Cairn Wight

LichdomCome's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Thank you! I have just registered and posted in the thread. I let them know that you referred me! Thanks again! :)


Hey guys,

I'm not very experienced with PbP (here at least - I have played MURPG extensively on a forum, and lots of freeform stuff) or with the mechanics of Saga Edition. I have all the books, but I've never really gotten to play. The game really appeals to my love of Star Wars, and I'd love to spend some time marauding as a ruthless Sith! I played the SWTOR MMO, but
I'd like the chance to be the prodigal being in the story, like one of the main characters in a book!

I know most of you guys are very experienced, and so I have a hard time trying to jump into games for fear of slowing everybody down. If there is anybody who is willing to take a beginner through the system and help him live out his fantasies, please let me know! I understand it's asking a lot, but getting to game with some of you guys would be cool.

Thanks for your time guys! Good gaming!


Thank you guys very much! Still getting acclimated so I appreciate the kindness!


I'm new here, could someone please tell me the format I need to submit with? Do I need an alias? Hosted sheet?


Okay! So, here is my character overview. Not a traditional format, sure - but one that helps in keeping track of the character's complexities and the homebrew rules for the campaign setting.

Let me know what you think!!

Spoiler:

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*All content used here can be referenced online at http://www.d20pfsrd.com/
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Arawn Mare
Gestalt Dhampir Female LE Necromancer
Cleric 1 (Undead Lord) / Sorcerer 1 (Sanguine Bloodline))
Languages: Common, Infernal, Necril
Villain Points: 1 Deity: Mahathallah
Senses: Perception +2; Darkvision, Low Light Vision

Campaign Traits:
Grave Robbery (Crime, +1 to confirm crits)
Deathspeaker (Religion, +2 to Diplomacy and other Cha checks to influence undead)

BAB +0
Melee: bite attack, 1d3
Ranged:

Fort +2, Ref +1, Will +6
HD d8 HP 8
AC 11 Touch 11 Flat-footed 10

Speed: 30 feet

ABILITIES
Strength 10
Dexterity 12 (10+2, Dhampir)
Constitution 11 (13-2, Dhampir)
Intelligence 14
Wisdom 15
Charisma 18 (16+2, Dhampir)

Favored Class Bonuses:
Level 1: +1 Skill Rank (Sorcerer), +1 caster level to channel (Cleric)

Domain (Death, Undead Sub) Power(s):
-Death's Kiss [3+Wis/day]

Domain Bonus Spells:
-Cause Fear

Cleric Spells Per Day
-3 orisons
-1+1 1st level (from Cleric spell list)

Sorcerer Spells Per Day
-Cantrips (4 known)
*Detect Magic, Disrupt Undead, Penumbra, Touch of Fatigue
-3 1st level per day (2 known)
*Ray of Enfeeblement, Vanish

Special:
-Aura of Evil
-Bloodline Arcana (when casting Necromancy spells, caster level is increased by 1)
-Channel Negative Energy 1d6
-Corpse Companion (Su)
-The Blood is the Life [3+Cha/day] (Bloodline Power)
-Spontaneous Inflict Casting
-Undead Resistance (+2 to saves against disease or mind affects)
-Resist Level Drain (Ex) (Immune to effects of negative levels, all healed within 24 hours)
-Manipulative (+2 on Bluff and Perception)
-Fangs (bite attack, 1d3)
-Negative Energy Affinity (as Undead)
-Light Sensitivity (dazzled by bright lights, or the effect of a daylight spell)

Feats:
-Command Undead
-Eschew Materials
-Blood Drinker (Humans)
-Careful Speaker (extra, non-combat, per GM. +2 Bluff to fool or pass secret messages, and to Will saves against scrying or mind reading)
-Weapon Proficiency (simple)

Class Skill Ranks:
(+2 extra ranks/level, per GM, 7 ranks total [2+INT+GM+Favored Class])
-Appraise
-Bluff (1)
-Craft
-Diplomacy (1)
-Fly
-Heal
-Intimidate (1)
-Knowledge: Arcana (1)
-Knowledge: History
-Knowledge: Nobility
-Knowledge: Planes
-Knowledge: Religion (1)
-Linguistics
-Profession
-Sense Motive (1)
-Spellcraft (1)
-Use Magic Device

BACKSTORY

Arawn Mare is the true legacy of Geb, a hybrid creature of both the Quick and the Dead. Born a Dhampir into a society that did not shun them, Arawn was left to hone the sorcerous gifts of her blood. Her vile power yearned to escape, becoming ever more potent over the course of Arawn's obsessive practice.

As her might grew, so did her arrogance, and the (very) few who cared quickly took notice of just how far she overestimated her abilities. Though gifted, death magic in Geb was the status quo, and there resided ruthless undead lords who Arawn was hardly half a threat to; she was, after all, only half a vampire. This, of course, was regarded as but a "temporary impediment," as Arawn fully intended to inherit the full virtue of her lineage - True Vampirism.

In order to teach her order and discipline (two crucial aspects to thriving in such a dangerous culture), Arawn was "encouraged" to join a faction of local clergy, where she would learn the proper respect for authority. She also would learn to wield her power for a purpose, adapting her natural gifts to those of a divine vessel. As a devotee of Mahathallah, the propagation of undead in Geb (and certainly realms over) became her duty. Arawn's vow, though solemn, was not sad, as she took profound joy in her wretched work.

Inevitably, Arawn's capabilities overqualified her for the (un)life of a simple priestess. At the behest of Mahathallah and the rest of her parish, Arawn was dispatched to the greater world as a minstrel and diplomat, spreading her abominable faith and serving as a liaison between Geb and her foreign allies. Eventually, her journey - and perhaps fate - led her to the kingdom of Talingarde, like an artery to a heart...

PERSONALITY

Though considered "pious" in the context of her faith, Arawn is power hungry (as Evil beings are) and wicked to the core. Though her soul is not bound to the Pit as many of Asmodeus' followers, she understands the need for Law and Order, inside - and outside - the mortal realm. Arawn is beautiful, charismatic and persuasive, but also cautious and methodical, owing to the more rigid influence of the Church.

This is not to say she is dispassionate - Arawn fancies herself of more of a vampire than not, and loves more than anything to sink her fangs into her foes. Never will one witness a creature more ravenous than she, consumed by blood frenzy. Those moments, indeed, are few, in comparison to those spent upholding the poise and brooding sobriety of her office. This dichotomy, of course, is not only permitted, but endorsed - Mahathallah herself knows all too well the rending of light and dark, rotting each day from a seraph into a skeleton.

Ambitious but reasonable, Arawn does not scheme against the darkest powers that be (read: deities), as some do, hoping to cheat them or unrightfully gain her just due. Political maneuvering and ascendancy are in her blood; blasphemy and heresy (according to her culture)are not. She is content to consort with Mahathallah and execute her will, while preferring to avoid any direct confrontations with Asmodeus. Though the Dark Prince is surely her God, she doesn't trust him, unwilling to chance her soul's binding to Hell through some deceit or suspicious folly. This, Arawn knows, is necessary. Fear enforces Order, brandished by those who wield power.

Arawn hopes that Mahathallah will someday reward her fealty by "purifying" her blood, granting her True Vampirism. Perhaps, she muses, the Whore Queen will anoint her Champion personally - or perhaps she'll simply open the door.


WOO!

You're making my dreams come true.


Sorry to double post. I was wondering if the worship of lesser deities who are under the command of Asmodeus would be possible? I really like the flavor of the Whore Queens, and since she is a servant of Asmodeus, technically my PC would still fall under his authority.

The point behind this is to have access to the Death Domain (Mahathallah) so that I can build a focused Necromancer using both arcane and divine spells.

Seems really flavorful, and as long as Asmodeus is at the top of the chain of command, I was hoping you would go for it?

EDIT: Under the description of the Undead Lord archetype, it says that "a cleric cannot take the undead lord archetype unless her deity’s portfolio includes the Death domain or a similar domain that promotes undeath."

Well, creating undead is an Evil act. Is Asmodeus' domain portfolio enough to qualify my PC to take the domain and archetype?


I have always wanted to try building a Gestalt character! Getting to be evil is a bonus! Working up a concept. Clearly, I'm up for lichdom! ;)


Heya! I've played mostly 3.5, but not in awhile, so I may need help with things here and there. Would that be acceptable?

On to my idea (it rough right now, but here you go):

My character concept is, essentially, already a minion of Asmodeus - although he does not necessarily worship him directly. He is a Human cleric known only as "Kalmah," blessed by the unholy might of Mahathallah, the Whore Queen.

Mahathallah is the singular focus of Kalmah's worship and desire, to the exclusion of the other Whore Queens (and even Asmodeus himself). The dour and fanatical clergyman is a divine necromancer, thanks to Mahathallah's power over death and the undead. Grim but zealous, Kalmah's only real passions reflect a pursuit of personal power that he hopes will put him in the good graces of his patron deity.

An outcast most his life, Kalmah claims to have started down the path of necromancy after meeting Mahathallah in a vision during one of his many cemetery walks (the only place Kalmah felt he could be surrounded by other people without fear). Inspired by whatever revelation transpired that night, Kalmah pledged his life to the service of Mahathallah (and with any luck, his unlife as well). Madly in love with the being that "Whispers the Way," Kalmah is a eunuch, having castrated himself so that he may never be led to betray his devotion.

That's it for now - a work in progress of course!! Let me know what you think!


Hello! I am new here, and I have little experience with Pathfinder. I find your campaign attractive, and I was wondering if you would accept my presence as a player? I know I would need a lot of help, but I am a decent writer and like to roleplay...

My concept is a Twice-cursed Human Oracle, Kalmah Pentaghast the Death Hag of Urgathoa. She would find the quest appealing due to it's involvement with magical artifacts, not to mention the opportunity to exercise her powers (which she loves to do - she never tires of learning more about her Mystery).

I would like to play an RPG at such a high starting level, I would just need assistance building her and playing the game. If this is too much stress, I understand - but let me know if you can accommodate me!

Thank you! :)