Iseph

Lexicor's page

524 posts. Organized Play character for GM Aarvid.


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Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Awesome job and great fun. Thanks for running us through it. :)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

”Success was never in doubt. “ Lexicor states as the skeleton is dispatched and items recovered.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor takes aim again.

”Heads up I believe is the appropriate expression…“

he does not have precise shot or whatever for shooting into melee if that exists.
thunderstrike sonic pistol: 1d20 + 5 ⇒ (13) + 5 = 18 for Sonic: 1d8 + 1 ⇒ (3) + 1 = 4

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor takes a shot with his pistol at the remaining near skeletons

”Try this.“

thunderstrike sonic pistol: 1d20 + 5 ⇒ (20) + 5 = 25 for Sonic: 1d8 + 1 ⇒ (3) + 1 = 4

wow Lexicor looks surprised when he actually hits something with it.

1d8 + 1 ⇒ (1) + 1 = 2

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor steps aside

perception : 1d20 + 3 ⇒ (5) + 3 = 8

dmg : 1d6 ⇒ 4

”How unfortunate.“

no sure if right place on map

He will target one of the closest skeletons will a full magic missiles spread

3xMm: 3d4 + 3 ⇒ (2, 3, 2) + 3 = 10

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor crawls with much distaste and complaining.

”We need not repeat that experience again any time soon. “

He checks the vehicle closest

engineer : 1d20 + 9 ⇒ (19) + 9 = 28

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor observes the scene along the route.

perception : 1d20 + 3 ⇒ (4) + 3 = 7

”Definitely in need of maintenance. None of this would meet safety codes.“

He recalls what he knows of the ruined structure

engineer : 1d20 + 9 ⇒ (4) + 9 = 13

Obviously he is distracted by dripping water on his computer screen.

”It would be much more effective if this was in a lab environment.“

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor listens to the briefing, pauses for a few calculations then responds:

”The obtaining of these items must involve some calculated risks or we would not be involved. Parameters needed include any final communications from the patrol. Any other third parties interested in these items. And potential hostile forces or environmental conditions which could lower chance of success. Can you provide any of these details?“

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

”Excellent. Success was never in doubt. Fortunately it was our success and not theirs.“

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor continues to balance the shields to the arc facing the enemy craft

”I estimate a 47% chance the hull integrity will be breached after 1-2 more hits like that last one.“

computers : 1d20 + 10 ⇒ (20) + 10 = 30

balance existing shields to 20/20/20/40% with largest to foe arc

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Ok, lets add the extra like this (and my last added to 48) 52= 22/10/10/10)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will always try to put 3x power on shields facing foe and 1x on other sides. I just was not sure how much he had to work with.
So like 42 = 24/8/8/8 ?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor interfaces with the ships computer yet again

”Rebalancing shields to foe facing arc… “

computers : 1d20 + 10 ⇒ (6) + 10 = 16

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

And Lexicor goes on the next helm with phase, right?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Oh shoot - sorry if I jumped ahead - leave the first post/shields

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will try to scan ship systems

”Interrogating… “

computer : 1d20 + 10 ⇒ (15) + 10 = 25

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will attempt to readjust shields again to reinforce foe/forward side

”Adjusting… “

computer : 1d20 + 10 ⇒ (20) + 10 = 30

lol why can’t I roll like this when shooting In combat?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor at helm will attempt that rebalancing of shields towards the foe-side-arc

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor uses the computer once again

”Rebalancing… “

computer : 1d20 + 10 ⇒ (18) + 10 = 28

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will interface with the computer science station

”Rebalancing power to critical systems…“

computer : 1d20 + 10 ⇒ (19) + 10 = 29

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

hopefully in correct helm phase…

Lexicor engages the ship computer with the sensors to scan the enemy ship for unusual attributes.

”Increasing scan array focus. Attuning gamma frequency…“

computers : 1d20 + 10 ⇒ (13) + 10 = 23

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor nods to Mich and others to indicate he is online.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor moves to the science officer station.

Initializing. Ready.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will take whichever remains unfilled: science officer or engineer. Last choice as magic officer.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor checks the system computer

”Accessing…Security Protocols “

computers : 1d20 + 10 ⇒ (7) + 10 = 17

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

”Indeed we are. And unless my archives fail me, you are Tassada Kor, a legendary Veskarium warrior. Were you expecting someone else?“ the android states without noticeable emotion.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor finds the view if the ships interesting

This is a rare opportunity to study from such a close perspective

cultureon: 1d20 + 4 ⇒ (14) + 4 = 18

(reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor strength is computers +10 or science +9

Not sure if either of those can be used for research duri nab g NBC downtime.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

I concur. Sensors provide a wealth of information. Information which could provide significant increase in our chances of success.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor notes the precision

”Excellent work.You missed your calling. “

He pulls up the data and interprets the results.

physics : 1d20 + 7 ⇒ (18) + 7 = 25

”Definitely third order harmonics in the scanner return patterns. The resolution is precise and less than .01 decibels of variation.“

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will talk to the miners about their comments.

Do you have any evidence or observations which lead you to draw said conclusions about either Elgr or Kataali? Our observations have been limited, so with a small sample size, we cannot yet make the same determinations. For instance, Kataali seemed generally concerned about the equipment. Are the scans a benefit or detriment to your work?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Are either Elgr or Kataali nearby, or can we speak to the miners alone or away from those two?

Lexicor recalls Kataali was actively protecting the equipment, but Elgr he did not recall being particulary engaged.

Was Elgr doing anything during the worms (sorry I was not seeing it)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will assist (auto) if needed.

”The calibration may need to be reset. If there are more of these creatures lurking, they could significantly delay our measurements.“

”And that is assuming we could even find spare parts on these machines.“

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor draws his pistol and fires at the closest worm

”That is enough. “

thunderstrike sonic pistol: 1d20 + 5 ⇒ (6) + 5 = 11 for Sonic: 1d8 + 1 ⇒ (6) + 1 = 7

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor steps back and calls forth a trio of magic missiles on the next worm within n range

”Leave those alone! You will void the calibration.“

MM : 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor ref: 1d20 + 4 ⇒ (12) + 4 = 16

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor is ready to start the scanning and demonstration. He is not particularly skilled at reading motives or culture, so ignores those clues.

”If everyone is ready. Please activate the scanner like so…please ensure cycle sequence completes and gauges read good before initial scan and calibration “

one vote. Assumes Lexicor stays here. Do we need to operate all 4 concurrently or move from one to next?

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

If Lexicor passed his engineers check, he will demonstrate and explain…

”Fair enough. “

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor will search his memory for the model of scanners.

”Do you have the most current specifications and operating manual and service log for the equipment? Are all software patches applied? No?“

engineering : 1d20 + 9 ⇒ (8) + 9 = 17

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

After the meal and exchange of farewells , Lexicor opens the com message ”We have new orders… “

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor moved to assist. Casting invisible on RodKin BEFORE he departs to sneak away.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor is more at ease with the theory than practical application of science.

Checking data banks...

science: 1d20 + 7 ⇒ (4) + 7 = 11 ooof

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor tries to keep up with the hunt…

”I must admit my design specifications were not intended for such pursuits.“

acrobatics : 1d20 - 2 ⇒ (15) - 2 = 13

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Game Master S wrote:

Wait, Lexicor, I thought you dropped! Also, what does RodKin Ratrod's Cousin go by in conversation?

Sorry - I dropped from Reconciliation, per our PM thread
GM - 'No problem! I also dropped you from the thread so it wouldn't show up. By all means join Veskarium!'
Unless I am in the wrong place again. :P

Seven administrative zones. That organizational breakdown would be more efficient with an even number of zones designed in balanced tree structure. That is all I can offer on this culture.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor finds his android existence does not lend itself to understanding cultures of living organisms, other than in the most academic terms.

Several of these forms were out of date with industrial norms.

He completes the registration process and then indexes the comments made of the mission objectives.

culture: 1d20 + 4 ⇒ (8) + 4 = 12 (assist Rodkin as the more skilled)

It is apparent you have great interest in archaeology of this site. We will provide what assistance we are able. Any additional information you can share will increase our Likelihood of success by a proportional margin.

Wayfinders

Chris Marsh wrote:
phaeton_nz wrote:
And if you want a sixth - I'll bring in Kyra-IO to also travel the Road.
Welcome aboard!

I had to drop from the table so you are back to 5. So sorry.

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Ok I need to figure something out…I just found a chronicle for this gameday IX from September but I did not show any session or posts online. But just now I remember I played this on discord. sorry, I need to bow out. :(

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor joins the other androids in the room.

Wayfinders

Very much interested if selected

3rd Technomancer (maybe 4th - need to check chronicles when we get home from vacation Saturday)

Wayfinders

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Lexicor made level 4 finally:)


Shadow Lodge

Looking for 4-6 players for my homebrew game. The gist of it is your working for a exploration guild that happen to be ran by dragons.

Some of the house rules are

House rules:
Armor takes 1day per +1AC bonus pay1/2 upfront [nat 1 has flaw]

You can combine items together by add the adv of the price

Revise action economy [3 actions att is 1 act and others are at a cascading diff (-5, -10)]

Nat 20s always Crit and no conformation

Out of combat healing takes the avg.result

Scaling feats

Channel Energy affects living and dead at the same time

Successful climb check moves at half speed. Every 5 over +5 move speed

Cost of Living

Skill consolidations

Athletics[Climb, Swim]

Acrobatics-[Acrobatics, Escape Artist, Fly,]

Deception [Bluff, disguise,]

Knowledge -Local [Local, History, Nobility]

K-Nature [Nature, Geography]

K-Arcana [Arcana, Spellcraft]

Unchain rules on poison.

Classes-

Paizo [only the unchained rouge and summoner exist]

Dream scarred press

Kobold press

Legendary Games

Races

No pureblood Azlant

No noble drow


The game will be hosted on roll 20. I around can start is 6-9pm EST. Prefer Thursdays but I am open. Feel free to ask any questions

Shadow Lodge

By the way I work nights so I my posting maybe little erratic. So decide how you got your summons. Also you get your class kit for free and traveling papers.

Shadow Lodge

In the cosmopolitan city of White oak All sorts of races abound. From the common human to the mysterious dragon men. Off in the distant is a gated building with gold gilded letters that says embassy. Two guards are station there.

Shadow Lodge

I am looking for 4-6 lv.5 chars. PB. 25. Posting at least 1 a week.

The basic idea is you have been hired to explore and map out the world.

Whats allowed:

*All paizo( I don't have unchained yet)

*Dreamscarred press[ Path of war and Psionics]

This is mainly a player driven campaign. So feel free to ask any questions.

Shadow Lodge

Hi forms longtime lurker and occasionally poster. Here is a one my my many ideas for a char. Pick him apart and help to make him better.

Point buy 25

Normal WBL

Flexible swashbuckler:
Unnamed Hero
Male Human Monk (Master of Many Styles) 2/Swashbuckler 3
LN Medium humanoid (human)
Init +6; Senses Perception +8
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+5 armor, +2 shield, +4 Dex, +1 dodge)
hp 59 (3d10+2d8+13)
Fort +7, Ref +11, Will +5
Defensive Abilities charmed life, evasion
--------------------
Offense
--------------------
Speed 30 ft., deed: kip-up
Melee +1 rapier +7 (1d6+6/18-20+3 Precision) and
. . unarmed strike +6 (1d6+5+3 Precision)
Ranged +1 adaptive composite longbow +9 (1d8+2/×3)
Special Attacks deed: menacing swordplay, deed: opportune parry and riposte, deed: precise strike, panache, stunning fist (2/day, DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 20 (22 vs. bull rush, 20 vs. disarm, 22 vs. overrun, 20 vs. steal, 20 vs. sunder, 22 vs. trip)
Feats Combat Reflexes, Improved Unarmed Strike, Piranha Strike, Snake Fang, Snake Style, Stunning Fist, Surge of Success, Tiger Style
Skills Acrobatics +12, Diplomacy +11, Intimidate +11, Perception +8, Sense Motive +10; Racial Modifiers deed: derring-do
Languages Common
SQ deed: dodging panache, deed: swashbuckler initiative, fuse style, stunning fist (stun), swashbuckler finesse, unarmed strike
Other Gear +1 mithral shirt, +1 living steel buckler, +1 adaptive composite longbow, +1 rapier, cloak of resistance +1, 425 gp
--------------------
Special Abilities
--------------------
Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
Deed: Dodging Panache +3 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +3 to AC vs. attack.
Deed: Kip-Up (Ex) While have 1 panache, stant up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While have 1 panache, demoralize struck opponent as swift action.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +3 (Ex) While have 1 panache, bonus to ak/dmg w/ light/one-hand piercing weaps.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (2/day, DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Surge of Success Confirmed critical or natural 20 on save grants you a +2 bonus on one roll your next turn.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for Combat Expertise. This ability counts as hav
Tiger Style Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

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Just wondering if its a legal combination?

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Hi I live in the Baltimore area and as stated in the title would like to join or host a group. I take public transportation so if you would have me I would need to be near a bus line. I do have a hub to run games just need some people.

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The path runs through a small collection of buildings deep in the forest. This place appears to be a successful lumber camp— nearly a small village—but seems abandoned. A few open doors bang softly in the wind, hanging askew on their hinges.

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OCC discussions

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GETTING STARTED:
With a thump, Venture-Captain Brackett sets a rounded granite stone on his desk. The stone is polished smooth and
veined with shallow carvings reminiscent of constellations.

“This is a lorestone, from the depths of the Verduran Forest.
It’s rumored to hold all of the secrets of the druids of that
ancient wood. Just over two years ago, a group of Pathfinders
recovered this stone for us. We’re not much closer to cracking
its secrets than we were on the day those agents put it into our
hands, but we have gleaned one interesting bit of knowledge.

“The lorestone tells of a lengthy ritual using an artifact called
the Atavistic Splinter, a piece of charred bark touched by Gozreh
himself. The ritual transforms humanoids into bestial creatures
with preternatural resilience. We could use something with this
kind of power for the upcoming Ruby Phoenix Tournament in
Goka, so we need you to recover the Atavistic Splinter for us.

“We believe the artifact is near the gnome town of Wispil,
deep in the Verduran Forest. A Pathfinder operative there—a
gnome herbalist named Falbin—was investigating increased
lycanthrope activity south of Wispil. Falbin discovered that
a sinister cabal of druids in a compound called Briar Henge
is using the Atavistic Splinter to perform the ritual, probably
to drive out the local loggers, but he couldn’t recover the
Atavistic Splinter from the druids by himself.

“Go to Wispil and contact Falbin there. He will provide you
with directions to Briar Henge and recent intelligence regarding
the situation around Wispil. Then use this information to
infiltrate Briar Henge and acquire the Atavistic Splinter.”

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Recruiting 6 PFS characters. Recruiting ends at 8:30pm EST.

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I found a pretty easy to use one. Here is the sight. It's free to use by the way roll20.

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Well on this rainy day I decided to try my hand at teaching two bored kids how to play a rpg pathfinder in general. So at first i was going to use the adventurer that came with the beginner box but i couldn't find it on my computer. the end right... nope;) I did what any one would I made it up.

I used the roll 2d6+6 for the stats. So they where a bit stronger.

Here is the girl (age 8).

Launa:
Launa (Neutral Good)

Initiative +2; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 13
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 19, touch 12, flat-footed 17. . (+5 armor, +2 shield, +2 Dex)
Fort +4, Ref +2, Will +6
--------------------
OFFENSE
--------------------
Melee Scimitar +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Sling +2 (1d4+2/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Divine Favor (DC 15), Bless
0 (at will) Light, Stabilize, Detect Magic, Read Magic (DC 14)
--------------------
STATISTICS
--------------------
Str +2, Dex +2, Con +2, Int 0, Wis +4, Cha +1
Skills Diplomacy +5, Sense Motive +8, Spellcraft +4
Feats Selective Channeling, Toughness +3
Equipment Adventurer's Kit, Holy Symbol (Silver), Lantern, Scale Mail, Scimitar, Shield, Heavy Steel, Sling
--------------------
SPECIAL ABILITIES
--------------------
Channel Positive Energy 1d6 (4/day) (DC 11) Use your holy symbol to heal the living or injure the undead.
Rebuke Death (7/day) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can swap memorized spells for Cure spells.
Sun's Blessing +1 to channel positive energy's damage to undead.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The boy (age 6)

Domenre:
Domenre (Neutral Good)

Initiative +5; Speed 30 ft. (6 sq.); CR 1/2; HP 9
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 10. . (+5 Dex)
Fort +1, Ref +7, Will +0
--------------------
OFFENSE
--------------------
Melee Mace, Heavy +1 (1d8+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Crossbow, Heavy +5 (1d10/19-20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str +1, Dex +5, Con +1, Int 0, Wis 0, Cha +1
Skills Acrobatics +9, Diplomacy +5, Disable Device +8, Knowledge (Dungeoneering) +4, Knowledge (Local) +4, Perception +4, Sense Motive +4, Stealth +9, Swim +5
Feats Point Blank Shot, Precise Shot
Equipment Adventurer's Kit, Crossbow, Heavy, Mace, Heavy, Studded Leather, Thieves' Tools
--------------------
SPECIAL ABILITIES
--------------------
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

and the mentor

Kore:
kore (Chaotic Good)

Initiative +0; Speed 30 ft. (6 sq.); CR 4; HP 73
Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 16, touch 10, flat-footed 16. . (+6 armor)
Fort +6, Ref +1, Will +2
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Melee light +10 (2d6+14/17-20/x2) and
. . Unarmed Strike +7 (1d3+8/20/x2)
--------------------
STATISTICS
--------------------
Str +4, Dex 0, Con +2, Int 0, Wis +1, Cha -1
Skills Acrobatics +8, Knowledge (Nature) +8, Perception +9, Ride +8
Feats Power Attack -2/+4, Toughness +3, Weapon Focus: Greatsword
Equipment Chainmail, light
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Fast Movement +10 +10 feet to speed, unless heavily loaded.
Hardy +2 You get a +2 bonus on saving throws to resist poison, spells, and monster abilities that imitate spells.
Hatred You get a +1 bonus on attack rolls against goblins and orcs because of your special training.
Knockback While raging, bull rush in place of an attack.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (14 rounds/day) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your speed is only 20 feet, but your armor and gear never slow you down.
Superstition +3 +3 save vs. magic while raging.
Trap Sense +1 +1 bonus on reflex saves and AC against traps.
Uncanny Dodge Flanking enemies do not get +2 to hit, and can't sneak attack you.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

I called the town White forest and bob the priest gave them a quest to find the town unicorn."He" pointed to the blacken part of the forest to start looking. The girl asked what the unicorn look like so pull up the pdf and tadow. As they traveled thur the forest I asked for a perception check everyone made it. I said "You see people with long ears watch you all from the tree tops". The mentor said there were elves. I asked the girl what do you want to do. She reply "Ask them about the unicorn"? I had her make a Dip. check Nat 1. The elves naturally belittle them all and told them to leave. I had her to make another roll nat 20. The elves were apologetic to the younglings and show them a short cut. The rest will come tomorrow.

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Here is the ooc for your chars.

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Hook:
Orielle contacts the PCs and asks them to slay the
dragons that have been threatening Icenvale.
Asking for outside aid in such an enterprise means
that she is unlikely to be accepted as baroness
because of the Bardic Guild’s perversion of the
prophecy. However, the party’s success in this
mission would gain her enough support to make
Icenvale a republic at last.

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I would like to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)

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I am going to be upfront. I only have a basic idea for this PBP. Your the new heroes in Green city. The PL is 10. A back story is a plus. It doesn't have to be long. Have to be willing to work in a team. Recruiting ends 3/2/2011. So lets get this party started :)

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After a long journey through the rain, the clouds finally parted and the sun sines. Off in the distant you spot a town. As you get closer a local man greets you.

"Welcome to whiteoak and may the light bless you".

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Here is the OOC thread.

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Hello I am looking for 4 players to test drive my homebrew world.
Here what is allowed

-Core and APG [ Archetypes need a good story for approval.]

-Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necromancer
- +2cha & int,-2str

- Classes
CA warlock

DraMag dragonfire adept

dread necromancer

Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.

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1 person marked this as a favorite.

Hi everyone for a while now i wanted to make my own world but i was hesitant to do it for various reasons. Now after beaning on the boards I now have the confidence to put up the seeds of my labor. As i said in the title i am looking for feedback and conversion advice to help make the world better. I do have fluff but for now the bare bones.

Pathfinder rules (core)

1. Gods

- New ones (add race domains)

(1) Father Snow NG
D. travel, good, Artifice

(2) Mother NG
D. Air, Animal, Earth, Fire, Plant, Water, Weather, community, good

(3) She who brings joy (Lanna’Nuynudrim) CG
D. charm, magic, protection, good, healing

(4) The just light LN
D. sun, Law, Nobility

(5) The hidden night CN
D. Darkness, Chaos, Trickery, Luck

(6) The lord of flesh CG
D. Rune, Magic, Knowledge, Madness, Good, Chaos

(7) The warden N.
D. Repose, Protection, Death, Earth

(8) Guðcræft N
D. Strength, war, glory, destruction

2. Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha
Fav. Class druid & ranger

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necro.
- +2cha & int,-2str

(4)EXPIS élan
+2any, -2cha
3. Classes
(1)PHB2 duskblade
(2)CA warlock
(3)HOH dread necro.
(4)EXPIS all
(5)DraMag dragonfire adept

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I got some dice from GameScience.com and I made a graph to see if what he said is true. guess which one is the new set.

Data.


I gave a buddy some of my pdf's because he couldn't afford them. Now i got a notice freezing all my downloads. Was i a idiot for this.

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this where you all can coment and talk about the game.

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Everyone receives this vision.

You sse a staircase leading up into darkness. A shimmering web of energy fills the stairway. An iron ring, two tiny inward-curving horns atop it, sits at the heart of the web. The walls and ceiling suddenly begin to shake. Dust falls from above, followed by a hail of stones that bury everything in view.

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as i was on the net i found this base class threat.

i am currently testing it out at lv. 10. your comments are wellcome.

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Hi I am look to join a pbp or even start one. I prefer pathfinder but can adapt to other systems.

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A nine foot tall fiend appears out of thin air and attack.

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i am look to run the Bastion of Broken Souls, useing the pathefinder rules. the starting level is 18

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here is were i or you can talk about the game.

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well i was looking throu the fiendish codex 2 and saw a this race and well what do you think about it.

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The Swallowtail Festival begins promptly, as scheduled, on
the first day of autumn. The square before the church quickly
becomes crowded as locals and travelers arrive, and several merchant
tents featuring food, clothes, local crafts, and souvenirs
are there to meet them.

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well for the last month i been test out the beta with 4 char. lv 10

1.human fighter
2.elf Arcane Sorcerer(female)
3.gnome bard/Pathfinder Chronicler
4.half-orc Druid

i will post stats later. so far i like the fact that the sorcerer have blood lines it makes for more that 1 type of sorcerer and have use magic device. the fighter is so-so. the fact he get better with armor is good but still same old killbot.the gnome is well suport.telling storys+aid=a +6 to one person:).druid pretty much the same.

i just got done killing a vrock man... be sure to have a Cleric or a sroll of Align Weapon.

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I been reading a lot of flack about 4ed so in the mist of this i desided to start a place where you can state your resons why you play or like 4ed.

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Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche