Iseph

Lexicor's page

524 posts. Organized Play character for GM Aarvid.


Full Name

Lexicor 23-DLX

Classes/Levels

| HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4

Gender

Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1)

Size

M

About Lexicor

Lexicor
Male android ace pilot technomancer 4
LN Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3
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Defense SP 24 HP 24 RP 5
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EAC 13; KAC 14
Fort +1; Ref +4; Will +4
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Offense
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Speed 20 ft.
Ranged azimuth laser pistol +5 (1d4+1 F; burn 1d4)
Technomancer Spells Known (CL 3rd)
. . 2nd (4/day)-Invisibility, Caustic Conversion (DC16)
. . 1st (5/day)—grease (DC 15), life bubble, magic missile, supercharge weapon
. . 0 (at will)—daze (at-will) (DC 14), detect magic (at-will), mending (at-will), psychokinetic hand (at-will), telepathic message (at-will), transfer charge (at-will) (DC 14)

[dice=thunderstrike sonic pistol]1d20+5[/dice] for [dice=Sonic]1d8+1[/dice]
[dice=azimuth laser pistol]1d20+5[/dice] for [dice=fire]1d4+1[/dice]

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Statistics
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Str 10 (+0); Dex 14 (+2); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics -2 (+2 when making an Escape check), Athletics -5 (+3 to jump), Computers +10 (3 ranks), Culture +4, Engineering +9 (3 ranks), Life Science +7, Medicine +6, Mysticism +5, Perception +3, Physical Science +7, Piloting +4 (3 ranks), Sense Motive -2, Survival +1; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Spell Focus, Toughness, Weapon Focus (small arms)
Languages Common, Elven, Eoxian, Shirren, Vesk, Ysoki
Other Abilities constructed, energize spell, spell cache (item type)
Other Gear second skin (upgrade: slickskin), thunderstrike pistol, azimuth laser pistol with 1 battery (20 charges), canteen[AR], field rations (1 week), infrared sensors, lighter[AR], personal comm unit, space suit (environmental protections), credstick (395.9998 credits); Augmentations dragon gland, wyrmling (15-ft. cone, 3d6 E, Reflex DC 11 half)
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Lexicor is not sure how or when he arrived on Aballon, but knows it has always been his home for as far as he can remember. Like the other androids on the harsh planet, he does not really mind it as much as the more fragile races. However, he has a feeling he belongs somewhere else. He has determined that becoming a pilot and traveling to other planets would be one way to seek the life he thinks will fulfill his destiny.

Besides studying spacecraft, he has taken to learning a bit of technology. However, the strangers he encountered were the biggest motivation to leave and see the rest of the universe besides the automatons and androids all around him. His first brush with arcane magic was an eye opening experience. He learned a bit from a human sorceress from the remains of the Absalom Station. While she had since departed, his desire to learn more spells has only increased his need to depart Aballon as soon as possible and find other kindred spirits.

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Missions and Mottos
1-18 Blackmoon Survey
1-10 The Half-Alive Streets
1-20 Duskmire Accord 9
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1-02 Meeting of Queens
2-07 Four for the First
2-00 Fate of the Scoured God
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2-01 PACT WORLD WARRIORS

Motto: First into the unknown.

===== BOONS ======
Slotted Boons this scenario
Ally: Duskmire Unicorn
Faction: Wayfinders Intro Boon
Personal:
Promotional:
Social: AbadarCorp Augmentation
Starship:

All Boons
Ally Boons:Duskmire (Gnoll, Unicorn, Yeti)

space combat

Objectives: The Wayfinders are paragons of the greater Starfinder Society’s drive to explore the innumerable worlds accessible with the advent of the Drift. They, more than any other group within the Society, focus their efforts outside of the Pact Worlds. Traveling through Near Space and the Vast, the Wayfinders live for the thrill of discovery, bringing their findings back to the Lorespire Complex for proper cataloging and dissemination.