Tablark Hammergrind

Legnar Nevvin's page

109 posts. Alias of jlord.


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|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar's eye twitches. "Trail Rations? Uhg. I'd rather eat tha leather of ma boots! Ah well. Ah guess Ah'll be hunt'n while we're on tha road." Legnar says as Gregor leaves the Inn. He then sits down to his dinner. "Barkeep! Another help'n! Ah don't right know when Ah's gonna get another good hot meal like this again!"

Legnar continues eating and once he has had his fill, he makes his way to bed early. Well before dawn He gets up, gets his few possessions together and makes his way to the gate to meet up with the caravan.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"So yer tha big bug ah the caravan, eh? Ah Reckon that ale, food, and ale will be supplied regularly ta us then? Ah'm ah hard worker, an when it comes ta crush'n things, ah'm bettermost, but ah ain't no lick-spittle ya'hear?" Legnar wipes off his greasy hand on his bib and offers it to the dwarf. "If'n ya understand me, ah reckon we have ah deal. Tha name's Legnar. Mind tell'n me yers, or do ya purfer boss, or maybe tha big bug?"


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Ain't there no villages atwixt them, pardner?" Legnar ask's Boshhak.

Legnar shrugs in response to Thorgrund. "All right Hoss, you've always been bettah at doing tha numbers than me, anyhow. We'll meet with yer man, Barkeep. Was wes leav'n ta'night, or in the morrow?" Legnar looks at the 5 stack high pile of empty plates in front of him. "Ah bettah take only one more plate, barkeep. Eat'n too much makes me sluggish."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"GAH HAHAHA! Ya couldn'na timed it bettah Shaman!" Legnar says between breaths.

Legnar looks over to Feruin. "Ah ain't well versed with no magic, but if it'll help, yer welcome aboard Wizard."

When Tyg chimes in Legnar hollers,[/b]"Ye-HAW! Wit the Padre along, Ah can really cut loose!"[/b]

Legnar turns to Horace. "Well, Shaman, are you and yer varmit in?"

"5 gold ah city huh..." Legnar starts to count out the profit... Then with his fingers... after a long minute he turns to the others. "...Uh, how many citys atwixt here an Korvosa?"


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

'Elfy' huh. Well one dwarf-ah git'n too big for his beard. I rekon it's high time ah show ya how 'Elfy' ah can be, Hoss. How 'bout ah wager. If'n we run inta trouble on this here expedition, the dwarf who takes out the least baddies has ta wear leaves in's beard for ah week." He wipes his greasy hand off on the bib concealed by his beard and then offers it to Thorgrund.

"How much tin we talking about here, Barkeep? Ah ain't about ta join no skin-flint's slave drive. Ah demand ah reasonable amount ah water'n during the trek as well. We ain't beat'n no road here, they'll git what they pay fer."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Teeed..." Legnar muses over the name as he savers a mouth full of ale. "Ah reckon tha does sound queer enough ta be ah human name, but it don' ring no bells..." Legnar ponders this for a moment. "Aw, Come now Hoss, ya warn't even there! GAH HAHA! Ya just try'n ta trip me up! Welp, jokes on you, Hoss. Dwarves don't get tripped. No way no how!"


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Aw, Don'cha worry none about it, Padre. Ah'm sure afta a few more swigs o'Magmar's Finest ya will think o'somth'n. Ah've never met ah Dwarf who couldn't pull ah good tale or two outta his beard." HEY, MAGMAR, anotha stout for tha Padre ova 'ere!" Legnar yells, waving a mostly eaten leg of pork enthusiastically over his head.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Ouan sah aht a'han!" Legnar tries to say with a mouth full of roast.

He drinks it down with a chug of ale. "Ah~ Soooo, where'n does you bright fellas hail from? Any good eat'n stories? Ah hail from Rolgrimmdur mahself. Not too many merry stories o'bout old Rolgrimmdur, tha place was far too serious ta have much fun. MAGMAR MORE ROAST OVER HERE! Anywho, Funny story ah did have; ah was traveling a'bit an ah went ta this here town and it was be'n all harassed n'all by these cultists folk. Ah don't 'member tha details that much nomore, but Ah and a group ah Humans went ta deal with 'em. There was this icy hallway in their hiddin temple, and it had ah slant to it, awfully trencherous it was, but this one human, Was his name Ben... Glenn... Fred? Bah, all human names sound tha same ta me. Anyhow, this feller had a nice set o plate armor on, and he just went and slid right down the hall on purpose. An then he just up an stops all sudden like. So we mosey on up ta him, and ya'll never guess what! He slid right inta one o'those Jelloatinous Cubes! Ya'know, those square ones! GA HA HAR! ...AH, Ah don't know, but Ah rekon Ya'll had to be thar ta see it. GAH HA HA..."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Updated Legnar's background and fixed his stats.


Decided on barbarian in the end. Background will be coming, any setting info?

==
jlord


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Health 27/40
Defense 12 {+1 when Dual wielding defensively)
Armor 7(-3) Heavy Mail
Speed 7

_____________________________________________________
Legnar lets out a cold grunt, Brrr, as he continues his assault.

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (2, 2, 5) + 8 = 17 |Damage2d6 + 5 ⇒ (2, 2) + 5 = 9 { +2 Stunt Points, Dual Weapon Style(Novice)

If that is enough to hit, Legnar will use piercing strike stunt.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Aye, good find! I'd bet tha ghostie is attached to tha trinket thar. I'll keep it back, you destroy tha thing."

Legnar moves between Cal and the Monster and continues his attack, trying best to hold it back.

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (4, 5, 6) + 8 = 23 |Damage2d6 + 5 ⇒ (5, 6) + 5 = 16 { +2 Stunt Points, Dual Weapon Style(Novice)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Health 31/40
Defense 12 {+1 when Dual wielding defensively)
Armor 7(-3) Heavy Mail
Speed 7

_____________________________________________________
"Well Git to it Lad!" Legnar howls as he continues to attack the airy foe.

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (1, 2, 3) + 8 = 14 |Damage2d6 + 5 ⇒ (4, 3) + 5 = 12 { +2 Stunt Points, Dual Weapon Style(Novice)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Health 40/40
Defense 12 {+1 when Dual wielding defensively)
Armor 7(-3) Heavy Mail
Speed 7

_____________________________________________________
Legnar mumbles obscenities as he continues to lash out at this ghastly creature.

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (6, 4, 4) + 8 = 22 |Damage2d6 + 5 ⇒ (6, 6) + 5 = 17 { +2 Stunt Points, Dual Weapon Style(Novice)

Ohh stunt! 6 stunt points! I don't have the book with me at the moment, so I don't remember how much each choice is but Legnar will do the following: Pierce armor, Brutal Attack +1d6 ⇒ 4 Damage, Skirmish (to adjust so that Legnar and Ser Calder are flanking.)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Health 40/40
Defense 12 {+1 when Dual wielding defensively)
Armor 7(-3) Heavy Mail
Speed 7

_____________________________________________________

Updated Health


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Die vile creature!"

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (4, 3, 1) + 8 = 16 |Damage2d6 + 5 ⇒ (5, 1) + 5 = 11 { +2 Stunt Points, Dual Weapon Style(Novice)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar waits, ready to strike if it comes in close.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Perception 3d6 + 2 ⇒ (6, 6, 2) + 2 = 16

"What the heck is it? Can ya use that light box thing so we can see it?"

If Legnar can make out where it is:

If it is close he attacks it otherwise he readies an attack to lash out at it if it comes close.

If he cannot see it he attacks the same area it is/was.

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (2, 3, 4) + 8 = 17 |Damage2d6 + 5 ⇒ (2, 1) + 5 = 8 { +2 Stunt Points, Dual Weapon Style(Novice)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Perception = 14

If Legnar can make it out, he attacks the darkness...

Melee: Ancient Dwarven Axe & Woodsman Maul 3d6 + 8 ⇒ (6, 1, 2) + 8 = 17 |Damage2d6 + 5 ⇒ (6, 2) + 5 = 13 { +2 Stunt Points, Dual Weapon Style(Novice)

Ok Its working again, My perception from before is posted at the top.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Hmm, For some reason the board will not let me post to the game thread. Here is Legnar's perception

Perception 3d6 + 2 ⇒ (5, 3, 4) + 2 = 14


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

I'm back!


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar nods. "Aye, sounds quiet... Too quiet if ya ask me..." Legnar says as he readies his axe and maul, following behind Ser Calder.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

I'm out of town for a week starting Saturday. I hope to have internet access, and in the worst case, I will still have my phone, but if my posts slow, feel free to continue along and to npc me as needed.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Perception 3d6 + 2 ⇒ (3, 1, 1) + 2 = 7

Maybe the booze was stronger than I thought...


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Ey, Hold onna minute!" Legnar says. He then downs the rest of his ale, and slams the mug down. "Whew. Can't let it go ta waste. Lets go then, I've got some alcohol ta werk off." He says as he stretches. He then gives a stern look at Ser Nicholas. "Stay. Here. We'll be back soon. If yer good I'll buy ya a drink or sum'fin." He then hurries after Ser Calder, muttering about troublesome kids.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Comm'n now, at least let us know where we can get a bed ta sleep on here in town. We will get out 'o here first thing in tha morning."

Communication 3d6 + 2 ⇒ (4, 3, 2) + 2 = 11 | Bargaining (Bargaining bonus not included, if it should be, +2)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"I'd like ta know what would get them Chantry folks ta shut up... Did somethin happen at tha chantry?"


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Communication 3d6 + 2 ⇒ (2, 5, 4) + 2 = 13 | Bargaining
Not sure if bargaining applies here, if it does, add +2

Legnar raises an eyebrow as he takes a swig of the ale. "How could we make things worse? We only meant ta stay tha night. We've been on tha road fer days, and we'er exhausted. I'm sure whatever problems yer town here is having, a few passerby's spend'n tha night won't matter. Wha's so big ah problem tha ye are willing to push out travelers willing ta spend a little o money?"

Is there an inn attached to the tavern, or is it another establishment?


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar raises an eyebrow. "Chantry gone, strangers not welcome, "dark" times... What's go'n on here pops?" Legnar asks, throwing some coin down for some ale and answers.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"I don't know about you two, but I'em excited ta 'ave a home cooked meal 'n some fresh ale! Hmm...Don't look like we'd be able ta sell tha armor 'n stuff here if the whole town gone and chipped in ta pay."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Ok, I've got first watch then."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Wherever is fine. Lets just find a place ta rest. Been a long day..."


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Maybe it would be better ta set up camp in tha cave?"


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

~~LEVEL UP!~~

Legnar's Level increases to Lv. 2!

Leganr's Attributes Improve:
+1d6 + 3 ⇒ (1) + 3 = 4 hp
+1 Strength

Legnar gains the "Climbing" and "Axes" Ability Focuses!


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8
Ser Nicholas wrote:
"Yuck... it stinks."

"Welcome to life, boy. Now explain how you got caught buy these gobbledygooks in such short order!" Legnar scolds, as he searches for more potential secret doors, or some use for the found key. People, err... things don't wear keys as fashion accessories.

Were we able to salvage any armor, weapons, or gear from one-eye and his squishy friend?


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

If Calder cannot get it Legnar will assist.

Strength 3d6 + 4 ⇒ (3, 1, 3) + 4 = 11


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Where do you think this goes to? Legnar says, holing the key up for the others to see.

Legnar starts looking in the room that Nicholas is in for something that the key could go to.
Perception 3d6 + 2 ⇒ (5, 1, 4) + 2 = 12


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Sense Legnar was going through them too...

Perception 3d6 + 2 ⇒ (5, 2, 5) + 2 = 14
Perception 3d6 + 2 ⇒ (6, 2, 6) + 2 = 16


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8
stardust wrote:
Sorry. Guess I should cut back on the graphics.

Feel free to be as graphic as you wish, doesn't bother me none.

Hearing Nicholas whining from the other room, Legnar shakes his head and takes his time going through the Goblin's possessions. Muttering to himself, most likely about their damsel in distress.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar continues his attack on the goblinoid

Melee: Ancient Dwarven Axe 3d6 + 6 ⇒ (5, 5, 4) + 6 = 20 |Damage2d6 + 4 ⇒ (2, 4) + 4 = 10 { +2 Stunt Points +1 dual +1 aim

Pierce armor, mighty blow 1d6 ⇒ 6, and defensive stance.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Attack me from behind will yeh!" Legnar says as he stands up and unleashes his weapons upon the beast.

Melee: Ancient Dwarven Axe 3d6 + 5 ⇒ (1, 6, 5) + 5 = 17 |Damage2d6 + 4 ⇒ (2, 2) + 4 = 8 { +2 Stunt Points +1 dual.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar steps forward, Putting his boot down on the greatsword.

"Com'n get it, Ugly!" He snarls as his axe and maul fly's again.

Melee: Ancient Dwarven Axe 3d6 + 6 ⇒ (1, 6, 1) + 6 = 14 |Damage2d6 + 4 ⇒ (6, 2) + 4 = 12 { +2 Stunt Points +1 dual +1 aim

In hopes that actually hit, Legnar will go with pierce armor and skirmish for the stunts, pushing the creature back.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

2d6 + 3 ⇒ (1, 3) + 3 = 7


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Legnar drinks the healing potion.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

sounds good, trying to decide if I should switch to the crossbow and stand behind you. You have much better armor, and I hit just about as well and as hard with a bow. thoughts? If Rylan can heal a substantial amount of hp, then I might just rush back up there.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Sorry about that, forgot about the dragon die. I keep thinking that the pair of doubles rolled is the stunt points (that is where I got the 5+2 points) With for points, I would have forgone the lightning attack and just done piece armor and mightyblow. I am aware the 2nd attack does not create stunt points. For future clarification, can I use the stunt points on the 1st attack roll on a lightning attack, or is is just a non modifiable extra attack?

Also Legnar's Hp is as follows:
round 1 damage: 16-7armor = 9 damage
round 2 damage: 16+3-7armor = 12 damage
36-9= 27-12= 15hp. This is how I have been doing it, Is this correct? Is there ways to heal oneself in combat besides Ryan's magic?

It is becoming very apparent that Legnar is losing a lot of blood quickly, and he is slowing.

"Calder, I'm Withdrawing! Legnar yells as he makes one last swipe at the one eyed freak, and then withdraws behind Calder

Melee: Ancient Dwarven Axe 3d6 + 4 ⇒ (6, 4, 3) + 4 = 17 |Damage2d6 + 4 ⇒ (2, 1) + 4 = 7 { +2 Stunt Points

+1 to defense (13) (Legnar is using his maul to defend this round instead of attack)


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

ow.

Legnar continues the attack! Slamming his maul and axe in a brutal flurry of blows.

Melee: Ancient Dwarven Axe 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18 |Damage2d6 + 4 ⇒ (1, 2) + 4 = 7 { +2 Stunt Points, +1 aim, +1 dual

Lightning attack: Ancient Dwarven Axe 3d6 + 6 ⇒ (4, 3, 4) + 6 = 17 |Damage2d6 + 4 ⇒ (1, 5) + 4 = 10 { +2 Stunt Points, +1 aim, +1 dual

Stunts (7): Lightning attack (3), Pierce armor(2), Mighty blow(2).

I don't know if pierce armor and mighty blow apply to both attacks, a choice of either attack, or only the 1st attack. My preference is to apply armor pierce to both attacks, followed by Mighty blow.

Mighty blow damage if needed:
Melee: 1d6 ⇒ 5
Lightning attack: 1d6 ⇒ 1


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Okie dokie lokie!
Imagining a dwarf say that seems so wrong!


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

Ragnar smirks, "Whar's tha Lad?! Yeh big one-eyed freak! Start Talk'n!" He says as he charges the one-eyed monster.

Melee: Ancient Dwarven Axe 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 |Damage2d6 + 4 ⇒ (2, 3) + 4 = 9 { +2 Stunt Points, +1 charge/aim, +1 Dual wield

Don't have rule book at the moment. If there are enough stunt points, he uses the one that attacks two creatures in one swing, followed by armor piecing followed by Mighty blow.


|| hp 15 | AC 12| T 12 | FF 10 | DR 4/- | CMD 16 | F +5 | R +2 | W +3 | Init +4 | Per +7 | RR 8

"Hmpf, This's get'n irritat'n."

Legnar then breathes in deep and...

"NICHOLAS, WHAR ARE YEH LAD!" He yells at the top of his lungs.

Legnar then puts a hand up to his ear and listens to see if he can somehow hear a reply, or any other noises.

Perception 3d6 + 2 ⇒ (5, 3, 3) + 2 = 13