Trinia Sabor

Leylyn Rhydoc's page

263 posts. Alias of jlord.


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hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Good Luck Matt! Hopefully we hear back from you sooner than later!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn tries to sneak closer to the encampment to get a better look.

Perception 1d20 + 4 ⇒ (11) + 4 = 15
Stealth 1d20 + 5 ⇒ (11) + 5 = 16


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Sorry to hear that Endrian has gone.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"D-Dwarves? Do you understand Dwarven? All I know are a few obscenities... Hmm, sounds like they are having fun and drinking. Worst case scenario, I can speak merrymaking... You think they know the common tongue? Lets get a closer look!" Leylyn whispers to Tim.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn starts to follow Tim, and turns to the other more armored types as they stare silently at each other. "What are you all standing around for? I thought we were all going to check things out?" Leylyn shrugs and follows after Tim.

I had to really fight the urge of breaking the forth wall... Everyone was in character saying they were going to go, and then out of character said they weren't.

Perception 1d20 + 4 ⇒ (2) + 4 = 6
Stealth 1d20 + 5 ⇒ (20) + 5 = 25

Leylyn moves as silently as a cat on the prowl, despite whacking into every low hanging branch as she follows Tim.

I think it might be just Leylyn and Tim on this one.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"OK, let roll out! What is the plan of action then? "


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Why the heck didn't I buy a crow bar? I always buy a crowbar!

"I have not a crow bar, but I have a flute!" And without a pause she whips it out. "Give her another try, maybe my music will help you focus..."

Inspire Competence +2

Leylyn plays as Baster tries again. With lingering song, this gives Baster 3 tries with a +2 bonus.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Rules lawyering becomes a problem when the player knows more than the DM and uses that to his advantage. Nothing wrong with honest players who know and share rules!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn rolls her eyes. "Oh Basty... Hahaha. How about we explore and check on Tim while were at it? If we're lucky maybe we will walk in on some betrayal or infidelity!"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn's ears twitch, "What was that Basty? I didn't catch that last part!" ;P


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn smiles at Ithriel, "Wahaha! Boy do I ever! Over ah thousand years ago, Eveldine, THEE EVELDINE, lead a force that fought back the Society of the End, AKA the bad guys. She battled against these dark nihilists for well over three decades, although the actual length of the battling is highly debated among scholars... Anyway she fought her butt off for a long time, and her strength was starting to waiver, most-likely due to age, but that's another highly debatable subject. Long story short, she sacrificed herself to power up 'Thee Grail of Gods'. Once Eveldine's knights and Templars had the super-charged Grail, they pretty much beat the tar out of the Society. Eveldine was then beatified into Saint Eveldine and is said to be entombed along with the Grail, within Goldhollow's Catacombs. The Catacombs have been said to have been lost to the test of time and myth."

"Thats what this place is! The. Frig'n. fabled. Goldhollow's Catacombs! Although there is no substantial evidence, they found remains which included armaments with the insignia of Avelone, and they are dated in the right window of time to possible be from that fabled war!"

"On the ruins themselves though, I don't know much. Even assuming these are the true ruins of Goldhollows Catacombs, the tales don't go into much detail on the ruins themselves and the ruins have only been found 3 months ago... We're some of the first people to set foot here in almost a thousand years! What I do know is that there are a few key locations to help us truly identify this place. There is the Silver Fountains, Eveldine's Rise, and the Whisperwell. If we can locate and identify these locations, we've made frig'n history!" Leylyn finishes, a bit starstruck.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

:>

Bardic Knowledge: Everything Leylyn knows about the Ruins:

Knowledge (arcana) 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge (dungeoneering) 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (engineering) 1d20 + 2 ⇒ (18) + 2 = 20
Knowledge (geography) 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (history) 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (local) 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge (nature) 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge (nobility) 1d20 + 2 ⇒ (8) + 2 = 10
Knowledge (planes) 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (religion) 1d20 + 2 ⇒ (12) + 2 = 14


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Alright, we made it! So should we wait for the rest of the band, or should we get a head start checking this place out. I bet we could have the grail before they even arrive!" Leylyn says excitedly checking the ancient site out in detail.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

that happened to me once too. the next day it was good.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Ready Freddie!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Not sure exactly how much Leylyn actually overheard.

Elvish:
"No need to worry about me! Believe it or not, I can keep a secret!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn pouts.

Elvish:
"But this is the kind of story I live for..."

Leylyn doesn't push the subject though and moves away form the two.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Oh this sounds juicy!

Perception 1d20 + 4 ⇒ (9) + 4 = 13
Leylyn can't help but try to eavesdrop. She's embarrassingly obvious about it too, slowing down to get close two the two whispering.

Don't mean to be annoying. If you don't want Leylyn to overhear, I don't have a problem just not being able to hear it, or you can call her out on being a busybody.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"That's the spirit! Lets show the bad guys whose boss!"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Puh!" Leylyn scoffs at Baster, pretending to do her nails rather than look at him. "Please. daring is my middle name. Leylyn Daring Rhydoc." Leylyn says following Baster's lead. "...And nothing frightens me, Sir Baster, least of all stretching my legs!"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Going back to the caravan makes the most sense, especially with all of the other soldiers here with us. Buuuuuut, getting to the final destination before the others would be totally bad ass and totally in our style. Choices, choices..."

How many stragglers do we have with us? If it is obvious that it is going to be too hard on them, I say we head back to the caravan, otherwise we blaze our own trail.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Aww, Leo~ Ithy~ I think that is the most diplomatic way anyone has every used to call me loud!" Leylyn laughs.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4
Tim Deamon wrote:
"He follows the sound of my footsteps!" Tim jokes from up ahead, speaking a bit louder to be heard.

"Really?"

Baster of the Peacock wrote:
"He doesn't know ! He just makes it up as we go !" Baster shouts from the rear of the column with pretend sarcasm.

"Really, really?"

Ithriel Latairn wrote:
The Elf turns to Leylyn and replies, "Elven intuition and the grace of Eveldine, my child. I was raised in a forest you know. If there is one thing most Elves know, it's how to survive in the wilderness for periods of time."

"...Thats cool and all, But I think I'm going to pretend it is a mix of what Tim and Baster said. It's funnier that way!: ;P Leylyn teases Ithriel.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"So, Ithriel, how do you know where to go?" Leylyn asks curiously.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"welp, that's what I'm here for. Morale support! Not sure if it is a good idea to so anything too noisy right now, but I can play some music, sing some songs, tell some jokes, or other things. And don't worry about the adventuring stuff. Once this is all done, I'll weave out all the boring real adventure stuff and replace it with the cool adventuring stuff. Although I might keep the part about Jevon's sweaty arse, you know, for comedy's sake!" Leylyn says, as happy and chipper as ever, despite all that has happened.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn starts to play a requiem for the dead on her flute.

Perform (wind instruments) 1d20 + 6 ⇒ (12) + 6 = 18


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Are you kidding? Antagonize was MADE for Leylyn. Read the diplomacy part again. I am usually ranged when it comes to fighting, If I ever even bother making an actual attack. You guys keep the big scary monster off of Leylyn, and leylyn grants that monster a -2 to hit you for a full minute. And the best part about it? It's HILARIOUS!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

~Leylyn has achieved level 3!~

Leylyn’s Hit Points increase to 26! (19 +5 base +2 con)

+1 base save to Fortitude Saves!

+1 to Base Attack Bonus!

+2 ranks to the Diplomacy skill!

+1 rank to the Intimidate skill!

+1 rank to the Knowledge (Geography) skill!

+3 ranks to the Linguistics skill! Leylyn learns to speak goblin, orc and giant!

+1 rank to the Perform (Sing) skill!

Leylyn has learned the inspire competence bardic performance. She can inspire her allies to succeed on skills!

Leylyn has Learned the Antagonize Feat! She knows how to drive people Crazy!

Leylyn learns the Ghost Sound, Mendingand Cure Light Wounds spells!

Lelyn can cast 1 additional 1st level spell per day!

---

Instead of a skill point or a hit point for favored level, I took another 0 level spell. If you don't like that rule let me know and I will take one of the 0 level spells away. Plus I think some of the Meat shields are envious of Leylyn's HP! :P


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Hi Aldus, Leon, Endrian, Tim, Ithriel, Sentient Scroll and Quill! Looks like you've all been bugged by bears too."


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Perception DC 15:
"Ok OK, how about this one then...
So, This bear walks into a bar. Then he sits down and orders a beer.
The bartender, amazed that this bear can actually talk, gives him a beer. The bear says, "What do I owe you?"
The bartender stops and thinks for a moment.
"Even though this bear is smart," thinks the bartender, "he probably hasn’t been in many bars."
So the bartender says, "That'll be ten gold pieces."
The bear forks over the money and starts drinking his beer.
After a few minutes, the bartender can't restrain his curiosity, so he walks back over to the bear and tries to strike up a conversation.
"You know, we don't get many bears in this bar."
The bear looks up from his beer and says, "Well, at ten gold a beer, I'm not surprised."

It is obviously Leylyn's voice.

Jevon and Baster auto succeed. And yes, the whole time.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn helps both of them back into their armor, humming a little ditty as she does. "There you guys go, back in 'knight in shining armor' mode! Lets get back to the camp before something weirder than undead magical bears decides to attack us."

I guess we head back then.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn goes over to Jevon and attacks him from behind! Not wanting to sit in his injured lap. "Of course you can have some~ She purrs as she hugs him from behind. If he is shirtless, she rubs and messages his chest like she did with Baster. Otherwise she just hugs him from behind and rocks him as she sings literally right into his ear. She enunciates each verse of the song with a tight squeeze of her hug, making Jevon feel her breasts against his back and making him wish that she wasn't wearing her chain shirt. When the song finishes and jevon's wounds heal, she kisses Jevon's neck. "There, is that all you needed? ;3"

sure light wounds 1d8 + 3 ⇒ (7) + 3 = 10

"Something was unnatural about that bear, it was covered in runes and undead. Er, well, looked undead, I think. Should we check the cave out some more before heading back? Maybe we can find a clue about this thing?"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Knowledge (geography) 1d20 + 2 ⇒ (7) + 2 = 9 Where the heck are we?
Knowledge (arcana) 1d20 + 6 ⇒ (12) + 6 = 18 Runes on Bear

"Hmm... What is up with you, Mr. Bear, and your crazy magic runes?" Leylyn looks over to Baster and Jevon. "What are you two doing...?" Leylyn stares at the two taking Baster's armor off. She then watches as baster pours booze all over his upper body. "...By Eveldine's beard! Baster, you're trying to tempt me aren't you?! Hahaha!" Leylyn fails to say with a straight face as she giggles at the scene.

Matt: Since we are about to gain a level, can I take the liberty to cast a spell that I'm about to take known? If not, then ignore the spoiler.

If DM Matt says that Leylyn can cast her new spell early...:
Leylyn then gets one of these 'I got an idea~' looks, which is quickly replaced with a mischievousness grin. She starts to walk over to Baster. Without warning she plops down into his lap. "What a waste of good alcohol... Who knows how long we're going to have to wait for a drink?" she dips a finger into a puddle of alcohol off Baster's chest and licks it off her finger. "Mmm..." She then actually says the word "Sigh... Last taste of Booze for who knows how long... Jevon, take off your shirt and join us~" She finishes and she starts to rub Baster's chest, near his wounds...

... and Leylyn starts to sing a new song! Its... familiar to both Jevon and Baster. It's being sung in Elven and it is soft, wispy, and soothing. Then it hits them! It's the same words that Ithriel sings when he heals them in combat! Well, not exactly the same, but it is diffidently similar. Leylyn's rendition of Ithriel's masterpiece. Baster's wounds heal as she finishes the song. "<There! All healed little soldier boy!>" She says in Elven as she gives him a soft kiss on his cheek.

Cure Light Wounds 1d8 + 3 ⇒ (3) + 3 = 6

"Alright Jevon, your turn~" She says slyly as she starts to raise out of Baster's clutches...

Again, might be pushing things with Leylyn's teasing. If things get too squicky, let me know and I will dial her back.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Worse case, if he shows back up we can easily say that he was still under the wreckage. Hes a dwarf, hes used to being buried


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4
Matt, Game Master wrote:
Do you know how much those bears cost ME!? Hunh? Do you?

A pot of honey and a picnic basket?


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Leylyn's song keeps going. Again, it looks like it magically keeps going without her needing to sing anymore!

"~He looked at me (He looked at me)
I looked at him (I looked at him)
He sized up me (He sized up me)
I sized up him (I sized up him)~

~He looked at me, I looked at him,
He sized up me, I sized up him.~

"Whatever that zombie bear thingy is, it has arcane runies all over it, and it looks like it is burning and hurting it. I have no idea what that's about though."

Leylyn tries to keep a safe distance back and draws and dhoots her shortbow!

Ranged: Mwk Composite Shortbow (str2) 1d20 + 5 ⇒ (3) + 5 = 8 (1d6 + 3 ⇒ (1) + 3 = 4 / x3) (39 arrows) (Bardic Music)

Don't forget Inspire courage +1 to hit and damage!


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

This should about cover anything and everything that Leylyn could know about the bear...

Bardic Knowledge:

Knowledge (arcana) (See above)
Knowledge (dungeoneering) 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (engineering) 1d20 + 2 ⇒ (7) + 2 = 9
Knowledge (geography) 1d20 + 2 ⇒ (8) + 2 = 10
Knowledge (history) 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (local) 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (nature) 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge (nobility) 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge (planes) 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (religion) 1d20 + 2 ⇒ (1) + 2 = 3


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

OK, when was this mentioned as an 'undead' bear?


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Uhh, I was just joking Eveldine!! Hey that bear is totally covered in magical runes... "

Knowledge (arcana or nature) 1d20 + 6 ⇒ (8) + 6 = 14 on the bear

Whatever Leylyn can tell about the bear she shares.

And Leylyn does what any sensible person does when she come face to face with a bear... She breaks into song!

Bardic Music: Inspire Courage +1

"The other day,(The other day)

I met a bear,(I met a bear)

Up in the woods,(Up in the woods)

A way up there! (A way up there!)

The other day I met a bear,
Up in the woods a way up there!"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4
Leon the Landless wrote:

Wreckage

[dice=Init]1d20+1
[dice=perception]1d20-1

Wow...

Better to get them out of the way now than later... :)


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Cave

Initiative1d20 + 4 ⇒ (16) + 4 = 20
Perception 1d20 + 4 ⇒ (17) + 4 = 21

If it is a bear, Leylyn might start thinking that she can summon them or something...


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

I used to read goblins too. Been a while though, I should check up on it.

I recommend you guys check out Dominic Deegan: Oracle for hire! It's probably my favorite web comic.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Sorry, Thought I posted yesterday...

"Well we all just survived an epic crash, note to self, make awesome song about it later, and emotions are high for everyone. I bet the next few days will test everyone in many different ways. And don't dismiss what Tim is saying. There is the chance that he might have miss saw something, but why would he lie about seeing creatures in the hurricane? That dragon seemed to be made out of fire and brimstone itself, and now a very non-typical hurricane... Someone with huge magic power is trying to mess with us. someone with an army, or at least connected to that army that attacked us. I think we would be fools to dismiss what Tim is...What? What are you smiling at me for Baster? Did I unintentionally make a pun or something?!"

--

"Oh a cave? I love caves? Even though I've never really seen a cave before... Aaanyway, you never know what you can find in a cave. I bet there's a grizzly bear inside! Lets check it out! We might be able to use it for more shelter or something. Or maybe it is an entrace to some sore of forgotten dungeon full of forgotten treasure! "


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Did anyone else see creatures in the storm and has Tim shared that information yet?

"...Koldor can create water at will if my memory serves correct. Still, I think finding the lake will give us a good source of food as well. We'll go check it out lickity-split and report back as soon as we can! You guys stay here and figure out if we should stay or if we should go."


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"I can go with Jevon and Baster. I can use my Ghost sound spell to mimic a signal horn. It might not be as loud or as accurate as the real thing, but it could work. And I am an ace at getting out of trouble!"


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Ithriel:
Reread it. 1st time I read it I was like, ok, Cool. But after re-reading it and thinking about it, I think you have actually hit on something that is going to happen. Although Leylyn and Endrian are lovers now, I can guarantee that the definition of "lover" is different for both of them. I can Foresee Leylyn's Chaotic nature and Endrian's Lawful nature butting heads to the point that they will hurt their relationship in the future. Leylyn is the kind of person that loves all of her friends, in both body and soul. I foresee lots of drama, and potential heartbreak. ;)


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"Strangely enough, this reminds me of when I was a child..." Leylyn muses as she helps move things or scrunches under objects too big to move. "...Ya'know, minus looking for survivors and wounded."


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

"All that leaves now is Scary... Oh, I'm sure he's fine. He will surely pop up at the most inappropriate time as usual." Leylyn tries to reassure the others as she continues the hunt for survivors.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

I might be starting up a P.P.B.P. (Pony Play by post) if there is enough interested people. Here is a link if anyone is.


hp 26 | AC 17 | T 12 | FF 15 | CMD 16 | F +3 | R +5 | W +3 | Init +4 | Per +4

Sigh. "no one is saying POLO..." Leylyn grumbles.

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