Vampire

Lenthus Dilwam's page

345 posts. Alias of Belac93.




First post.


Please post here before going into gameplay. Also, tell me what you want for your character! I want you to have fun, so tell me how, what you like, and if you want to use any of the variant rules from the DMG (flanking, climbing onto bigger creatures, exc).


Everyone dot in.


I'm going to run a 5th edition wartime focused game. Here is a list of things you should know:

Player Options: Anything official is fine.

Ask me of you want to use Unearthed Arcana, but absolutely no Undying lights, revananents (at least to start), or mystics.

A warning: Aarakocra and Flying tieflings are a completely valid, un-nerfed, definitely good option in this game. However, it is a privilege. Trying to make a character who flies up 600 feet and snipes will be met with flying enemies.

PM me to talk about hermit discoveries, if you choose to become one.

If you start as a soldier, you may not be an officer at the beginning.

You can be any alignment, but no PVP. Play nice.

Setting: The gods of the setting are all the Greyhawk gods, plus Asmodeus. Ask me if you want to add one in.

The word is pretty much constantly at war, with only isolated pockets of peace. One kingdom boast a whole 9 years (non-consecutively) of peace since it's creation 50 years ago.

There are a similar number of all creatures, but slightly less gnomes, elves, and half-elves than other races, due to a disposition towards peace.

There are no set alignments among races. Drow can be decent people, and normal elves are actually quite often LE, when they get angry.

If you have any other questions, please ask me.


Hullo, hello, salutations, bonjour, hi.

I was considering running a 5th edition game, set in wartime. The basic premise is a war-torn world, and you would be a member of one of the armies. Please post if you would be interested, and what type of army you would like to play with (mercenary, knightly, what leaders do they have?)

I would be allowing all player options from the PHB, DMG, SCAG, and EEPG. UA would be on a case-by-case basis, but definitely no Undying Light, Revanents, or Mystics.


The discussion thread


Making the first gameplay post, so you guys can add it to your campaigns.


Thread is open.


You are the best gobbo’s around. You could do things no other goblin could! You could fly, or you could eat, or you could kill dogs, or you could eat, or you could hide or you could eat.
If only they would let you out of this cage!
The cage you have been in your whole life encompasses a 60 by 60 foot clump of forest. Sometimes foxes or rats or bigger things get in, but you are the best! The creatures can never beat you! Except when they do. Then you run.
One day, you are all walking through the woods, never having talked to each other before You can decide differently for this if you want, when you stumble into a clearing, and a big male gobbo is standing there! The size of your mam and nanna blue fingers, the goblin matron. He gots big red eyes and a tooth filled grin, and wears a cat-skin cloak, and not much.
”Heyza little gobs.” The big goblin smiles a toothy grin, ”I be Flek cooking-cats. You have names?” He give a big grin, and looks so nice that you almost puke.
And so it begins. Your tribe is called the Three Forest Tribe, and you live smack in the intersection between Nettlewood, Mosswood, and Shank’s wood. Obviously, this makes all other goblins very confused. The Thistletop’s think you are the Mosswood’s, the Mosswood’s think you are the Seven Tooth’s, and the Seven Tooth’s think you are the Thistletop’s. It has everyone very confused, even the Three Forest’s at times.


Hello goblin lovers, I am looking to make a goblin pathfinder PbP campaign. This is a strange idea, but some diseased part of me decided it would be a good idea to run a goblin game starting at the beginning.
And when I say beginning, I mean the very beginning. Your characters will start out at about a half year old, and progress until I decide my lungs are going to explode from laughing. Here are the character creation guidelines.

All characters must be goblins.

15 point buy, starting at level 1, in NPC classes. Once you level up, you lost your NPC class and gain 2 PC class levels

Characters will be awarded laughter points. Every time you make me laugh, you get a laughter point. Each laughter point can be spent to gain a +5 bonus to one roll, after you have seen the result. If you make me laugh so hard I fall out of my chair, you level up.

All characters start with 1 level in an NPC class. After one quick level up, you can take a level in one of the normal classes. Certain normal classes can only be taken by a certain NPC class character. You must use unchained summoners, and cannot use the normal version of that class. The skills you choose at 1st level can be any skill from your class skill list.

Class correspondence:

Adept. (you may use any ability score for spellcasting) Bard, Cleric, Druid, Sorcerer, Wizard, Alchemist, Magus, Oracle, Summoner, Witch, Arcanist, Shaman, Skald, Warpriest, or any Occult class.
Aristocrat. Not available.
Commoner. Any class. In addition, you get an extra feat as a level 1 commoner
Expert.Bard, Ranger, Rogue, Inquisitor, Ninja, Hunter, Investigator, Slayer, and Mesmerist.
Warrior. Barbarian, Fighter, Paladin, Ranger, Cavalier, Gunslinger, Magus, Anitpaladin, Samurai, Bloodrager, Brawler, Hunter, Slayer, Swashbuckler, and Warpriest

All characters start as young goblins, and so have slightly different bonus's. These are replaced by normal goblin bonus's at adulthood.

Baby goblins:

Baby goblins have the following changes from normal goblins.
They are tiny size, and so have all the advantages and disadvantages of that, not including the dexterity increase.
Baby goblins get only a +2 bonus to ride and stealth checks from their race. They also take -2 wisdom.

1 Trait when starting, and a second at the first level of a PC class.

Each character starts with 2d6 gp worth of items.