However the pair head up to the roof with Blinky. "There is a no-keyignition sequence that a lot these enercopters have for factory testing..." he notes. pilot: 1d20 + 22 ⇒ (16) + 22 = 38 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt eyes up the room and starts to wonder if there is a plug that could be pulled to cut Datch off from the InfoGrid. Or, given Datch's obvious control over all the machines, just a master power switch. "We can get the information later. We should just hit the power here, and then come back for Datch later. I doubt, given the state of the city, there will really be more thugs coming to check on her." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt moves into the room, swinging his mining laser around and getting a clear shot at the merc in blue. attack vs EAC: 1d20 + 15 ⇒ (9) + 15 = 24
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt watches as the giant bear dashes past, and then checks his mining laser and fires it again. "Salvage from a mining shuttle. " he admits to Chryssi. Jancrast hangs back at the back. <<Calming thoughts, calming thoughts.>> attack vs red FF: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt brings up their own weapon, which looks like it might be just one step short of something salvaged from a small space-craft. Why would any rational person haul around a mining laser with them? attack red,FF: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
The unwieldly weapon proves too hard to handle in the crowd. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Seeing the floor of patients into the overcrowded temple Liftt's antennae quiver in frustration. Half way down the line waiting to get in, he stop and helps to address a child's wounds. Then two people further down he wraps the burns of a young mother, pouring fresh cold water over the makeshift bandage. "I know we need to hurry, but we can help at least a few of these people as we go.." medicine: 1d20 + 10 ⇒ (18) + 10 = 28 Jancrast looks on with what might almost be a proud expression on her face. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt is more than happy to help our with some research. His eyes scan the city and he shakes his head. "There are a lot of people in need here." computers)(id): 1d20 + 1 ⇒ (15) + 1 = 16
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Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Gunnz is Pegasus all the way. Liftt doesn't really care, but prefers the more stable Drake. I like giving my pilots a preference that is not necessarily tied into game mechanics. But mechanics wise... the Pegasus maneuverability and speed means you can often stay out of trouble in it. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Do we get to use the Azarta computers bonus? +3? "Ohh... whale music! I love Whale music." gushes Jancrast. "Liftt is just sulking a bit, it normally takes him an hour or to to come to terms with me being on a mission. " She nods her head at Chyssi. "Life has certainly been... exciting.. since I took on Liftt. Did you know he dragged me over to an actual part of Hell? I mean, I almost lost my professional detachment.." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() It is only once the Preference enters the drift, that it becomes evident that the Azata has an additional passenger. As Liftt checks into his cabin, he finds it already occupied... by another Shirren. Jancrast!, the psychic wail can be clearly heard throughout the ship. Come now... You didn't think you could escape quite so easily? And I'm sure the whole ship doesn't want to be listening in on our conversation. An hour or so later the second shirren arrives on the bridge of the Preference. she is dressed in a formal business suit and offers a friendly wave to Chyssi. "Hi there. Really, I don't know why he he even tries to hide from me." she leans closer to the dancer "Actually, I think he's almost accepting now. Progress, albeit slow." She introduces herself to the rest of the crew "I'm Jancrast, a... companion.. of Liftt. I think it is only fair to let you know, if he has not already, that Liftt suffers from PTSD after his time in the Scoured Stars, and stressful situations can trigger... unfortunate... behavior in him. I'm here to try and help him through such situations in order to minimise danger to other people." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "Well, I've never flown an Azata. And if we are going to be looking for information... the extra sensors and computers onboard the Preference may help us find our target sooner.." he opines. Even as he mentions finding the target, his eyes twitch toward the door another time. "Of course if time is of the essence, we should really be heading off sooner rather than later. Can't rush the Drift." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "Didn't Datch used to eat apples a lot?" asks Liftt, casting another worried glance toward the doorway. "You know, normally I'd suggest the Drake. It's a solid, reliable ship. But if speed is of the essence... then perhaps we should take the Hurricane?" he muses. Turning toward Celita he asks "Do we have any allies or agents already on the ground?" ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt nods along as Blinky speaks. "Done a bit of S&R myself. Well, flying. I leave boots-on-the-ground to others as much as I can." he admits. When Chyssi mentions Castrovalvian whale songs, Liftt's hands start to shake a little. "Please just tell me there is no aromatherapy components. I can't believe Jancrast wanted me to let her waft that stuff around to help calm me down. I Don't Need Calming."... his voice starts to rise rapidly in pitch and volume as the discussion turns to aspects of therapy. His eyes glance yet again toward the door. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt nods to Blinky. "Served in the Shattered Star I did. Mostly doing medevac for front line folks. [/b" he says with surprising warmth. "[b]You a veteran too?" he asks. Then when Chyssi asks he turns pale, and it is not often you see a pale shirren. "Ahh, we had a bit of a, umm.. disagreement." he stammers.
"I think she said something about trying to find a replacement..." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() A rather nervous looking shirren slides into the room. His antennae seem to quivver as he looks tentatively around as if checking for someone's presence. After a few seconds of quiet he breathes a sigh of relief. "Ahh, hi everyone. Most folk just use my call-sign, 'Liftt'" ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt eyes the odd tractor-like beams with... worry. "Best we avoid them, I'm thinking." he says. And then adds
pilot, book: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt shakes in his seat as the explosions start. Once again he is back in the Scoured stars. This time he is driving an opentopped land cruiser that is configured as an ambulance. Following another he flinches as the car in front hits mine and turned in moments from life giving hope to twisted and blackened cofin for the brave crew inside. "I'll get us through them..." he mutters. pilot,book,node: 1d20 + 19 + 1 + 2 ⇒ (10) + 19 + 1 + 2 = 32\ Saving one node for the main engineering check. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() With Atu doing a wonderful job on the controls, Liftt fights his own ghosts. Sparks fly as a blast hits nearby and he heads over to the computer to see what the damage is... computers(aid): 1d20 + 6 ⇒ (12) + 6 = 18 I suggest Ears uses a node to help the primary check. ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "Belts on people.. this could get nasty." says a surprisingly calm Liftt through the intercom. He double checks his own belt, while Jancrast tightens hers too.
"Okay, this might get rough." Suddenly Liftt is back in the scoured stars. Jinsul ships are all around his unarmed transport. But there ahead of him just a few klicks away there is is the Starfinder team in desperate need of Evac... Explosions dot the sky as the transport was pushed through sets of maneuvers that were well beyond its design spec. Engines whine as their energy output edges closer and closer to the "do not cross" red lines. The first pair of jinsul interceptors is left behind wondering what happened to their easy-prey, but up ahead there were three more. These were a bit too keen, he could see that, coming in from opposite sides. If he timed it *just* right... and the two jinsul slammed into each other, the force more than their shields were capable of withstanding. They crash and burn, leaving just the jinsul leader between Liftt and the beleaguered ground-team. Plasma blasts took on his starboard shields and Liftt dove for the ground. If he couldn't out fight the creatures, he darn well could outfly it. Sensors showed a large cave network and that was where he headed with the jinmul squad leader in hot pursuit. The cave branched left, up, right, and more plasma bolts took out his rear shields, damaging his tail fins. For the first time he wondered if this was not going to end well. The damaged fin caught on the cave wall, hauling him right in a turn that the jinsul ship had no way of matching... and when it tried it had its own close encounter with the cave wall. Another explosion rocked the cave as Liftt flew free. Minutes later the Starfinder team was safely abord. "Welcome to Flight EVAC-123. Callsign Liftt will be your pilot today. Unfortunately we have no refreshments on board, which might be just as well. Weather station reports suggest significant jinsul related turbulances ahead.." And then he is back in the Drift lane, Drifter ships dotting around him like jinsul. But this time he is not unarmed. And the Drake can take a lot more punishment than a simple transporter. Still... numbers can count against them just as much as they counted against the jinsul. pilot, ZALLIA notes, computer: 1d20 + 19 + 1 + 2 ⇒ (6) + 19 + 1 + 2 = 28 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt eyes the book suspiciously... and then after the first two pages becomes completely enthralled by the stories and theories that are contained within it. "See... this here... this is exactly the reason that you shouldn't hide away here." says Liftt. "You have so much to offer the wider galaxy..." he begins. Jancrast lets him warble on for a while before addressing Tkerik. "And the rest of the galaxy has much to offer you as well. If you are worried about your defences, cutting yourself off from defensive aid and technology from the Pact worlds would seem to be counterproductive..." dipl, serum: 1d20 + 12 ⇒ (6) + 12 = 18 She then addresses Sirrellim "For example, you saw how easily we were able to help with your technical issues earlier. Think about the much more meaningful help we could provide your wonderful society." dipl, serum: 1d20 + 12 ⇒ (1) + 12 = 13 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "If its not too complex, I may be able to help" notes Liftt. "Every spaceship has technical issues now and then." engineering(aid): 1d20 + 4 ⇒ (14) + 4 = 18 "I do agree that there is someone in those Drift Lanes, we were attacked as well." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt eyes up the dice, his eyes almost changing shape as he does so. "The Bro's play a game a bit like this..." he says, to nobody in particular. Jancrast looks distinctly more worried however. "I think I can do this." acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Liftt listens to what RKY7 has to say. "There are lots of ways to contribute and ahh.. be competitive ... in the galaxy. And there are many who might be able to help your understanding of yourselves." engineering: 1d20 + 4 ⇒ (12) + 4 = 16 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "No harm done, and I don't see any requirement for reporting things like this." says Liftt. "I think we just let it go." Jancrast looks relieved. "That's the right answer Liftt. Reporting someone for doing their job too well is hardly going to engender cooperation with these lovely people." ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() Jancrast looks at KRT41 and puts a sympathetic arms around the eloiran. "Come now... there is more to this than you are letting on. I think you know something... and if one day our many are to be one... well.. don't you think we should know it too?" diplomacy,serum: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 ![]()
Soldier-7: SP 57/70; HP 54/54; RP 8/8; mk 1 healing serum 2/2; reroll(@+2) 1/1 Shirren EAC 19; KAC 19; F+7;R +7; W +7; Per +3;
![]() "Oh thanks..." says Liftt. Jancrast crowds round his write-coms unit and starts tapping away. For once the two in close proximity don't seem to be fighting. For once. "I've got a couple of suggestions.." she suggests as she chews on a sugar cube. diplomacy,serum,aid : 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
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