I was looking through Arbiscar chronicles and I have some marked for Giantslayer but I cannot find the actual chronicles nor I have the sessions reported in Organized Play.
As long as I know you are free to assign them to different characters. There is a special chronicle that allows you to enlarge person yourself once a day and has additional powers if you assign the chronicles to the same character. So there is incentive to assign to the same character, but it's not mandatory.
You can assign chronicles to a character that still does not have the level to receive it. The chronicle is hold and you have to automatically apply it once the character reaches that level.
I would be eager to receive sheets for the modules I played with you: books 3, 4, 5 and 6. Please SLOW track!
It seems the level range is the following Dolgrym:
“Battle of Bloodmarch Hill” 2–4
“The Hill Giant’s Pledge” 5–7
“Forge of the Giant God” 9–11
“Ice Tomb of the Giant Queen” 11–13
“Anvil of Fire” 14–16
“Shadow of the Storm Tyrant” 15–17
I would like to assign the chronicles to this character:
134452-5 Arbiscar
After Mavzir teleports the heroes back to Trunau, Leira is eager to inform everyone their world is finally free of the giant menace. She does celebrate having a drinking contest with Dolgrym and Zavier in the Longhose.
The Trunau girl spends a few months with her family. Her half-sister Sarah has become a ground up woman and she has taken the reins of their mother’s magical shop. Erik has advanced to the ranks of Captain of Trunau’s guard after Rodrik Grath’s death. He and Kurst have good plans to reinforce the village defenses.
Things are good, but Leira is just not the same she once was. She spends more and more time visiting the tomb of her mother Aliana who died during Trunau’s siege, and she increasingly feels she does not belong here anymore. In time, Leira decides to look for her own identity.
Now a woman, she looks for the roots of her father’s family, her grandmother Leira Shaynanti and her half-orc father Olog. Following Droja’s divinations, she traces back her line to the Black Sun orc tribe. Her grandfather, the mighty shaman Blork Thuul is no more. But after a brutal fight in which Leira’s orcish blood magic is clearly recognized, enlarging to a giant size and bursting fire around, she defeats the current leader, her cousin Krun Thuul.
Accepted into the tribe, Leira takes Krun for a partner and together they strengthen the position of the Dark Sun tribe, ensuring a durable peace between Trunau and the orcs. Joining forces to fight the orc-hating New Sun Avengers of Lastwall who killed her father, Leira and Krun are unexpectedly faced with the collapse of Lastwall itself in 4719 AR.
Founding a large saga of strong half-orcs, Leira continued her fight, joining the forces of orcs and humans to fight together against the prowling undead armies of Tar-Baphon, stopping them before they could set a foot in Belkzen. Even today, it is not rare to spot the towering figure of a giant blond woman of orcish blood sweeping the undead hordes in the battlefield with fire and falchion, holding the new line that, to great sacrifice, confines the not-dead ones in the Gravelands.
I loved what you did there Sid, making Mavzir get finally its own personality aside of his master!! :D
Are we having PFS chronicles issued for the AP? I noticed I have for the second book from my GM in that time, but not for the last 3 books. It would be a nice token for memories to have, but nothing biggie.
I still plan to post something to finish Leira's story arc, but need some time to settle and write.
Leira smiles "That would be great, Zavier. Perhaps now that the giants menace has been averted I have the time to explore the ancestors of my blood and maybe get to know the orc side of the family"
And then chuckles at the image of the giant Zavier and a possible wife, curious to know how the mighty woman might be.
"Yes, let's celebrate Dolgrym!" and turning back to Sid "What are your plans now? Can you bring us back to Trunau or some other city, Sid?"
"Dolgrym the Tyrant Slayer" Leira smiles also not believing the war with the giants is done.
She descends to the roof of the tower to pick the orb of red dragonkind "This should be the orb of dragon control Naximarra told us about... what we could do with this is grand..."
Thanks a lot for GMing Daniel! It is a time consuming and often not thanked enough task. I am very grateful you have always found a way for our crazy ideas to work and have a large impact in the development of the campaign. It was satisfying :)
It has been great to play with you all, thanks for accepting Leira into the group. She had to go through 3 different groups but she finally managed to finish Giantslayer! Which makes it the first time I play a whole AP from level 1 to the end! Extra credit for you all!
I am also interested to see where everyone goes from here on. I do not have an idea for where I want to end with Leira. When I made her initially, I thought she would be fighting more orc tribes and discover her orc side of the family but the adventure did not go as much in that direction as I expected for an adventure set in Belkzen. Maybe this is the time for her to go in that direction.
With the party well protected and Zavier having control over the Tyrant, Leira jumps forward after the dragon walking in the air to reach it "For Trunau!!!"
If the falchion strikes, she does deliver the bestow curse in the spell storing blade to decrease the dragon's Constitution.
Will DC 17 negates -6 Con.
HP 168/168 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 41 TAC 16
power of giants (large size, +6 Str, -2 Dex, +4 Con, +4 natural AC) 16/17
true seeing 17 min
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
holy aura r18 (+4 AC, +4 saves, immune charm/compulsions, SR 25, Fort DC 22 or blinded)
haste r17
inspire courage +3
resist fire (30) 40 min
walk in the air 60 min
hunter's blessing 12 h
Unless Volstus is immune to mind-affecting or something similar, he is staggered 1 round from Leira's spell despite he made the save and thus only one falcata attack for Zavier to suffer (although he can still take AoOs so maybe two are hitting)
Seeing the giant might, Leira steps forward and raises a small reliquary in her hands praising protection to the gods "Belkzen will never be for the giants!"
A burst of energy envelopes everyone 20' around the girl with a protective holy aura.
Only Sid is too far away, but his summons are probably within. Effects:
+4 deflection AC
+4 resistance to saves
SR 25 vs evil spells casters
Immune to possession and mental influence
Each time an evil enemy strikes successfully with a melee attack, Fort DC 22 or it becomes blinded permanently
Status & active effects:
HP 168/168 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 41 TAC 16
power of giants (large size, +6 Str, -2 Dex, +4 Con, +4 natural AC) 16/17
true seeing 17 min
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
holy aura r18 (+4 AC, +4 saves, immune charm/compulsions, SR 25, Fort DC 22 or blinded)
haste r17
inspire courage +3
resist fire (30) 40 min
walk in the air 60 min
hunter's blessing 12 h
Leira shivers as the beams break and the giant makes its appearance with style. Now that the giant boss is there she does not feel that cocky anymore "My friends... if we do not see each other after this... it has been a pleasure fighting along with you"
Feeling herself backed by the power of giants in her orcish blood, Leira walks forward "We will not go without a fight Tyrant!"
When at 30' of giant and dragon, she casts waves of ecstasy hitting both of them with the magic.
Will DC 21 to avoid stunned 1 round and staggered 17.
Even if they pass, they are staggered 1 round.
compulsion, emotion, mind-affecting
HP 168/168 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 41 TAC 16
power of giants (large size, +6 Str, -2 Dex, +4 Con, +4 natural AC) 16/17
true seeing 17 min
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
walk in the air 60 min
hunter's blessing 12 h
Short after disarming the trap, Leira opens the chest to find the big cache "Guys... this must be the helm of the Stormlord himself..." she pulls it up and shows it as a trophy.
Then takes a fist of coins and smiles "This can be no other than the treasure of the Storm Tyrant himself. He must be nearby"
She looks around, trying to find out "Where are you? Are you that a coward? We have your fortress, and now we have your coin. Will you not come to defend it?"
"Uh, wait a second, there is something here..." Leira quickly takes the thief tools from her belt and tries to secure the chest before opening it.
Disable Device:1d20 + 22 ⇒ (11) + 22 = 33
To improve the chances of finding anything hidden here, Leira uses expensive ointments to enhance her vision, casting true seeing to see if there is any illusion or invisible thing in the room.
After checking the cupboards and chest, she points to the corridor to the south "It seems that is the only way forward. Shall we?"
Before leaving the room, she grows in size activating the power of giants.
HP 168/168 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 41 TAC 16
power of giants (large size, +6 Str, -2 Dex, +4 Con, +4 natural AC) 16/17
true seeing 17 min
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
walk in the air 60 min
hunter's blessing 12 h
"Interesting..." Leira considers the amulet against his own, but in the end it is same as hers, and so she offers it to the others "I find this will give you a cool earthy style Dolgrym" the young girl appreciates with a smile.
She then heads up with the party and observes the paintings of birds and giantesses "Mmmm... I am not sure I wanted to see this..."
The young girl approaches the furniture and opens the cupboards and chest, trying to learn something more about the Storm Tyrant or get some of his treasures.
Leira waits a bit to see if Sid is controlling the roc with his magic, but after a moment wait resolves to go in and try end the bird's life "You should have left the Storm Tyrant birdie!" she moves in giving a reckless vital strike with her falchion.
+3 ss adamantine falchion-PA:1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32 Adamantine/Magical/Slashing damage+PA+VS:4d4 + 16 + 12 ⇒ (2, 1, 4, 2) + 16 + 12 = 37
HP 134/134 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 39 TAC 18
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
walk in the air 60 min
hunter's blessing 12 h
Leira tries to be prudent and avoid attacks of opportunity, she first casts hellfire ray on the oversized bird, then climbs up walking in the air to just by the roc's reach "Fly away bird! We are dangerous people!" to rays of crackling flames emerge from her hands flying the distance to strike on the roc!
Ray 1 (touch):1d20 + 14 ⇒ (10) + 14 = 24 Fire damage:15d6 ⇒ (6, 2, 2, 6, 4, 1, 4, 4, 4, 6, 2, 5, 3, 3, 1) = 53
HP +8
FeatGreater Eldritch Heritage (Orc Bloodline - Power of Giants)
Spells
Level 7: waves of ecstasy and destruction
Level 8: holy aura Skills
Perception
Diplomacy
K. planes
Disable device
Use Magic Device
Background skills
K. history
Linguistics (Hallit)
"A roc?" Leira casts ironskin giving herself a metallic layer "This can only mean trouble..."
HP 134/134 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 39 TAC 18
shield of faith (+4) 17 min
ironskin (+7) 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
walk in the air 60 min
hunter's blessing 12 h
Leira casts again shield of faith as they get into the over water passageway "Tell me those birds are just kind pets of the giants Dolgrym"
HP 134/134 DR 10/adamantine (100/150) DR 5/Bludgeoning (50/50) AC 32 TAC 18
shield of faith 17 min
stoneskin 88 min
freedom of movement 88 min
defending bone 12 h
greater magic weapon 12 h
magic vestment 12 h
Party buffs
walk in the air 60 min
hunter's blessing 12 h
I removed an hour from all the spells duration because of our flight ;)
"This will retire this engine of war for a long time at the least, and probably the weakest of our enemies perished in the landing, or are having trouble with the water of the lake, at least those in the lower levels" Leira looks up "We should profit the confusion to go up and make sure the Storm Tyrant is not a menace to Golarion and Trunau"
HP +8
Spells
Level 7 (favored class bonus): greater restoration
Level 8: earthquake, cure mass critical wounds, antimagic field Skills
Perception
Diplomacy
K. planes
2x Disable device
Background skills
K. history
Linguistics (Protean)
As the castle crashes, Leira holds herself against the engine with all the strength. She falls abruptly and rolls at some point but tries to recover as fast as possible.
"Oh! Wow! That was incredible!" she shouts excitedly "Good work Sid!"
She looks towards the doors "And good work you also protecting us!"
I do not have a strong opinion in the topic though. While I am sure all of the stuff has a reality foundation, Jessica Price does not stand high in my honorability and reputation scale and I tend to shy away and mark distance with people with similar personalities because they are always going to find something to hurt you with sooner or later.
All my support to the people fired and those who have been discriminated.
On the other side, I am an European and your problems in the USA sometimes seem strange in addition to far from me. In my country 40% of young people has no access to a job, I am not talking about stable, that is a luxury, I am just saying a job, whatever it is. Which makes for many of us depend on our parents to live with dignity (it happens to me even earning way over the average salary).
So yes, trans rights, equality and all, I am for it, but my reality is people struggles to have a place where to live and earn money to pay the electricity and heating system bills.
"Did you feel that Sid? It is as if someone was trying to take control" Leira focuses her mystery magic trying to drive the castle to destination "I think we broke through, but we will need more time. Zavier, Dolgrym, can you buy us 10 more minutes?!"
UMD:1d20 + 16 ⇒ (19) + 16 = 35 UMD:1d20 + 16 ⇒ (4) + 16 = 20 UMD:1d20 + 16 ⇒ (2) + 16 = 18 UMD:1d20 + 16 ⇒ (13) + 16 = 29
"Oh gosh, this is unnerving, I am going to need a full month of relax at a health resort after this..."
Leira tries her best at helping to control the flying fortress "Hmmm... Can anyone tell me if we are getting close to destination?!"
UMD:1d20 + 16 ⇒ (11) + 16 = 27 UMD:1d20 + 16 ⇒ (20) + 16 = 36 UMD:1d20 + 16 ⇒ (5) + 16 = 21 UMD:1d20 + 16 ⇒ (20) + 16 = 36
Leira turns her head just in time for the bloodshed not to splash her thin pale face "You are our guardian Gallant. I think you have fully recovered your strength and the favor of your goddess"
Other than that, the tattooed girl keeps controlling the engine with Sid unless there is some other clear danger coming in.
Leira has no align weapon spell, an oversight from my part, sorry. She has a single oil of bless weapon left to offer, just like Sid.
If you know about any wizard 3rd level (or lower) conjuration or 4th level (or lower) evocation spell that can help, she can replicate them with her Oracle Curse as if using shadow conjuration/evocation.
"Oh no!" Leira assists astonished as the daemon tears through Gallant, but she focuses in maintaining the castle flying towards their desired destination.
"Crucidaemons!" exclaims Leira while trying to hold control of the flying structure "Yes, you are going to need silvery good weapons, and try to avoid energy, specially acid. Be warned they have resistance to magic"
Despite she is busy, Leira open her eyes wide as she tries to understand and explain to the others what did just enter the room.
K. planes:1d20 + 11 ⇒ (20) + 11 = 31
Leira keeps trying to keep control of the engine "You are true defenders and protectors! Buy us some time, we are just some minutes away from our target!"
"Ok, what about trying this" Leira cleans the sweat out of her forefront product of the raising tension "Zavier and Dolgrym you can try to defend the doors while Sid and me, we try to maintain control of the flying device. It will takes us some time, hence it might be the giants send some patrols to see what is going on"
"Once we land the castle, we try to go up as the castle starts to sink causing disorder among the giants" the girl turns back to Sid "If we find us surrounded by water, can we count you teleporting just right to the top of the castle where the Storm Tyrant is likely to be found?"
Race
M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 21 |speed: 15 | F+11,R+7,W+12 |
Classes/Levels
Resistances: Poison 1 | Perc +10 | Darkvision 60’
About Hagrym
Hagrym
Male Dwarf Warpriest Cleric 4
Background: Acolyte
LG Medium Humanoid
Follower of Torag
Perception +10
Darkvision 60'
_____________________________________________________
Defense
_____________________________________________________
AC 20
HP: 54
Saves
Fort: +11
Ref: +7
Will +12
Resistances: Poison 1
_____________________________________________________
Offense
__________________________
___________________________
Speed15’
Melee
+9 Warhammer with Potency Rune, Shove, 1d10+2 B (with Deadly Simplicity)
+8 Clan Dagger, agile, Parry, Versatile B Adamantine, 1d4+2 P
+10 Spell attack
Cleric DC: 20
__________________________________________________
Statistics
______________________________________________________
STR+2, DEX+1, CON+3, INT0, WIS+4 CHA-1
Feats
Strong Blooded Dwarf,
Dwarven Weapon Familiarity,
Student of the Canon,
Shield Block,
Deadly Simplicity,
Battle Medicine,
Medic
Assurance (medicine)
Risky Surgery
Channel Smite
doctor’s visitation
Panic the Dead
warpriest doctrines:
1. Trained in light and medium armor. Expert on Fort saves. You gain the Shield Block feat. You gain the Deadly Simplicity feat.
2. Trained in marital weapons.
Appearance:
Hagrym looks much like the stereotypical dwarf. Short, stocky, large bulbous nose, long brown beard. However, upon closer examination, he has a decent amount of muscle under his doughy outer layer. He also is never without his red hat and red apron. It's no surprise that red is his favorite color, and he considers it lucky.
He is a bit wordy and prone to lectures (low Charisma), missing some social cues about the best way to conduct a conversation.
Background:
Hagrym was the eldest of the two sons in his family. He was more studious and more stoic than his four year younger brother, Maclin. He never understood why Mac called himself by a nickname anyway, rather than his full given name. It might be the older brother in him, but Hagryn always refers to him as Maclin.
Like his younger brother, he still has scars from the attempt on his family’s life by his dastardly uncle. Hagrym’s scars are more on the inside than the outside. He knew it wasn’t just luck that he heard the commotion and was able to help fight off the undead trying to kill all of them.
He threw himself head first into his studies , finding that Torag’s outlook fit with his world view. His focus on protecting his clan led him to follow hisyounger brother to Otari. The two have been relatively successful in transporting ore from the mine to the town.
As the two grew more accustomed to the town, Hagrym has found himself spending more and more time at the DawnFlower Library, having discussions about the goods and bads of their particular dieties with the chatty Vandy Banderdash. She makes the DawnFlower sound more palatable then the dwarf originally thought, but he just can’t figure out why anyone would worship the sun and bright light, as opposed to a cool dark cavern or a roaring hearth.
He’s also found himself spending quite a bit of time recently at the Rowdy Rockfish, trying to comfort Brelda Venkervale after the disappearance of her son. Hopefully, she will one day feel comfort from Hagrym’s discussions about Torag’s faith.
Hagrym now considers the town as part of his clan, and intends on protecting it in any way necessary in the future.