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Ah, makes more sense that CR goes to 1/2 not miraculous 0. @Auxmaulous Excellent, that's the type of thing I was looking for, I haven't pilfered through the Bestiary yet, so I haven't look over many stats in that regard, but this kind of modification is what I was seeking. The idea of a Starving Wolf would make sense, I love it! I will play around with this guide draw up some random characters and see how a test play works out (My plan was to test play my scenario Combat wise before real play anyway, just to... Avoid a TPK.)

Thanks a ton, this gives me more than enough to go on, I'll report back after play testing.


Bump? I feel this should be a simple answer, just one I can't answer without actual play.


So I was hoping to have my level 1 PCs fight a pack of wolves, I'm attempting 3 PCs, and I'm a bit confused on how I'd apply the young template as it'd drop their CR to Zero? I was thinking four or more wolves, but of course they're CR 1, 4 wolves would be a CR 4 vs the APL of 3 (Or two, because I minus one?).

I was hoping their was some kind of guide somewhere for CR Adjustment, or how to dictate a CR based on skills and abilities gathered as I eventually plan to make my own creatures but as a brand new GM would like to just modify what's there, and add or remove skills and move CR as needed for it (In this reference I'd like to add a negative energy effect to one of the wolves, after reading over Hallow's Last Hope I noticed it was built for a party of 4 level ones, yet the Magical Beast Worg boss was only CR 3?

Sorry if this is in the wrong section... Had a hard time defining where I should post this. Technically a rules question, I suppose.